King's Quest Omnipedia
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MerchantKQ9

Merchant of Miracles is a merchant in the new King's Quest, Chapter I: A Knight to Remember and Chapter II: Rubble Without A Cause.

Background[]

Personality and traits[]

The Merchant of Miracles is cunning character much to his greed. It is shown that he is a thief as he steals from Graham’s family as shown in chapter 4, but despite this he seems to be willing to give things back as appreciation as shown when Graham saves him from the goblins as he gives back a shiny gold coin (Alongside a snoozing leaf). He is shown to express feelings as he expresses worry and caring towards Mr. Fancycakes (And possibly the other goat), indicating he cares for those he is close to, also in chapter 2 (If Graham saves him) he states he was on a rescue mission until he gets caught by the flying rocks (Goblins), further showing he care, although it’s unknown if he was attempting to save his pets or the people. He also gets angry at Graham if he doesn’t save him from the goblin, if Graham saves him he becomes very friendly towards Graham and even giving him a kiss.

Nicknames and titles[]

  • Merchant of Miracles
  • Merchant

Behind the scenes[]

Notes[]

  • In Chapter 2 the Merchant will acknowledge if you saved him or freed him in Chapter 1.
  • He will become more friendly in CH 2, if you save Mr. Fancycakes and give you hatchet needed to get extra deed page.
  • If for some reason you run out of money in chapter 2, he'll have a sign in his cell stating he is on a break. You can the steal the last item from him.
  • In Chapter 4 it doesn't appear that the Merchant has aged a day since Chapter 1, 40 years later. Based on his height, and the fact he hasn't aged, may suggest he is a long-lived race such as the gnomes.
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