King's Quest Omnipedia
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The information in this article is from the fan game King's Quest II:Romancing the Stones and is therefore not canon.


KQ2RTSVGAbox

King's Quest II: Romancing the Stones is the non-canon adaptation and retelling[1] (remagining) of King's Quest II (rather than a true 'remake')[2], made by AGD Interactive (formerly Tierra ) fan company.[3] King’s Quest II: Romancing the Stones is loosely based on the original.[4] Like the previous KQI remake, it is influenced by the official KQ5/KQ6 era, using VGA graphics and icon-driven interface. It is the second game in their trilogy of remakes.

Background

The fan game includes a point and click interface, and also added VGA-like graphics and digital sound. Less of a true remake, but more of a retelling, the project altered many details from the original story. It removed a few characters and altered others, while it added new puzzles and story elements, including several side-stories, a town to visit, and references to future King's Quest games. As with most fan-made remakes, controversy remains over the copyright issues surrounding the game (with the developers having to obtain limited permission from the IP owners).

Because the game tried to keep the high sophistication and realism of the later games, the original scenario was 'fleshed out', a story background was developed, and some elements were added in order to improve realism, continuity, and for originality. For these reasons, since the game did evolve beyond the scope of a simple remake, and the 3 magic keys became 3 magic stones, bringing the spoofy title 'Romancing the Throne' closer to its original, the 1984 movie title 'Romancing the Stone'.

AGDI received a special fan license allowing them to make the game.


Easter Eggs

  • On the cliffs you can only reach through the magic carpet, you find a rock with a hole in it. Sticking your hand in will make a man come out that 'looks like an adventurer, like yourself'. After asking the man many questions, and not getting any answers, the man returns to the inside of the rock, but drops a piece of paper. The paper reads, "You have just witnessed a shameless plug for ADGI's Quest For Glory II: Trial by Fire.
  • As you tell the story of your journey to The Count and Countess vampires. The Countess hears of the three gems you seek, and of how you're trying to rescue Valanice. The Countess remarks, "Romancing the stones", and smiles at the Count. Graham thinks they're sharing a private joke, when they're actually breaking the fourth wall, seeing as 'Romancing the Stones' is the game's title.
  • At Graham and Valanice's wedding, the game's whole cast is present, including Batman.

Version History

Tierra

  • 1.0; The King’s Quest II Remake (v1.0) was released December 3rd, 2002. AGDI's King's Quest II remake was released on December 3rd, 2002. This marked the development team’s second completed remake achievement.
  • 1.1; The King’s Quest II Remake (v1.1) was released December 17th, 2002. An updated version was put out in the form of Version 1.1. This build fixed some small bugs and issues that had been reported in the first public release.
  • 2.0; The King’s Quest II Remake (v2.0) was released April 2nd, 2003. The initial voice pack for Romancing the Stones was released on April 2nd, 2003, alongside another updated version of the game (version 2.0). An April Fools Day “voice pack” announcement, which was made the previous day on our forums, caused much speculation as to whether this announcement was a prank or not. Much to the delight of fans, a real voice pack was actually released the very next day.

AGDI

Trivia

There is a bridge you must cross that will give you a point each time you do so, leading you to believe you can quickly get all the points. The bridge collapses after seven points, meaning that you can only cross it when necessary or else it will render the game unwinnable.

External Links

References

  1. KQ2RTS Manual, pg 21
  2. https://www.vox.com/2015/9/16/9337121/reboots-remakes-reimaginings
  3. Anastasia Salter: "Once more a kingly quest": Fan games and the classic adventure genre, pg 15, 17 "Tierra's hands, King's Quest II becomes a different game froma later decade. Tierra made use of much of what Sierraprovided in sequels for imagery and interface but updated the game in their own style.[5.6] A game that acts as a sequel or re­visioning of a classic adventure game is more likely to be played than an amateur effort without that grounding, although both works are acts of fandom relative to the genre itself."
  4. KQ2RTS manual, pg 5
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