World can refer to a number of things...
- World (Universe)/Worlds (Universes) in the Multiverse (various dimensions/alternate universes/planes of existence/celestial orbs)
- World of Daventry (new world)
- Worlds of Daventry
- World of Eldritch (alternate universe/world on the other side/another world)
- World of Serenia
- World of Earth (Other World)
- World of Tamir (another world)
- World of the Enchanted Isles (another world)
- World of the Dead
- World of the Fates (endless void,nothing-world, another world, whole different world)
- World of Etheria (alien world)
- World of Dreams
- Game world/map (the main looping map of KQ1AGI/KQ1SCI, KQ2, KQ3, KQ4 are called 'game worlds', the islands of KQ6 are called worlds[1], lands in KQ8 are called 'worlds' as well, KQ7 is called a 'magical world' as examples[2])[3][4][5][6]
- Other World/Other Worlds
- Seven Worlds
- Real world (similar to Multiverse but differentiates from virtual worlds)
- Virtual worlds (game realities/digital reality/cyberspace)
- Known World
- This World
- Natural world
- Scientific world/rational world
- World of magic/magical world/enchanted world
- Underworld
- Outside world[7][8]
- World below
- Greater world
- Alien world
- Another world
- World of waking reality
- Human's world
- Mortal world
- Next world
- World of King's Quest/World of King's Quest VI
- Sierra World
See also[]
- Tanalore (city) which touches all realities of creation.
- Edge of the World, close enough that all the realities come together. At the edges of the multiverse, the walls between worlds grow thin.
- Place between the worlds
- Eye Between the Worlds
- Worlds of Daventry
- Eater of Worlds
References[]
- ↑ KQ6: "Explore strange, wonderful and often dangerous worlds."
- ↑ E Ticket Catalogue: "Seven immense worlds..."
- ↑ KQC4E, 412: "As you wander through Daventry, you will notice that if you go straight and far enough in any direction, you'll end up back where you started, provided there is no roadblock like a mountain, chasm, or stream that can't be crossed. When this happens, the game world and map are said to "wrap around."
- ↑ KQC4E, pg 445: "If Manannan catches you away from the house, anywhere in the world, he will kill you."
- ↑ KQC4E, pg 491: Unlike the first four King's Quest games, the game world of KQV does not "wrap around"-turn back on itself.
- ↑ Narrator (KQ8): "TELEPORTER: A swirling pad is a teleporter. Once you find one in another world, you will be able to teleport between the two locations.," "TELEPORTING: To use the teleporter, stand on the magical pad and open your map. Then select a world where you have already found another teleporter and then click the teleport button."
- ↑ No door was there to aid his exit, just a hole too small for Graham to squeeze through. He could see the outside world on the other side.
- ↑ The maze is 8 screens by 8 screens in extent, with solid walls bordering it, and passages throughout. This totals 64 different possible locations. There are several dead ends and a dungeon cell, although you will never see the cell when you enter the maze from the outside world. There is only one exit.