
1990 Manual
The King's Quest V Manual and spell book used for casting the copy protection spells in the floppy version of the game. Documentation is accredited Bridget McKenna.
Credits[]
The King's Quest V Manual Table of Contents[]
Quest for the Castle[]
Magic Spells[]
From time to time during the game, it may be necessary to use Crispin’s wand to cast a spell. At these times, a window will appear telling you which spell to cast, and showing you four symbols. These are the symbols that activate the spell. Below the symbols are the letters of the English alphabet. To make the spell work, find each symbol and its matching letter in your game manual and select the onscreen letter that matches the symbol. Be sure to do this in order, from left to right. If you match up the symbols and letters correctly, the spell will be successful
Tips[]
LOOK everywhere. Thoroughly explore your surroundings. Open doors and drawers. Look closely at all objects you encounter or you may miss important details. EXPLORE each area of the game very carefully, and DRAW A MAP as you progress through the game. Make a note of each area you visit, and include information about objects found there and dangerous areas nearby. If you miss an area, you may miss an important clue! GET objects you think you will need. You can see an inventory of items on hand by choosing the Inventory icon at any time. USE the items you have picked up to solve problems in the game. Different approaches to a puzzle may bring about a different outcome. BE CAREFUL, and remain alert at all times — disaster may strike in the most unlikely of places! SAVE YOUR GAME OFTEN, especially when you are about to try something new or potentially dangerous. This way, if the worst should happen, you won’t have to start all over again from the beginning. Save games at different points, so you will always be able to return to a desired point in the game. In effect, this will enable you to travel backward through time and do things differently if you wish. DON’T GET DISCOURAGED. If you come to an obstacle that seems insurmountable, don’t despair. Spend some time exploring another area, and come back later. Every problem in the game has at least one solution, and some have more than one. Sometimes solving a problem one way will make it harder to solve the next, and sometimes it will make it easier. If you get stuck, you might try backtracking to an earlier point in the game, then choosing a different path. If all else fails, you can buy the King’s Quest V hint book from the dealer who sold you the game, or you can order it directly from Sierra On-Line by calling (800) 326-6654. BRING ALONG SOME HELP. You may find it helpful (and fun) to play the game with a friend. Two (or more) heads are better than one at interpreting clues and solving problems