The 25 Golden Rules of Questing is a section of the The Official Book of King's Quest series. It is an expanded version of the rules of adventuring that appeared in the Sierra game manuals (or technical manual).
The 24 Golden Rules of Questing[]
1. Save Often. This is the first rule of questing. Even when you are doing something you've done before, save the game.
2. Before you begin questing, make some extra directories under King's Quest directory for saving games. You can't make a directory from inside the game. The software only lets you save 20 games (12 in KQ1 through IV) in a directory, but that's not enough for prudent savers.
3. Never replace one saved game with another unless it's an emergency. Just as sure as you do, you'll need to go back to the original one.
4. If you are in a place where it's difficult to walk, like the paths down the mountains in KQIII and KQIV, save the game every few steps.
5. Look for bold or obvious things in each screen. For example, if you see a clam on a beach, look at it. Take it. Look under it.
6. If something sparkles, investigate. Often small items don't show up well, especially in EGA monitors, so they are made to sparkle to attract your attention.
7. When you first enter a screen, look at it. For example in a witch's house type LOOK AT ROOM. Often the response will give you a clue like, "In the corner of an old trunk." Then you know what to investigate more fully.
8. When walking in dangerous territory, walk along the redge of the screen and abe raedy to cross into a new screen when danger appears. This works well in the early quests, but later ones prevent you from moving out of harm's way.
9. Bad guys cannot chase you from one screen to another, so if you can get to another screen, you are safe...for the moment.
10.