King's Quest Omnipedia
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King's Quest IV

Here you will find links to each of the versions of Roberta William's original King's Quest IV.

King's Quest IV: The Perils of Rosella
KQ4box
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Director(s) Roberta Williams
Producer(s) Ken Williams
Designer(s) Roberta Williams
Writer(s) Roberta Williams
Lead Programmer(s) Chane Fullmer, Ken Koch
Lead Artist(s) William D. Skirvin, Carolly Hauksdottir, Gerald Moore
Composer(s) William Goldstein
Platform(s) MS-DOS, Amiga, Apple II, Apple IIgs, Atari ST
Release 1988: MS-DOS
February 1989: Apple IIgs
October 1989: Apple II
1990: Amiga, Atari ST
Genre(s) Text parser adventure
Mode(s) Single-player

King's Quest IV: The Perils of Rosella is an adventure game developed and published by Sierra On-Line in 1988, and it serves as the fourth game in the King's Quest saga. It is one of the first computer adventure games with a female protagonist. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry (KQI and KQII) and the twin sister of Gwydion/Alexander (KQIII). KQIV was also the first PC game to support a sound card.

There are two main versions of the game designed with two different engines, including AGI and SCI engines. A novelization of KQ4 is included in The King's Quest Companion.

King's Quest IV[]

Reception[]

Kings Quest IV

Since the gaming industry was dominated almost exclusively by male players, Roberta chose to take a risk by releasing this game with a female character, fearing it would get criticized, but also hoping it would draw more women into gaming. This was apparently a success, as the game was released to critical acclaim, and had more female players than previous games. It became the most successful game product of the year.[1] However, at the time Roberta said that since many girls and women were already avid King's Quest players, replacing the hero with a heroine "felt natural, like it was time." [2]

I knew the female lead is just fine for women and girls who play the game, but wasn't sure how it would go over with some of the men. And you know what? It wasn't as controversial as I expected. However, it was real strange at first designing the game; quite a different point of view. Having the women die bothered me more than I expected."

-Roberta Williams[3]

The game received Software Publishers' Association's "Best Adventure Game" award in 1989.

Credits[]

  • Directed / Written / Designed: Roberta Williams
  • Executive Producer: Ken Williams
  • Programming (AGI): Teresa Baker, John Hamilton, Chris Hoyt
  • Programming (SCI): Teresa Baker, Chane Fullmer, John Hamilton, Chris Hoyt, and Ken Koch
  • Programming Intro and Ending: Teresa Baker
  • Game Development System: Pablo Ghenis, Robert Eric Heitman, Chris Iden, Paul Krasno, and Jeff Stephenson
  • Apple Version: Sol Ackerman and Douglas Herring
  • Atari ST Version: Corey Cole
  • Cavalry Coding: Al Lowe, Robert Eric Heitman, Chris Hoyt, and David Slayback
  • Wrangling: Dale Carlson and Robert Ballew
  • Animation: Carolly Hauksdottir and Gerald Moore
  • Background Scenes: Vu Nguyen (AGI) and William D. Skirvin
  • Music: William Goldstein
  • Music Development System: Stuart Goldstein
  • Quality Assurance: A cast of thousands!
  • Documentation: Jerry Albright

AGI Version Developer's Room[]

  • Worked on Much of the Artwork: Vu Nguyen
  • Programmed Half of this Version: Chris Hoyt
  • Programmed the other Half: John Hamilton
  • Programmed the Beginning and Ending Cartoons: Teresa Baker
  • Organized How the Game Was to Be Put on Floppy Discs: Sol Ackerman
  • Found the Trickier Bugs: Doug Oldfield
  • Programmed Half of the SCI Version: Ken Koch
  • Programmed the other Half of the SCI Version: Chane Fullmer
  • Just Wanted to Be in This Room: Jim Heintz

Manuals and Guides[]

External Links[]

References[]

  1. KQ Collector's Series manual, pg 6
  2. The Royal Scribe
  3. KQ Collectors Series manual, pg 25
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