Merchant of Miracles is a merchant in the new King's Quest, Chapter I: A Knight to Remember and Chapter II: Rubble Without A Cause.
Background[]
Personality and traits[]
The Merchant of Miracles is a cunning character much to his greed. It is shown that he is a thief as he steals from Graham’s family as shown in chapter 4, but despite this, he seems to be willing to give things back as appreciation as shown when Graham saves him from the goblins as he gives back a shiny gold coin (Alongside a snoozing leaf). He is shown to express feelings as he expresses worry and caring towards Mr. Fancycakes (And possibly the other goat), indicating he cares for those he is close to. Also in chapter 2(If Graham saves him), he states he was on a rescue mission until he gets caught by the flying rocks (Goblins), further showing he care, although it’s unknown if he was attempting to save his pets or the people(most possibly the former). He also gets angry at Graham if he doesn’t save him from the goblins. If Graham saves him he, becomes very friendly towards Graham and even giving him a 'free' kiss.
Other than being thief, it is shown that he is quite proficient with his job. Once the bridges has been fixed in chapter 1, it is known that he returned to his work at delivering and accepting orders. When talking to him in Chapter 1 and 2, he states he risked his neck to forge the 'most rare, miraculous, and often times delicious ingredient' which he uses to massage his skin twice a day, and that he was in the Eastern mountains of Serenia to search for squaddlenogs(albeit not knowing what they are). In Chapter 2, he somehow manages to conjure items even though he is 'stuck' in a cell(even though he can easily slip out, but probably stayed due to the goblins).
Overall, his character is morally gray. He isn't a villain that isn't above scamming or stealing things from others, but he shows genuine and care to those who are close to him such as the goats and feels appreciative on the things people do for him such as saving him and buying his merchandise, but also feels grudges to those who didn't bother to help him even when he stole from them.
Nicknames and titles[]
- Merchant of Miracles
- Merchant
Behind the scenes[]
Notes[]
- In Chapter 2 the Merchant will acknowledge if you saved him or freed him in Chapter 1.
- He will become more friendly in CH 2, if you save Mr. Fancycakes and give you hatchet needed to get extra deed page.
- If for some reason you run out of money in chapter 2, he'll have a sign in his cell stating he is on a break. You can the steal the last item from him.
- In Chapter 4 it doesn't appear that the Merchant has aged a day since Chapter 1, 40 years later. Based on his height, and the fact he hasn't aged, may suggest he is a long-lived race such as the gnomes.