King's Quest Omnipedia
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World can refer to a number of things...

See also[]

References[]

  1. KQ6: "Explore strange, wonderful and often dangerous worlds."
  2. E Ticket Catalogue: "Seven immense worlds..."
  3. KQC4E, 412: "As you wander through Daventry, you will notice that if you go straight and far enough in any direction, you'll end up back where you started, provided there is no roadblock like a mountain, chasm, or stream that can't be crossed. When this happens, the game world and map are said to "wrap around."
  4. KQC4E, pg 445: "If Manannan catches you away from the house, anywhere in the world, he will kill you."
  5. KQC4E, pg 491: Unlike the first four King's Quest games, the game world of KQV does not "wrap around"-turn back on itself.
  6. Narrator (KQ8): "TELEPORTER: A swirling pad is a teleporter.  Once you find one in another world, you will be able to teleport between the two locations.," "TELEPORTING: To use the teleporter, stand on the magical pad and open your map. Then select a world where you have already found another teleporter and then click the teleport button."
  7. No door was there to aid his exit, just a hole too small for Graham to squeeze through. He could see the outside world on the other side.
  8. The maze is 8 screens by 8 screens in extent, with solid walls bordering it, and passages throughout. This totals 64 different possible locations. There are several dead ends and a dungeon cell, although you will never see the cell when you enter the maze from the outside world. There is only one exit.
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