King's Quest Omnipedia
Advertisement

Differences[]

  • Standard Amiga music - Better sounding than average PC Speaker or adlib sound, but not as good as MT-32.
  • Some added atmospheric sound through music channels. Not just birds tweeting or owls hooting (note quality of ambient sounds limited to MT-32 on MS-DOS version), but also constant crickets sound. Wind blowing and wave around around lakes. Water drips in the cave.
  • Some digital sound effects. Including moat monsters splashing, waterfall/rushing rivers, gate crashing, wolf howling, ruckus/combat sound, boulder thud, falling thud, door opening/closing sounds, bird tweets (dazed sound).
  • The Amiga version was coded by John Rettig, Steve Coallier, and Randy MacNeil.
Advertisement