King's Quest: Quest for the Crown (Apple IIGS) is a 1988 port of King's Quest I from the early 1984 release.
Background[]
Release Information[]
- Opening/Title theme and ending theme changed. A remix of the ending music of KQ3.
- A variation of the above theme appears when Graham bow's before the king.
- The death music is replaced.
- The danger theme music is replaced.
- Assorted musical themes added to the Giant, the Dragon, etc.
- The witch screams with digitized speech.
- the witch cackles as it flies through the air carrying Graham (digitized speech)
- The ogre 'roars' (digital sound)
- Falling into water and struggling to swim has a digital splash.
- Swimming underwater has bubble sounds.
- Falling has a cucco sound (digital sound) at the end if you survive.
- Wolf barks randomly when it appears. (digital sound)
- Wolf barks and growls when it captures Graham. (digltal sound)
- There is a new fanfare that announces friendly characters that appear in the game.
- Condor makes loud screeching sound (Digital sound)
- The giant rat squeaks (digital sound)
- The dragon makes fire breathing sounds (digital sound).
- Bucket makes a rotating squeaky sound as you lower it or descend (digital sound)
- Falling has a digital sound kind of a descending scale.
- Goat makes bleats (digital sound).
- Waterfall/rivers make loud water over rock sounds (digital sound).
- Witch makes
- The Fairy Godmother's magic spell is digital sound.
- There are various tones for solving puzzles (such as a ding for picking up items, a fanfare for solving more difficult puzzles, a jingle for discovering a treasure, and flurrish for finding the major treasures, the original versions do not have this).
- The Sorcerer's spell is a digital sound (almost electronic/electrical sounding).
- Giant makes snoring sounds (digital sound)
- The violen no longer magic, and doesn't float above the leprechauns playing on its own.
- The River Crossing glitch to reach the Mushroom isle appears to be fixed...
- The dwarf no longer has a run away tune, instead there is a 'plop' sound to indicate he has stolen something.
- There is a rock-scraping sound when moving the boulder (digital sound)
- All doors have a squeeky door sound (digital sound).
- The magic giant fiddle animation is removed from the scene where fiddle is played before the Leprechauns.
- Short diddy plays inside of the Leprechaun Throne room, if you haven't played the fiddle yet.
Behind the scenes[]
Credits[]
- Design / Writing / Dialogue / Story: Roberta Williams
- Programming: Chris Iden, Ken MacNeill and Charles Tingley
- Graphics / Artwork: Doug MacNeill and Greg Rowland
- Original Version: Arthur Abraham
- New Version: Sol Ackerman, Chris Iden, and Jeff Stephenson
- Apple IIgs Version: Juan Carlos Escobar
- Apple IIgs Version: Al Lowe
- Special Thanks to: Linda Ackerman, Mark Crowe, Robert Eric Heitman, and Scott Murphy
- Thank you for playing King's Quest from: Ken Williams, Roberta Williams, Sol Ackerman, Chris Iden, Jeff Stephenson, Mark Crowe, Bob Ballew, Mikel Knight, Susan Lee, Russ Truelove, and Larry Weissenborn