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The kingdom was the first home of all the world's people after the [[withdrawal]]. The exact spot of their arrival had never been marked by stone or statue or eidolon, but that is not there way; but many hold that the place is where the house of the great wizard Chrispinophur now sits. It is said that house has been there, never aging, since the beginning of time. It is also claimed that it was built i less than an instant by the same magician, who himself was already an old man when time began.<ref>KQC2E, 49</ref>
 
The kingdom was the first home of all the world's people after the [[withdrawal]]. The exact spot of their arrival had never been marked by stone or statue or eidolon, but that is not there way; but many hold that the place is where the house of the great wizard Chrispinophur now sits. It is said that house has been there, never aging, since the beginning of time. It is also claimed that it was built i less than an instant by the same magician, who himself was already an old man when time began.<ref>KQC2E, 49</ref>
   
It is somewhat peaceful in Serenia now. This has not always been so. Not so many years ago, the Sovereignty's present Queen was abducted by a wizard named Harlin and imprisoned in Harlin's castle. Serenia's King at the time, George IV, was able to convince a [[Wanderer]] to attempt rescuing her. The man accomplished his quest, but walked away from the offered marriage and kingdom. Priscilla and her husband, [[Kenneth the Huge]], rule now. They have legislated peace and love and harmony between all. The penalties for breaching those laws is severe.
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It is somewhat peaceful in Serenia now. This has not always been so. Not so many years ago, the Sovereignty's present Queen was abducted by a wizard named Harlin and imprisoned in Harlin's castle. Serenia's King at the time, George IV, was able to convince a wandering [[barbarian]], [[the Wanderer]] to attempt rescuing her. The man accomplished his quest, but walked away from the offered marriage and kingdom. Priscilla and her husband, [[Kenneth the Huge]], rule now. They have legislated peace and love and harmony between all. The penalties for breaching those laws is severe.
   
 
The Sovereignty of Serenia lies to the north and west of the [[Kingdom of Daventry]], beyond the [[River Fools]] and the [[Great Mountains]]. It gives its name to the continent of Serenia, and is one of the continent's great lands. Despite being somewhat near to each other, commerce and communication between the two lands is limited because of the physical barriers, between the two lands. Nonetheless, the inhabitants of both places are similar, consisting generally of humans and the [[Little Folk]].<ref>KQC2E, 51</ref>
 
The Sovereignty of Serenia lies to the north and west of the [[Kingdom of Daventry]], beyond the [[River Fools]] and the [[Great Mountains]]. It gives its name to the continent of Serenia, and is one of the continent's great lands. Despite being somewhat near to each other, commerce and communication between the two lands is limited because of the physical barriers, between the two lands. Nonetheless, the inhabitants of both places are similar, consisting generally of humans and the [[Little Folk]].<ref>KQC2E, 51</ref>

Revision as of 22:00, 14 November 2010

Serenialand

The Land of Serenia (24 GC)

Land-serenia

The Land of Serenia (25 GC)

Sereniafly

The Land of Serenia (25 GC)

The Sovereignty of Serenia is is a kingdom (a nation or political state) located northwest of the Kingdom of Daventry, on the continent of Serenia.

Background

The kingdom was the first home of all the world's people after the withdrawal. The exact spot of their arrival had never been marked by stone or statue or eidolon, but that is not there way; but many hold that the place is where the house of the great wizard Chrispinophur now sits. It is said that house has been there, never aging, since the beginning of time. It is also claimed that it was built i less than an instant by the same magician, who himself was already an old man when time began.[1]

It is somewhat peaceful in Serenia now. This has not always been so. Not so many years ago, the Sovereignty's present Queen was abducted by a wizard named Harlin and imprisoned in Harlin's castle. Serenia's King at the time, George IV, was able to convince a wandering barbarian, the Wanderer to attempt rescuing her. The man accomplished his quest, but walked away from the offered marriage and kingdom. Priscilla and her husband, Kenneth the Huge, rule now. They have legislated peace and love and harmony between all. The penalties for breaching those laws is severe.

The Sovereignty of Serenia lies to the north and west of the Kingdom of Daventry, beyond the River Fools and the Great Mountains. It gives its name to the continent of Serenia, and is one of the continent's great lands. Despite being somewhat near to each other, commerce and communication between the two lands is limited because of the physical barriers, between the two lands. Nonetheless, the inhabitants of both places are similar, consisting generally of humans and the Little Folk.[2]

Most humans live in the one small town of the realm, a lovely place with the usual shops and places of business. The town goes by the name Serenia. The bakery is renowned for the goodness of its pies, as is the inn for its unsavory clientele.[3] It is located alongside a river, just south of Crispin's House. It is a couple of hours from the Great Mountains. The town was once located at one time within the Endless Desert, to the south of a forest, and the Northern Sea (but is now surrounded by the forest lands).

Serenia, however, is generally a less violent land than most, an island of peace in a less tranquil world. This reflects both its name and its ruler' policies of harmony amongst all beings. While some of the more cynical persuasion quip that the first law of the land is "You will be happy--or you will regret it", the truth of the matter is that the people of Serenia believe pece to be the natural order of things and, in believing it to be true, ensure that it is. It is an innocent, though effective, magic which should be practiced more.[4]

On Serenia's western edge is a great and trackless desert, Endless Desert. Serenia is borded on the north by a dark and daunting forest, Dark Forest. Finally to the east hover the Great Mountains, an almost impassible barrier, and part of Serenia's border with Daventry.

King Graham traveled through the land with Cedric to rescue his family. At around the same time Crispin attended to an emergency in a neighboring land.

Notes

  • To better put things into perspective the 'Sovereignty of Serenia' is a region that lies within the greater 'Land of Serenia'. The Soverengty lies more or less between the Endless Desert of Serenia to the west and the Great Mountains to the east, and to the south of the Dark Forest. The Sovereignty encompasses the Woods of Serenia and the Town of Serenia, and a few businesses lying outside of the town proper.
  • The "village" and "town" of Serenia are apparently one and the same place. It it is hinted in Wizard and the Princess, that the village was the capital of Serenia, and the Town of Serenia has been said to be the capital of Serenia in the KQ7 hintguide, and the King's Quest Companion, 2nd Edition. Further more it implied that Priscilla returned to the 'town of Serenia' at the end of Wizard and the Princess in the KQC. Then again they may be two seperate places, and that the villages moved out of the desert past the scrublands into the Woods of Serenia (letting hte previous place fall into ruin).
  • There is one more known town east of the Great Mountains below the Roc nest (although that may be outside of Soveriegnty of Serenia's domain as it lays past Queen Icebella's Realm).
  • A rock wall borders a large chunk of the desert. But at least one point its bordered by a deep chasm. A magic bridge crosses the chasm into the woods. The bridge only apperas with the magic spell, "Hocus". Just past the bridge is a small one room cottage, it is almost empty except for a couple of tables. On the western edge of the woods leads to a beach and the ocean. Deeper into the woods to the east is a tree with a hole in it, the exit to a gnome's grotto. To the north of the tree is a bank with a small crevice in it, which shines light into an underground tunnel, the gnome's home. It leads to a little door, that leads to a staircase. The staircase leads up to the hole in the tree. To the west of the gnome hole is a very large tree, and to the south of it is a babbling brook.

Behind the scenes

This land first appeared in The Wizard and the Princess and Adventure in Serenia, and was later revisited in King's Quest V.

In fan fiction, fans prefer to call the whole KQ world as 'Serenia', not only that particular realm. Therefore, Daventry, Green Isles, Eldritch, Tamir and other realms are only parts of Serenia.

The designers of King's Quest ZZT on the other hand, have the characters within the game refer to the world as "King's Quest".

However in the official sources the entire world is referred to as Earth, the World of Daventry, or simply Daventry.

  1. KQC2E, 49
  2. KQC2E, 51
  3. KQC23, 51
  4. KQC, 2nd Edition, 51