King's Quest Omnipedia
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The KQC2 transcript contains the various scripts for the characters in King's Quest Chapter II: Rubble Without a Cause. There is quite a bit of material that was from the released game, that can be read in the game script.

Noteably absent from the game are the parts for Whisper and Acorn[1], but there is additional stuff for many of the other characters that appear to be related to removed areas, puzzles, or events (including the 'companion' system appears to have once been planned to have been a bit more dynamic and used for more than one puzzle). The unused material may make up half of the script material.

Chapter 2 Transcript[]

E2-CslThroneRoom_D[]

[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_0 GppDialogueSeqVar_Choice]



Set traps along the castle border="Set traps along the castle border."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_1 GppDialogueSeqVar_Choice]



Send in the infantry="Send in the infantry."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_10 GppDialogueSeqVar_Choice]



Of Course, but I will demand choco chip this year.="Of course, but I will demand choco-chip this year."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_11 GppDialogueSeqVar_Choice]



Deep tissue="Deep tissue."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_12 GppDialogueSeqVar_Choice]



Light touch="Light touch."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_13 GppDialogueSeqVar_Choice]



Sole healing="Sole healing."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_15 GppDialogueSeqVar_Choice]



Not after that fiasco I heard about involving Rubenstern.="Not after that fiasco I heard about involving Rubenstern."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_16 GppDialogueSeqVar_Choice]



I'll deal with the goblins myself. And no to the rest of you.="I'll deal with the goblins myself. And no to the rest of you."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_17 GppDialogueSeqVar_Choice]



No. No. Acorn. And no.="No. No. Acorn. And no."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_18 GppDialogueSeqVar_Choice]



Not tonight. Reschedule. Whisper. And never again.="Not tonight. Reschedule. Whisper. And never again."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_19 GppDialogueSeqVar_Choice]



Two nopes. Is Mr. Fancy Cakes available? And nope.="Two nopes. Is Mr. Fancycakes available? And nope."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_2 GppDialogueSeqVar_Choice]



Crimson colada="Crimson Colada."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_20 GppDialogueSeqVar_Choice]



The castle can only subsidize half of the cost of the ice cream this year.="The castle can only subsidize half of the cost of the ice cream this year."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_21 GppDialogueSeqVar_Choice]



I thought that holiday passed already.="I thought that holiday passed already."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_22 GppDialogueSeqVar_Choice]



None=""



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_23 GppDialogueSeqVar_Choice]



None=""



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_3 GppDialogueSeqVar_Choice]



Scarlet sunset="Scarlet Sunset."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_36 GppDialogueSeqVar_Choice]



94="94."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_37 GppDialogueSeqVar_Choice]



495093="495093."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_38 GppDialogueSeqVar_Choice]



None=""



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_39 GppDialogueSeqVar_Choice]



None=""



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_4 GppDialogueSeqVar_Choice]



It's good="It's good."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_40 GppDialogueSeqVar_Choice]



That's a great idea we wouldn't want to stirrup emotions="That's a great idea. We wouldn't want to... stirrup emotions."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_41 GppDialogueSeqVar_Choice]



Hate to be a neigh-sayer, but we don't have that in the budget="Hate to be a neigh-sayer, but we don't have that in the budget."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_44 GppDialogueSeqVar_Choice]



It's wonderful="It's wonderful."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_45 GppDialogueSeqVar_Choice]



I approve="I approve."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_48 GppDialogueSeqVar_Choice]



Stay the course="Stay the course."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_49 GppDialogueSeqVar_Choice]



Can we talk outside?="Can we talk outside?"



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_5 GppDialogueSeqVar_Choice]



It's fantastic="It's fantastic."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_50 GppDialogueSeqVar_Choice]



None=""



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_51 GppDialogueSeqVar_Choice]



None=""



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_52 GppDialogueSeqVar_Choice]



543="543."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_53 GppDialogueSeqVar_Choice]



4295="4295."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_54 GppDialogueSeqVar_Choice]



Neverending beef stew="Never-ending beef stew."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_55 GppDialogueSeqVar_Choice]



I'll just fast, it's Belly Day="I'll just fast; it's belly day."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_56 GppDialogueSeqVar_Choice]



None=""



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_57 GppDialogueSeqVar_Choice]



It's opposite day, so don't stay the course="It's Opposite Day, so don't stay the course."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_58 GppDialogueSeqVar_Choice]



Scarlet sunset="Scarlet Sunset."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_59 GppDialogueSeqVar_Choice]



Crimson colada="Crimson Colada."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_6 GppDialogueSeqVar_Choice]



None=""



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_60 GppDialogueSeqVar_Choice]



None=""



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_61 GppDialogueSeqVar_Choice]



None=""



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_62 GppDialogueSeqVar_Choice]



Roast fowl with a squeeze of cactus juice="Roast fowl, with a squeeze of cactus juice."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_63 GppDialogueSeqVar_Choice]



Smooth rounded stone of an unusual color soup="Smooth-rounded-stone-of-an-unusual-color soup."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_7 GppDialogueSeqVar_Choice]



Seek an audience with their king="Seek an audience with their king."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_8 GppDialogueSeqVar_Choice]



Harness the creativity of Acorn to choose a design="Harness the creativity of Acorn to choose a design."



[TheWorld:PersistentLevel.Main_Sequence.AnxietySequence.GppDialogueSeqVar_Choice_9 GppDialogueSeqVar_Choice]



Let's keep the troll and steed relations stable="Let's keep the troll and steed relations stable."

E2_GblMoat_D.int[]

[TheWorld:PersistentLevel.Main_Sequence.GppDialogueSeqVar_Choice_0 GppDialogueSeqVar_Choice]


Go Left!="Go left!"


[TheWorld:PersistentLevel.Main_Sequence.GppDialogueSeqVar_Choice_1 GppDialogueSeqVar_Choice]


Go Forward!="Go forward!"


[TheWorld:PersistentLevel.Main_Sequence.GppDialogueSeqVar_Choice_2 GppDialogueSeqVar_Choice]


Go Right!="Go right!"


E2_GblThroneRoom_D.int[]

[TheWorld:PersistentLevel.Main_Sequence.GppDialogueSeqVar_Choice_0 GppDialogueSeqVar_Choice] Wisdom="Wisdom."

[TheWorld:PersistentLevel.Main_Sequence.GppDialogueSeqVar_Choice_1 GppDialogueSeqVar_Choice] Strength="Strength."

[TheWorld:PersistentLevel.Main_Sequence.GppDialogueSeqVar_Choice_2 GppDialogueSeqVar_Choice] Heart="Heart."

[TheWorld:PersistentLevel.Main_Sequence.GppDialogueSeqVar_Choice_3 GppDialogueSeqVar_Choice] Outsmarted a quizzical griffin.="Outsmarted a quizzical griffin."

[TheWorld:PersistentLevel.Main_Sequence.GppDialogueSeqVar_Choice_4 GppDialogueSeqVar_Choice] Jump kicked an evil serpent lord.="Jump-kicked an evil serpent lord."

[TheWorld:PersistentLevel.Main_Sequence.GppDialogueSeqVar_Choice_5 GppDialogueSeqVar_Choice] Bear-hugged a basilisk.="Bear-hugged a basilisk."


E2_PrsCellAlc_High_S.int[]

[TheWorld:PersistentLevel.Main_Sequence.HighHealthDialogue.GppDialogueSeqVar_Choice_4 GppDialogueSeqVar_Choice] How are you feeling?="How are you feeling?"

[TheWorld:PersistentLevel.Main_Sequence.HighHealthDialogue.GppDialogueSeqVar_Choice_6 GppDialogueSeqVar_Choice] What's the Plan?="What's the plan?"

[TheWorld:PersistentLevel.Main_Sequence.HighHealthDialogue.GppDialogueSeqVar_Choice_8 GppDialogueSeqVar_Choice] Can I look around your cell?="Can I look around your cell?"

[TheWorld:PersistentLevel.Main_Sequence.HighHealthDialogue.GppDialogueSeqVar_Choice_9 GppDialogueSeqVar_Choice] Bye="Bye."



E2_PrsCellAlc_Low_S.int[]

[TheWorld:PersistentLevel.Main_Sequence.LowHealthDialogue.GppDialogueSeqVar_Choice_0 GppDialogueSeqVar_Choice] How are you feeling?="How are you feeling?"

[TheWorld:PersistentLevel.Main_Sequence.LowHealthDialogue.GppDialogueSeqVar_Choice_1 GppDialogueSeqVar_Choice] What's the Plan?="What's the plan?"

[TheWorld:PersistentLevel.Main_Sequence.LowHealthDialogue.GppDialogueSeqVar_Choice_2 GppDialogueSeqVar_Choice] Can I look around your cell?="Can I look around your cell?"

[TheWorld:PersistentLevel.Main_Sequence.LowHealthDialogue.GppDialogueSeqVar_Choice_3 GppDialogueSeqVar_Choice] Bye="Bye."


E2_PrsCellAlc_Medium_S.int[]

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthDialogue.GppDialogueSeqVar_Choice_11 GppDialogueSeqVar_Choice] Bye="Bye."

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthDialogue.GppDialogueSeqVar_Choice_12 GppDialogueSeqVar_Choice] Can I look around your cell?="Can I look around your cell?"

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthDialogue.GppDialogueSeqVar_Choice_13 GppDialogueSeqVar_Choice] What's the Plan?="What's the plan?"

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthDialogue.GppDialogueSeqVar_Choice_14 GppDialogueSeqVar_Choice] How are you feeling?="How are you feeling?"

E2_PrsCellBak_High_S.int[]

[TheWorld:PersistentLevel.Main_Sequence.HighHDialogue.GppDialogueSeqVar_Choice_40 GppDialogueSeqVar_Choice] How are you feeling?="How are you feeling?"

[TheWorld:PersistentLevel.Main_Sequence.HighHDialogue.GppDialogueSeqVar_Choice_42 GppDialogueSeqVar_Choice] Goodbye="Goodbye."

[TheWorld:PersistentLevel.Main_Sequence.HighHDialogue.GppDialogueSeqVar_Choice_43 GppDialogueSeqVar_Choice] Can I look around your cell?="Can I look around your cell?"

[TheWorld:PersistentLevel.Main_Sequence.HighHDialogue.GppDialogueSeqVar_Choice_44 GppDialogueSeqVar_Choice] What's the Plan?="What's the plan?"


E2_PrsCellBak_Low_S.int[]

[TheWorld:PersistentLevel.Main_Sequence.LowHDialogue.GppDialogueSeqVar_Choice_16 GppDialogueSeqVar_Choice] What's the Plan?="What's the plan?"

[TheWorld:PersistentLevel.Main_Sequence.LowHDialogue.GppDialogueSeqVar_Choice_18 GppDialogueSeqVar_Choice] How are you doing?="How are you doing?"

[TheWorld:PersistentLevel.Main_Sequence.LowHDialogue.GppDialogueSeqVar_Choice_33 GppDialogueSeqVar_Choice] Can I look around your cell?="Can I look around your cell?"

[TheWorld:PersistentLevel.Main_Sequence.LowHDialogue.GppDialogueSeqVar_Choice_35 GppDialogueSeqVar_Choice] Goodbye="Goodbye."

[TheWorld:PersistentLevel.Main_Sequence.LowHDialogue.GppDialogueSeqVar_Choice_6 GppDialogueSeqVar_Choice] How is she doing?="How is she doing?"

E2_PrsCellBak_Medium_S.int[]

[TheWorld:PersistentLevel.Main_Sequence.MedHealthDialogue.GppDialogueSeqVar_Choice_11 GppDialogueSeqVar_Choice] What's the Plan?="What's the plan?"

[TheWorld:PersistentLevel.Main_Sequence.MedHealthDialogue.GppDialogueSeqVar_Choice_12 GppDialogueSeqVar_Choice] Can I look around your cell?="Can I look around your cell?"

[TheWorld:PersistentLevel.Main_Sequence.MedHealthDialogue.GppDialogueSeqVar_Choice_31 GppDialogueSeqVar_Choice] How is she doing?="How is she doing?"

[TheWorld:PersistentLevel.Main_Sequence.MedHealthDialogue.GppDialogueSeqVar_Choice_5 GppDialogueSeqVar_Choice] How are you doing?="How are you doing?"

[TheWorld:PersistentLevel.Main_Sequence.MedHealthDialogue.GppDialogueSeqVar_Choice_8 GppDialogueSeqVar_Choice] Goodbye="Goodbye."


E2_PrsCellBaker_D.int[]

TheWorld:PersistentLevel.Main_Sequence.HighHealthDialogue.GppDialogueSeqVar_Choice_40 GppDialogueSeqVar_Choice] How are you feeling?="How are you feeling?"

[TheWorld:PersistentLevel.Main_Sequence.HighHealthDialogue.GppDialogueSeqVar_Choice_42 GppDialogueSeqVar_Choice] Goodbye="Goodbye."

[TheWorld:PersistentLevel.Main_Sequence.HighHealthDialogue.GppDialogueSeqVar_Choice_43 GppDialogueSeqVar_Choice] Can I look around your cell?="Can I look around your cell?"

[TheWorld:PersistentLevel.Main_Sequence.HighHealthDialogue.GppDialogueSeqVar_Choice_44 GppDialogueSeqVar_Choice] What's the Plan?="What's the plan?"

[TheWorld:PersistentLevel.Main_Sequence.LowHealthDialogue.GppDialogueSeqVar_Choice_16 GppDialogueSeqVar_Choice] What's the Plan?="What's the plan?"

[TheWorld:PersistentLevel.Main_Sequence.LowHealthDialogue.GppDialogueSeqVar_Choice_18 GppDialogueSeqVar_Choice] How are you doing?="How are you doing?"

[TheWorld:PersistentLevel.Main_Sequence.LowHealthDialogue.GppDialogueSeqVar_Choice_33 GppDialogueSeqVar_Choice] Can I look around your cell?="Can I look around your cell?"

[TheWorld:PersistentLevel.Main_Sequence.LowHealthDialogue.GppDialogueSeqVar_Choice_35 GppDialogueSeqVar_Choice] Goodbye="Goodbye."

[TheWorld:PersistentLevel.Main_Sequence.LowHealthDialogue.GppDialogueSeqVar_Choice_6 GppDialogueSeqVar_Choice] How is she doing?="How is she doing?"

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthDialogue.GppDialogueSeqVar_Choice_11 GppDialogueSeqVar_Choice] What's the Plan?="What's the plan?"

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthDialogue.GppDialogueSeqVar_Choice_12 GppDialogueSeqVar_Choice] Can I look around your cell?="Can I look around your cell?"

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthDialogue.GppDialogueSeqVar_Choice_31 GppDialogueSeqVar_Choice] How is she doing?="How is she doing?"

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthDialogue.GppDialogueSeqVar_Choice_5 GppDialogueSeqVar_Choice] How are you doing?="How are you doing?"

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthDialogue.GppDialogueSeqVar_Choice_8 GppDialogueSeqVar_Choice] Goodbye="Goodbye."


E2_PrsCellBla_High_S.int[]

[TheWorld:PersistentLevel.Main_Sequence.HighHealthDialogue.GppDialogueSeqVar_Choice_15 GppDialogueSeqVar_Choice] How are you feeling?="How are you feeling?"

[TheWorld:PersistentLevel.Main_Sequence.HighHealthDialogue.GppDialogueSeqVar_Choice_2 GppDialogueSeqVar_Choice] What's the Plan?="What's the plan?"

[TheWorld:PersistentLevel.Main_Sequence.HighHealthDialogue.GppDialogueSeqVar_Choice_4 GppDialogueSeqVar_Choice] Can I look around your cell?="Can I look around your cell?"

[TheWorld:PersistentLevel.Main_Sequence.HighHealthDialogue.GppDialogueSeqVar_Choice_9 GppDialogueSeqVar_Choice] Bye="Bye."

[TheWorld:PersistentLevel.Main_Sequence.HighHealthGiveBlade.GppDialogueSeqVar_Choice_1 GppDialogueSeqVar_Choice] The one on the left.="The one on the left."

[TheWorld:PersistentLevel.Main_Sequence.HighHealthGiveBlade.GppDialogueSeqVar_Choice_3 GppDialogueSeqVar_Choice] The one on the right.="The one on the right."


E2_PrsCellBla_Low_S.int[]

[TheWorld:PersistentLevel.Main_Sequence.LowHealthDialogue.GppDialogueSeqVar_Choice_0 GppDialogueSeqVar_Choice] Bye="Bye."

[TheWorld:PersistentLevel.Main_Sequence.LowHealthDialogue.GppDialogueSeqVar_Choice_3 GppDialogueSeqVar_Choice] How are you feeling?="How are you feeling?"

[TheWorld:PersistentLevel.Main_Sequence.LowHealthDialogue.GppDialogueSeqVar_Choice_5 GppDialogueSeqVar_Choice] What's the Plan?="What's the plan?"

[TheWorld:PersistentLevel.Main_Sequence.LowHealthDialogue.GppDialogueSeqVar_Choice_7 GppDialogueSeqVar_Choice] Can I look around your cell?="Can I look around your cell?"

E2_PrsCellBla_Medium_S.int[]

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthDialogue.GppDialogueSeqVar_Choice_11 GppDialogueSeqVar_Choice] Bye="Bye."

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthDialogue.GppDialogueSeqVar_Choice_12 GppDialogueSeqVar_Choice] Can I look around your cell?="Can I look around your cell?"

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthDialogue.GppDialogueSeqVar_Choice_17 GppDialogueSeqVar_Choice] What's the Plan?="What's the plan?"

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthDialogue.GppDialogueSeqVar_Choice_19 GppDialogueSeqVar_Choice] How are you feeling?="How are you feeling?"

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthGiveBlade.GppDialogueSeqVar_Choice_6 GppDialogueSeqVar_Choice] The one on the left.="The one on the left."

[TheWorld:PersistentLevel.Main_Sequence.MediumHealthGiveBlade.GppDialogueSeqVar_Choice_8 GppDialogueSeqVar_Choice] The one on the right.="The one on the right."


E2_PrsCommissary_D.int[]

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.CanISeeWares.GppDialogueSeqVar_Choice_0 GppDialogueSeqVar_Choice] Yes="Yes"

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.CanISeeWares.GppDialogueSeqVar_Choice_1 GppDialogueSeqVar_Choice] No="No"

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.CanISeeWares.GppDialogueSeqVar_Choice_10 GppDialogueSeqVar_Choice] Yes="Yes"

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.CanISeeWares.GppDialogueSeqVar_Choice_12 GppDialogueSeqVar_Choice] Yes="Yes"

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.CanISeeWares.GppDialogueSeqVar_Choice_13 GppDialogueSeqVar_Choice] No="No"

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.CanISeeWares.GppDialogueSeqVar_Choice_14 GppDialogueSeqVar_Choice] No="No"

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.CanISeeWares.GppDialogueSeqVar_Choice_15 GppDialogueSeqVar_Choice] Yes="Yes"

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.CanISeeWares.GppDialogueSeqVar_Choice_7 GppDialogueSeqVar_Choice] No="No"

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.GppDialogueSeqVar_Choice_0 GppDialogueSeqVar_Choice] Can I see your wares?="Can I see your wares?"

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.GppDialogueSeqVar_Choice_1 GppDialogueSeqVar_Choice] Do you have anything else?="Do you have anything else?"

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.GppDialogueSeqVar_Choice_11 GppDialogueSeqVar_Choice] Where are the majestic unicorns?="Where are the majestic unicorns?"

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.GppDialogueSeqVar_Choice_3 GppDialogueSeqVar_Choice] Bye="Bye."

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.GppDialogueSeqVar_Choice_5 GppDialogueSeqVar_Choice] How's business treating you?="How's business treating you?"

[TheWorld:PersistentLevel.Main_Sequence.MerchantHappyDialogue.GppDialogueSeqVar_Choice_8 GppDialogueSeqVar_Choice] So I just have to ask...="So, I just have to ask..."


GrahamsGame.int[]

[ChapterTitles]


Chapter1Title="A Knight to Remember"


Chapter2Title="Rubble Without a Cause"


Chapter3Title=" "


Chapter4Title=" "


Chapter5Title=" "


E2_Hat_ItemDescription="My Old Hat"



E2_Flies_ItemDescription="Fly"



E2_Rose_Fresh_ItemDescription="Fresh Rose"



E2_Pea_ItemDescription="Pea"



E2_Meat_ItemDescription="Meat"



E2_Web_ItemDescription="Sticky Spiderweb"



E2_Potion_ItemDescription="Weed-Growing Potion"



E2_Bone_ItemDescription="Bone"



E2_BoneBomb_ItemDescription="Bone Bomb* (Contraband)"



E2_Rose_Wilting_ItemDescription="Wilted Rose"



E2_Rose_Dead_ItemDescription="Dead Rose"



E2_Flour_ItemDescription="Flour"



E2_CureAll_ItemDescription="Miracle Cure-All"



E2_Chair_ItemDescription="Wooden Chair"



E2_ChunderBlossom_ItemDescription="Chunder-Blossom"



E2_PoisonedSweetyCake_ItemDescription="Sweetycake (poisoned)"



E2_SweetyCake_ItemDescription="Sweetycake"



E2_Gold_ItemDescription="Gold"



E2_KitchenKey_ItemDescription="Small Key"



E2_Bucket_Empty_ItemDescription="Empty Bucket"



E2_Bucket_Full_ItemDescription="Bucket Full of Porridge"



E2_Hatchet_ItemDescription="Hatchet* (Contraband)"



E2_Porridge_ItemDescription="Porridge with Branberries"



E2_Chopsticks_ItemDescription="Chopsticks"



E2_GlassBottle_ItemDescription="Empty Jar"



E2_Blade_ItemDescription="Frying Pan Sword* (Contraband)"



E2_BoltCutters_ItemDescription="Bolt Cutters* (Contraband)"



E2_PageCompassion_ItemDescription="Page of Heart"



E2_PageWisdom_ItemDescription="Page of Mind"



E2_Rag_ItemDescription="Cleaning Rag"



E2_Fancycakes_ItemDescription="Mr. Fancycakes"



E2_Frogs_ItemDescription="Frog"



E2_Broom_ItemDescription="Broom"



E2_Slipper_ItemDescription="Glass Slipper"



E2_PageBravery_ItemDescription="Page of Bravery"



E2_DragonBaby_ItemDescription="Dragon Baby"



E2_Amaya_ItemDescription="Amaya"



E2_Chester_ItemDescription="Chester"



E2_Bramble_ItemDescription="Bramble"

SC_E2_CslThroneRoomVO.int[]

[VO_ThroneAnx01_RG1 SoundNodeWave]


Subtitles[0]=(Text="Now then, what your thoughts on Proclamation 741?")


[VO_ThroneAnx02_KG SoundNodeWave]


Subtitles[0]=(Text="I...")


[VO_ThroneAnx03_RG2 SoundNodeWave]


Subtitles[0]=(Text="How's this pressure, your majesty?")


[VO_ThroneAnx04A_KG SoundNodeWave]


Subtitles[0]=(Text="It's good.")


[VO_ThroneAnx04B_KG SoundNodeWave]


Subtitles[0]=(Text="It's wonderful.")


[VO_ThroneAnx04C_KG SoundNodeWave]


Subtitles[0]=(Text="I approve.")


[VO_ThroneAnx04D_KG SoundNodeWave]


Subtitles[0]=(Text="It's fantastic.")


[VO_ThroneAnx05_RG1 SoundNodeWave]


Subtitles[0]=(Text="You heard him, Guards. Proclamation 741 passes. Wednesdays are now officially Opposite Day.")


[VO_ThroneAnx06_KG SoundNodeWave]


Subtitles[0]=(Text="Wait? What?")


[VO_ThroneAnx07_KG SoundNodeWave]


Subtitles[0]=(Text="I'm not sure I like this...")


[VO_ThroneAnx08_RG1 SoundNodeWave]


Subtitles[0]=(Text="Sire, Kyle and Larry would like to know if they can host their music night in the throne room.")


[VO_ThroneAnx09_KG SoundNodeWave]


Subtitles[0]=(Text="Uh...")


[VO_ThroneAnx10_RG2 SoundNodeWave]


Subtitles[0]=(Text="Miss Madeline and her court wish to seek an audience with you.")


[VO_ThroneAnx11_KG SoundNodeWave]


Subtitles[0]=(Text="I'm not....")


[VO_ThroneAnx12_RG3 SoundNodeWave]


Subtitles[0]=(Text="Who should we send in first to deal with the goblins?")


[VO_ThroneAnx13_RG2 SoundNodeWave]


Subtitles[0]=(Text="Can I wear your crown? ")


[VO_ThroneAnx14A_KG SoundNodeWave]


Subtitles[0]=(Text="No. No. Acorn. And No. ")


[VO_ThroneAnx14B_KG SoundNodeWave]


Subtitles[0]=(Text="Not Tonight. Let's reschedule. Whisper. And Never Again ")


[VO_ThroneAnx14C_KG SoundNodeWave]


Subtitles[0]=(Text="I'll deal with the goblins myself. And to the rest of you, NO!")


[VO_ThroneAnx14D_KG SoundNodeWave]


Subtitles[0]=(Text="Two nopes. Is Mr. Fancy Cakes available? And nope. ")


[VO_ThroneAnx15_RG1 SoundNodeWave]


Subtitles[0]=(Text="OPPOSITE DAY!")


[VO_ThroneAnx15_RG2 SoundNodeWave]


Subtitles[0]=(Text="OPPOSITE DAY!")


[VO_ThroneAnx15_RG3 SoundNodeWave]


Subtitles[0]=(Text="OPPOSITE DAY!")


[VO_ThroneAnx16_RG2 SoundNodeWave]


Subtitles[0]=(Text="Yes means no and no means yes.")


[VO_ThroneAnx17_RG1 SoundNodeWave]


Subtitles[0]=(Text="Which color did you like again?")


[VO_ThroneAnx18_KG SoundNodeWave]


Subtitles[0]=(Text="Re..")


[VO_ThroneAnx19_RG2 SoundNodeWave]


Subtitles[0]=(Text="Which addendum should we enact next?")


[VO_ThroneAnx20_KG SoundNodeWave]


Subtitles[0]=(Text="Addendum Nu..")


[VO_ThroneAnx21_RG3 SoundNodeWave]


Subtitles[0]=(Text="Our Goblin strategy seems to be failing. ")


[VO_ThroneAnx22_KG SoundNodeWave]


Subtitles[0]=(Text="I thin....")


[VO_ThroneAnx23_RG2 SoundNodeWave]


Subtitles[0]=(Text="Are we observing Ice Cream for Breakfast Day this year?")


[VO_ThroneAnx24_RG1 SoundNodeWave]


Subtitles[0]=(Text="There's been slight problem with dinner. Care to re-order?")


[VO_ThroneAnx25_RG3 SoundNodeWave]


Subtitles[0]=(Text="The Trolls have requested the Royal Steeds wear socks as well. ")


[VO_ThroneAnx26_RG1 SoundNodeWave]


Subtitles[0]=(Text="Do you smell syrup?")


[VO_ThroneAnx27_KG SoundNodeWave]


Subtitles[0]=(Text="DISSSSTREEEEEEESSSSSSSSSS!")


[VO_ThroneAnx28_KG SoundNodeWave]


Subtitles[0]=(Text="ENOUGH! OUT! EVERYONE! I need a moment.")


[VO_ThroneAnx29_RG2 SoundNodeWave]


Subtitles[0]=(Text="Don't know what his problem is.")


[VO_ThroneAnx30_RG1 SoundNodeWave]


Subtitles[0]=(Text="His problem is that he's not King Edward.")


[VO_ThroneAnx31_RG1 SoundNodeWave]


Subtitles[0]=(Text="There's not even bees in here.")


[VO_ThroneAnx32_KG SoundNodeWave]


Subtitles[0]=(Text="I'm sorry. I'm going to get some air.")


[VO_ThroneAnx33_KY SoundNodeWave]


Subtitles[0]=(Text="But, sire, it's pouring outside.")


[VO_ThroneAnx34A_KG SoundNodeWave]


Subtitles[0]=(Text="That's fine. I'm going to visit the Hobblepots. Maybe they have a calming potion in stock.")


[VO_ThroneAnx34B_KG SoundNodeWave]


Subtitles[0]=(Text="That's fine. I'm going to go visit Wente. His custard pie always calms me down.")


[VO_ThroneAnx34C_KG SoundNodeWave]


Subtitles[0]=(Text="That's fine. I'm going to go visit Amaya and let some steam off with The Crumbler.")


[VO_ThroneAnx35_LA SoundNodeWave]


Subtitles[0]=(Text="As you wish, your majesty. ")


[VO_ThroneColor01_RG2 SoundNodeWave]


Subtitles[0]=(Text="Pockets... er Sir Gra ahem... King Graham, we have some important addendums that need addressing.")


[VO_ThroneColor02_KG SoundNodeWave]


Subtitles[0]=(Text="[Clears Throat] (Overly Serious) You have my attention. Proceed.")


[VO_ThroneColor03_RG1 SoundNodeWave]


Subtitles[0]=(Text="Yes, well, our new uniforms came in, and Addendum Nine Oh Two One Zero grants you the executive power over costuming. Which do you prefer? Scarlet Sunset colors or (with disdain) Crimson Colada?")


[VO_ThroneColorA01_KG SoundNodeWave]


Subtitles[0]=(Text="Uh...Scarlet Sunset. It's the obvious winner. That other uniform just isn't doing it for me.")


[VO_ThroneColorA02_RG1 SoundNodeWave]


Subtitles[0]=(Text="Splendid choice, your majesty. Told you, #2")


[VO_ThroneColorB01_KG SoundNodeWave]


Subtitles[0]=(Text="Um...Crimson Colada. For Certain. I know the material is more expensive, but the quality speaks for itself. ")


[VO_ThroneColorB02_RG2 SoundNodeWave]


Subtitles[0]=(Text="Splendid choice, your majesty. Told you, #1")


[VO_ThroneExArmor01_KG SoundNodeWave]


Subtitles[0]=(Text="It's time to call it a knight.")


[VO_ThroneExArmor02_KG SoundNodeWave]


Subtitles[0]=(Text="Armor never suited me.")


[VO_ThroneExArmor03_KG SoundNodeWave]


Subtitles[0]=(Text="[Sigh of Relief]")


[VO_ThroneExBucket_KG SoundNodeWave]


Subtitles[0]=(Text="Had to cut budgets somewhere.")


[VO_ThroneExMirror_KG SoundNodeWave]


Subtitles[0]=(Text="Hmm... I'm not sure if this hat fits me.")


[VO_ThroneExThrone_KG SoundNodeWave]


Subtitles[0]=(Text="That chair is not as comfortable as it looks.")


[VO_ThroneExThrone02_KG SoundNodeWave]


Subtitles[0]=(Text="[Heavy Breathing]")


[VO_ThroneFoot01_RG2 SoundNodeWave]


Subtitles[0]=(Text="Next item, how would you like to handle Daventry Decree 86753 Oh 9?")


[VO_ThroneFoot02_KG SoundNodeWave]


Subtitles[0]=(Text="Eight, Six, Seven, Five, Three, Oh...?")


[VO_ThroneFoot03_RG2 SoundNodeWave]


Subtitles[0]=(Text="Your daily foot rub. How would you like it handled?")


[VO_ThroneFoot04_KG SoundNodeWave]


Subtitles[0]=(Text="Yes... Um... Of course...")


[VO_ThroneFoot05A01_KG SoundNodeWave]


Subtitles[0]=(Text="Let's start with light touch, I wouldn't want to be rubbed the wrong way. ")


[VO_ThroneFoot05B01_KG SoundNodeWave]


Subtitles[0]=(Text="Deep tissue. That is if you're up for the feet of strength. ")


[VO_ThroneFoot05C01_KG SoundNodeWave]


Subtitles[0]=(Text="Sole Heeling, let's start off on the right foot. ")


[VO_ThroneFoot06_RG1 SoundNodeWave]


Subtitles[0]=(Text="Hilarious. Your key decisions are already shaping the kingdom for the better. Yay.")


[VO_ThroneFoot07_KG SoundNodeWave]


Subtitles[0]=(Text="[inhales] This is definitely better")


[VO_ThroneGiveHatKY01_KY SoundNodeWave]


Subtitles[0]=(Text="Oh, your old hat.")


[VO_ThroneGiveHatKY02_LA SoundNodeWave]


Subtitles[0]=(Text="We loved that hat.")


[VO_ThroneGobs01_RG3 SoundNodeWave]


Subtitles[0]=(Text="Sire, we've recovered all the stolen beds. However, Goblin sightings are on the rise again. The horde seems to be surfacing around the Northwestern region. How would you like to proceed? ")


[VO_ThroneGobs02_KG SoundNodeWave]


Subtitles[0]=(Text="Hmm...Well..")


[VO_ThroneGobs03A01_KG SoundNodeWave]


Subtitles[0]=(Text="[YAWNS] Let's set up traps along the castle border. Then lure them in. Ya know, sneak attack! ")


[VO_ThroneGobs03B01_KG SoundNodeWave]


Subtitles[0]=(Text="[YAWNS] Let's seek an audience with their King. Negotiate some common ground. A Starshroom pie should do the trick.")


[VO_ThroneGobs03C01_KG SoundNodeWave]


Subtitles[0]=(Text="[YAWNS] Send in the guards. Force them back underground. And don't forget your swords this time. ")


[VO_ThroneGobs04_RG3 SoundNodeWave]


Subtitles[0]=(Text="Excellent strategy, Sire. I'll see to it at once.")


[VO_ThroneIntro_RG1 SoundNodeWave]


Subtitles[0]=(Text="Hup Hup Hup Hup")


[VO_ThroneIntro_RG2 SoundNodeWave]


Subtitles[0]=(Text="Hup Hup Hup Hup")


[VO_ThroneIntro_RG3 SoundNodeWave]


Subtitles[0]=(Text="Hup Hup Hup Hup")


[VO_ThroneTalkKYLA01_LA SoundNodeWave]


Subtitles[0]=(Text="Graham, you got the goods. You just need to relax.")


[VO_ThroneTalkKYLA02_KY SoundNodeWave]


Subtitles[0]=(Text="By the way, we love the new uniforms. Red is such a comfortable color.")


[VO_ThroneTalkKYLA03_LA SoundNodeWave]


Subtitles[0]=(Text="Careful out there in the rain.")


[VO_ThroneTalkKYLA04_KY SoundNodeWave]


Subtitles[0]=(Text="Don't let the other Guards get you down. You are doing a great job. ")


[VO_ThroneTalkRG3_RG3 SoundNodeWave]


Subtitles[0]=(Text="It's great to have you back, King Graham.")


VO_E2_Acorn_WAV.int[]

[VO_ACAgreeLoud01_AC SoundNodeWave] Subtitles[0]=(Text="Got it!")

[VO_ACAgreeLoud02_AC SoundNodeWave] Subtitles[0]=(Text="Sounds good!")

[VO_ACAgreeLoud03_AC SoundNodeWave] Subtitles[0]=(Text="Up and at 'em!")

[VO_ACAgreeLoud04_AC SoundNodeWave] Subtitles[0]=(Text="On it!")

[VO_ACAgreeWhisper01_AC SoundNodeWave] Subtitles[0]=(Text="Got it!")

[VO_ACAgreeWhisper02_AC SoundNodeWave] Subtitles[0]=(Text="Sounds good!")

[VO_ACAgreeWhisper03_AC SoundNodeWave] Subtitles[0]=(Text="Up and at 'em!")

[VO_ACAgreeWhisper04_AC SoundNodeWave] Subtitles[0]=(Text="On it!")

[VO_ACBFConvoB01_AC SoundNodeWave] Subtitles[0]=(Text="What does it feel like to carry a baby in your belly?")

[VO_ACBFConvoB03_AC SoundNodeWave] Subtitles[0]=(Text="We should meet up for belly day. How's your Thursday looking?")

[VO_ACBFConvoC02_AC SoundNodeWave] Subtitles[0]=(Text="Who knows. She has trumpet practice tonight.")

[VO_ACBFConvoC04_AC SoundNodeWave] Subtitles[0]=(Text="That was just one time! ")

[VO_ACBFConvoD01_AC SoundNodeWave] Subtitles[0]=(Text="My hands are ghost-stitching. They miss the yarn tangled between my fingers. ")

[VO_ACBFConvoD03_AC SoundNodeWave] Subtitles[0]=(Text="Can you double the chips?")

[VO_ACBFConvoE01_AC SoundNodeWave] Subtitles[0]=(Text="I really appreciate your help back there. It's not often I don't have the strength to handle a situation on my own.")

[VO_ACBFConvoE03_AC SoundNodeWave] Subtitles[0]=(Text="We deserve it.")

[VO_ACBFIntro01_AC SoundNodeWave] Subtitles[0]=(Text="Why, Mrs. Bramble Fey. Always a pleasure.")

[VO_ACBFIntro03_AC SoundNodeWave] Subtitles[0]=(Text="How's the little one doing?")

[VO_ACBFIntro05_AC SoundNodeWave] Subtitles[0]=(Text="Have you found out if it's a boy or girl yet?")

[VO_ACBFIntro07_AC SoundNodeWave] Subtitles[0]=(Text="Well, now I don't know which color to pick for the baby booties. Obviously, I'd never go pink or blue, traditional is blah.")

[VO_ACCHConvoB01_AC SoundNodeWave] Subtitles[0]=(Text="Soooo, I hear your lease is almost up.")

[VO_ACCHConvoB03_AC SoundNodeWave] Subtitles[0]=(Text="Oh, nothing. How old are you again?")

[VO_ACCHConvoB05_AC SoundNodeWave] Subtitles[0]=(Text="Oh, good. I'm a worrier.")

[VO_ACCHConvoC02_AC SoundNodeWave] Subtitles[0]=(Text="Yes?")

[VO_ACCHConvoC04_AC SoundNodeWave] Subtitles[0]=(Text="Absolutely not! Do I look like a Kyle to you?")

[VO_ACCHConvoC05_AC SoundNodeWave] Subtitles[0]=(Text="I hear you are pretty crafty.")

[VO_ACCHConvoC07_AC SoundNodeWave] Subtitles[0]=(Text="Well, Princess Madeline has been pretty itchy lately. I'm guessing fleas.")

[VO_ACCHConvoC09_AC SoundNodeWave] Subtitles[0]=(Text="Eww. Gross.")

[VO_ACCHConvoD01_AC SoundNodeWave] Subtitles[0]=(Text="So I hear there are fantastic retirement communities in Tanalore. I have a brochure back at home.")

[VO_ACCHConvoD03_AC SoundNodeWave] Subtitles[0]=(Text="I just want to be crafty. Like you.")

[VO_ACCHConvoD05_AC SoundNodeWave] Subtitles[0]=(Text="You take that back! I'm an artist.")

[VO_ACCHConvoD07_AC SoundNodeWave] Subtitles[0]=(Text="Well, I would if you'd just retire already.")

[VO_ACCHConvoE02_AC SoundNodeWave] Subtitles[0]=(Text="HUH?")

[VO_ACCHConvoE04_AC SoundNodeWave] Subtitles[0]=(Text="Wait a minute!")

[VO_ACCHConvoE06_AC SoundNodeWave] Subtitles[0]=(Text="I've had enough of you, a shop doesn't make the artist! The art makes the artist!")

[VO_ACCHConvoE08_AC SoundNodeWave] Subtitles[0]=(Text="The bull is in the pen. The bull is in the pen.")

[VO_ACCHConvoF02_AC SoundNodeWave] Subtitles[0]=(Text="I'd love that.")

[VO_ACCHIntro01_AC SoundNodeWave] Subtitles[0]=(Text="Chester.")

[VO_ACCrossRope01_AC SoundNodeWave] Subtitles[0]=(Text="Easy now. Careful. ")

[VO_ACCrossRope02_AC SoundNodeWave] Subtitles[0]=(Text="The stitch is holding.")

[VO_ACDisagreeLoud01_AC SoundNodeWave] Subtitles[0]=(Text="No.")

[VO_ACDisagreeLoud02_AC SoundNodeWave] Subtitles[0]=(Text="I don't think that's a good idea.")

[VO_ACDisagreeLoud03_AC SoundNodeWave] Subtitles[0]=(Text="Hmmm. No bull. Sorry.")

[VO_ACDisagreeLoud04_AC SoundNodeWave] Subtitles[0]=(Text="Nope. Not happening.")

[VO_ACDisagreeWhisper01_AC SoundNodeWave] Subtitles[0]=(Text="No.")

[VO_ACDisagreeWhisper02_AC SoundNodeWave] Subtitles[0]=(Text="I don't think that's a good idea.")

[VO_ACDisagreeWhisper03_AC SoundNodeWave] Subtitles[0]=(Text="Hmmm. No bull. Sorry.")

[VO_ACDisagreeWhisper04_AC SoundNodeWave] Subtitles[0]=(Text="Nope. Not happening.")

[VO_ACFork02_AC SoundNodeWave] Subtitles[0]=(Text="Well, the scenic route looks nice!")

[VO_ACFork06_AC SoundNodeWave] Subtitles[0]=(Text="Charge ahead! ")

[VO_ACFork08_AC SoundNodeWave] Subtitles[0]=(Text="Right or left, Graham? Left or right?")

[VO_ACFork09_AC SoundNodeWave] Subtitles[0]=(Text="This ain't art, just pick one!")

[VO_ACFork11_AC SoundNodeWave] Subtitles[0]=(Text="Meet you at the castle.")

[VO_ACFork13_AC SoundNodeWave] Subtitles[0]=(Text="That's not very kingly language. ")

[VO_ACIdlesA_AC SoundNodeWave] Subtitles[0]=(Text="What's the plan, little buddy?")

[VO_ACIdlesB_AC SoundNodeWave] Subtitles[0]=(Text="Let me know when you're ready.")

[VO_ACIdlesC_AC SoundNodeWave] Subtitles[0]=(Text="I'm glad the Floating Island finally got repaired.")

[VO_ACIdlesD_AC SoundNodeWave] Subtitles[0]=(Text="Don't you think it's time to approve the \"No Squirrel Left Behind Act\"?")

[VO_ACIdlesE_AC SoundNodeWave] Subtitles[0]=(Text="Don't think just cause you're king you can skip belly day.")

[VO_ACIdlesF_AC SoundNodeWave] Subtitles[0]=(Text="Which way?")

[VO_ACIdlesG_AC SoundNodeWave] Subtitles[0]=(Text="I think I can do that. ")

[VO_ACPlanning01_AC SoundNodeWave] Subtitles[0]=(Text="What's the plan?")

[VO_ACPlanning02_AC SoundNodeWave] Subtitles[0]=(Text="What's your plan?")

[VO_ACPlanning03_AC SoundNodeWave] Subtitles[0]=(Text="Which way should we go?")

[VO_ACPlanning04_AC SoundNodeWave] Subtitles[0]=(Text="Your call, string bean.")

[VO_ACPlanning05_AC SoundNodeWave] Subtitles[0]=(Text="Where should I go?")

[VO_ACPlanning06_AC SoundNodeWave] Subtitles[0]=(Text="Where do you want me?")

[VO_ACPlanning07_AC SoundNodeWave] Subtitles[0]=(Text="Granted.")

[VO_ACPlanning08_AC SoundNodeWave] Subtitles[0]=(Text="Sounds easy enough.")

[VO_ACPlanning11_AC SoundNodeWave] Subtitles[0]=(Text="Whoooo! The bull is back, baby!")

[VO_ACPlanning12_AC SoundNodeWave] Subtitles[0]=(Text="Boom! ")

[VO_ACPlanning13_AC SoundNodeWave] Subtitles[0]=(Text="Hold still!")

[VO_ACPlanning14_AC SoundNodeWave] Subtitles[0]=(Text="Acorn could use a little help.")

[VO_ACPlanningEx13_AC SoundNodeWave] Subtitles[0]=(Text="Take this!")

[VO_ACPlanningEx24_AC SoundNodeWave] Subtitles[0]=(Text="[Exert] Get out-! [exert]")

[VO_ACPlanningEx25_AC SoundNodeWave] Subtitles[0]=(Text="Get aw- [exert]")

[VO_ACRopeBreak01_AC SoundNodeWave] Subtitles[0]=(Text="Chester! Hold still!")

[VO_ACRopeBreak02_AC SoundNodeWave] Subtitles[0]=(Text="Bramble! Hold still!")

[VO_ACRopeBreak03_AC SoundNodeWave] Subtitles[0]=(Text="Don't move!")

[VO_ACRopeBreak04_AC SoundNodeWave] Subtitles[0]=(Text="Stop wiggling!")

[VO_ACSeeWheels_AC SoundNodeWave] Subtitles[0]=(Text="The things I could do with treasures like those. ")

[VO_ACSewing01_AC SoundNodeWave] Subtitles[0]=(Text="Let these fingers do the work.")

[VO_ACSewing02_AC SoundNodeWave] Subtitles[0]=(Text="Give me a second, it's not ready yet.")

[VO_ACSewing03_AC SoundNodeWave] Subtitles[0]=(Text="Ugh. These colors aren't working together.")

[VO_ACSewing04_AC SoundNodeWave] Subtitles[0]=(Text="It's just not ready yet. Sorry.")

[VO_ACSewing06_AC SoundNodeWave] Subtitles[0]=(Text="Perhaps you can take your own advice.")

[VO_Beanstalk01_AC SoundNodeWave] Subtitles[0]=(Text="Can we cut this nonsense? You wouldn't want to see this big guy go boom.")

[VO_Beanstalk02_AC SoundNodeWave] Subtitles[0]=(Text="Fee-fi-fo-fum. All right, I said it. Can I get down now?")

[VO_Beanstalk03_AC SoundNodeWave] Subtitles[0]=(Text="All right, fine... Be he alive, or be he dead. I'll grind his bones to make my bread. Ooh, yeah, that's nasty. ")

[VO_Beanstalk04_AC SoundNodeWave] Subtitles[0]=(Text="I wish I had my trapping ropes.")

[VO_Beanstalk05_AC SoundNodeWave] Subtitles[0]=(Text="If you let me down, I'll knit you all sweaters. ")

[VO_Beanstalk06_AC SoundNodeWave] Subtitles[0]=(Text="Come on, fun size, you know you want a sweater. ")

[VO_Beanstalk07_AC SoundNodeWave] Subtitles[0]=(Text="I'm really just a sensitive artist, ya know?")

[VO_Beanstalk08_AC SoundNodeWave] Subtitles[0]=(Text="Wait till Princess Madeline hears about this. Too bad she's at music night.")

[VO_Beanstalk09_AC SoundNodeWave] Subtitles[0]=(Text="You know, your Jack costume could use some work. Do you have any fabric allergies?")

[VO_Beanstalk10_AC SoundNodeWave] Subtitles[0]=(Text="You know, your Jack cosplay could use some work. I know a guy...")

[VO_Beanstalk11_AC SoundNodeWave] Subtitles[0]=(Text="Ya'll are lucky the bull is retired.")

[VO_Beanstalk12_AC SoundNodeWave] Subtitles[0]=(Text="I think I'd rather have a golden harp stolen from me more than my dignity. ")

[VO_Beanstalk13_AC SoundNodeWave] Subtitles[0]=(Text="At least this will make a few good pages for my scrapbooking project.")

[VO_BeanstalkNoGob01_AC SoundNodeWave] Subtitles[0]=(Text="Why did all you shorties get so quiet? I don't like the quiet.")

[VO_BeanstalkNoGob02_AC SoundNodeWave] Subtitles[0]=(Text="Helloooo! Is anyone down there?")

[VO_BeanstalkNoGob03_AC SoundNodeWave] Subtitles[0]=(Text="Princess Madeline, is that you?")

[VO_BeanstalkNoGob04_AC SoundNodeWave] Subtitles[0]=(Text="Somebody, please get me down!")

[VO_BeanstalkResue01_AC SoundNodeWave] Subtitles[0]=(Text="King Graham! Buddy! I am so glad to see you.")

[VO_BeanstalkResue03_AC SoundNodeWave] Subtitles[0]=(Text="It will be an honor to have another adventure with you, Sire.")


VO_E2_Amaya_WAV.int[]

[VO_ABAgreeLoud01_AB SoundNodeWave] Subtitles[0]=(Text="Got it!")

[VO_ABAgreeLoud02_AB SoundNodeWave] Subtitles[0]=(Text="Yup!")

[VO_ABAgreeLoud03_AB SoundNodeWave] Subtitles[0]=(Text="Good instincts!")

[VO_ABAgreeLoud04_AB SoundNodeWave] Subtitles[0]=(Text="On it!")

[VO_ABAgreeWhisper01_AB SoundNodeWave] Subtitles[0]=(Text="Got it!")

[VO_ABAgreeWhisper02_AB SoundNodeWave] Subtitles[0]=(Text="Yup!")

[VO_ABAgreeWhisper03_AB SoundNodeWave] Subtitles[0]=(Text="Good instincts!")

[VO_ABAgreeWhisper04_AB SoundNodeWave] Subtitles[0]=(Text="I'm on it!")

[VO_ABAlarm02_AB SoundNodeWave] Subtitles[0]=(Text="We gotta move!")

[VO_ABAlarm04_AB SoundNodeWave] Subtitles[0]=(Text="The faster we get out of here, the faster we can save everyone. Now move that sweet tuchus!")

[VO_ABAskBed02_AB SoundNodeWave] Subtitles[0]=(Text="I have seen so many beds down here; I'm surprised they even remembered which one was mine.")

[VO_ABAskBigGob02_AB SoundNodeWave] Subtitles[0]=(Text="Yeah, no funny business while it's still around.")

[VO_ABAskBone02_AB SoundNodeWave] Subtitles[0]=(Text="Sure, I guess. Here.")

[VO_ABAskKissGob02_AB SoundNodeWave] Subtitles[0]=(Text="They seem to be attracted to the low, gravely tone of my voice.")

[VO_ABAskKissGob02V2_AB SoundNodeWave] Subtitles[0]=(Text="Yeah, they seem to be drawn to me. I wish I could make it stop.")

[VO_ABAskKissGob04_AB SoundNodeWave] Subtitles[0]=(Text="Please don't.")

[VO_ABAskWeird02_AB SoundNodeWave] Subtitles[0]=(Text="Someone needs to have an intervention with these hoarders.")

[VO_ABAskWeird03_AB SoundNodeWave] Subtitles[0]=(Text="Unfortunately, they failed to hoard all the food.")

[VO_ABBeg01_AB SoundNodeWave] Subtitles[0]=(Text="Since begging doesn't seem to be working, would you trade me food for one shiny, gold coin?")

[VO_ABBeg02_AB SoundNodeWave] Subtitles[0]=(Text="Here. Being heartless doesn't make you bold.")

[VO_ABBeg03NotFed_AB SoundNodeWave] Subtitles[0]=(Text="Gimme that! Serves you right for trying to starve me out. I'm taking both of these.")

[VO_ABByeHighA_AB SoundNodeWave] Subtitles[0]=(Text="Bye.")

[VO_ABByeHighB_AB SoundNodeWave] Subtitles[0]=(Text="Good night, King Graham.")

[VO_ABByeHighC_AB SoundNodeWave] Subtitles[0]=(Text="Remember: Prison is no excuse to skip leg day.")

[VO_ABByeHighD_AB SoundNodeWave] Subtitles[0]=(Text="Goodbye.")

[VO_ABByeHighE_AB SoundNodeWave] Subtitles[0]=(Text="Toodles.")

[VO_ABByeHighF_AB SoundNodeWave] Subtitles[0]=(Text="See ya.")

[VO_ABByeLowA_AB SoundNodeWave] Subtitles[0]=(Text="Bye bye.")

[VO_ABByeLowB_AB SoundNodeWave] Subtitles[0]=(Text="Mmph.")

[VO_ABByeLowC_AB SoundNodeWave] Subtitles[0]=(Text="Perhaps we should trust my gut instead of yours.")

[VO_ABByeMidA_AB SoundNodeWave] Subtitles[0]=(Text="Bye.")

[VO_ABByeMidB_AB SoundNodeWave] Subtitles[0]=(Text="Come back soon.")

[VO_ABByeMidC_AB SoundNodeWave] Subtitles[0]=(Text="Evening.")

[VO_ABByeMidD_AB SoundNodeWave] Subtitles[0]=(Text="So long.")

[VO_ABDisagreeLoud01_AB SoundNodeWave] Subtitles[0]=(Text="That doesn't sound like your gut talking.")

[VO_ABDisagreeLoud02_AB SoundNodeWave] Subtitles[0]=(Text="Nope!")

[VO_ABDisagreeLoud03_AB SoundNodeWave] Subtitles[0]=(Text="I'm not doing that.")

[VO_ABDisagreeLoud04_AB SoundNodeWave] Subtitles[0]=(Text="No way.")

[VO_ABDisagreeLoud05_AB SoundNodeWave] Subtitles[0]=(Text="That doesn't sound like Amaya.")

[VO_ABDisagreeWhisper01_AB SoundNodeWave] Subtitles[0]=(Text="That doesn't sound like your gut talking.")

[VO_ABDisagreeWhisper02_AB SoundNodeWave] Subtitles[0]=(Text="Nope!")

[VO_ABDisagreeWhisper03_AB SoundNodeWave] Subtitles[0]=(Text="I'm not doing that.")

[VO_ABDisagreeWhisper04_AB SoundNodeWave] Subtitles[0]=(Text="No way!")

[VO_ABDisagreeWhisper05_AB SoundNodeWave] Subtitles[0]=(Text="That doesn't sound like Amaya.")

[VO_ABDisagreeWhisper06_AB SoundNodeWave] Subtitles[0]=(Text="Nuh-uh.")

[VO_ABFinalGuard02_AB SoundNodeWave] Subtitles[0]=(Text="Yeah, you're on your own with that one. I'm sure you can think of something clever. I'm ready to get back to crumbling.")

[VO_ABFinalGuard02NeedHealth_AB SoundNodeWave] Subtitles[0]=(Text="I only trust my gut when it's full. I'm going to need a bit more strength before I'm ready for a bold escape.")

[VO_ABFinalGuard03_AB SoundNodeWave] Subtitles[0]=(Text="Yeah. I never would have thought of that. Nice one though.")

[VO_ABFinalGuard05_AB SoundNodeWave] Subtitles[0]=(Text="I certainly didn't see that one coming.")

[VO_ABFinalGuard07_AB SoundNodeWave] Subtitles[0]=(Text="I knew you had it in you.")

[VO_ABFinalGuard09_AB SoundNodeWave] Subtitles[0]=(Text="No time for emotions! Get me out of here and let's finish this.")

[VO_ABForkCov01_AB SoundNodeWave] Subtitles[0]=(Text="Come on. Make a choice.")

[VO_ABForkCov02_AB SoundNodeWave] Subtitles[0]=(Text="I've got a plan. You there, us here. Let's go.")

[VO_ABForkCov03_AB SoundNodeWave] Subtitles[0]=(Text="The others aren't getting any fuller, let's speed this up.")

[VO_ABForkCov04_AB SoundNodeWave] Subtitles[0]=(Text="Despair behind us and two solutions in front of us. Pick one.")

[VO_ABForkCov05_AB SoundNodeWave] Subtitles[0]=(Text="I'd make a great advisor, you know. Like right now, I advise you to pick one.")

[VO_ABGenBetterA_AB SoundNodeWave] Subtitles[0]=(Text="Hmm... better.")

[VO_ABGenBetterB_AB SoundNodeWave] Subtitles[0]=(Text="Feeling better.")

[VO_ABGenBetterC_AB SoundNodeWave] Subtitles[0]=(Text="Hmm. Energy boost.")

[VO_ABGenBetterD_AB SoundNodeWave] Subtitles[0]=(Text="Much, much, better.")

[VO_ABGenBetterE_AB SoundNodeWave] Subtitles[0]=(Text="Was there a magic supplement in that? 'Cause I feel so much better.")

[VO_ABGetOutBed_AB SoundNodeWave] Subtitles[0]=(Text="All right. Time to rise and shine.")

[VO_ABGetOutBedB_AB SoundNodeWave] Subtitles[0]=(Text="[Yawns] Who's ready for some morning cardio?")

[VO_ABGetsSaved01_AB SoundNodeWave] Subtitles[0]=(Text="Wow. Thanks for that. Um... I don't know what to say. Good looking out.")

[VO_ABGetsSaved02_AB SoundNodeWave] Subtitles[0]=(Text="Great work, Graham.")

[VO_ABGetsSaved03_AB SoundNodeWave] Subtitles[0]=(Text="You did it.")

[VO_ABGetsSaved04_AB SoundNodeWave] Subtitles[0]=(Text="I'm proud of you, King.")

[VO_ABGiveBlade01_AB SoundNodeWave] Subtitles[0]=(Text="Huh? Good work.")

[VO_ABGiveBlade02_AB SoundNodeWave] Subtitles[0]=(Text="Not too shabby. Could use a few more strategically-placed barbs, but who am I to complain?")

[VO_ABGiveBlade03_AB SoundNodeWave] Subtitles[0]=(Text="All right, Graham. Stand back.")

[VO_ABGiveBlade04_AB SoundNodeWave] Subtitles[0]=(Text="Which one you want me to take out first?")

[VO_ABGiveBlade08_AB SoundNodeWave] Subtitles[0]=(Text="Take that!")

[VO_ABGiveBlade08B_AB SoundNodeWave] Subtitles[0]=(Text="My name is Amaya Blackstone. You stole my mattress. Prepare to die!")

[VO_ABGiveBlade08C_AB SoundNodeWave] Subtitles[0]=(Text="Shank you very much.")

[VO_ABGiveBlade09_AB SoundNodeWave] Subtitles[0]=(Text="Come here, you little pile of gravel. Reach your hand in here so I can cut it off.")

[VO_ABGiveBladeFail_AB SoundNodeWave] Subtitles[0]=(Text="I'm sorry, Graham. I tried.")

[VO_ABGiveBladeNotFull01_AB SoundNodeWave] Subtitles[0]=(Text="Graham, I really should be stronger for this. My hands might be a little shaky. Do you want me to try?")

[VO_ABGiveBladeNotFull04_AB SoundNodeWave] Subtitles[0]=(Text="All right. Here, keep this until you are ready.")

[VO_ABGiveDoubFood_AB SoundNodeWave] Subtitles[0]=(Text="Wow, these branberries pack quite a punch. I should be good for two days off this. Thanks.")

[VO_ABGiveDoubFoodFed_AB SoundNodeWave] Subtitles[0]=(Text="Wish I coulda eaten that before I was full. Give it to someone else.")

[VO_ABGiveItemHaveThis_AB SoundNodeWave] Subtitles[0]=(Text="Graham, I want you to have this.")

[VO_ABGiveItemHere_AB SoundNodeWave] Subtitles[0]=(Text="Here.")

[VO_ABGiveItemHereGo_AB SoundNodeWave] Subtitles[0]=(Text="Here you go.")

[VO_ABGiveItemIGuess_AB SoundNodeWave] Subtitles[0]=(Text="I guess.")

[VO_ABGiveItemTakeThis_AB SoundNodeWave] Subtitles[0]=(Text="Take this, Graham.")

[VO_ABGiveItemThanks_AB SoundNodeWave] Subtitles[0]=(Text="Thanks.")

[VO_ABGiveItemThankYou_AB SoundNodeWave] Subtitles[0]=(Text="Thank you.")

[VO_ABGiveItemWantHave_AB SoundNodeWave] Subtitles[0]=(Text="I want you to have this.")

[VO_ABGiveItemWhyNot_AB SoundNodeWave] Subtitles[0]=(Text="I don't see why not.")

[VO_ABGiveItemWillWork_AB SoundNodeWave] Subtitles[0]=(Text="Do you think this will work?")

[VO_ABGiveLongBlade01_AB SoundNodeWave] Subtitles[0]=(Text="All right. Here goes nothing.")

[VO_ABGiveLongBlade02_AB SoundNodeWave] Subtitles[0]=(Text="Hey! Stop moving and let me poke you.")

[VO_ABGiveLongBlade03_AB SoundNodeWave] Subtitles[0]=(Text="Get over here!")

[VO_ABGiveLongBlade05_AB SoundNodeWave] Subtitles[0]=(Text="Ugh, fine...")

[VO_ABGiveLongBlade06_AB SoundNodeWave] Subtitles[0]=(Text="Oh, I am so sorry, little goblin. Really. I didn't mean it.")

[VO_ABGiveLongBlade07_AB SoundNodeWave] Subtitles[0]=(Text="Yes, you. I've been a big pain in the rear. And I'm... sorry.")

[VO_ABGiveLongBlade08_AB SoundNodeWave] Subtitles[0]=(Text="Oh, wow, very impressive. You're so... chiseled.")

[VO_ABGiveLongBlade09_AB SoundNodeWave] Subtitles[0]=(Text="Ugh... I can't.")

[VO_ABGiveLongBlade11_AB SoundNodeWave] Subtitles[0]=(Text="Would you... like... a hug?")

[VO_ABGiveLongBlade12_AB SoundNodeWave] Subtitles[0]=(Text="There, there. Isn't this just... lovely? We are hugging, and hugs are fun.")

[VO_ABGiveLongBlade14_AB SoundNodeWave] Subtitles[0]=(Text="Sorry, Graham, I'm just not the cuddling type.")

[VO_ABGiveLongBlade15_AB SoundNodeWave] Subtitles[0]=(Text="Just... a little... further... AH!")

[VO_ABGiveMeatA_AB SoundNodeWave] Subtitles[0]=(Text="Yes! Protein! [Burps] Don't mind my meat sweats, you goblin scum!")

[VO_ABGiveMeatB_AB SoundNodeWave] Subtitles[0]=(Text="Mmm... delicious meat candy.")

[VO_ABGiveMeatC_AB SoundNodeWave] Subtitles[0]=(Text="Oh, hello. We... MEAT again. I have a bone to pick with you. See? I'm punny!")

[VO_ABGiveMeatD_AB SoundNodeWave] Subtitles[0]=(Text="Thanks, King Graham.")

[VO_ABGivePoisonSweety01_AB SoundNodeWave] Subtitles[0]=(Text="Arggg... this tastes like Wente put his whole mouth in the batter bowl.")

[VO_ABGivePoisonSweety02_AB SoundNodeWave] Subtitles[0]=(Text="I think I'm gonna be sick.")

[VO_ABGiveSticks_AB SoundNodeWave] Subtitles[0]=(Text="Those are way too fancy for me.")

[VO_ABGiveSweetyFed_AB SoundNodeWave] Subtitles[0]=(Text="I ate today. Give that to someone else.")

[VO_ABGiveSweetyHighA_AB SoundNodeWave] Subtitles[0]=(Text="Thank Wente. But not for me!")

[VO_ABGiveSweetyHighB_AB SoundNodeWave] Subtitles[0]=(Text="I'm good on carbs for now. I'm sure someone else could use that.")

[VO_ABGiveSweetyLowA_AB SoundNodeWave] Subtitles[0]=(Text="Oh. Joy. Carbs.")

[VO_ABGiveSweetyLowB_AB SoundNodeWave] Subtitles[0]=(Text="Foooood. Mmm. Food.")

[VO_ABGiveSweetyLowC_AB SoundNodeWave] Subtitles[0]=(Text="Nothing like a sugar rush.")

[VO_ABGiveSweetyLowD_AB SoundNodeWave] Subtitles[0]=(Text="I feel better for now. Hope I don't crash.")

[VO_ABGiveSweetyMidA_AB SoundNodeWave] Subtitles[0]=(Text="Is this from Wente? Thank him for me. But don't promise him any hugs.")

[VO_ABGiveWeaponA_AB SoundNodeWave] Subtitles[0]=(Text="Hmmm... interesting, but needs to be sharper.")

[VO_ABGiveWeaponB_AB SoundNodeWave] Subtitles[0]=(Text="Yeeeah, I don't see how that would work.")

[VO_ABGobFlirt01_AB SoundNodeWave] Subtitles[0]=(Text="Aaaand gross.")

[VO_ABGobFlirt02_AB SoundNodeWave] Subtitles[0]=(Text="Scram!")

[VO_ABGobFlirt03_AB SoundNodeWave] Subtitles[0]=(Text="[Growls]")

[VO_ABGobFlirt04_AB SoundNodeWave] Subtitles[0]=(Text="Back off, rock head!")

[VO_ABGobFlirt05_AB SoundNodeWave] Subtitles[0]=(Text="Go away now!")

[VO_ABGobFlirt06_AB SoundNodeWave] Subtitles[0]=(Text="We are not friends!")

[VO_ABGobFlirt07_AB SoundNodeWave] Subtitles[0]=(Text="Go see Wente if you want a hug.")

[VO_ABGobFlirt08_AB SoundNodeWave] Subtitles[0]=(Text="Move along!")

[VO_ABGobFlirt09_AB SoundNodeWave] Subtitles[0]=(Text="That Goblin is really starting to get on my nerves.")

[VO_ABGobFlirt10_AB SoundNodeWave] Subtitles[0]=(Text="You're lucky I'm behind bars.")

[VO_ABGobFlirt11_AB SoundNodeWave] Subtitles[0]=(Text="Seriously? How would that even work?")

[VO_ABGobFlirt12_AB SoundNodeWave] Subtitles[0]=(Text="I suppose I am rough on the outside. Maybe that's why it won't leave me alone?")

[VO_ABGobLaugh01_AB SoundNodeWave] Subtitles[0]=(Text="Shut it, peewee.")

[VO_ABGobLaugh02_AB SoundNodeWave] Subtitles[0]=(Text="Stop laughing.")

[VO_ABGreetHighA_AB SoundNodeWave] Subtitles[0]=(Text="Hello.")

[VO_ABGreetHighB_AB SoundNodeWave] Subtitles[0]=(Text="Heya.")

[VO_ABGreetHighC_AB SoundNodeWave] Subtitles[0]=(Text="Your Highness?")

[VO_ABGreetHighD_AB SoundNodeWave] Subtitles[0]=(Text="Yes?")

[VO_ABGreetLowA_AB SoundNodeWave] Subtitles[0]=(Text="Let me rest.")

[VO_ABGreetLowB_AB SoundNodeWave] Subtitles[0]=(Text="Uh-huh.")

[VO_ABGreetLowC_AB SoundNodeWave] Subtitles[0]=(Text="Speak up. I can't hear you.")

[VO_ABGreetLowD_AB SoundNodeWave] Subtitles[0]=(Text="Welcome.")

[VO_ABGreetMidA_AB SoundNodeWave] Subtitles[0]=(Text="Hi.")

[VO_ABGreetMidB_AB SoundNodeWave] Subtitles[0]=(Text="Hey.")

[VO_ABGreetMidC_AB SoundNodeWave] Subtitles[0]=(Text="Hello.")

[VO_ABGreetMidD_AB SoundNodeWave] Subtitles[0]=(Text="How goes it?")

[VO_ABGrndCallA_AB SoundNodeWave] Subtitles[0]=(Text="I'm too weak to move. And my bed is too comfortable to care.")

[VO_ABGrndCallB_AB SoundNodeWave] Subtitles[0]=(Text="zzzzzz... zzzzz... zzzzzzz")

[VO_ABGrndCallB02_AB SoundNodeWave] Subtitles[0]=(Text="Zzzzz. Oh, Missus Crumbler. Zzzzz. You always know the right things to say.")

[VO_ABGrndCallC_AB SoundNodeWave] Subtitles[0]=(Text="Ughhhh... I feel worse than after a cheat day.")

[VO_ABGrndCallD_AB SoundNodeWave] Subtitles[0]=(Text="Meat. Vegetables. I'd even take... some kind of bread. Anything.")

[VO_ABGrndCallE_AB SoundNodeWave] Subtitles[0]=(Text="I hit a wall. I need protein.")

[VO_ABGrndCallF_AB SoundNodeWave] Subtitles[0]=(Text="I'm fairly certain my stomach has actually eaten itself.")

[VO_ABGrndCallG_AB SoundNodeWave] Subtitles[0]=(Text="Perhaps there should be an \"I Fed Amaya\" patch.")

[VO_ABGrndCallH_AB SoundNodeWave] Subtitles[0]=(Text="I don't know what that is, but I am definitely seeing two of it.")

[VO_ABGrndCallI_AB SoundNodeWave] Subtitles[0]=(Text="I need food. You... need an attitude adjustment.")

[VO_ABGrndCallJ_AB SoundNodeWave] Subtitles[0]=(Text="That's cute. I can't eat cute.")

[VO_ABGrndCallK_AB SoundNodeWave] Subtitles[0]=(Text="The only thing I'm strong enough to lift right now is my eyebrows. Are they raised?")

[VO_ABGrndCallL_AB SoundNodeWave] Subtitles[0]=(Text="I'll splurge on carbs, but I can't eat that.")

[VO_ABGrndCallM_AB SoundNodeWave] Subtitles[0]=(Text="My legs have never been this weak. No, not even after leg day.")

[VO_ABGrndCallN_AB SoundNodeWave] Subtitles[0]=(Text="That looks useful. If only I had the energy to use it.")

[VO_ABGrndCallO_AB SoundNodeWave] Subtitles[0]=(Text="I can't eat that.")

[VO_ABHealthHightoHigh_AB SoundNodeWave] Subtitles[0]=(Text="I'm still burning the calories from yesterday.")

[VO_ABHealthHightoHighB_AB SoundNodeWave] Subtitles[0]=(Text="I feel energized, like right after a starberry cleanse. I won't be needing any more food for a while.")

[VO_ABHealthHightoMid_AB SoundNodeWave] Subtitles[0]=(Text="Like I skipped leg day.")

[VO_ABHealthHightoMidV2_AB SoundNodeWave] Subtitles[0]=(Text="Feeling good, but it might not last.")

[VO_ABHealthLowtoMid_AB SoundNodeWave] Subtitles[0]=(Text="I'm recovering.")

[VO_ABHealthMidtoHigh_AB SoundNodeWave] Subtitles[0]=(Text="Growing stronger by the day.")

[VO_ABHealthMidtoLowA_AB SoundNodeWave] Subtitles[0]=(Text="Like I hate rhetorical questions.")

[VO_ABHealthMidtoLowB_AB SoundNodeWave] Subtitles[0]=(Text="Like I have an oblivious king.")

[VO_ABHealthMidtoLowC_AB SoundNodeWave] Subtitles[0]=(Text="Oh, just wonderful. Why do you ask?")

[VO_ABHealthMidtoLowD_AB SoundNodeWave] Subtitles[0]=(Text="Fantastic. I mean surely I don't look completely tired, starved, and weak? 'Cause, I know you wouldn't leave someone like that.")

[VO_ABHealthMidtoLowE_AB SoundNodeWave] Subtitles[0]=(Text="You have two eyes, you tell me.")

[VO_ABHealthMidtoMidA_AB SoundNodeWave] Subtitles[0]=(Text="I could eat.")

[VO_ABHealthMidtoMidB_AB SoundNodeWave] Subtitles[0]=(Text="Like the Crumbler, I could use some fuel.")

[VO_ABHighHealthIdleA_AB SoundNodeWave] Subtitles[0]=(Text="I think I'm ready to take action.")

[VO_ABHighHealthIdleB_AB SoundNodeWave] Subtitles[0]=(Text="No better gut to trust than a full one.")

[VO_ABHighHealthIdleC_AB SoundNodeWave] Subtitles[0]=(Text="No time to dawdle, I've got the strength to get us out of here.")

[VO_ABHighHealthIdleD_AB SoundNodeWave] Subtitles[0]=(Text="My begonias are calling. Let's do this.")

[VO_ABHighHealthIdleE_AB SoundNodeWave] Subtitles[0]=(Text="I think that goblin's looking at me. Or he's looking over there. How many eyes do goblins have, anyway?")

[VO_ABIntro01_AB SoundNodeWave] Subtitles[0]=(Text="King Graham. Fancy meeting you here.")

[VO_ABIntro02_AB SoundNodeWave] Subtitles[0]=(Text="Well, well. Our brave king has arrived. Great to see you, Graham.")

[VO_ABIntro04_AB SoundNodeWave] Subtitles[0]=(Text="Kidnapped? No. I followed Wente's girly scream down here looking for my mattress. ")

[VO_ABIntro05_AB SoundNodeWave] Subtitles[0]=(Text="I took out about thirty of them before the Crumbler ran out of oil. They pounced. Now I'm here. ")

[VO_ABIntro07_AB SoundNodeWave] Subtitles[0]=(Text="Yeah. These little rock brains must think they're hilarious.")

[VO_ABIntro09_AB SoundNodeWave] Subtitles[0]=(Text="Don't you laugh at me, peewee! You know what you did.")

[VO_ABIntro11_AB SoundNodeWave] Subtitles[0]=(Text="Perhaps, with your help. Find me a blade. And keep me healthy.")

[VO_ABLookCell02_AB SoundNodeWave] Subtitles[0]=(Text="If you must.")

[VO_ABLookCell03_AB SoundNodeWave] Subtitles[0]=(Text="What was that? I couldn't hear you over the starving and perishing.")

[VO_ABLowHealthIdleA_AB SoundNodeWave] Subtitles[0]=(Text="Ugh... after this is over, I'm going on a cheat decade.")

[VO_ABLowHealthIdleB_AB SoundNodeWave] Subtitles[0]=(Text="But if I go, who will watch the Wedzels?")

[VO_ABLowHealthIdleC_AB SoundNodeWave] Subtitles[0]=(Text="I hope my begonias are fine.")

[VO_ABLowHealthIdleD_AB SoundNodeWave] Subtitles[0]=(Text="Just because I don't show my emotions, doesn't mean I don't have any.")

[VO_ABLowHealthIdleE_AB SoundNodeWave] Subtitles[0]=(Text="I think I need a hug. Wait, no, I'm delirious from the starving and the sadness. Stay strong!")

[VO_ABMidHealthIdleA_AB SoundNodeWave] Subtitles[0]=(Text="Well, at least I can lift my arm. Not sure I can lift a weapon.")

[VO_ABMidHealthIdleB_AB SoundNodeWave] Subtitles[0]=(Text="I really should have just bought a new bed. Nothing's worth this.")

[VO_ABMidHealthIdleC_AB SoundNodeWave] Subtitles[0]=(Text="Was that you, stomach? For a second I thought the Crumbler found its way to me.")

[VO_ABMidHealthIdleD_AB SoundNodeWave] Subtitles[0]=(Text="Come here. Can I give you some advice? Feed me.")

[VO_ABMidHealthIdleE_AB SoundNodeWave] Subtitles[0]=(Text="There's nothing like a full stomach on a warm day. Except I don't have either of those things.")

[VO_ABNeedBlade_AB SoundNodeWave] Subtitles[0]=(Text="Find me a blade. These pipsqueaks won't stand a chance.")

[VO_ABNeedLastGuard01_AB SoundNodeWave] Subtitles[0]=(Text="You tell me. Figure out a way to sneak past that last guard and get me out of here.")

[VO_ABNeedLastGuard02_AB SoundNodeWave] Subtitles[0]=(Text="Get me healthy, and let's get out of here.")

[VO_ABNeedLastGuard03_AB SoundNodeWave] Subtitles[0]=(Text="Get this door unlocked and set me free.")

[VO_ABNeedLongBlade01_AB SoundNodeWave] Subtitles[0]=(Text="Find me a long blade. One they won't be able to hide from.")

[VO_ABNeedLongBlade02_AB SoundNodeWave] Subtitles[0]=(Text="Find me a long handle for this blade. They won't be able to hide anymore.")

[VO_ABNoPassOut_AB SoundNodeWave] Subtitles[0]=(Text="If I wasn't in peak physical condition, I would not survive this.")

[VO_ABNoPassOutB_AB SoundNodeWave] Subtitles[0]=(Text="Here lies the body of Amaya Blackstone. May she rest in Egyptian cotton sheets.")

[VO_ABPlan2LongBlade01_AB SoundNodeWave] Subtitles[0]=(Text="Psst. You did good, Graham.")

[VO_ABPlan2LongBlade03_AB SoundNodeWave] Subtitles[0]=(Text="I know. And for some reason, they won't come near the bars anymore.")

[VO_ABPlan2LongBlade05_AB SoundNodeWave] Subtitles[0]=(Text="Find me a long blade. One that they won't be able to hide from.")

[VO_ABPlan2LongBlade06_AB SoundNodeWave] Subtitles[0]=(Text="Find me a long handle for this blade. Let's see them hide from that.")

[VO_ABPlan2LongBlade08_AB SoundNodeWave] Subtitles[0]=(Text="Kindness? Huh, never heard of that weapon.")

[VO_ABPlanning01_AB SoundNodeWave] Subtitles[0]=(Text="Go with your gut, Graham.")

[VO_ABPlanning02_AB SoundNodeWave] Subtitles[0]=(Text="Which way?")

[VO_ABPlanning03_AB SoundNodeWave] Subtitles[0]=(Text="Where should I go?")

[VO_ABPlanning04_AB SoundNodeWave] Subtitles[0]=(Text="My gut is still empty, so what do you got?")

[VO_ABPlanning05_AB SoundNodeWave] Subtitles[0]=(Text="What should I do?")

[VO_ABPlanning06_AB SoundNodeWave] Subtitles[0]=(Text="Amaya can do it.")

[VO_ABSickIdleB_AB SoundNodeWave] Subtitles[0]=(Text="That sweetycake was bad. Do the goblins have anything for stomach pain?")

[VO_ABSickIdleC_AB SoundNodeWave] Subtitles[0]=(Text="I knew I shouldn't have gone back to carbs.")

[VO_ABSickIdleD_AB SoundNodeWave] Subtitles[0]=(Text="That tasted like a dead Wedzel Wolf fell in the batter. ")

[VO_ABStandUp_AB SoundNodeWave] Subtitles[0]=(Text="Time to stretch my legs.")

[VO_ABYesPassOut_AB SoundNodeWave] Subtitles[0]=(Text="This bed might be my final resting place. Good thing I'm a stickler for thread count.")

[VO_ExertBattleCry_AB SoundNodeWave] Subtitles[0]=(Text="[Battle cry]")

[VO_FindCrumbler01_AB SoundNodeWave] Subtitles[0]=(Text="The Crumbler! Oh... I missed you. Did you miss me? Never leave me again.")

[VO_FindCrumbler02_AB SoundNodeWave] Subtitles[0]=(Text="Move aside, Graham. It's crumbling time.")

[VO_FindCrumbler03_AB SoundNodeWave] Subtitles[0]=(Text="[Battle cry]")

[VO_FindCrumbler04_AB SoundNodeWave] Subtitles[0]=(Text="Look, I'll try to get her started, but she needs fuel.")

[VO_FindCrumbler05_AB SoundNodeWave] Subtitles[0]=(Text="Did you find any oil yet?")

[VO_FindCrumbler06_AB SoundNodeWave] Subtitles[0]=(Text="I think we need a moment alone.")

[VO_FindCrumbler07_AB SoundNodeWave] Subtitles[0]=(Text="Can you nurse her back to health, Graham?")

[VO_FindCrumbler10_AB SoundNodeWave] Subtitles[0]=(Text="Almost. Give her time. She's in shock.")

[VO_FindCrumbler11_AB SoundNodeWave] Subtitles[0]=(Text="Graham! Help!")

[VO_GiveBone_AB SoundNodeWave] Subtitles[0]=(Text="Reminds me of my bone nunchucks. Such promise. And a sustainable business model.")

[VO_GiveChunder_AB SoundNodeWave] Subtitles[0]=(Text="Oh no! Keep that away from me. [Sneezes] I have a chunder-blossom allergy.")

[VO_GiveCoin_AB SoundNodeWave] Subtitles[0]=(Text="Keep your money. That won't do me any good in here.")

[VO_GiveCureNotSick_AB SoundNodeWave] Subtitles[0]=(Text="Save this for someone who needs it.")

[VO_GiveCureSick_AB SoundNodeWave] Subtitles[0]=(Text="Thanks, King Graham. I feel better already.")

[VO_GiveFancy_AB SoundNodeWave] Subtitles[0]=(Text="Oh brave, majestic goaticorn. How will you get us out of this one?")

[VO_GiveFoodFed_AB SoundNodeWave] Subtitles[0]=(Text="I don't need that, but I'm sure someone else does.")

[VO_GiveHatchet_AB SoundNodeWave] Subtitles[0]=(Text="Is that one of mine? Naw. It's missing a spiked handle.")

[VO_GiveKeyNotClear_AB SoundNodeWave] Subtitles[0]=(Text="We're gonna have to clear the room of these peewees before you try using that.")

[VO_GiveKeyNotClearV2_AB SoundNodeWave] Subtitles[0]=(Text="Let's clear the room of that last peewee before you try using that.")

[VO_GiveWood_AB SoundNodeWave] Subtitles[0]=(Text="What am I supposed to do with that?")

[VO_GiveWrench_AB SoundNodeWave] Subtitles[0]=(Text="Are you crazy? Hide that!")

[VO_SavingWhisper01_AB SoundNodeWave] Subtitles[0]=(Text="Which way, Your Highness?")

[VO_SavingWhisper03_AB SoundNodeWave] Subtitles[0]=(Text="Are you sure?")

[VO_SavingWhisper05_AB SoundNodeWave] Subtitles[0]=(Text="Your gut has led us this far; let's not second-guess it now. Come on! Let's go! Acorn will be fine on his own.")

[VO_SavingWhisper05Alt_AB SoundNodeWave] Subtitles[0]=(Text="You're thinking way too much, Graham. Trust that gut. Come on! Let's go! Acorn will be fine on his own.")

[VO_WHABConvoA02_AB SoundNodeWave] Subtitles[0]=(Text="Hmm, I'd say it looks a little too clingy and hard to maintain.")

[VO_WHABConvoB02_AB SoundNodeWave] Subtitles[0]=(Text="That he'd be charming and handsome. I guess not all wishes come true.")

[VO_WHABConvoC01_AB SoundNodeWave] Subtitles[0]=(Text="Whisper, I could use your baby hands over here.")

[VO_WHABConvoD01_AB SoundNodeWave] Subtitles[0]=(Text="Whisper, I need you to run.")

[VO_WHABConvoD03_AB SoundNodeWave] Subtitles[0]=(Text="And not through my mind!")

[VO_WHABConvoE02_AB SoundNodeWave] Subtitles[0]=(Text="To this dark cave where we were imprisoned?")

[VO_WHABConvoE04_AB SoundNodeWave] Subtitles[0]=(Text="Nope, this is a first.")

[VO_WHABConvoE06_AB SoundNodeWave] Subtitles[0]=(Text="Can we not?")

[VO_WHABConvoF02_AB SoundNodeWave] Subtitles[0]=(Text="We're not done yet, you know that.")

[VO_WHABConvoF04_AB SoundNodeWave] Subtitles[0]=(Text="Sure... and how do you propose we do that?")

[VO_WHABConvoF06_AB SoundNodeWave] Subtitles[0]=(Text="Ugh, fine.")

[VO_WHABConvoF08_AB SoundNodeWave] Subtitles[0]=(Text="You're ridiculous...")

[VO_WHABConvoG01_AB SoundNodeWave] Subtitles[0]=(Text="You really need to try to keep it quiet.")

[VO_WHABConvoG03_AB SoundNodeWave] Subtitles[0]=(Text="While your moxie is overwhelmingly apparent, sometimes you have to plan a bit.")

[VO_WHABConvoG06_AB SoundNodeWave] Subtitles[0]=(Text="Momentary lapse of judgment.")

[VO_WHABConvoG08_AB SoundNodeWave] Subtitles[0]=(Text="Quiet!")

[VO_WHABConvoG10_AB SoundNodeWave] Subtitles[0]=(Text="No, I don't!")

[VO_WHABConvoG12_AB SoundNodeWave] Subtitles[0]=(Text="Well, if you'd shut it for two seconds, I actually could!")

[VO_WHABConvoH01_AB SoundNodeWave] Subtitles[0]=(Text="You know I'm a blacksmith, right? You've never been to my shop, yet you seem quite obsessed with armor.")

[VO_WHABConvoH03_AB SoundNodeWave] Subtitles[0]=(Text="I can admire someone who sticks to what they like... even if it is second-rate.")

[VO_WHABConvoH05_AB SoundNodeWave] Subtitles[0]=(Text="Oh, well, I'm not really a cobbler.")

[VO_WHABConvoH07_AB SoundNodeWave] Subtitles[0]=(Text="Oh, I mean, it's not really a sword, but if you ever wanted to come by and chat about the specifications of what's needed for said shrimp fork, we could, um, do that.")

[VO_WHABConvoH09_AB SoundNodeWave] Subtitles[0]=(Text="Yes, like they have to be really small. And how many tines are they actually supposed to have?!")

[VO_WHABConvoI02_AB SoundNodeWave] Subtitles[0]=(Text="Hey, you've got a fan for life.")

[VO_WHFork03_AB SoundNodeWave] Subtitles[0]=(Text="Well, Amaya thinks you need to shut that mouth and move those feet.")

[VO_WHFork05_AB SoundNodeWave] Subtitles[0]=(Text="Graham, stop. Your indecision has gotten us into this mess.")

[VO_WHFork10_AB SoundNodeWave] Subtitles[0]=(Text="Look, you go that way and we'll go this way.")

[VO_WHSaved07_AB SoundNodeWave] Subtitles[0]=(Text="Funny, I was just about to ask you the same thing.")

[VO_WHSaved07V2_AB SoundNodeWave] Subtitles[0]=(Text="Saving you. Or would you rather I not?")

[VO_WHSaved09V2_AB SoundNodeWave] Subtitles[0]=(Text="What a gentleman.")


VO_E2_Bramble_WAV.int[]

[VO_ACBFConvoB02_BF SoundNodeWave] Subtitles[0]=(Text="Probably about the same as carrying a squirrel in your belly.")

[VO_ACBFConvoC01_BF SoundNodeWave] Subtitles[0]=(Text="Where is Princess Madeline? Did she escape the clutches of these hoarders?")

[VO_ACBFConvoC03_BF SoundNodeWave] Subtitles[0]=(Text="I hope she will come and save us. Even though a compassionate lady should not involve herself with racketeering.")

[VO_ACBFConvoD02_BF SoundNodeWave] Subtitles[0]=(Text="Oh, I hear ya. I've been kneading in my sleep. Or at least that's what Wente's told me. Can't wait to whip up a batch of choco-cakes once we're above ground again.")

[VO_ACBFConvoD04_BF SoundNodeWave] Subtitles[0]=(Text="Of course! Don't tell Wente, or Chester for that matter, but when I make 'em, I triple the chips. ")

[VO_ACBFConvoE02_BF SoundNodeWave] Subtitles[0]=(Text="Two strong bellies powered by full hearts. Hug time!")

[VO_ACBFIntro02_BF SoundNodeWave] Subtitles[0]=(Text="Acorn! The pleasure's mine.")

[VO_ACBFIntro04_BF SoundNodeWave] Subtitles[0]=(Text="Good now, thanks to our king.")

[VO_ACBFIntro06_BF SoundNodeWave] Subtitles[0]=(Text="Oh, we want to be surprised. But either way, we like the name Taylor.")

[VO_ACFork03_BF SoundNodeWave] Subtitles[0]=(Text="Go with your heart.")

[VO_ACFork05_BF SoundNodeWave] Subtitles[0]=(Text="You're thinking too hard. Let love guide you.")

[VO_ACFork10_BF SoundNodeWave] Subtitles[0]=(Text="Look, you go that way, and we'll go this way.")

[VO_ExertHelpMeEx01_BF SoundNodeWave] Subtitles[0]=(Text="Oooooh! Help!")

[VO_ExertHelpMeEx02_BF SoundNodeWave] Subtitles[0]=(Text="Help!")

[VO_ExertHelpMeEx04_BF SoundNodeWave] Subtitles[0]=(Text="Help me! Help me!")

[VO_ExertYellsEx07_BF SoundNodeWave] Subtitles[0]=(Text="Help!")

[VO_ExertYumEx02_BF SoundNodeWave] Subtitles[0]=(Text="Yum!")

[VO_ExertYumEx04_BF SoundNodeWave] Subtitles[0]=(Text="Oh, heavenly!")

[VO_ExertYumEx05_BF SoundNodeWave] Subtitles[0]=(Text="Scrumptious!")

[VO_ExertYumEx06_BF SoundNodeWave] Subtitles[0]=(Text="Ah, scrumptious!")

[VO_FeyAgreeLoud01_BF SoundNodeWave] Subtitles[0]=(Text="Got it!")

[VO_FeyAgreeLoud02_BF SoundNodeWave] Subtitles[0]=(Text="Yup!")

[VO_FeyAgreeLoud03_BF SoundNodeWave] Subtitles[0]=(Text="Soup's on!")

[VO_FeyAgreeLoud04_BF SoundNodeWave] Subtitles[0]=(Text="I'm on it!")

[VO_FeyAgreeWhisper01_BF SoundNodeWave] Subtitles[0]=(Text="Got it!")

[VO_FeyAgreeWhisper02_BF SoundNodeWave] Subtitles[0]=(Text="Yup!")

[VO_FeyAgreeWhisper03_BF SoundNodeWave] Subtitles[0]=(Text="Soup's on!")

[VO_FeyAgreeWhisper04_BF SoundNodeWave] Subtitles[0]=(Text="On it!")

[VO_FeyAskBone02_BF SoundNodeWave] Subtitles[0]=(Text="We have no use for it. So, here.")

[VO_FeyAskFurnace03_BF SoundNodeWave] Subtitles[0]=(Text="Well it could be, with some wood.")

[VO_FeyAskIngred02_BF SoundNodeWave] Subtitles[0]=(Text="I am not sure if we are in the care of prison guards or inept zookeepers.")

[VO_FeyByeHighA_BF SoundNodeWave] Subtitles[0]=(Text="Bye.")

[VO_FeyByeHighB_BF SoundNodeWave] Subtitles[0]=(Text="Cheers.")

[VO_FeyByeHighC_BF SoundNodeWave] Subtitles[0]=(Text="Goodbye.")

[VO_FeyByeHighD_BF SoundNodeWave] Subtitles[0]=(Text="Hugs and quiches.")

[VO_FeyByeHighE_BF SoundNodeWave] Subtitles[0]=(Text="Olive ya.")

[VO_FeyByeLowA_BF SoundNodeWave] Subtitles[0]=(Text="Bye.")

[VO_FeyByeLowB_BF SoundNodeWave] Subtitles[0]=(Text="Hmph.")

[VO_FeyByeLowC_BF SoundNodeWave] Subtitles[0]=(Text="See ya.")

[VO_FeyByeLowD_BF SoundNodeWave] Subtitles[0]=(Text="[Grumble]")

[VO_FeyByeMidA_BF SoundNodeWave] Subtitles[0]=(Text="Bye.")

[VO_FeyByeMidB_BF SoundNodeWave] Subtitles[0]=(Text="Hasta la pasta.")

[VO_FeyByeMidC_BF SoundNodeWave] Subtitles[0]=(Text="Night.")

[VO_FeyByeMidD_BF SoundNodeWave] Subtitles[0]=(Text="See ya, lasagne.")

[VO_FeyClearRoom01_BF SoundNodeWave] Subtitles[0]=(Text="At least those goblins won't be keeping us up at night any more with their constant giggling.")

[VO_FeyClearRoom02_BF SoundNodeWave] Subtitles[0]=(Text="Looks like we have a safe path out. Now, if we could get out of this cell.")

[VO_FeyClearRoom03_BF SoundNodeWave] Subtitles[0]=(Text="Have you found the keys yet, Graham?")

[VO_FeyClearRoom04_BF SoundNodeWave] Subtitles[0]=(Text="Please, take us with you.")

[VO_FeyClearRoom05_BF SoundNodeWave] Subtitles[0]=(Text="After Wente's outburst, I think the goblins are afraid to guard this room.")

[VO_FeyClearRoom06_BF SoundNodeWave] Subtitles[0]=(Text="Got a plan?")

[VO_FeyCook02_BF SoundNodeWave] Subtitles[0]=(Text="I think I can scrap together some sweetycakes from these ingredients.")

[VO_FeyCovHere_BF SoundNodeWave] Subtitles[0]=(Text="Here.")

[VO_FeyCovHereYouGo_BF SoundNodeWave] Subtitles[0]=(Text="Here you go.")

[VO_FeyCovIGuess_BF SoundNodeWave] Subtitles[0]=(Text="I guess.")

[VO_FeyCovThanks_BF SoundNodeWave] Subtitles[0]=(Text="Thanks.")

[VO_FeyCovThankYou_VBF SoundNodeWave] Subtitles[0]=(Text="Thank you.")

[VO_FeyCovWhyNot_BF SoundNodeWave] Subtitles[0]=(Text="I don't see why not.")

[VO_FeyDisagreeLoud01_BF SoundNodeWave] Subtitles[0]=(Text="I strongly disagree.")

[VO_FeyDisagreeLoud02_BF SoundNodeWave] Subtitles[0]=(Text="I don't think so!")

[VO_FeyDisagreeLoud03_BF SoundNodeWave] Subtitles[0]=(Text="That smells like a bad idea.")

[VO_FeyDisagreeLoud04_BF SoundNodeWave] Subtitles[0]=(Text="I don't like what's cooking.")

[VO_FeyDisagreeWhisper01_BF SoundNodeWave] Subtitles[0]=(Text="I strongly disagree.")

[VO_FeyDisagreeWhisper02_BF SoundNodeWave] Subtitles[0]=(Text="I don't think so!")

[VO_FeyDisagreeWhisper03_BF SoundNodeWave] Subtitles[0]=(Text="That smells like a bad idea.")

[VO_FeyDisagreeWhisper04_BF SoundNodeWave] Subtitles[0]=(Text="I don't like what's cooking.")

[VO_FeyEscapeA11_BF SoundNodeWave] Subtitles[0]=(Text="I'm not sure I like this idea.")

[VO_FeyEscapeB14_BF SoundNodeWave] Subtitles[0]=(Text="I'm pregnant, not handicapped. Move your feet.")

[VO_FeyEscapeB15_BF SoundNodeWave] Subtitles[0]=(Text="And thanks, Big Boo.")

[VO_FeyGenBetterA_BF SoundNodeWave] Subtitles[0]=(Text="I feel better.")

[VO_FeyGenBetterB_BF SoundNodeWave] Subtitles[0]=(Text="Much better. ")

[VO_FeyGenBetterC_BF SoundNodeWave] Subtitles[0]=(Text="I think I'd feel better sitting.")

[VO_FeyGenBetterD_BF SoundNodeWave] Subtitles[0]=(Text="I think I'd feel better standing.")

[VO_FeyGenBetterE_BF SoundNodeWave] Subtitles[0]=(Text="Hmm... better.")

[VO_FeyGenBetterF_BF SoundNodeWave] Subtitles[0]=(Text="I feel complete.")

[VO_FeyGetSaved_BF SoundNodeWave] Subtitles[0]=(Text="My buns were almost burned. Thanks, Graham.")

[VO_FeyGiveChunder02_BF SoundNodeWave] Subtitles[0]=(Text="Wente! What's gotten into you?")

[VO_FeyGiveChunder03_BF SoundNodeWave] Subtitles[0]=(Text="Here you go, Wente. You're on your own with this plan.")

[VO_FeyGiveChunderHungry01_BF SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="Thanks, Graham. Baking with chunder-blossom is a delicate process. ") Subtitles[1]=(Text="If the seeds touch my skin I could be right back on the ground for days. ",Time=4.350000) Subtitles[2]=(Text="If I was a little healthier I would feel more confident in the plan.",Time=7.950000)

[VO_FeyGiveChunderHungry02_BF SoundNodeWave] Subtitles[0]=(Text="All right, let's bake.")

[VO_FeyGiveCureA03_BF SoundNodeWave] Subtitles[0]=(Text="Much better. And the baby feels better too.")

[VO_FeyGiveCureA05_BF SoundNodeWave] Subtitles[0]=(Text="It's a wee bit cold, though.")

[VO_FeyGiveCureB01_BF SoundNodeWave] Subtitles[0]=(Text="Thanks, Graham. Whatever was in that bottle worked. I instantly feel better.")

[VO_FeyGiveCureB03_BF SoundNodeWave] Subtitles[0]=(Text="Wente, we have to get out of here. It's not good for the baby.")

[VO_FeyGiveCureB03V2_BF SoundNodeWave] Subtitles[0]=(Text="Wente, we have to get out of here. This cold air is not good for the baby.")

[VO_FeyGiveCureB07_BF SoundNodeWave] Subtitles[0]=(Text="Perhaps if we get a fire going, we can do a little prison baking. I might be able to scrounge together a batch of sweetycakes if you can find me flour.")

[VO_FeyGiveCureB07V2_BF SoundNodeWave] Subtitles[0]=(Text="Perhaps if we get a fire going, we can do a little prison baking. I might be able to scrounge together a batch of sweetycakes from the scraps in this cell.")

[VO_FeyGiveDoubFood_BF SoundNodeWave] Subtitles[0]=(Text="This is a big portion of porridge. I should be good with this for two days. Thanks, Graham. What a treat!")

[VO_FeyGiveDoubFoodFed_BF SoundNodeWave] Subtitles[0]=(Text="I'm still pretty full from earlier today. Thank you.")

[VO_FeyGiveFancy_BF SoundNodeWave] Subtitles[0]=(Text="He's the cause and solution to all life's problems. He is.")

[VO_FeyGiveFlourNoWood01_BF SoundNodeWave] Subtitles[0]=(Text="I can't believe you actually found flour down here. Nice work!")

[VO_FeyGiveFlourNoWood03_BF SoundNodeWave] Subtitles[0]=(Text="I'll still need wood for that furnace to bake them.")

[VO_FeyGiveFlourYesWood_BF SoundNodeWave] Subtitles[0]=(Text="This is perfect. Wente, let's get to work.")

[VO_FeyGiveFlywings_BF SoundNodeWave] Subtitles[0]=(Text="Ugh, that's disgusting! Those things have been buzzing around my curls since we got here.")

[VO_FeyGiveFood01_BF SoundNodeWave] Subtitles[0]=(Text="I knew you'd come through.")

[VO_FeyGiveFood02_BF SoundNodeWave] Subtitles[0]=(Text="Mmm... this would go great with some bruneberry sauce.")

[VO_FeyGiveFood03_BF SoundNodeWave] Subtitles[0]=(Text="One for me, and one for baby.")

[VO_FeyGiveFood04_BF SoundNodeWave] Subtitles[0]=(Text="Thanks, Your Majesty.")

[VO_FeyGiveFood05_BF SoundNodeWave] Subtitles[0]=(Text="You didn't find an oil fryer in any of these cells, did you?")

[VO_FeyGiveHatchet_BF SoundNodeWave] Subtitles[0]=(Text="Keep that away from Wente. He's in quite a mood.")

[VO_FeyGiveKeyNoClear_BF SoundNodeWave] Subtitles[0]=(Text="Good thinking, but perhaps let's clear the room of goblins first.")

[VO_FeyGiveMoney_BF SoundNodeWave] Subtitles[0]=(Text="Save your coins for charity, lad.")

[VO_FeyGivePoisonSweety_BF SoundNodeWave] Subtitles[0]=(Text="I don't think the pain will be worth the nourishment in that.")

[VO_FeyGiveSticks_BF SoundNodeWave] Subtitles[0]=(Text="All of our food is meant to be eaten with your bare hands. We don't want your little funny sticks.")

[VO_FeyGiveSweetyFed_BF SoundNodeWave] Subtitles[0]=(Text="I already ate. I couldn't in good conscience eat another today.")

[VO_FeyGiveSweetyFull_BF SoundNodeWave] Subtitles[0]=(Text="That is to share. Go find another hungry soul.")

[VO_FeyGiveSweetyHigh_BF SoundNodeWave] Subtitles[0]=(Text="This will keep me up for another day.")

[VO_FeyGiveSweetyLowA_BF SoundNodeWave] Subtitles[0]=(Text="Ah... much better. We gave you that to share, but I really do appreciate you thinking of me.")

[VO_FeyGiveSweetyLowB_BF SoundNodeWave] Subtitles[0]=(Text="I was secretly hoping you still had that.")

[VO_FeyGiveWood02_BF SoundNodeWave] Subtitles[0]=(Text="Thanks, King Graham. This will help to keep us warm.")

[VO_FeyGiveWood04_BF SoundNodeWave] Subtitles[0]=(Text="Now, about those sweetycakes--have you found any flour yet?")

[VO_FeyGiveWrench_BF SoundNodeWave] Subtitles[0]=(Text="Keep that. Wouldn't want to put a wrench in our plans.")

[VO_FeyGobSweety_BF SoundNodeWave] Subtitles[0]=(Text="Hmm. Well, it was worth a shot. Here, Graham, you take it.")

[VO_FeyGobSweetyV2_BF SoundNodeWave] Subtitles[0]=(Text="Hmm. Well, it was worth a shot. Here, Graham, you take these.")

[VO_FeyGreetHighA_BF SoundNodeWave] Subtitles[0]=(Text="Hello there.")

[VO_FeyGreetHighB_BF SoundNodeWave] Subtitles[0]=(Text="Yes, Your Majesty?")

[VO_FeyGreetHighC_BF SoundNodeWave] Subtitles[0]=(Text="King Graham?")

[VO_FeyGreetHighD_BF SoundNodeWave] Subtitles[0]=(Text="Your Highness?")

[VO_FeyGreetLowA_BF SoundNodeWave] Subtitles[0]=(Text="What do you want?")

[VO_FeyGreetLowB_BF SoundNodeWave] Subtitles[0]=(Text="What.")

[VO_FeyGreetLowC_BF SoundNodeWave] Subtitles[0]=(Text="Yes.")

[VO_FeyGreetLowD_BF SoundNodeWave] Subtitles[0]=(Text="Speak.")

[VO_FeyGreetMidA_BF SoundNodeWave] Subtitles[0]=(Text="Sir... King?")

[VO_FeyGreetMidB_BF SoundNodeWave] Subtitles[0]=(Text="Hello.")

[VO_FeyGreetMidC_BF SoundNodeWave] Subtitles[0]=(Text="Good day.")

[VO_FeyGreetMidD_BF SoundNodeWave] Subtitles[0]=(Text="Mmmhmm.")

[VO_FeyGrnCallA_BF SoundNodeWave] Subtitles[0]=(Text="I should be eating for two, but I'm eating for none.")

[VO_FeyGrnCallB_BF SoundNodeWave] Subtitles[0]=(Text="I just don't have the energy to move.")

[VO_FeyGrnCallC_BF SoundNodeWave] Subtitles[0]=(Text="[sleep mumbles] Free hugs.")

[VO_FeyGrnCallCEx03_BF SoundNodeWave] Subtitles[0]=(Text="Free hugs.")

[VO_FeyGrnCallD_BF SoundNodeWave] Subtitles[0]=(Text="Did you bring any food?")

[VO_FeyGrnCallE_BF SoundNodeWave] Subtitles[0]=(Text="I just don't know why I'm so tired.")

[VO_FeyGrnCallF_BF SoundNodeWave] Subtitles[0]=(Text="I hope we didn't leave the oven on.")

[VO_FeyGrnCallG_BF SoundNodeWave] Subtitles[0]=(Text="I am to serve you well, King, but am far too weak to move. ")

[VO_FeyGrnCallH_BF SoundNodeWave] Subtitles[0]=(Text="I can't really help until I'm back on my feet again.")

[VO_FeyGrnCallI_BF SoundNodeWave] Subtitles[0]=(Text="I just can't muster up the strength today.")

[VO_FeyGrnCallJ_BF SoundNodeWave] Subtitles[0]=(Text="Can you spare a bite today, Your Majesty?")

[VO_FeyGrnCallK_BF SoundNodeWave] Subtitles[0]=(Text="I couldn't even crawl over to you if I wanted to.")

[VO_FeyGrnCallL_BF SoundNodeWave] Subtitles[0]=(Text="Was that a baby kick or a hunger pain?")

[VO_FeyHaveChunNeedFull_BF SoundNodeWave] Subtitles[0]=(Text="I need more substance for a focused mind to prepare the chunder-blossom.")

[VO_FeyHealthHightoHigh_BF SoundNodeWave] Subtitles[0]=(Text="I'm feeling great today, but I'm worried about tomorrow.")

[VO_FeyHealthHightoHighV2_BF SoundNodeWave] Subtitles[0]=(Text="Surprisingly good. I hope the food supply doesn't run out again.")

[VO_FeyHealthHightoMid_BF SoundNodeWave] Subtitles[0]=(Text="Not as good as yesterday, unfortunately.")

[VO_FeyHealthLowtoMid_BF SoundNodeWave] Subtitles[0]=(Text="I thought I was done for, but once again you provided. Thank the shining stars.")

[VO_FeyHealthMidtoHigh_BF SoundNodeWave] Subtitles[0]=(Text="Even down in this pit of despair, I find hope. Bless you, Graham.")

[VO_FeyHealthMidtoLow_BF SoundNodeWave] Subtitles[0]=(Text="How do I look?")

[VO_FeyHealthMidtoMid_BF SoundNodeWave] Subtitles[0]=(Text="I'm all right, but I fear for tomorrow.")

[VO_FeyHealthMidtoMidV2_BF SoundNodeWave] Subtitles[0]=(Text="I could be feeling better.")

[VO_FeyHealthStayHigh_BF SoundNodeWave] Subtitles[0]=(Text="This is the best I have felt in days. That last meal will stay with me for a while. I shouldn't be a burden anymore.")

[VO_FeyIdleD02_BF SoundNodeWave] Subtitles[0]=(Text="Oh, Sugarbum, I know you will. You always rise to the occasion.")

[VO_FeyIdleG02_BF SoundNodeWave] Subtitles[0]=(Text="Right now, I want to see the regular moon.")

[VO_FeyIntro07_BF SoundNodeWave] Subtitles[0]=(Text="Oh, hello, Graham. I'd get up to greet you, but... I'm just so sleepy.")

[VO_FeyIntro12_BF SoundNodeWave] Subtitles[0]=(Text="Wente!")

[VO_FeyLookCell02_BF SoundNodeWave] Subtitles[0]=(Text="Go ahead.")

[VO_FeyLookCell03_BF SoundNodeWave] Subtitles[0]=(Text="I'm too hungry to deal with your questions.")

[VO_FeyNeedChunder_BF SoundNodeWave] Subtitles[0]=(Text="Wente would like a chunder-blossom to trick these guards into a stomach ache.")

[VO_FeyNeedFoodV2_BF SoundNodeWave] Subtitles[0]=(Text="But, my body needs full nourishment to be ready for the journey.")

[VO_FeyNeedKey_BF SoundNodeWave] Subtitles[0]=(Text="We can escape if you find a way to open this door.")

[VO_FeyNeedMedicine01_BF SoundNodeWave] Subtitles[0]=(Text="I can't plan anything until I have medicine.")

[VO_FeyNeedMedicine02_BF SoundNodeWave] Subtitles[0]=(Text="Medicine, please. Medicine.")

[VO_FeyNeedWood_BF SoundNodeWave] Subtitles[0]=(Text="Bring us some wood for that furnace. Then we can get baking.")

[VO_FeyNoPassOut_BF SoundNodeWave] Subtitles[0]=(Text="I can't believe I'm laid out again. I know there are others to feed, but please consider helping me out.")

[VO_FeyPlanA_BF SoundNodeWave] Subtitles[0]=(Text="What's cooking?")

[VO_FeyPlanB_BF SoundNodeWave] Subtitles[0]=(Text="Got anything in in your oven?")

[VO_FeyPlanC_BF SoundNodeWave] Subtitles[0]=(Text="Where do you want me?")

[VO_FeyPlanD_BF SoundNodeWave] Subtitles[0]=(Text="What should I do?")

[VO_FeyPlanE_BF SoundNodeWave] Subtitles[0]=(Text="Bramble Fey, reporting for duty.")

[VO_FeyPlanF_BF SoundNodeWave] Subtitles[0]=(Text="[Throwing Biscuits at Goblins] Never! Eat it!")

[VO_FeyPlanFEx07_BF SoundNodeWave] Subtitles[0]=(Text="I never!")

[VO_FeyPlanFEx08_BF SoundNodeWave] Subtitles[0]=(Text="Eat it!")

[VO_FeyPlanG_BF SoundNodeWave] Subtitles[0]=(Text="One for you, and one for you. Oh, one for you.")

[VO_FeyPlanH_BF SoundNodeWave] Subtitles[0]=(Text="You get a cake! You get a cake! Everybody gets cakes!")

[VO_FeyPlanI_BF SoundNodeWave] Subtitles[0]=(Text="You want a taste?")

[VO_FeyPlanJ_BF SoundNodeWave] Subtitles[0]=(Text="Samples. Get your free samples.")

[VO_FeyPlanK_BF SoundNodeWave] Subtitles[0]=(Text="Oh... you mean a bake off? I got this.")

[VO_FeyPlanL_BF SoundNodeWave] Subtitles[0]=(Text="King Graham! I need your help over here!")

[VO_FeySaveAcorn01_BF SoundNodeWave] Subtitles[0]=(Text="Which way, Your Highness?")

[VO_FeySaveAcorn03_BF SoundNodeWave] Subtitles[0]=(Text="Are you sure, Gumdrop?")

[VO_FeySaveAcorn06_BF SoundNodeWave] Subtitles[0]=(Text="You're thinking too much, Graham. Follow your heart. Come on, this way. Whisper will be fine on his own.")

[VO_FeySickFoodA_BF SoundNodeWave] Subtitles[0]=(Text="Thanks, King. This will keep me going another day. But medicine is the only thing that will make me feel better.")

[VO_FeySickFoodB_BF SoundNodeWave] Subtitles[0]=(Text="This will help. Thanks. Find any medicine yet?")

[VO_FeySickFoodC_BF SoundNodeWave] Subtitles[0]=(Text="Is that medicine? No... I'll still take it. Thank you.")

[VO_FeySickIdlesA_BF SoundNodeWave] Subtitles[0]=(Text="The room is still spinning.")

[VO_FeySickIdlesB_BF SoundNodeWave] Subtitles[0]=(Text="Has anyone found any medicine yet?")

[VO_FeySickIdlesC_BF SoundNodeWave] Subtitles[0]=(Text="I feel like I have to lie down, but I already am.")

[VO_FeySickIdlesD_BF SoundNodeWave] Subtitles[0]=(Text="Do you Goblin folk have anything to take away this pain?")

[VO_FeySickIdlesE_BF SoundNodeWave] Subtitles[0]=(Text="Can morning sickness last all day?")

[VO_FeySickIdlesF_BF SoundNodeWave] Subtitles[0]=(Text="[in pain noises] Self hug. Self hug.")

[VO_FeySickIdlesFEx04_BF SoundNodeWave] Subtitles[0]=(Text="Self hug, self hug!")

[VO_FeySickIdlesH_BF SoundNodeWave] Subtitles[0]=(Text="I need medicine, but I'll settle for food.")

[VO_FeyYesPassOut_BF SoundNodeWave] Subtitles[0]=(Text="I don't think I'll make it another day.")

[VO_GiveWoodAlt01_BF SoundNodeWave] Subtitles[0]=(Text="I'm better, but I have to get out of here. It's not good for the baby.")

[VO_GiveWoodAlt03_BF SoundNodeWave] Subtitles[0]=(Text="We'll need wood for the furnace.")


VO_E2_Chester_WAV.int[]

[VO_ACCHConvoB02_CH SoundNodeWave] Subtitles[0]=(Text="What did you say?")

[VO_ACCHConvoB04_CH SoundNodeWave] Subtitles[0]=(Text="I still have many more snacks left to hit my belly. You needn't worry.")

[VO_ACCHConvoC01_CH SoundNodeWave] Subtitles[0]=(Text="Acorn?")

[VO_ACCHConvoC03_CH SoundNodeWave] Subtitles[0]=(Text="Can I have a piggyback ride?")

[VO_ACCHConvoC06_CH SoundNodeWave] Subtitles[0]=(Text="The craftiest. You need a prank of the most perturbing persuasion? I'm here for you.")

[VO_ACCHConvoC08_CH SoundNodeWave] Subtitles[0]=(Text="Mmmm. Fleas. They add the perfect amount of texture to my smoothies.")

[VO_ACCHConvoD02_CH SoundNodeWave] Subtitles[0]=(Text="Retirement?! You seem very keen on me leaving my shop. I'm onto you.")

[VO_ACCHConvoD04_CH SoundNodeWave] Subtitles[0]=(Text="I've seen your crafts, and there's no witch or wizard in them. The lowest tier of crafting... folk.")

[VO_ACCHConvoD06_CH SoundNodeWave] Subtitles[0]=(Text="You, sir, are a hobbyist. You don't even have a store.")

[VO_ACCHConvoE01_CH SoundNodeWave] Subtitles[0]=(Text="Oh my. It seems I've worn a hole in my sock. You know who I'm not gonna take it to?")

[VO_ACCHConvoE03_CH SoundNodeWave] Subtitles[0]=(Text="That big guy who doesn't have a shop.")

[VO_ACCHConvoE05_CH SoundNodeWave] Subtitles[0]=(Text="I guess I'll devise a crafty potion to fix it myself. Hopefully one with lizard tongue. Mmm...")

[VO_ACCHConvoE07_CH SoundNodeWave] Subtitles[0]=(Text="Is this the bull?")

[VO_ACCHConvoF01_CH SoundNodeWave] Subtitles[0]=(Text="You know, perhaps we could rent you our old fortune-telling space.")

[VO_ACCHConvoF03_CH SoundNodeWave] Subtitles[0]=(Text="Perhaps our crafts can live in perfect harmony.")

[VO_ACCHIntro02_CH SoundNodeWave] Subtitles[0]=(Text="Sir Cumference.")

[VO_ACFork03_AC SoundNodeWave] Subtitles[0]=(Text="The answer is right in front of you.")

[VO_ACFork05_CH SoundNodeWave] Subtitles[0]=(Text="Well, think it through, but quickly, my boy, please. My knees sure will appreciate it.")

[VO_ACFork08_CH SoundNodeWave] Subtitles[0]=(Text="If you can't think quickly, guess assuredly.")

[VO_ACFork09_CH SoundNodeWave] Subtitles[0]=(Text="Oh, too slow, let's split up. We'll go this way.")

[VO_ExertOuchEx02_CH SoundNodeWave] Subtitles[0]=(Text="Ouch!")

[VO_ExertOuchEx03_CH SoundNodeWave] Subtitles[0]=(Text="Youch!")

[VO_ExertOuchEx04_CH SoundNodeWave] Subtitles[0]=(Text="Ouch!")

[VO_ExertOuchEx05_CH SoundNodeWave] Subtitles[0]=(Text="Ouch! I'm old.")

[VO_ExertOuchEx06_CH SoundNodeWave] Subtitles[0]=(Text="Ouch.")

[VO_ExertOuchEx07_CH SoundNodeWave] Subtitles[0]=(Text="Ouch.")

[VO_ExertOwEx01_CH SoundNodeWave] Subtitles[0]=(Text="Ouch.")

[VO_ExertOwEx02_CH SoundNodeWave] Subtitles[0]=(Text="Ouch!")

[VO_ExertOwEx03_CH SoundNodeWave] Subtitles[0]=(Text="Youch!")

[VO_ExertOwEx04_CH SoundNodeWave] Subtitles[0]=(Text="Ouch!")

[VO_Hob1stFood02_CH SoundNodeWave] Subtitles[0]=(Text="Heavens, I feel better already!")

[VO_Hob1stFood04_CH SoundNodeWave] Subtitles[0]=(Text="Yoohoo! Eyes of flies!")

[VO_Hob1stFood07_CH SoundNodeWave] Subtitles[0]=(Text="The eye of a fly! Don't you see? That's the missing ingredient!")

[VO_Hob1stFood10_CH SoundNodeWave] Subtitles[0]=(Text="Bring us the eye of a fly, boy. And keep up with the treats.")

[VO_HobAgreeLoud01_CH SoundNodeWave] Subtitles[0]=(Text="Got it!")

[VO_HobAgreeLoud02_CH SoundNodeWave] Subtitles[0]=(Text="Yup!")

[VO_HobAgreeLoud03_CH SoundNodeWave] Subtitles[0]=(Text="Good thinking!")

[VO_HobAgreeLoud04_CH SoundNodeWave] Subtitles[0]=(Text="On it!")

[VO_HobAgreeWhisper01_CH SoundNodeWave] Subtitles[0]=(Text="Got it!")

[VO_HobAgreeWhisper02_CH SoundNodeWave] Subtitles[0]=(Text="Yup!")

[VO_HobAgreeWhisper03_CH SoundNodeWave] Subtitles[0]=(Text="Good thinking!")

[VO_HobAgreeWhisper04_CH SoundNodeWave] Subtitles[0]=(Text="On it!")

[VO_HobBoomDone_CH SoundNodeWave] Subtitles[0]=(Text="That should do do it. Let's get brewing.")

[VO_HobBoomNeeds1Ing_CH SoundNodeWave] Subtitles[0]=(Text="Great. Just one more ingredient to go.")

[VO_HobBoomNeeds2Ing_CH SoundNodeWave] Subtitles[0]=(Text="Excellent. Just two more ingredients to go.")

[VO_HobBoomNeedsA_CH SoundNodeWave] Subtitles[0]=(Text="All right, Muriel. We will need some boom powder.")

[VO_HobBoomNeedsB_CH SoundNodeWave] Subtitles[0]=(Text="All right, Muriel. We will need some boom powder. Here's the recipe.")

[VO_HobBoomSoup_CH SoundNodeWave] Subtitles[0]=(Text="Well, Muriel, we have food now for a week! Ha-ha! I just love the taste of powdered boom soup. It warms my soul.")

[VO_HobBringKey04_CH SoundNodeWave] Subtitles[0]=(Text="You're scaring me.")

[VO_HobBringKey07_CH SoundNodeWave] Subtitles[0]=(Text="The alarm! We better get a move on.")

[VO_HobBringKey09_CH SoundNodeWave] Subtitles[0]=(Text="Muriel, we don't have time for this.")

[VO_HobBringKey11_CH SoundNodeWave] Subtitles[0]=(Text="After all these years, you still find ways to surprise me.")

[VO_HobDisagreeLoud01_CH SoundNodeWave] Subtitles[0]=(Text="You're not thinking straight.")

[VO_HobDisagreeLoud02_CH SoundNodeWave] Subtitles[0]=(Text="Hmmm... no!")

[VO_HobDisagreeLoud03_CH SoundNodeWave] Subtitles[0]=(Text="No!")

[VO_HobDisagreeLoud04_CH SoundNodeWave] Subtitles[0]=(Text="No way.")

[VO_HobDisagreeWhisper01_CH SoundNodeWave] Subtitles[0]=(Text="You're not thinking straight.")

[VO_HobDisagreeWhisper02_CH SoundNodeWave] Subtitles[0]=(Text="Hmmm... uh-uh!")

[VO_HobDisagreeWhisper03_CH SoundNodeWave] Subtitles[0]=(Text="No.")

[VO_HobDisagreeWhisper04_CH SoundNodeWave] Subtitles[0]=(Text="No way.")

[VO_HobEyeFly02_CH SoundNodeWave] Subtitles[0]=(Text="BE GONE, WEEDS!")

[VO_HobEyeFly03_CH SoundNodeWave] Subtitles[0]=(Text="Dagnabit! Did I say eye of a fly? I meant flying eyes. I always get those two mixed up, oh, Muriel.")

[VO_HobEyeFly07_CH SoundNodeWave] Subtitles[0]=(Text="Oh, Muriel, brute force? Let's think this through.")

[VO_HobEyeFly09_CH SoundNodeWave] Subtitles[0]=(Text="All right, Muriel. We're gonna need some powdered bone.")

[VO_HobGiveCureNotSick02_CH SoundNodeWave] Subtitles[0]=(Text="How many times do I have to tell you, woman! I choose diabetes.")

[VO_HobGiveCureSick02_CH SoundNodeWave] Subtitles[0]=(Text="Yes, thanks. Almost makes the price worth the admission.")

[VO_HobGiveDoubFood02_CH SoundNodeWave] Subtitles[0]=(Text="All right, woman! Feed me!")

[VO_HobGiveDoubFoodFed01_CH SoundNodeWave] Subtitles[0]=(Text="As much as I'd like to, we have already eaten today.")

[VO_HobGiveFoodB02_CH SoundNodeWave] Subtitles[0]=(Text="Don't know. [Gulps] Don't care.")

[VO_HobGiveFoodC01_CH SoundNodeWave] Subtitles[0]=(Text="Give it here!")

[VO_HobGiveFoodC03_CH SoundNodeWave] Subtitles[0]=(Text="But I'm bigger than you.")

[VO_HobGiveFoodC05_CH SoundNodeWave] Subtitles[0]=(Text="My shirt is just slimming, that's all.")

[VO_HobGiveFoodD01_CH SoundNodeWave] Subtitles[0]=(Text="Got any hot sauce, boy?")

[VO_HobGiveFoodE01_CH SoundNodeWave] Subtitles[0]=(Text="Do we have any salt back here, by any chance?")

[VO_HobGiveFoodE03_CH SoundNodeWave] Subtitles[0]=(Text="I'm guilty!")

[VO_HobGiveFoodE03V2_CH SoundNodeWave] Subtitles[0]=(Text="I couldn't let us live in a dirty cell, could I?")

[VO_HobGiveFoodFed01_CH SoundNodeWave] Subtitles[0]=(Text="Oh, perhaps you should share that with someone else, since we already ate.")

[VO_HobGiveHatchet_CH SoundNodeWave] Subtitles[0]=(Text="Muriel doesn't trust these shaky hands around sharp objects after the, uh, \" incident.\" But, her sour toe has flavored many delicious stews. Ha, ha! Don't tell her, don't tell her please.")

[VO_HobGiveItemGuess_CH SoundNodeWave] Subtitles[0]=(Text="I guess.")

[VO_HobGiveItemHaveThis_CH SoundNodeWave] Subtitles[0]=(Text="I want you to have this.")

[VO_HobGiveItemHere_CH SoundNodeWave] Subtitles[0]=(Text="Here.")

[VO_HobGiveItemHereGo_CH SoundNodeWave] Subtitles[0]=(Text="Here you go.")

[VO_HobGiveItemTakeThis_CH SoundNodeWave] Subtitles[0]=(Text="Take this, Graham.") x[VO_HobGiveItemThanks_CH SoundNodeWave] Subtitles[0]=(Text="Thanks.")

[VO_HobGiveItemThankYou_CH SoundNodeWave] Subtitles[0]=(Text="Thank you.")

[VO_HobGiveItemWhyNot_CH SoundNodeWave] Subtitles[0]=(Text="I don't see why not.")

[VO_HobGiveItemWillWork_CH SoundNodeWave] Subtitles[0]=(Text="Do you think this will work?.")

[VO_HobGivePoisonSweety02_CH SoundNodeWave] Subtitles[0]=(Text="Give it here, I love funny tastes.")

[VO_HobGivePoisonSweety04_CH SoundNodeWave] Subtitles[0]=(Text="Good.")

[VO_HobGiveSticks02_CH SoundNodeWave] Subtitles[0]=(Text="Muriel, you know that's not true. Remember my bread shovel?")

[VO_HobGiveSweetyFed02_CH SoundNodeWave] Subtitles[0]=(Text="Awww... [under breath] great idea, Muriel.")

[VO_HobGiveSweetyLow02_CH SoundNodeWave] Subtitles[0]=(Text="My blood sugar... it's rising!")

[VO_HobGiveSweetyMid02_CH SoundNodeWave] Subtitles[0]=(Text="I remember '78. It was the final year I could perform a backflip.")

[VO_HobGiveSweetyMid04_CH SoundNodeWave] Subtitles[0]=(Text="Never!")

[VO_HobGiveWood02_CH SoundNodeWave] Subtitles[0]=(Text="Is it wormwood?")

[VO_HobGiveWood02B_CH SoundNodeWave] Subtitles[0]=(Text="Oooooh. Is it cherrywood?")

[VO_HobGrndCallA01_CH SoundNodeWave] Subtitles[0]=(Text="I'm sorry, Graham, but we are conserving our energy.")

[VO_HobGrndCallA03_CH SoundNodeWave] Subtitles[0]=(Text="Perhaps our dream fairies will bring us food.")

[VO_HobGrndCallB02_CH SoundNodeWave] Subtitles[0]=(Text="I see the angel of death.")

[VO_HobGrndCallC02_CH SoundNodeWave] Subtitles[0]=(Text="[Snoring] Froggy froggy froggy froggy... froggy froggy froggy hoppity hop.")

[VO_HobGrndCallE01_CH SoundNodeWave] Subtitles[0]=(Text="I'm not getting out of this bed unless you have snacks. ")

[VO_HobGrndCallTryB01_CH SoundNodeWave] Subtitles[0]=(Text="We only accept food. Try the cell next door.")

[VO_HobGrndCallTryD01_CH SoundNodeWave] Subtitles[0]=(Text="I can't eat that. Well, I would if I could. But my feet aren't listening to my brain.")

[VO_HobGrndCallTryF01_CH SoundNodeWave] Subtitles[0]=(Text="That won't raise my blood sugar.")

[VO_HobHaveBoneNeedHealth_CH SoundNodeWave] Subtitles[0]=(Text="Get us to full health, boy. Making a bone shard bomb is not for shaky hands.")

[VO_HobIdleHighA02_CH SoundNodeWave] Subtitles[0]=(Text="I don't know, seems nervous.")

[VO_HobIdleHighA04_CH SoundNodeWave] Subtitles[0]=(Text="Well, his head could lie easier if he stopped appealing Ice Cream for Breakfast Day.")

[VO_HobIdleHighA06_CH SoundNodeWave] Subtitles[0]=(Text="... You know.")

[VO_HobIdleHighB02_CH SoundNodeWave] Subtitles[0]=(Text="Wha-? That was the place with those serpent-skin-wrapped frog-dogs, right?")

[VO_HobIdleHighB04_CH SoundNodeWave] Subtitles[0]=(Text="Ooh-hoo! My heart belongs in Tanalore.")

[VO_HobIdleHighC02_CH SoundNodeWave] Subtitles[0]=(Text="I suppose. I guess it depends on what type of stories his grandchildren would like to hear.")

[VO_HobIdleHighC04_CH SoundNodeWave] Subtitles[0]=(Text="It seems like the stories were much better when we were young.")

[VO_HobIdleLowA02_CH SoundNodeWave] Subtitles[0]=(Text="Well there isn't much to worry about here, except for the starving. ")

[VO_HobIdleLowB02_CH SoundNodeWave] Subtitles[0]=(Text="If the stomach rumbles would stop maybe I could actually get some rest. Until then, hnng. Feel my pain.")

[VO_HobIdleLowC01_CH SoundNodeWave] Subtitles[0]=(Text="It's okay. I was about ready to retire anyway. This is basically retirement, right?")

[VO_HobIdleLowD02_CH SoundNodeWave] Subtitles[0]=(Text="And I only wanted to think about food.")

[VO_HobIdleLowE02_CH SoundNodeWave] Subtitles[0]=(Text="It would be nice if he'd visit.")

[VO_HobIdleMidA02_CH SoundNodeWave] Subtitles[0]=(Text="Why would we need to be on the other side? That's the buying side.")

[VO_HobIdleMidA04_CH SoundNodeWave] Subtitles[0]=(Text="I'll stick close to the snacks. I mean, stock.")

[VO_HobIdleMidB01_CH SoundNodeWave] Subtitles[0]=(Text="There's so few good ones left these days.")

[VO_HobIdleMidB03_CH SoundNodeWave] Subtitles[0]=(Text="Everyone is anti- this or that. Or has a dark side. But why must we all be so troubled?")

[VO_HobIdleMidC02_CH SoundNodeWave] Subtitles[0]=(Text="I know! You can almost taste the air!")

[VO_HobIdleMidD02_CH SoundNodeWave] Subtitles[0]=(Text="My taste buds are drying up! You know what they say: if you don't use 'em, you lose 'em!")

[VO_HobIdleMidE01_CH SoundNodeWave] Subtitles[0]=(Text="I just hope our QA phase found all the cracks.")

[VO_HobIntro01_CH SoundNodeWave] Subtitles[0]=(Text="Boy, is that you?")

[VO_HobIntro04_CH SoundNodeWave] Subtitles[0]=(Text="King Boy, that has a nice ring to it.")

[VO_HobIntro06_CH SoundNodeWave] Subtitles[0]=(Text="How can we help you?")

[VO_HobIntro09_CH SoundNodeWave] Subtitles[0]=(Text="Got any snacks in that crown of yours?")

[VO_HobIntro12_CH SoundNodeWave] Subtitles[0]=(Text="Hello, little froggy friend. Mind if I taste your back? I'm sure I could make it worth your while.")

[VO_HobLookCell03_CH SoundNodeWave] Subtitles[0]=(Text="Sure.")

[VO_HobLookCell05_CH SoundNodeWave] Subtitles[0]=(Text="Too hungry to think.")

[VO_HobLowHealthIdleA01_CH SoundNodeWave] Subtitles[0]=(Text="[Grumbles] Ohh, food...")

[VO_HobLowHealthIdleA03_CH SoundNodeWave] Subtitles[0]=(Text="It feels like I ate a Chunder-blossom. [Tummy grumbles]")

[VO_HobLowHealthIdleA05_CH SoundNodeWave] Subtitles[0]=(Text="The taste makes the pain worth it.")

[VO_HobNeedBoomPow_CH SoundNodeWave] Subtitles[0]=(Text="Bring us some boom powder. Muriel wants to brew up a bone bomb and show these goblins what happens when the wise become bold.")

[VO_HobNeedList_CH SoundNodeWave] Subtitles[0]=(Text="Bring us everything on that list. Muriel wants to brew up a bone bomb and show these goblins what happens when the wise become bold.")

[VO_HobPlanning01_CH SoundNodeWave] Subtitles[0]=(Text="So, what's brewing?")

[VO_HobPlanning02_CH SoundNodeWave] Subtitles[0]=(Text="You got anything brewing up there?")

[VO_HobPlanning03_CH SoundNodeWave] Subtitles[0]=(Text="Okay, where do you want me?")

[VO_HobPlanning04_CH SoundNodeWave] Subtitles[0]=(Text="Muriel is not here, so... tell me where to go!")

[VO_HobPlanning05_CH SoundNodeWave] Subtitles[0]=(Text="What should I do?")

[VO_HobPlanning06_CH SoundNodeWave] Subtitles[0]=(Text="Chester can do it.")

[VO_HobPlanning07_CH SoundNodeWave] Subtitles[0]=(Text="[Humming] Some of this... and... some of that! Yes, little bit of this. And that... and a pinch of... heehee!")

[VO_HobPlanning08_CH SoundNodeWave] Subtitles[0]=(Text="Some of this! And some of that!")

[VO_HobPlanning09_CH SoundNodeWave] Subtitles[0]=(Text="Behold, the power of Chester.")

[VO_HobPlanning10_CH SoundNodeWave] Subtitles[0]=(Text="Taaa-daaaaaa!")

[VO_HobPlanning11_CH SoundNodeWave] Subtitles[0]=(Text="Shazamical!")

[VO_HobPlanning12_CH SoundNodeWave] Subtitles[0]=(Text="Hocus smokus!")

[VO_HobPlanning13_CH SoundNodeWave] Subtitles[0]=(Text="Dabracadabra!")

[VO_HobPlanning14_CH SoundNodeWave] Subtitles[0]=(Text="King Boy! Help!")

[VO_HobPowBone02Low01_CH SoundNodeWave] Subtitles[0]=(Text="Just a second, Muriel. We'll need to be at full health to build this boomer. Shaky hands and explosives don't mix, woman!")

[VO_HobPowBone03_CH SoundNodeWave] Subtitles[0]=(Text="In goes the powder.")

[VO_HobPowBone07_CH SoundNodeWave] Subtitles[0]=(Text="[Licking fingers]")

[VO_HobPowBone08_CH SoundNodeWave] Subtitles[0]=(Text="Well, Muriel, we now have food for a week! I just love the taste of powdered bone soup. It warms my soul.")

[VO_HobSaveAcorn01_CH SoundNodeWave] Subtitles[0]=(Text="Which way, King Boy?")

[VO_HobSaveAcorn03_CH SoundNodeWave] Subtitles[0]=(Text="Mmmhmm!")

[VO_HobSaveAcorn06_CH SoundNodeWave] Subtitles[0]=(Text="Well, I'm all for using your noggin, but indecision is worse than a dumb decision. Come on, Graham. This way. Whisper will be fine on his own.")

[VO_HobSaved01_CH SoundNodeWave] Subtitles[0]=(Text="I saw my life flash before my eyes. Now I'm hungry. I've eaten a lot of delicious things. Thanks, Graham.")

[VO_HobSaved02_CH SoundNodeWave] Subtitles[0]=(Text="You did it, Graham.")

[VO_HobSaved03_CH SoundNodeWave] Subtitles[0]=(Text="We did it.")

[VO_HobSaved04_CH SoundNodeWave] Subtitles[0]=(Text="Graham, please... don't let us starve. Bring us some food, and you can have this bird bomb I've been hiding in my sock!")

[VO_HobSaved05_CH SoundNodeWave] Subtitles[0]=(Text="Here you go. A promise is a promise.")

[VO_HobSeeFrogs01_CH SoundNodeWave] Subtitles[0]=(Text="Oh... froggy! Froggy! Froggy! Heheh! Oh, froggy! Froggy! Froggy!")

[VO_HobSeeFrogs02_CH SoundNodeWave] Subtitles[0]=(Text="I'd marry you if I could! Oh, Froggy! Froggy! Froggy!")

[VO_HobSeeFrogs03_CH SoundNodeWave] Subtitles[0]=(Text="Come here, you.")

[VO_HobSeeFrogs04_CH SoundNodeWave] Subtitles[0]=(Text="[Licking frogs]")

[VO_HobSickIdleA01_CH SoundNodeWave] Subtitles[0]=(Text="[Stomach pains]")

[VO_HobSickIdleB02_CH SoundNodeWave] Subtitles[0]=(Text="My insides are coming out.")

[VO_HobSickIdleC01_CH SoundNodeWave] Subtitles[0]=(Text="Well, it's an acquired taste.")

[VO_HobSickIdleD02_CH SoundNodeWave] Subtitles[0]=(Text="Oh, so sick.")

[VO_HobTasteIdleA02_CH SoundNodeWave] Subtitles[0]=(Text="Starving brings out the flavor in everything.")

[VO_HobTasteIdleB01_CH SoundNodeWave] Subtitles[0]=(Text="[Mmm... yumm... mmm]")

[VO_HobTasteIdleD02_CH SoundNodeWave] Subtitles[0]=(Text="We're the cramps, the cramps of King Ant-tony...")

[VO_HobTasteIdleD04_CH SoundNodeWave] Subtitles[0]=(Text="It was a sillier time.")

[VO_HobTasteIdleE01_CH SoundNodeWave] Subtitles[0]=(Text="Oh, it looks like someone wants a taste, eh?")

[VO_HobTasteIdleF02_CH SoundNodeWave] Subtitles[0]=(Text="I'm not sure about this gentler side.")


VO_E2_Gart_WAV.int[]

[VO_CastleMid02_GA SoundNodeWave] Subtitles[0]=(Text="Grandfather, it's Gart. Can I come in?")

[VO_CastleMid05_GA SoundNodeWave] Subtitles[0]=(Text="Ha, ha! Nightmare? Of course not. Your light was on, and apparently, I have a lot to learn from your stories.")

[VO_CastleMidEnd04_GA SoundNodeWave] Subtitles[0]=(Text="But, Grandfather, I'd like to hear more.")

[VO_CastleMidEnd06_GA SoundNodeWave] Subtitles[0]=(Text="Oh, um, I was enjoying the goblins. Absolutely. I was... I just wanted to show to you that I could...")

[VO_CastleMidEnd08_GA SoundNodeWave] Subtitles[0]=(Text="But, Grandfather, I-")

[VO_CastleMidEnd10_GA SoundNodeWave] Subtitles[0]=(Text="I just wanted to-")

[VO_CastleMidEnd12_GA SoundNodeWave] Subtitles[0]=(Text="As you wish. Good night.")

[VO_CastleMidEnd14_GA SoundNodeWave] Subtitles[0]=(Text="It's okay, Grandfather. And thank you. I do still have a lot to learn from your stories.")

[VO_CastleMidEnd16_GA SoundNodeWave] Subtitles[0]=(Text="That, I can do with my eyes closed.")

[VO_GartCritiqueAA01_GA SoundNodeWave] Subtitles[0]=(Text="Did you have a particular reason for choosing Amaya?")

[VO_GartCritiqueAA03_GA SoundNodeWave] Subtitles[0]=(Text="But the Hobblepots could have whipped up a potion to take all those rock bottoms out.")

[VO_GartCritiqueAB01_GA SoundNodeWave] Subtitles[0]=(Text="Hold up. Did you have a particular reason for choosing Bramble?")

[VO_GartCritiqueAB03_GA SoundNodeWave] Subtitles[0]=(Text="But Amaya could have wrecked all those rock bottoms.")

[VO_GartCritiqueAC01_GA SoundNodeWave] Subtitles[0]=(Text="Did you have a particular reason for choosing Wente?")

[VO_GartCritiqueAD01_GA SoundNodeWave] Subtitles[0]=(Text="Did you have a particular reason for choosing the Hobblepots?")

[VO_GartCritiqueBA02_GA SoundNodeWave] Subtitles[0]=(Text="I guess. I mean, Whisper seemed interesting.")

[VO_GartCritiqueBA04_GA SoundNodeWave] Subtitles[0]=(Text="Ugh, Whisper can do it.")

[VO_GartCritiqueBB02_GA SoundNodeWave] Subtitles[0]=(Text="I guess. I mean, Acorn seemed interesting.")

[VO_GartCritiqueBB04_GA SoundNodeWave] Subtitles[0]=(Text="Oh yeah? Well, what about Miss Madeline?")

[VO_GartCritiqueC01_GA SoundNodeWave] Subtitles[0]=(Text="Hmmm... yeah, I would have taken the other path.")

[VO_GartCritiqueD01_GA SoundNodeWave] Subtitles[0]=(Text="Chh. Okay.")

[VO_GartCritiqueD03_GA SoundNodeWave] Subtitles[0]=(Text="Oh, nothing.")

[VO_GartCritiqueE01_GA SoundNodeWave] Subtitles[0]=(Text="Chh. Okay.")

[VO_GartCritiqueE03_GA SoundNodeWave] Subtitles[0]=(Text="Oh, nothing.")

[VO_GartCritiqueF01_GA SoundNodeWave] Subtitles[0]=(Text="Grandfather, do you have any snacks in here?")

[VO_GartCritiqueGA01_GA SoundNodeWave] Subtitles[0]=(Text="I still can't believe Gwendolyn beat me in the tournament with those stupid eggs.")

[VO_GartCritiqueGB01_GA SoundNodeWave] Subtitles[0]=(Text="I still can't believe Gwendolyn tricked me in the tournament with those stupid chicken noises.")

[VO_GartCritiqueGC01_GA SoundNodeWave] Subtitles[0]=(Text="I still can't believe Gwendolyn went toe-to-toe with me in the tournament, and won.")


VO_E2_GrandpaGraham_WAV.int=[]

[VO_ThatWasWeird_GG SoundNodeWave] Subtitles[0]=(Text="That was just weird.")

[VO_SpinningWheels_GG SoundNodeWave] Subtitles[0]=(Text="What did the goblins need all these spinning wheels for?")

[VO_SavingWhisper04_GG SoundNodeWave] Subtitles[0]=(Text="I froze. Paralyzed by the decision. Perhaps I had pulled the final rabbit out of my hat. It was worse than that. I didn't even have a cap anymore.")

[VO_RunIntoCastle_GG SoundNodeWave] Subtitles[0]=(Text="I needed a moment.")

[VO_RulesSwitch_GG SoundNodeWave] Subtitles[0]=(Text="I was exhausted and too weak to work that lever.")

[VO_RulesStr2Try3_GG SoundNodeWave] Subtitles[0]=(Text="Almost. If I was a little stronger, I could do it.")

[VO_RulesStr1Try3_GG SoundNodeWave] Subtitles[0]=(Text="I needed all my strength back for that.")

[VO_RulesStr1Try2_GG SoundNodeWave] Subtitles[0]=(Text="Just a bit more strength, and I would be able to do that.")

[VO_RulesOneMedSaveFancy_GG SoundNodeWave] Subtitles[0]=(Text="Even though I knew I could only cure one of them, that didn't make me feel better when Bramble was taken away.")

[VO_RulesOneMedSaveBram_GG SoundNodeWave] Subtitles[0]=(Text="Even though I knew I could only cure one of them, that didn't make me feel better when I walked by Mr. Fancycakes. I hoped he would be OK.")

[VO_RulesOneMed_GG SoundNodeWave] Subtitles[0]=(Text="This was the only cure-all in the entire prison. But how would I choose whom to save?")

[VO_RulesNotFeedRatAgain_GG SoundNodeWave] Subtitles[0]=(Text="That rat looked like he could lose a few pounds, and I already got what I needed out of that cell.")

[VO_RulesMirrorHealth4_GG SoundNodeWave] Subtitles[0]=(Text="That's about as good as I was going to feel down there.")

[VO_RulesMirrorHealth3_GG SoundNodeWave] Subtitles[0]=(Text="I felt better, but still not like myself.")

[VO_RulesMirrorHealth2FirstDay_GG SoundNodeWave] Subtitles[0]=(Text="I was feeling a bit better and needed some rest.")

[VO_RulesMirrorHealth2_GG SoundNodeWave] Subtitles[0]=(Text="I was weak and barely hanging on.")

[VO_RulesMirrorHealth1_GG SoundNodeWave] Subtitles[0]=(Text="I looked like I felt: terrible.")

[VO_RulesHealth4_GG SoundNodeWave] Subtitles[0]=(Text="I was fully restored and starting to feel like myself again. ")

[VO_RulesHealth3_GG SoundNodeWave] Subtitles[0]=(Text="I felt better, but still not at full health.")

[VO_RulesHealth2_GG SoundNodeWave] Subtitles[0]=(Text="That food brought me more strength.")

[VO_RulesHealth1_GG SoundNodeWave] Subtitles[0]=(Text="I instantly felt a bit better, but still far from my normal strength. ")

[VO_RulesGoSleepNoChoreC_GG SoundNodeWave] Subtitles[0]=(Text="This was no time to sleep. I still had work to do.")

[VO_RulesGoSleepNoChoreB_GG SoundNodeWave] Subtitles[0]=(Text="Going to bed before my chores were finished did not seem like a good idea.")

[VO_RulesGoSleepNoChoreA_GG SoundNodeWave] Subtitles[0]=(Text="It wasn't bedtime yet. I still had chores to finish.")

[VO_RulesGoSleepC_GG SoundNodeWave] Subtitles[0]=(Text="I was getting sleepy. Perhaps the goblins would let me go to bed.")

[VO_RulesGoSleepB_GG SoundNodeWave] Subtitles[0]=(Text="With all my chores finished, I headed to bed.")

[VO_RulesGoSleepA_GG SoundNodeWave] Subtitles[0]=(Text="I had finished my chores and it was time to go to bed.")

[VO_RulesGobLetOut_GG SoundNodeWave] Subtitles[0]=(Text="I'm not sure how long I was trapped in that dark room, but I remember the day that everything changed.")

[VO_RulesGobGiveChoreB_GG SoundNodeWave] Subtitles[0]=(Text="They instructed me to go to bed after my chores were finished.")

[VO_RulesGobGiveChoreA_GG SoundNodeWave] Subtitles[0]=(Text="Those horrible goblins wanted me to do their chores, and I had no choice but to obey.")

[VO_RulesEatAtFull_GG SoundNodeWave] Subtitles[0]=(Text="I still felt strong, and decided to put that food to better use.")

[VO_RulesEatAgain_GG SoundNodeWave] Subtitles[0]=(Text="Even though I was still hungry, I didn't want to hog all the food.")

[VO_RulesDoubtsPassOut_GG SoundNodeWave] Subtitles[0]=(Text="I couldn't believe I failed another friend. Some king I was.")

[VO_RulesDoubtsFancy_GG SoundNodeWave] Subtitles[0]=(Text="I could have saved Mr. Fancycakes. What was I thinking?")

[VO_RulesDoubtsBramble_GG SoundNodeWave] Subtitles[0]=(Text="I could have saved Bramble. What was I thinking?")

[VO_RulesDoubtsA_GG SoundNodeWave] Subtitles[0]=(Text="I couldn't sleep that night. My choices were haunting me.")

[VO_RulesDecisionsF_GG SoundNodeWave] Subtitles[0]=(Text="I was king. I had a plan. And it was high time I started giving the orders.")

[VO_RulesDecisionsE_GG SoundNodeWave] Subtitles[0]=(Text="I didn't have all the answers, but I had found great friends who would help me find them. ")

[VO_RulesDecisionsD_GG SoundNodeWave] Subtitles[0]=(Text="What if I made the wrong choice? What if I led the kingdom astray? What if I lost another friend to that dragon?")

[VO_RulesDecisionsC_GG SoundNodeWave] Subtitles[0]=(Text="As an adventurer, I was great at taking quests. As a king, I struggled at giving orders. ")

[VO_RulesDecisionsB_GG SoundNodeWave] Subtitles[0]=(Text="So many were relying on me, and I still didn't have a plan. I went to sleep unsure of the decisions I had made, and the ones I would have to make tomorrow.")

[VO_RulesDecisionsA_GG SoundNodeWave] Subtitles[0]=(Text="I went to bed with a heavy heart. Everyone was relying on me and I knew I was going to have to make some hard choices.")

[VO_PlayerStall03_GG SoundNodeWave] Subtitles[0]=(Text="Sometimes there is no right answer, but that doesn't mean there's a wrong one either.")

[VO_PlayerStall02_GG SoundNodeWave] Subtitles[0]=(Text="I had an idea, and I went and did it.")

[VO_PlayerStall01_GG SoundNodeWave] Subtitles[0]=(Text="I had stalled long enough. It was time to choose.")

[VO_OkInterrupting_GG SoundNodeWave] Subtitles[0]=(Text="My patience was being tested. My nerves were rising. And for the first time in my life, I didn't feel rude about interrupting.")

[VO_NoEscapeFancy_GG SoundNodeWave] Subtitles[0]=(Text="If Mr. Fancycakes was captured, I didn't stand a chance.")

[VO_NightmaresTrue01_GG SoundNodeWave] Subtitles[0]=(Text="Of course, but real monsters are far easier to deal with than imaginary ones.")

[VO_NarWeakSickPrisoners_GG SoundNodeWave] Subtitles[0]=(Text="That morning, a stale smell hung in the air. I knew Bramble and Mr. Fancycakes couldn't hold on another day without medicine.")

[VO_NarWeakMulti_GG SoundNodeWave] Subtitles[0]=(Text="It was going to be a rough day. With so many hungry people close to their limit, I would need to make some hard decisions.")

[VO_NarWeakHobblepots_GG SoundNodeWave] Subtitles[0]=(Text="The Hobblepots were very weak. Perhaps it would be wise to check on them.")

[VO_NarWeakBramble_GG SoundNodeWave] Subtitles[0]=(Text="Today, I would need to show Bramble some compassion if she was going to make it.")

[VO_NarWeakAmaya_GG SoundNodeWave] Subtitles[0]=(Text="Amaya was getting pretty weak. If I didn't do something soon, she might not ever trust my gut again.")

[VO_NarWatchMattressPea_GG SoundNodeWave] Subtitles[0]=(Text="There were more mattresses there than people in Daventry. I wondered where they got them all.")

[VO_NarWatchGoblinFlirt02_GG SoundNodeWave] Subtitles[0]=(Text="I was wondering if I would see a rock break through her shell.")

[VO_NarWatchGoblinFlirt01_GG SoundNodeWave] Subtitles[0]=(Text="I know I probably shouldn't have just stood there watching that goblin try to woo Amaya, but I just couldn't help myself.")

[VO_NarWatchGobKissFrog_GG SoundNodeWave] Subtitles[0]=(Text="I knew fairy tales were unlikely to come true, however sometimes you can't fight a romantic heart. That goblin so desperately wanted to find its prince.")

[VO_NarUsePoisonSweety_GG SoundNodeWave] Subtitles[0]=(Text="That didn't seem like a good idea.")

[VO_NarUseKeyWrongLockB_GG SoundNodeWave] Subtitles[0]=(Text="That key was too small to fit there.")

[VO_NarUseKeyWrongLockA_GG SoundNodeWave] Subtitles[0]=(Text="That key didn't work there.")

[VO_NarUseChunder_GG SoundNodeWave] Subtitles[0]=(Text="I didn't want to make them sick.")

[VO_NarUseChopOnLock_GG SoundNodeWave] Subtitles[0]=(Text="That lock was too advanced to be picked.")

[VO_NarTryUnlockBomb_GG SoundNodeWave] Subtitles[0]=(Text="I didn't want to do that until the guards in this room were gone.")

[VO_NarTallCrevice_GG SoundNodeWave] Subtitles[0]=(Text="Short weeds had gathered at the bottom of some sort of goblin ladder.")

[VO_NarStorySwapC02_GG SoundNodeWave] Subtitles[0]=(Text="Goblin babies do have the tendency to go to bed on time and rarely cry.")

[VO_NarStorySwapC01_GG SoundNodeWave] Subtitles[0]=(Text="Hmmm... just as I expected. Goblin Prank #573293. The Baby Swap. I had never heard of a child in Daventry going missing before. Perhaps Mordon's parents preferred the company of a goblin.")

[VO_NarStorySwapB04_GG SoundNodeWave] Subtitles[0]=(Text="Each will be raised by their new families, in lives unexpected and unconventional. Whether they will find their original families again, is up to the changelings themselves.")

[VO_NarStorySwapB03_GG SoundNodeWave] Subtitles[0]=(Text="If the creatures agree, they shall swap one of their own to live a human life while they will deal with the difficult child. A relationship that is best for both.")

[VO_NarStorySwapB02_GG SoundNodeWave] Subtitles[0]=(Text="Many seek assistance from friends and family. Whereas others might seek out the fairies. A trip to the forest is often all it takes. A call out to the creatures within to make them aware that a change is desired.")

[VO_NarStorySwapB01_GG SoundNodeWave] Subtitles[0]=(Text="When a baby cries too much, doesn't sleep, and has an altogether dislikeable disposition, it is not long before the parents wonder what they should do.")

[VO_NarStorySwapA03_GG SoundNodeWave] Subtitles[0]=(Text="I couldn't help but wonder about changelings. The goblins were carelessly compulsive creatures. Nothing would stop them once they decided to bring a story to life. But would they really trade a baby of their own for a human?")

[VO_NarStorySwapA02_GG SoundNodeWave] Subtitles[0]=(Text="But with every day I spent in Daventry, it seemed that more of the tales were coming true.")

[VO_NarStorySwapA01_GG SoundNodeWave] Subtitles[0]=(Text="Growing up outside of Daventry, many tales were shared about the world around us. Some real, some legend, and others purely superstition.")

[VO_NarSpinningWheels_GG SoundNodeWave] Subtitles[0]=(Text="I thought those had all been destroyed. I didn't need any reminders of impossible riddles from my earlier adventuring days.")

[VO_NarratorSwitchB_GG SoundNodeWave] Subtitles[0]=(Text="To keep myself company, I began to talk out loud.")

[VO_NarratorSwitchA_GG SoundNodeWave] Subtitles[0]=(Text="I lost a bit of my mind down there and began talking to myself.")

[VO_NarQE01_GG SoundNodeWave] Subtitles[0]=(Text="A fancy hat does not mean you are always right. And to be a good king, you have to be a good person. You have to earn the trust of those around you.")

[VO_NarQD02_GG SoundNodeWave] Subtitles[0]=(Text="I was very much not okay, but I didn't have a choice at that moment. I had to discover a different way to see.")

[VO_NarQC02_GG SoundNodeWave] Subtitles[0]=(Text="And that I did!")

[VO_NarQB02_GG SoundNodeWave] Subtitles[0]=(Text="I wasn't either, but if I stayed here, none of us would make it.")

[VO_NarQA02_GG SoundNodeWave] Subtitles[0]=(Text="I don't. None of us do, but I trusted that once I knew what I was up against, I could handle it.")

[VO_NarPickUpBomb_GG SoundNodeWave] Subtitles[0]=(Text="The fuse was out. Perhaps I could find another way to ignite that bomb.")

[VO_NarOffGetKeyB_GG SoundNodeWave] Subtitles[0]=(Text="I was off to seek an audience with the Goblin King and find out where they took the other prisoners.")

[VO_NarOffGetKeyA_GG SoundNodeWave] Subtitles[0]=(Text="I was off to seek an audience with the Goblin King. If I could get my hands on his key, perhaps I could set the other prisoners free.")

[VO_NarHintWeb_GG SoundNodeWave] Subtitles[0]=(Text="I needed to find a way to make him stay away from his post. Something that would stick.")

[VO_NarHintFlyFail_GG SoundNodeWave] Subtitles[0]=(Text="They kept slipping through my fingers. I needed to find some other way to catch a fly.")

[VO_NarGlassSlippers SoundNodeWave] Subtitles[0]=(Text="If I could find a way to make one of these goblins a princess, maybe I'd get something helpful in return.")

[VO_NarGetMedicine_GG SoundNodeWave] Subtitles[0]=(Text="I had procured the only bottle of medicine in that prison. But who should I give it to?")

[VO_NarFaceFears07_GG SoundNodeWave] Subtitles[0]=(Text="I couldn't help but be afraid. The survival of the prisoners was solely up to me. The last time I faced something like this, it didn't end well.")

[VO_NarFaceFears06_GG SoundNodeWave] Subtitles[0]=(Text="In my head my greatest fears were real. Whether that was true for this cave, I wasn't sure. I needed to face what was actually out there.")

[VO_NarFaceFears05_GG SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="I wasn't actually afraid of dragons. ") Subtitles[1]=(Text="I was still struggling with the loss of Achaka.",Time=2.900000) Subtitles[2]=(Text="Now my decisions meant the life or death of a kingdom. ",Time=6.400000) Subtitles[3]=(Text="That's the true beast I needed to wrestle with.",Time=12.000000)

[VO_NarFaceFears04_GG SoundNodeWave] Subtitles[0]=(Text="Nightmares come in many forms. Once you realize what you are actually afraid of, you can start to deal with the fear.")

[VO_NarFaceFears03_GG SoundNodeWave] Subtitles[0]=(Text="I was scared of what was in my head. Whatever was lurking in those shadows couldn't possibly be worse.")

[VO_NarFaceFears02_GG SoundNodeWave] Subtitles[0]=(Text="Whatever was lurking in those shadows couldn't possibly be worse than the thoughts trapped in my head.")

[VO_NarFaceFears01_GG SoundNodeWave] Subtitles[0]=(Text="The Dragon. Was it back for me? Should I have killed the beast when I had the chance? Perhaps I should stay inside these walls.")

[VO_NarExStrength3_GG SoundNodeWave] Subtitles[0]=(Text="I would need to be as well-fed as possible to accomplish this feat.")

[VO_NarExStrength2_GG SoundNodeWave] Subtitles[0]=(Text="With a little food, I think I could manage this feat of strength.")

[VO_NarExNest_GG SoundNodeWave] Subtitles[0]=(Text="Hmm... what was nesting down here?")

[VO_NarExKitchenDoor_GG SoundNodeWave] Subtitles[0]=(Text="I wasn't going to let myself be stopped by a door. I had bested many difficult quests, but I might need a key.")

[VO_NarExitSwitch_GG SoundNodeWave] Subtitles[0]=(Text="It looked like it took two to open that door. I would need to find an escape companion.")

[VO_NarExFancyEscape_GG SoundNodeWave] Subtitles[0]=(Text="I knew Mr. Fancycakes was hard-headed, but I never expected he could do this.")

[VO_NarExFancy_GG SoundNodeWave] Subtitles[0]=(Text="If Mr. Fancycakes was down here, we were all in trouble.")

[VO_NarExEvidence_GG SoundNodeWave] Subtitles[0]=(Text="While it seemed to be empty right now, I figured if I ever lost something I might want to check here.")

[VO_NarExEmptyHobblepots_GG SoundNodeWave] Subtitles[0]=(Text="I hope they are just down in the infirmary, but I need to act quickly to make sure I have a companion to escape with.")

[VO_NarExEmptyFeys_GG SoundNodeWave] Subtitles[0]=(Text="Oh, poor Bramble. I hope she and the little one can carry on. The goblins can't be that cruel, can they? I best hurry so we don't find out.")

[VO_NarExEmptyAmaya_GG SoundNodeWave] Subtitles[0]=(Text="Even with so little strength, I hoped Amaya could hold her own down in the prison. I'd have to act quickly to make sure I could escape with a companion.")

[VO_NarExAchakaStatue02_GG SoundNodeWave] Subtitles[0]=(Text="I wished I could have saved him. I was tormented about the different choices I could have made, but the outcome was always the same.")

[VO_NarExAchakaStatue01_GG SoundNodeWave] Subtitles[0]=(Text="Without him, I wouldn't have become king. His sacrifice will help shape Daventry and he will always be remembered.")

[VO_NarEatNotFood03_GG SoundNodeWave] Subtitles[0]=(Text="Turns out, beggars can be choosers. I choose not to chew.")

[VO_NarEatNotFood02_GG SoundNodeWave] Subtitles[0]=(Text="My stomach rumbled, but my mind knew that was not edible.")

[VO_NarEatNotFood01_GG SoundNodeWave] Subtitles[0]=(Text="While I was incredibly hungry, I was not that desperate.")

[VO_NarDone_GG SoundNodeWave] Subtitles[0]=(Text="I was done. I had pulled the final rabbit out of my hat. Actually, it was worse than that. I didn't even have a cap anymore!")

[VO_NarDialogueSkip_GG SoundNodeWave] Subtitles[0]=(Text="That goblin was going on and on. For the first time in my life I didn't feel rude interrupting. ")

[VO_NarDescribeLock_GG SoundNodeWave] Subtitles[0]=(Text="A large, metal lock guarded the door of that cage.")

[VO_NarChoreWeb_GG SoundNodeWave] Subtitles[0]=(Text="I didn't understand much Goblinese, but I think they wanted me to clean up all the webs.")

[VO_NarChoreMop_GG SoundNodeWave] Subtitles[0]=(Text="Wonderful. Mopping up goop was now added to my set of prison chores.")

[VO_NarChoreFeed_GG SoundNodeWave] Subtitles[0]=(Text="From what I could parse, it was now my responsibility to feed whatever was behind that door.")

[VO_NarChopsticksFlies_GG SoundNodeWave] Subtitles[0]=(Text="This was not the time to be showing off. I just needed to find a simple way to catch a fly for Chester's potion.")

[VO_NarBridgeEscortingHim_GG SoundNodeWave] Subtitles[0]=(Text="I wasn't sure if I could get him across, but he needed to believe I could.")

[VO_NarBridgeEscortingHer_GG SoundNodeWave] Subtitles[0]=(Text="I wasn't sure if I could get her across, but she needed to believe I could.")

[VO_NarAlreadyFedThey_GG SoundNodeWave] Subtitles[0]=(Text="They already ate today; I should probably share this food with someone else.")

[VO_NarAlreadyFedShe_GG SoundNodeWave] Subtitles[0]=(Text="She already ate today; I should probably share this food with someone else.")

[VO_NarAlreadyFedHe_GG SoundNodeWave] Subtitles[0]=(Text="He already ate today; I should probably share this food with someone else.")

[VO_HobSaveAcorn04_GG SoundNodeWave] Subtitles[0]=(Text="I froze. Paralyzed by the decision. Perhaps I had pulled the final rabbit out of my hat. It was worse than that. I didn't even have a cap anymore.")

[VO_GwenRatRoom06_GG SoundNodeWave] Subtitles[0]=(Text="I figured after that scream you'd be back. Let's pick up our story once again.")

[VO_GwenNightmare01_GG SoundNodeWave] Subtitles[0]=(Text="Help! Help me! Somebody help! Gwendolyn!")

[VO_GobTryLeave_GG SoundNodeWave] Subtitles[0]=(Text="My hands trembled at the thought of facing my friends without a plan. I wasn't ready to go back there yet.")

[VO_GobStory06_GG SoundNodeWave] Subtitles[0]=(Text="It was brilliant, they did all the dirty work, and he just sat back and watched. I thought I had bested him in the duel of wits, but the mind games were just beginning.")

[VO_GobStory05_GG SoundNodeWave] Subtitles[0]=(Text="Manny knew exactly what to write to incite the horde. He chose every word carefully, fully knowing how the goblins would react to his story.")

[VO_GobStory04_GG SoundNodeWave] Subtitles[0]=(Text="And so do I. But, the goblins were obsessed with them. They based their whole lives around them, collecting and hoarding everything they could from their treasured tales.")

[VO_GobStory03_GG SoundNodeWave] Subtitles[0]=(Text="As do I. But, the goblins were obsessed with them. They couldn't just enjoy their stories like you or me. They based their whole lives around them, collecting and hoarding everything they could from their treasured tales. Even if it meant stealing.")

[VO_GobStory01_GG SoundNodeWave] Subtitles[0]=(Text="The goblins loved stories, especially fairy tales, and they always wanted to hear more. ")

[VO_GobRules_GG SoundNodeWave] Subtitles[0]=(Text="I was instructed to do my chores, and then ring the bell when I was ready to be locked up again.")

[VO_GobOpen02_GG SoundNodeWave] Subtitles[0]=(Text="Terrified! But I'd rather face my fear than deal with my wild imagination.")

[VO_GobForkRoad_GG SoundNodeWave] Subtitles[0]=(Text="Two roads split off from the path. They both looked the same, and I had no idea which to pick. But taking too long to choose was hardly better than choosing nothing.")

[VO_GobChoosePris_GG SoundNodeWave] Subtitles[0]=(Text="I wouldn't be able to save them all. It was not important which choice I made, but it was important I made a choice.")

[VO_GlassSlippers_GG SoundNodeWave] Subtitles[0]=(Text="Glass slippers were piled high to the bottom of the ground.")

[VO_GeneralA02_GG SoundNodeWave] Subtitles[0]=(Text="Gwendolyn... watch your mouth.")

[VO_GCellEatPoisonSweet02_GG SoundNodeWave] Subtitles[0]=(Text="Gwendolyn... watch your mouth.")

[VO_GartCritiqueGC02_GG SoundNodeWave] Subtitles[0]=(Text="Yes. Well, she shouldn't let a small thing like size get in her way.")

[VO_GartCritiqueGA02_GG SoundNodeWave] Subtitles[0]=(Text="Yes. Well, she was quite egg-straordinary.")

[VO_GartCritiqueF02_GG SoundNodeWave] Subtitles[0]=(Text="Pay attention, Gart, you said you wanted to learn.")

[VO_GartCritiqueD02_GG SoundNodeWave] Subtitles[0]=(Text="What was that, Gart?")

[VO_GartCritiqueC02_GG SoundNodeWave] Subtitles[0]=(Text="Is this story about your choices or mine?")

[VO_GartCritiqueBA05_GG SoundNodeWave] Subtitles[0]=(Text="Children... stop bickering, please.")

[VO_GartCritiqueAD02_GG SoundNodeWave] Subtitles[0]=(Text="It would take a miracle to get out of this one. And in the absence of miracles, tricks would have to suffice.")

[VO_GartCritiqueAC02_GG SoundNodeWave] Subtitles[0]=(Text="He had given so much compassion to the world, it was time to give some back to him.")

[VO_GartCritiqueAB02_GG SoundNodeWave] Subtitles[0]=(Text="She had given so much compassion to the world, it was time to give some back to her.")

[VO_GartCritiqueAA04_GG SoundNodeWave] Subtitles[0]=(Text="Shall I continue?")

[VO_GartCritiqueAA02_GG SoundNodeWave] Subtitles[0]=(Text="Are you kidding me? Why wouldn't I want the bravest person in Daventry by my side?")

[VO_FrogCell_GG SoundNodeWave] Subtitles[0]=(Text="An entire room filled with frogs.")

[VO_FindsHatALT1_GG SoundNodeWave] Subtitles[0]=(Text="In that moment, I realized I would never be King Edward. And for the first time, I was fine with that.")

[VO_FindsHat_GG SoundNodeWave] Subtitles[0]=(Text="In that moment I realized I would never be King Edward. And for the first time... I was fine with that. ")

[VO_FindsHat02_GG SoundNodeWave] Subtitles[0]=(Text="I didn't need to wear his crown to be a great king. My old hat suited me just fine, and Daventry was ready for a new adventure.")

[VO_ExertStrain_GG SoundNodeWave] Subtitles[0]=(Text="[Straining]")

[VO_ExertSigh_GG SoundNodeWave] Subtitles[0]=(Text="[Sighs]")

[VO_ExertOw_GG SoundNodeWave] Subtitles[0]=(Text="[Ow]")

[VO_ExertOuch_GG SoundNodeWave] Subtitles[0]=(Text="[Ouch]")

[VO_ExertOof_GG SoundNodeWave] Subtitles[0]=(Text="[Ooof]")

[VO_ExertLaughs_GG SoundNodeWave] Subtitles[0]=(Text="[Laughs]")

[VO_ExertInhaleQuick_GG SoundNodeWave] Subtitles[0]=(Text="[Inhales quickly]")

[VO_ExertInhale_GG SoundNodeWave] Subtitles[0]=(Text="[Inhales]")

[VO_ExertHmmSmile_GG SoundNodeWave] Subtitles[0]=(Text="[Hmmmm]")

[VO_ExertHmm_GG SoundNodeWave] Subtitles[0]=(Text="[Hmmmm]")

[VO_ExertGaspQuick_GG SoundNodeWave] Subtitles[0]=(Text="[Gasps quickly]")

[VO_ExertExhale_GG SoundNodeWave] Subtitles[0]=(Text="[Exhales]")

[VO_ExertDeathYelp_GG SoundNodeWave] Subtitles[0]=(Text="[Death yelps]")

[VO_ExertDeathYell_GG SoundNodeWave] Subtitles[0]=(Text="[Death yells]")

[VO_ExertChuckles_GG SoundNodeWave] Subtitles[0]=(Text="[Chuckles]")

[VO_ExertBreathLight_GG SoundNodeWave] Subtitles[0]=(Text="[Light breathing]")

[VO_ExertBreatheHeavy_GG SoundNodeWave] Subtitles[0]=(Text="[Heavy breathing]")

[VO_DiagSkipB01_GG SoundNodeWave] Subtitles[0]=(Text="Well then, my little biscuit, I can skip it if you like.")

[VO_DiagSkipA02_GG SoundNodeWave] Subtitles[0]=(Text="I can skip it if you like.")

[VO_DeathRock16_GG SoundNodeWave] Subtitles[0]=(Text="[Sniff] I knew I smelled rubble.")

[VO_DeathRock15_GG SoundNodeWave] Subtitles[0]=(Text="Let's start that part over with a clean slate.")

[VO_DeathRock14_GG SoundNodeWave] Subtitles[0]=(Text="I didn't stop to marble at my surroundings.")

[VO_DeathRock13_GG SoundNodeWave] Subtitles[0]=(Text="[Snores] It seems I rocked myself to sleep!")

[VO_DeathRock12_GG SoundNodeWave] Subtitles[0]=(Text="I surely didn't go that way, I was a rubble.")

[VO_DeathRock11_GG SoundNodeWave] Subtitles[0]=(Text="Those rocks kept bouldering me.")

[VO_DeathRock10_GG SoundNodeWave] Subtitles[0]=(Text="This rocky situation was no fault of my own.")

[VO_DeathRock09_GG SoundNodeWave] Subtitles[0]=(Text="This game of stones was far too violent for my taste.")

[VO_DeathRock08_GG SoundNodeWave] Subtitles[0]=(Text="I know what you're thinking. That I'm out of rock puns, but give me a second to dig some more up.")

[VO_DeathRock07_GG SoundNodeWave] Subtitles[0]=(Text="All I wanted to do was dig myself out of that hole.")

[VO_DeathRock06_GG SoundNodeWave] Subtitles[0]=(Text="Craters gonna crate.")

[VO_DeathRock05_GG SoundNodeWave] Subtitles[0]=(Text="Craters gotta hate.")

[VO_DeathRock04_GG SoundNodeWave] Subtitles[0]=(Text="This part of the tale gets a little bit rocky.")

[VO_DeathRock03_GG SoundNodeWave] Subtitles[0]=(Text="We should stop this story before it erodes even further.")

[VO_DeathRock02_GG SoundNodeWave] Subtitles[0]=(Text="Looked like I was stoned to death.")

[VO_DeathRock01_GG SoundNodeWave] Subtitles[0]=(Text="The goblins' rock armor was slate of the art.")

[VO_DeathRats05_GG SoundNodeWave] Subtitles[0]=(Text="These rats were plaguing me.")

[VO_DeathRats04_GG SoundNodeWave] Subtitles[0]=(Text="Those rats were weapons of mouse destruction.")

[VO_DeathRats03_GG SoundNodeWave] Subtitles[0]=(Text="[Sniff] I smell a rat.")

[VO_DeathRats02_GG SoundNodeWave] Subtitles[0]=(Text="Funny, I usually know a rat when I see em.")

[VO_DeathRats01_GG SoundNodeWave] Subtitles[0]=(Text="Ah, rats!")

[VO_DeathPrison03_GG SoundNodeWave] Subtitles[0]=(Text="Looks like the pen is mightier than... well, me.")

[VO_DeathPrison02_GG SoundNodeWave] Subtitles[0]=(Text="Welp, prison walls are never built to scale.")

[VO_DeathPrison01_GG SoundNodeWave] Subtitles[0]=(Text="Looks like this was no time for a cell-abration.")

[VO_DeathFood_GG SoundNodeWave] Subtitles[0]=(Text="Maybe I shoulda been goblin the food myself.")

[VO_DeathDeadEnd_GG SoundNodeWave] Subtitles[0]=(Text="This seemed to be a dead end.")

[VO_DeathChunder_GG SoundNodeWave] Subtitles[0]=(Text="Let's never speak of this again.")

[VO_DayChanged03_GG SoundNodeWave] Subtitles[0]=(Text="Behind that loose rock was a deep crevice.")

[VO_DayChanged02_GG SoundNodeWave] Subtitles[0]=(Text="I was weak, I was exhausted, I just wanted to sleep.")

[VO_DayChanged01_GG SoundNodeWave] Subtitles[0]=(Text="I can't recall how many days I was trapped in that cavern, but I remember the day when everything changed.")

[VO_DarkCell05_GG SoundNodeWave] Subtitles[0]=(Text="How big was this place?")

[VO_DarkCell04_GG SoundNodeWave] Subtitles[0]=(Text="I heard a beast groaning to my right.")

[VO_DarkCell03_GG SoundNodeWave] Subtitles[0]=(Text="Bones cracked under my feet.")

[VO_DarkCell02_GG SoundNodeWave] Subtitles[0]=(Text="It was squishy and felt like flesh.")

[VO_DarkCell01_GG SoundNodeWave] Subtitles[0]=(Text="I couldn't see my own hand in front of my face. And I'm not sure I wanted to see anything else down there.")

[VO_CastleOpen23_GG SoundNodeWave] Subtitles[0]=(Text="As an adventurer, a goblin kidnapping would have been a fun romp, but as a new king, it was terrifying.")

[VO_CastleOpen22_GG SoundNodeWave] Subtitles[0]=(Text="It was a treacherous evening, just like tonight.")

[VO_CastleOpen21_GG SoundNodeWave] Subtitles[0]=(Text="It miiiight.")

[VO_CastleOpen19_GG SoundNodeWave] Subtitles[0]=(Text="Ah, well... since neither of us can sleep... wanna hear a story about a time when I was definitely not in any way afraid of anything either?")

[VO_CastleOpen17_GG SoundNodeWave] Subtitles[0]=(Text="Are you afraid of the storm, dear, or your own imagination?")

[VO_CastleOpen15_GG SoundNodeWave] Subtitles[0]=(Text="I wouldn't miss it. Even if Kyle has to carry me.")

[VO_CastleOpen13_GG SoundNodeWave] Subtitles[0]=(Text="Yes, well... it certainly wasn't my most graceful tumble. And, I am sorry I missed your fencing tournament.")

[VO_CastleOpen11_GG SoundNodeWave] Subtitles[0]=(Text="Neither could I.")

[VO_CastleOpen09_GG SoundNodeWave] Subtitles[0]=(Text="So are you.")

[VO_CastleOpen07_GG SoundNodeWave] Subtitles[0]=(Text="Come in. I didn't mean to scare you.")

[VO_CastleOpen06_GG SoundNodeWave] Subtitles[0]=(Text="Oh, Gwendolyn? Is that you?")

[VO_CastleOpen04_GG SoundNodeWave] Subtitles[0]=(Text="Ah! ZARDS!")

[VO_CastleOpen03_GG SoundNodeWave] Subtitles[0]=(Text="[Sighs]")

[VO_CastleOpen02_GG SoundNodeWave] Subtitles[0]=(Text="Hmmph... they were right.")

[VO_CastleOpen01_GG SoundNodeWave] Subtitles[0]=(Text="Ah, Addendum 48677.")

[VO_CastleMidEnd17_GG SoundNodeWave] Subtitles[0]=(Text="Ha, ha... now you're learning!")

[VO_CastleMidEnd15_GG SoundNodeWave] Subtitles[0]=(Text="Sweet dreams, Gart. Sleep well.")

[VO_CastleMidEnd13_GG SoundNodeWave] Subtitles[0]=(Text="Gart, wait. Sorry, I didn't mean to snap. These elixirs have my nerves on edge.")

[VO_CastleMidEnd11_GG SoundNodeWave] Subtitles[0]=(Text="This is not a time for debating. Go to bed. We can continue in the morning.")

[VO_CastleMidEnd09_GG SoundNodeWave] Subtitles[0]=(Text="Gart!")

[VO_CastleMidEnd07_GG SoundNodeWave] Subtitles[0]=(Text="I think it's best to call it a night. The storm has calmed down, and so has she.")

[VO_CastleMidEnd05_GG SoundNodeWave] Subtitles[0]=(Text="Hmm... which part did you like the best? The mischievous goblins? Or the interrupting boy who wanted to tell a different story?")

[VO_CastleMidEnd03_GG SoundNodeWave] Subtitles[0]=(Text="Would you mind calling for a guard to carry her off to bed?")

[VO_CastleMidEnd02_GG SoundNodeWave] Subtitles[0]=(Text="Ah... she finally fell asleep.")

[VO_CastleMid09_GG SoundNodeWave] Subtitles[0]=(Text="Ah, yes. Ah, yes, that's right...")

[VO_CastleMid07_GG SoundNodeWave] Subtitles[0]=(Text="Now, where was I?")

[VO_CastleMid06_GG SoundNodeWave] Subtitles[0]=(Text="Well come on in, take a seat.")

[VO_CastleMid04_GG SoundNodeWave] Subtitles[0]=(Text="Having a bit of a nightmare, son?")

[VO_CastleMid03_GG SoundNodeWave] Subtitles[0]=(Text="Yes, of course. Proceed.")

[VO_CastleMid01_GG SoundNodeWave] Subtitles[0]=(Text="Hmmm... who could that be?")

[VO_CastleEnd04_GG SoundNodeWave] Subtitles[0]=(Text="Ah, I, too, was tuckered out. I think it's time we both got some proper rest.")

[VO_CastleEnd03_GG SoundNodeWave] Subtitles[0]=(Text="Ah, you've fallen asleep again, and I think it's time I do the same.")

[VO_CastleEnd01_GG SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="And that's my story. Some of the details might have changed over the years, ") Subtitles[1]=(Text="and I certainly left out some parts I wasn't fond of, ",Time=6.000000) Subtitles[2]=(Text="but I've found it's best to enjoy stories for what they are and not for what you hoped they would be.",Time=9.850000)


VO_E2_Gwendolyn_WAV.int[]

[VO_CastleMid08_GW SoundNodeWave] Subtitles[0]=(Text="The monster was rattling its cage.")

[VO_CastleOpen05_GW SoundNodeWave] Subtitles[0]=(Text="[Gasps]")

[VO_CastleOpen08_GW SoundNodeWave] Subtitles[0]=(Text="Grandpa, you're supposed to be resting.")

[VO_CastleOpen10_GW SoundNodeWave] Subtitles[0]=(Text="I couldn't sleep.")

[VO_CastleOpen12_GW SoundNodeWave] Subtitles[0]=(Text="That's a lot of presents for a broken arm.")

[VO_CastleOpen14_GW SoundNodeWave] Subtitles[0]=(Text="There's another one next weekend.")

[VO_CastleOpen16_GW SoundNodeWave] Subtitles[0]=(Text="[Shrieks]")

[VO_CastleOpen18_GW SoundNodeWave] Subtitles[0]=(Text="No, I'm not afraid of anything.")

[VO_CastleOpen18Brave_GW SoundNodeWave] Subtitles[0]=(Text="No, Gwendolyn the Brave is not afraid of anything.")

[VO_CastleOpen20_GW SoundNodeWave] Subtitles[0]=(Text="Does it have a dragon?")

[VO_Chores_GW SoundNodeWave] Subtitles[0]=(Text="Chores! That's even worse than being locked up. What monsters!")

[VO_ComGobsWorst_GW SoundNodeWave] Subtitles[0]=(Text="Goblins are the worst.")

[VO_DeathA_GW SoundNodeWave] Subtitles[0]=(Text="Well... that will certainly help me sleep well.")

[VO_DeathB_GW SoundNodeWave] Subtitles[0]=(Text="Is that the advice you give to all small children about nightmares?")

[VO_DeathC_GW SoundNodeWave] Subtitles[0]=(Text="Guess I won't be sleeping tonight.")

[VO_DeathD_GW SoundNodeWave] Subtitles[0]=(Text="Fuel, meet Nightmare.")

[VO_DeathE_GW SoundNodeWave] Subtitles[0]=(Text="Hmm... next time I need help sleeping I'll just get warm milk.")

[VO_DeathF_GW SoundNodeWave] Subtitles[0]=(Text="Mr. Springbottom does not approve.")

[VO_DeathG_GW SoundNodeWave] Subtitles[0]=(Text="You are not going to scare me to sleep, if that's what you're thinking.")

[VO_DeathH_GW SoundNodeWave] Subtitles[0]=(Text="I liked your stories better when they were silly and filled with dragons.")

[VO_DeathI_GW SoundNodeWave] Subtitles[0]=(Text="That doesn't even make sense, Grandpa. Your last story seemed more thought-out.")

[VO_DiagSkipA01_GW SoundNodeWave] Subtitles[0]=(Text="Grandpa, you told me this part already.")

[VO_DiagSkipB02_GW SoundNodeWave] Subtitles[0]=(Text="Grandpa, this part is going on really long.")

[VO_ExBabyDragon_GW SoundNodeWave] Subtitles[0]=(Text="Finally! We get to the good part.")

[VO_ExBabyDragon02_GW SoundNodeWave] Subtitles[0]=(Text="Ahhhh... babies.")

[VO_ExBabyDragon03_GW SoundNodeWave] Subtitles[0]=(Text="Hmmph... goblins ruin everything.")

[VO_ExFrogs_GW SoundNodeWave] Subtitles[0]=(Text="I want to pet them all.")

[VO_ExFrogsALT1_GW SoundNodeWave] Subtitles[0]=(Text="I wanna pet them all!")

[VO_ExShoes_GW SoundNodeWave] Subtitles[0]=(Text="That's even more shoes than my mom has! Whoa!")

[VO_GartCritiqueBA01_GW SoundNodeWave] Subtitles[0]=(Text="Wow! Grandpa, Acorn was a good choice.")

[VO_GartCritiqueBA03_GW SoundNodeWave] Subtitles[0]=(Text="No way. Have you even heard of Miss Madeline?")

[VO_GartCritiqueBB01_GW SoundNodeWave] Subtitles[0]=(Text="Wow! Grandpa, Whisper was a good choice.")

[VO_GartCritiqueBB03_GW SoundNodeWave] Subtitles[0]=(Text="No way. Whisper can do it!")

[VO_GartCritiqueGA03_GW SoundNodeWave] Subtitles[0]=(Text="Guys, I'm right here.")

[VO_GeneralA_GW SoundNodeWave] Subtitles[0]=(Text="I know you didn't use it on that, but it would have been amazing.")

[VO_GeneralAAlt_GW SoundNodeWave] Subtitles[0]=(Text="I know you didn't use it on that, but it would have been amaze balls.")

[VO_GeneralB_GW SoundNodeWave] Subtitles[0]=(Text="Really? I hope you didn't waste it on that.")

[VO_GeneralC_GW SoundNodeWave] Subtitles[0]=(Text="It seems like that would come in handy later.")

[VO_GeneralD_GW SoundNodeWave] Subtitles[0]=(Text="Now is probably not the best time for that, Grandpa.")

[VO_GeneralE_GW SoundNodeWave] Subtitles[0]=(Text="Hmmmm... maybe try that again later.")

[VO_GobOpen01_GW SoundNodeWave] Subtitles[0]=(Text="Weren't you afraid?")

[VO_GobStory02_GW SoundNodeWave] Subtitles[0]=(Text="Well I love stories too, Grandpa.")

[VO_GwenRatRoom01_GW SoundNodeWave] Subtitles[0]=(Text="[Gasps]")

[VO_GwenRatRoom02_GW SoundNodeWave] Subtitles[0]=(Text="[Deep breath]")

[VO_GwenRatRoom03_GW SoundNodeWave] Subtitles[0]=(Text="It's just in my head.")

[VO_GwenRatRoom04_GW SoundNodeWave] Subtitles[0]=(Text="It's not going to work. I'm not afraid of you...")

[VO_GwenRatRoom05_GW SoundNodeWave] Subtitles[0]=(Text="[Screams]")

[VO_ItemBones_GW SoundNodeWave] Subtitles[0]=(Text="I don't need any more nightmare fuel tonight.")

[VO_ItemContra_GW SoundNodeWave] Subtitles[0]=(Text="It's not worth getting caught for.")

[VO_ItemDuster_GW SoundNodeWave] Subtitles[0]=(Text="Why clean that? It's just going to get dirty again.")

[VO_ItemFancycakes_GW SoundNodeWave] Subtitles[0]=(Text="Not fancy enough for Mr. Cakes.")

[VO_ItemFood_GW SoundNodeWave] Subtitles[0]=(Text="I thought you said you never wasted food.")

[VO_ItemGeneral_GW SoundNodeWave] Subtitles[0]=(Text="Hmmm... I'm not sure about that.")

[VO_ItemHatchet_GW SoundNodeWave] Subtitles[0]=(Text="The hatchet? It's back?! Oh, can I axe you a question? Did you use it to get your point across? Show those rocks you're a cut above the rest? Did the hatchet cause any AXE-i-dents? THIS EXCITEMENT IS PUTTING ME ON EDGE! What? Too much? Should we bury the hatchet? Good knife, everyone, I'll be here all week!")

[VO_ItemMedicine_GW SoundNodeWave] Subtitles[0]=(Text="That doesn't look sick.")

[VO_ItemMop_GW SoundNodeWave] Subtitles[0]=(Text="I'm not sure what a \" mop\" is, but I don't think it's for that.")

[VO_ItemMuffin_GW SoundNodeWave] Subtitles[0]=(Text="I don't think that would enjoy a sweetycake.")

[VO_ItemPoisonMuffin_GW SoundNodeWave] Subtitles[0]=(Text="That didn't need to be poisoned.")

[VO_ItemSuperFood_GW SoundNodeWave] Subtitles[0]=(Text="Yes, I am still paying attention. That would never work.")

[VO_NarBlankets_GW SoundNodeWave] Subtitles[0]=(Text="When I'm afraid, I find blankets provide the most protection.")

[VO_NarCanHandle_GW SoundNodeWave] Subtitles[0]=(Text="I can handle it.")

[VO_NarCantHandle_GW SoundNodeWave] Subtitles[0]=(Text="I can't handle this.")

[VO_NarDarkScary_GW SoundNodeWave] Subtitles[0]=(Text="Are you sure you want to go that way? It seems dark, and scary, and... you don't know what's down there.")

[VO_NarDontKnowAbout_GW SoundNodeWave] Subtitles[0]=(Text="I don't know about this...")

[VO_NarDontLike_GW SoundNodeWave] Subtitles[0]=(Text="I don't think I like this.")

[VO_NarFaceBrave_GW SoundNodeWave] Subtitles[0]=(Text="You must've been brave to face your fear like that.")

[VO_NarFaceKind_GW SoundNodeWave] Subtitles[0]=(Text="Wow. You must've been compassionate to face your fear like that.")

[VO_NarFaceWise_GW SoundNodeWave] Subtitles[0]=(Text="You must've been clever to face your fear like that.")

[VO_NarHappensNext_GW SoundNodeWave] Subtitles[0]=(Text="But what happens next?")

[VO_NarKnightTerrors_GW SoundNodeWave] Subtitles[0]=(Text="This might give me knight terrors.")

[VO_NarMuster_GW SoundNodeWave] Subtitles[0]=(Text="I wish I could muster courage like that.")

[VO_NarNeedLights_GW SoundNodeWave] Subtitles[0]=(Text="There are not enough lights in this cave. Creatures could be anywhere.")

[VO_NarNotGoInThere_GW SoundNodeWave] Subtitles[0]=(Text="I'm not sure I'd go in there.")

[VO_NarOnlyAStory_GW SoundNodeWave] Subtitles[0]=(Text="It's only a story. It's not real. I'm fine. Yep, fine. I sound fine, right?")

[VO_NarQA01_GW SoundNodeWave] Subtitles[0]=(Text="But how can you just know everything will be okay?")

[VO_NarQB01_GW SoundNodeWave] Subtitles[0]=(Text="I'm not sure you should go down there.")

[VO_NarQB03_GW SoundNodeWave] Subtitles[0]=(Text="I guess that's true.")

[VO_NarQC01_GW SoundNodeWave] Subtitles[0]=(Text="Ah! Watch out!")

[VO_NarQD01_GW SoundNodeWave] Subtitles[0]=(Text="How can you be okay standing in the dark?")

[VO_NarQE01_GW SoundNodeWave] Subtitles[0]=(Text="But you're the king, shouldn't everyone listen to you?")

[VO_NarShouldTry_GW SoundNodeWave] Subtitles[0]=(Text="Maybe I should try that.")

[VO_NarSpringbottom_GW SoundNodeWave] Subtitles[0]=(Text="I think I'd want Mr. Springbottom down there with me.")

[VO_NarSurroundedYou_GW SoundNodeWave] Subtitles[0]=(Text="But what did you do when you couldn't see what surrounded you?")

[VO_NarTellMorning_GW SoundNodeWave] Subtitles[0]=(Text="Maybe we should tell this part in the morning.")

[VO_NarTrust_GW SoundNodeWave] Subtitles[0]=(Text="Are you sure you can trust them?")

[VO_NarTryBrave_GW SoundNodeWave] Subtitles[0]=(Text="I should try to be brave like you.")

[VO_NarTryClever_GW SoundNodeWave] Subtitles[0]=(Text="I should try to be clever like you.")

[VO_NarTryKind_GW SoundNodeWave] Subtitles[0]=(Text="I should try to be compassionate like you.")

[VO_NarWhenScared_GW SoundNodeWave] Subtitles[0]=(Text="But what do you do when you're scared?")

[VO_NarWhisperCan_GW SoundNodeWave] Subtitles[0]=(Text="If Whisper can, I can too.")

[VO_NarWonderWork_GW SoundNodeWave] Subtitles[0]=(Text="I wonder if that would work.")

[VO_NightmaresTrue_GW SoundNodeWave] Subtitles[0]=(Text="Do nightmares ever come true?")

[VO_PickupFancycakes_GW SoundNodeWave] Subtitles[0]=(Text="You hid Mr. Fancycakes in your cape?! How is this battle not already won?")

[VO_RatsBold01_GW SoundNodeWave] Subtitles[0]=(Text="Staaaand back, King Nibbletooth!")

[VO_RatsBold03_GW SoundNodeWave] Subtitles[0]=(Text="Take that, take that, and that! Take that! Take that!")

[VO_RatsBold04_GW SoundNodeWave] Subtitles[0]=(Text="Grandpa's gotta hear about this.")

[VO_RatsBold05_GW SoundNodeWave] Subtitles[0]=(Text="Go back to your hold, King Nibbletooth!")

[VO_RatsBold06_GW SoundNodeWave] Subtitles[0]=(Text="Ahhhhhhhhh!")

[VO_RatsKind01_GW SoundNodeWave] Subtitles[0]=(Text="I shall call you \"King Nibbletooth the III.\"")

[VO_RatsKind02_GW SoundNodeWave] Subtitles[0]=(Text="Your tail tickles, King Nibbletooth.")

[VO_RatsKind03_GW SoundNodeWave] Subtitles[0]=(Text="Wanna go meet Grandpa?")

[VO_RatsWise01_GW SoundNodeWave] Subtitles[0]=(Text="Come here, King Nibbletooth.")

[VO_RatsWise02_GW SoundNodeWave] Subtitles[0]=(Text="You like cheese?")

[VO_RatsWise03_GW SoundNodeWave] Subtitles[0]=(Text="Got ya, ya dirty rat!")

[VO_RatsWise04_GW SoundNodeWave] Subtitles[0]=(Text="Grandpa's gotta see this!")

[VO_UseHatchet_GW SoundNodeWave] Subtitles[0]=(Text="And then you cu-... I know, I know, not that type of story.")


VO_E2_KingGraham_WAV.int[]

[VO_ABAlarm01_KG SoundNodeWave] Subtitles[0]=(Text="The alarm!")

[VO_ABAlarm03_KG SoundNodeWave] Subtitles[0]=(Text="But... what about the other prisoners?")

[VO_ABAskBed01_KG SoundNodeWave] Subtitles[0]=(Text="It is a lovely bed.")

[VO_ABAskBigGob01_KG SoundNodeWave] Subtitles[0]=(Text="That goblin's the fun crusher, isn't he? ")

[VO_ABAskBone01_KG SoundNodeWave] Subtitles[0]=(Text="Can I have that bone?")

[VO_ABAskKissGob01_KG SoundNodeWave] Subtitles[0]=(Text="What is the deal with that guy?")

[VO_ABAskKissGob03_KG SoundNodeWave] Subtitles[0]=(Text="Perhaps we could use that to our advantage.")

[VO_ABAskWeird01_KG SoundNodeWave] Subtitles[0]=(Text="Is this a prison or a museum?")

[VO_ABAskWeird04_AB SoundNodeWave] Subtitles[0]=(Text="What's the plan?")

[VO_ABFinalGuard01_KG SoundNodeWave] Subtitles[0]=(Text="One guard left.")

[VO_ABFinalGuard04_KG SoundNodeWave] Subtitles[0]=(Text="Why, thank you.")

[VO_ABFinalGuard06_KG SoundNodeWave] Subtitles[0]=(Text="Sometimes it's clever to be bold.")

[VO_ABFinalGuard06B_KG SoundNodeWave] Subtitles[0]=(Text="Sometimes it's clever to be bold. Ahhhhhh. Just stretching.")

[VO_ABFinalGuard08_KG SoundNodeWave] Subtitles[0]=(Text="Graham the Brave strikes again.")

[VO_ABGiveBlade05_KG SoundNodeWave] Subtitles[0]=(Text="That one.")

[VO_ABGiveBlade06_KG SoundNodeWave] Subtitles[0]=(Text="The one on the left.")

[VO_ABGiveBlade07_KG SoundNodeWave] Subtitles[0]=(Text="That one there, the goblin.")

[VO_ABGiveBladeNotFull02_KG SoundNodeWave] Subtitles[0]=(Text="Yes, we have no time to lose.")

[VO_ABGiveBladeNotFull03_KG SoundNodeWave] Subtitles[0]=(Text="No, today is not the day.")

[VO_ABGiveLongBlade04_KG SoundNodeWave] Subtitles[0]=(Text="With kindness?")

[VO_ABGiveLongBlade10_KG SoundNodeWave] Subtitles[0]=(Text="Keep going.")

[VO_ABGiveLongBlade13_KG SoundNodeWave] Subtitles[0]=(Text="See, it's not so bad.")

[VO_ABIntro03_KG SoundNodeWave] Subtitles[0]=(Text="Amaya? They kidnapped you too?")

[VO_ABIntro06_KG SoundNodeWave] Subtitles[0]=(Text="It looks like you got your bed back, at least.")

[VO_ABIntro10_KG SoundNodeWave] Subtitles[0]=(Text="So, you ready to bust out of here?")

[VO_ABLookCell01_KG SoundNodeWave] Subtitles[0]=(Text="Can I take a look around your cell?")

[VO_ABNeedLastGuard04_KG SoundNodeWave] Subtitles[0]=(Text="How are you feeling?")

[VO_ABPlan2LongBlade02_KG SoundNodeWave] Subtitles[0]=(Text="Yeah, but there's two goblins left.")

[VO_ABPlan2LongBlade04_KG SoundNodeWave] Subtitles[0]=(Text="Do you blame them?")

[VO_ABPlan2LongBlade07_KG SoundNodeWave] Subtitles[0]=(Text="Hmm... I don't know how I feel about this anymore. Ever hear of killing them with kindness?")

[VO_ACFork01_KG SoundNodeWave] Subtitles[0]=(Text="Hmm... another fork in the road.")

[VO_ACFork04_KG SoundNodeWave] Subtitles[0]=(Text="Hang on a sec. Let me think this one over.")

[VO_ACFork07_KG SoundNodeWave] Subtitles[0]=(Text="I think we should...")

[VO_ACFork12_KG SoundNodeWave] Subtitles[0]=(Text="Ah. Zards!")

[VO_ACSewing05_KG SoundNodeWave] Subtitles[0]=(Text="We don't have time for perfection, Acorn. Let's go!")

[VO_ACSewing07_KG SoundNodeWave] Subtitles[0]=(Text="Touché.")

[VO_BeanstalkResue02_KG SoundNodeWave] Subtitles[0]=(Text="It's great to see you, Acorn.")

[VO_BeanstalkResue04_KG SoundNodeWave] Subtitles[0]=(Text="I concur.")

[VO_ByesAdieu_KG SoundNodeWave] Subtitles[0]=(Text="Adieu.")

[VO_ByesAhemBye_KG SoundNodeWave] Subtitles[0]=(Text="Byeee... ahem... bye.")

[VO_ByesBye_KG SoundNodeWave] Subtitles[0]=(Text="Bye.")

[VO_ByesGoodbye_KG SoundNodeWave] Subtitles[0]=(Text="Goodbye.")

[VO_ByesPickUp_KG SoundNodeWave] Subtitles[0]=(Text="We will pick this up later.")

[VO_ByesSeeToIt_KG SoundNodeWave] Subtitles[0]=(Text="I'll see to it at once.")

[VO_ByesTillNextTime_KG SoundNodeWave] Subtitles[0]=(Text="Till next time.")

[VO_CallOut123_KG SoundNodeWave] Subtitles[0]=(Text="One... two... three!")

[VO_CallOutAcornHere_KG SoundNodeWave] Subtitles[0]=(Text="Acorn! Over here!")

[VO_CallOutAcornKnow_KG SoundNodeWave] Subtitles[0]=(Text="Acorn! You know what to do.")

[VO_CallOutAcornThere_KG SoundNodeWave] Subtitles[0]=(Text="Acorn! Over there!")

[VO_CallOutAllRightGo_Hi_KG SoundNodeWave] Subtitles[0]=(Text="All right. GO!")

[VO_CallOutAllRightGo_Low_KG SoundNodeWave] Subtitles[0]=(Text="All right. GO!")

[VO_CallOutAllRightGo_Med_KG SoundNodeWave] Subtitles[0]=(Text="All right. GO!")

[VO_CallOutAllRightMove_Hi_KG SoundNodeWave] Subtitles[0]=(Text="All right. Move!")

[VO_CallOutAllRightMove_Low_KG SoundNodeWave] Subtitles[0]=(Text="All right. Move!")

[VO_CallOutAllRightMove_Med_KG SoundNodeWave] Subtitles[0]=(Text="All right. Move!")

[VO_CallOutAmayaHere_KG SoundNodeWave] Subtitles[0]=(Text="Amaya! Over here!")

[VO_CallOutAmayaKnow_KG SoundNodeWave] Subtitles[0]=(Text="Amaya! You know what to do.")

[VO_CallOutAmayaThere_KG SoundNodeWave] Subtitles[0]=(Text="Amaya! Over there!")

[VO_CallOutBack_Hi_KG SoundNodeWave] Subtitles[0]=(Text="BACK!")

[VO_CallOutBack_Low_KG SoundNodeWave] Subtitles[0]=(Text="BACK!")

[VO_CallOutBack_Med_KG SoundNodeWave] Subtitles[0]=(Text="BACK!")

[VO_CallOutBackInHere_Hi_KG SoundNodeWave] Subtitles[0]=(Text="Back in here.")

[VO_CallOutBackInHere_Low_KG SoundNodeWave] Subtitles[0]=(Text="Back in here.")

[VO_CallOutBackInHere_Med_KG SoundNodeWave] Subtitles[0]=(Text="Back in here.")

[VO_CallOutBrambleHere_KG SoundNodeWave] Subtitles[0]=(Text="Bramble! Over here!")

[VO_CallOutBrambleKnow_KG SoundNodeWave] Subtitles[0]=(Text="Bramble! You know what to do.")

[VO_CallOutBrambleThere_KG SoundNodeWave] Subtitles[0]=(Text="Bramble! Over there!")

[VO_CallOutChesterHere_KG SoundNodeWave] Subtitles[0]=(Text="Chester! Over here!")

[VO_CallOutChesterKnow_KG SoundNodeWave] Subtitles[0]=(Text="Chester! You know what to do.")

[VO_CallOutChesterThere_KG SoundNodeWave] Subtitles[0]=(Text="Chester! Over there!")

[VO_CallOutForward_Hi_KG SoundNodeWave] Subtitles[0]=(Text="Forward!")

[VO_CallOutForward_Low_KG SoundNodeWave] Subtitles[0]=(Text="Forward!")

[VO_CallOutForward_Med_KG SoundNodeWave] Subtitles[0]=(Text="Forward!")

[VO_CallOutGo_Hi_KG SoundNodeWave] Subtitles[0]=(Text="GO!")

[VO_CallOutGo_Low_KG SoundNodeWave] Subtitles[0]=(Text="GO!")

[VO_CallOutGo_Med_KG SoundNodeWave] Subtitles[0]=(Text="GO!")

[VO_CallOutGoAhead_Hi_KG SoundNodeWave] Subtitles[0]=(Text="I'll go ahead.")

[VO_CallOutGoAhead_Low_KG SoundNodeWave] Subtitles[0]=(Text="I'll go ahead.")

[VO_CallOutGoAhead_Med_KG SoundNodeWave] Subtitles[0]=(Text="I'll go ahead.")

[VO_CallOutHandSignals_KG SoundNodeWave] Subtitles[0]=(Text="We have to stay quiet from here on out. Only hand signals.")

[VO_CallOutHere_KG SoundNodeWave] Subtitles[0]=(Text="Here.")

[VO_CallOutLeft_Hi_KG SoundNodeWave] Subtitles[0]=(Text="Left!")

[VO_CallOutLeft_Low_KG SoundNodeWave] Subtitles[0]=(Text="Left!")

[VO_CallOutLeft_Med_KG SoundNodeWave] Subtitles[0]=(Text="Left!")

[VO_CallOutLetsGo_Hi_KG SoundNodeWave] Subtitles[0]=(Text="Let's go.")

[VO_CallOutLetsGo_Low_KG SoundNodeWave] Subtitles[0]=(Text="Let's go.")

[VO_CallOutLetsGo_Med_KG SoundNodeWave] Subtitles[0]=(Text="Let's go.")

[VO_CallOutOnceMore_KG SoundNodeWave] Subtitles[0]=(Text="Why can't we get this right? Once more.")

[VO_CallOutReady123_KG SoundNodeWave] Subtitles[0]=(Text="Ready? One... two... three!")

[VO_CallOutRight_Hi_KG SoundNodeWave] Subtitles[0]=(Text="Right!")

[VO_CallOutRight_Low_KG SoundNodeWave] Subtitles[0]=(Text="Right!")

[VO_CallOutRight_Med_KG SoundNodeWave] Subtitles[0]=(Text="Right!")

[VO_CallOutRightWay_Hi_KG SoundNodeWave] Subtitles[0]=(Text="Right this way.")

[VO_CallOutRightWay_Low_KG SoundNodeWave] Subtitles[0]=(Text="Right this way.")

[VO_CallOutRightWay_Med_KG SoundNodeWave] Subtitles[0]=(Text="Right this way.")

[VO_CallOutStayBack_Hi_KG SoundNodeWave] Subtitles[0]=(Text="Stay back!")

[VO_CallOutStayBack_Low_KG SoundNodeWave] Subtitles[0]=(Text="Stay back!")

[VO_CallOutStayBack_Med_KG SoundNodeWave] Subtitles[0]=(Text="Stay back!")

[VO_CallOutStop_Hi_KG SoundNodeWave] Subtitles[0]=(Text="STOP!")

[VO_CallOutStop_Low_KG SoundNodeWave] Subtitles[0]=(Text="STOP!")

[VO_CallOutStop_Med_KG SoundNodeWave] Subtitles[0]=(Text="STOP!")

[VO_CallOutSwitch_KG SoundNodeWave] Subtitles[0]=(Text="On the count of three, pull that switch!")

[VO_CallOutThere_KG SoundNodeWave] Subtitles[0]=(Text="There.")

[VO_CallOutTooEarly_KG SoundNodeWave] Subtitles[0]=(Text="Wait, that was too early. Let's try again.")

[VO_CallOutTooSlow_KG SoundNodeWave] Subtitles[0]=(Text="Okay, I was too slow. Again.")

[VO_CallOutWatchOut_Hi_KG SoundNodeWave] Subtitles[0]=(Text="Watch out!")

[VO_CallOutWatchOut_Low_KG SoundNodeWave] Subtitles[0]=(Text="Watch out!")

[VO_CallOutWatchOut_Med_KG SoundNodeWave] Subtitles[0]=(Text="Watch out!")

[VO_CallOutWhisperHere_KG SoundNodeWave] Subtitles[0]=(Text="Whisper! Over here!")

[VO_CallOutWhisperKnow_KG SoundNodeWave] Subtitles[0]=(Text="Whisper! You know what to do.")

[VO_CallOutWhisperThere_KG SoundNodeWave] Subtitles[0]=(Text="Whisper! Over there!")

[VO_CantCaughtContra_KG SoundNodeWave] Subtitles[0]=(Text="I can't get caught with this contraband.")

[VO_CantGetCaughtWith_KG SoundNodeWave] Subtitles[0]=(Text="I can't get caught with that.")

[VO_CantLockpick_KG SoundNodeWave] Subtitles[0]=(Text="This lock is too complicated to be picked.")

[VO_CantLockpickB_KG SoundNodeWave] Subtitles[0]=(Text="Chopsticks won't pick this lock.")

[VO_CantSmallKey_KG SoundNodeWave] Subtitles[0]=(Text="That's one hefty lock. A small key isn't going to open it.")

[VO_CapeActNatural_KG SoundNodeWave] Subtitles[0]=(Text="Act natural.")

[VO_CapeBackInThere_KG SoundNodeWave] Subtitles[0]=(Text="All right, back in there.")

[VO_CapeBickering_KG SoundNodeWave] Subtitles[0]=(Text="Guys! Stop bickering.")

[VO_CapeDoFavor_KG SoundNodeWave] Subtitles[0]=(Text="Could you do me a favor?")

[VO_CapeForgiveMe_KG SoundNodeWave] Subtitles[0]=(Text="Forgive me.")

[VO_CapeHideIn_KG SoundNodeWave] Subtitles[0]=(Text="Ummm... here! You can hide in my cape.")

[VO_CapeKnowDrill_KG SoundNodeWave] Subtitles[0]=(Text="You know the drill.")

[VO_CapeNeedYou_KG SoundNodeWave] Subtitles[0]=(Text="I need you.")

[VO_CapeNoTalking_KG SoundNodeWave] Subtitles[0]=(Text="All right. I'm going to let you out, but no talking.")

[VO_CapeNoTime_KG SoundNodeWave] Subtitles[0]=(Text="No time to explain.")

[VO_CapeQuick_KG SoundNodeWave] Subtitles[0]=(Text="Quick! In my cape!")

[VO_CapeQuiet_KG SoundNodeWave] Subtitles[0]=(Text="Quiet.")

[VO_CapeQuietDown_KG SoundNodeWave] Subtitles[0]=(Text="Quiet down, you two.")

[VO_CapeSeriouslyRoomy_KG SoundNodeWave] Subtitles[0]=(Text="Seriously. It's very roomy in there.")

[VO_CapeShh_KG SoundNodeWave] Subtitles[0]=(Text="Shhhh.")

[VO_CapeSoftened_KG SoundNodeWave] Subtitles[0]=(Text="I used fabric softener.")

[VO_CapeTickles_KG SoundNodeWave] Subtitles[0]=(Text="Hey! That tickles.")

[VO_CapeWashed_KG SoundNodeWave] Subtitles[0]=(Text="I washed it yesterday.")

[VO_CapeYouTwoBack_KG SoundNodeWave] Subtitles[0]=(Text="All right, you two. Back in here.")

[VO_ChoresNotDone_KG SoundNodeWave] Subtitles[0]=(Text="I shouldn't do that until my chores are done.")

[VO_ClearRoomFirstA_KG SoundNodeWave] Subtitles[0]=(Text="I should wait to use that for when the other guards are taken care of.")

[VO_ClearRoomFirstB_KG SoundNodeWave] Subtitles[0]=(Text="I shouldn't use that in here with the other guards watching.")

[VO_ContrabandHideA_KG SoundNodeWave] Subtitles[0]=(Text="I need to be careful I don't get caught with this.")

[VO_ContrabandHideB_KG SoundNodeWave] Subtitles[0]=(Text="This looks dangerous. I hope the guards don't catch me with it.")

[VO_ContrabandHideC_KG SoundNodeWave] Subtitles[0]=(Text="I'm sure contraband is frowned upon. I'll need to hide this.")

[VO_ContrabandHideD_KG SoundNodeWave] Subtitles[0]=(Text="I'm going to need to find a hiding place for this.")

[VO_ContrabandHideE_KG SoundNodeWave] Subtitles[0]=(Text="I should find a place to stash this.")

[VO_ContrabandHideF_KG SoundNodeWave] Subtitles[0]=(Text="Lovely. More contraband.")

[VO_EggHatching_KG SoundNodeWave] Subtitles[0]=(Text="I think I feel something hatching.")

[VO_ExcuseCantFeedA_KG SoundNodeWave] Subtitles[0]=(Text="I shouldn't waste good food on him.")

[VO_ExcuseCantFeedB_KG SoundNodeWave] Subtitles[0]=(Text="I'm not wasting perfectly good food on him.")

[VO_ExcuseCantFeedC_KG SoundNodeWave] Subtitles[0]=(Text="I should save that. He doesn't look like he'll take a bribe.")

[VO_ExcuseCantFeedD_KG SoundNodeWave] Subtitles[0]=(Text="There are others who need this more.")

[VO_ExertBlindGroping_KG SoundNodeWave] Subtitles[0]=(Text="What... what is that? Oh!")

[VO_ExertBreatheHeavy_KG SoundNodeWave] Subtitles[0]=(Text="[Heavy breathing]")

[VO_ExertBreathLight_KG SoundNodeWave] Subtitles[0]=(Text="[Light breathing]")

[VO_ExertChuckles_KG SoundNodeWave] Subtitles[0]=(Text="[Chuckles]")

[VO_ExertDeathFreeze_KG SoundNodeWave] Subtitles[0]=(Text="[Shivering]")

[VO_ExertDeathHotCoalsEx03_KG SoundNodeWave] Subtitles[0]=(Text="Hot hot hot hot hot!")

[VO_ExertDeathLightning_KG SoundNodeWave] Subtitles[0]=(Text="[Shocked]")

[VO_ExertDeathRatEx01_KG SoundNodeWave] Subtitles[0]=(Text="[Screams] Why are you so big!")

[VO_ExertDeathRatEx02_KG SoundNodeWave] Subtitles[0]=(Text="[Screams] Bad rat! Bad rat!")

[VO_ExertDeathRatEx03_KG SoundNodeWave] Subtitles[0]=(Text="[Screams] You dirty rat!")

[VO_ExertDeathRatEx04_KG SoundNodeWave] Subtitles[0]=(Text="[Screams] Oh, you dirty rat!")

[VO_ExertDeathYell_KG SoundNodeWave] Subtitles[0]=(Text="Aaah!")

[VO_ExertDeathYelp_KG SoundNodeWave] Subtitles[0]=(Text="Oof!")

[VO_ExertDepressedSigh_KG SoundNodeWave] Subtitles[0]=(Text="[Sighs]")

[VO_ExertEating_KG SoundNodeWave] Subtitles[0]=(Text="[Eating noises]")

[VO_ExertExamineBad_KG SoundNodeWave] Subtitles[0]=(Text="Nasty. Uh, nasty.")

[VO_ExertExamineBadEx21_KG SoundNodeWave] Subtitles[0]=(Text="Ew!")

[VO_ExertExamineBadEx23_KG SoundNodeWave] Subtitles[0]=(Text="Nasty!")

[VO_ExertExamineBadEx25_KG SoundNodeWave] Subtitles[0]=(Text="Nasty!")

[VO_ExertExhale_KG SoundNodeWave] Subtitles[0]=(Text="[Sighs]")

[VO_ExertGaspQuick_KG SoundNodeWave] Subtitles[0]=(Text="[Gasps]")

[VO_ExertHmm_KG SoundNodeWave] Subtitles[0]=(Text="Hmm...")

[VO_ExertHmmSmile_KG SoundNodeWave] Subtitles[0]=(Text="Hmm...")

[VO_ExertInhale_KG SoundNodeWave] Subtitles[0]=(Text="[Inhales]")

[VO_ExertInhaleQuick_KG SoundNodeWave] Subtitles[0]=(Text="[Inhales]")

[VO_ExertLaughs_KG SoundNodeWave] Subtitles[0]=(Text="[Laughs]")

[VO_ExertMmm_KG SoundNodeWave] Subtitles[0]=(Text="Mmm...")

[VO_ExertOof_KG SoundNodeWave] Subtitles[0]=(Text="Oof!")

[VO_ExertOuch_KG SoundNodeWave] Subtitles[0]=(Text="Ouch!")

[VO_ExertOw_KG SoundNodeWave] Subtitles[0]=(Text="Ow!")

[VO_ExertReach_KG SoundNodeWave] Subtitles[0]=(Text="Ugh...")

[VO_ExertReliefSigh_KG SoundNodeWave] Subtitles[0]=(Text="Hmm.")

[VO_ExertSigh_KG SoundNodeWave] Subtitles[0]=(Text="Hmm.")

[VO_ExertYum_KG SoundNodeWave] Subtitles[0]=(Text="Yum!")

[VO_ExTownTree_KG SoundNodeWave] Subtitles[0]=(Text="All this rain should help this tree grow.")

[VO_FeyAskBone01_KG SoundNodeWave] Subtitles[0]=(Text="Can I have that bone?")

[VO_FeyAskBone03_KG SoundNodeWave] Subtitles[0]=(Text="So, what's the plan?")

[VO_FeyAskFurnace01_KG SoundNodeWave] Subtitles[0]=(Text="Is that an oven?")

[VO_FeyAskIngred01_KG SoundNodeWave] Subtitles[0]=(Text="Why would they leave you cooking supplies?")

[VO_FeyBFNotCure02_KG SoundNodeWave] Subtitles[0]=(Text="Yeah... the conditions down here are terrible.")

[VO_FeyBFNotCure04_KG SoundNodeWave] Subtitles[0]=(Text="Oh... I had no idea! Congratulations.")

[VO_FeyEscapeA09_KG SoundNodeWave] Subtitles[0]=(Text="What's a chunder-blossom do?")

[VO_FeyEscapeB10_KG SoundNodeWave] Subtitles[0]=(Text="Wente, did you just bake bad?")

[VO_FeyEscapeB13_KG SoundNodeWave] Subtitles[0]=(Text="But isn't Bramble...")

[VO_FeyGiveCureB02_KG SoundNodeWave] Subtitles[0]=(Text="You're welcome.")

[VO_FeyGiveFlourNoWood02_KG SoundNodeWave] Subtitles[0]=(Text="Can't wait for those sweetycakes.")

[VO_FeyGiveFlourNoWood04_KG SoundNodeWave] Subtitles[0]=(Text="I'll keep looking.")

[VO_FeyGiveWood03_KG SoundNodeWave] Subtitles[0]=(Text="Glad I could help.")

[VO_FeyGiveWood05_KG SoundNodeWave] Subtitles[0]=(Text="I'll keep looking.")

[VO_FeyHighFedYes02_KG SoundNodeWave] Subtitles[0]=(Text="You once told me I could never trust a skinny baker, so I'm going to keep you in your most trustworthy state.")

[VO_FeyHowDoing_KG SoundNodeWave] Subtitles[0]=(Text="How is she feeling?")

[VO_FeyHowFeeling_KG SoundNodeWave] Subtitles[0]=(Text="How are you feeling?")

[VO_FeyHowWente_KG SoundNodeWave] Subtitles[0]=(Text="How are you feeling?")

[VO_FeyIntro01_KG SoundNodeWave] Subtitles[0]=(Text="Wente?")

[VO_FeyIntro04_KG SoundNodeWave] Subtitles[0]=(Text="I wish. I'm just a goblin errand boy at the moment.")

[VO_FeyIntro05_KG SoundNodeWave] Subtitles[0]=(Text="Why are you guys down here?")

[VO_FeyIntro10_KG SoundNodeWave] Subtitles[0]=(Text="Yeah, it looks like the supply dried up.")

[VO_FeyIntro14_KG SoundNodeWave] Subtitles[0]=(Text="I am sure you could use a bite too.")

[VO_FeyIntro16_KG SoundNodeWave] Subtitles[0]=(Text="I'll see what I can do.")

[VO_FeyLookCell01_KG SoundNodeWave] Subtitles[0]=(Text="Can I take a look around your cell?")

[VO_FeyMidFedYes02_KG SoundNodeWave] Subtitles[0]=(Text="I wouldn't have it any other way.")

[VO_FeyWhatNeed_KG SoundNodeWave] Subtitles[0]=(Text="What did you need?")

[VO_FindCrumbler08_KG SoundNodeWave] Subtitles[0]=(Text="I'll go look for fuel.")

[VO_FindCrumbler09_KG SoundNodeWave] Subtitles[0]=(Text="Is she ready yet?")

[VO_GCastleTicketOut_KG SoundNodeWave] Subtitles[0]=(Text="There. That's our ticket out.")

[VO_GCellAfterChoresA_KG SoundNodeWave] Subtitles[0]=(Text="All right, I'm ready for bed.")

[VO_GCellAfterChoresB_KG SoundNodeWave] Subtitles[0]=(Text="I'm getting sleepy. I should head to bed.")

[VO_GCellAfterChoresC_KG SoundNodeWave] Subtitles[0]=(Text="Chores, check. Food stuff, check. Bed time, let's do this.")

[VO_GCellAfterChoresD_KG SoundNodeWave] Subtitles[0]=(Text="Newton, I think we've done good today. I think we should rest up.")

[VO_GCellAfterChoresE_KG SoundNodeWave] Subtitles[0]=(Text="I know, Sally! We were super-productive, but now it's time for bed.")

[VO_GCellAfterChoresF_KG SoundNodeWave] Subtitles[0]=(Text="Don't worry, guys. I won't forget you. We've become great friends, but I really need to get some rest.")

[VO_GCellAfterChoresG_KG SoundNodeWave] Subtitles[0]=(Text="Well, I probably shouldn't keep talking to the newts. I guess I'll go to bed.")

[VO_GCellAfterChoresH_KG SoundNodeWave] Subtitles[0]=(Text="Tomorrow is another day, I guess. No use delaying the inevitable.")

[VO_GCellAlreadyAte_KG SoundNodeWave] Subtitles[0]=(Text="I ate today. This should be for someone else.")

[VO_GCellArriveShakeDown2_KG SoundNodeWave] Subtitles[0]=(Text="Who's in charge?! I, ahem, demand to speak to your king!")

[VO_GCellArriveShakeDown3_KG SoundNodeWave] Subtitles[0]=(Text="No no no no no, no no no!")

[VO_GCellArriveShakeDown_KG SoundNodeWave] Subtitles[0]=(Text="My hat!")

[VO_GCellBucketPorridge2nd_KG SoundNodeWave] Subtitles[0]=(Text="No, I'm pretty full.")

[VO_GCellBucketPorridgeA_KG SoundNodeWave] Subtitles[0]=(Text="Wow. It's really hot.")

[VO_GCellCapNewt01_KG SoundNodeWave] Subtitles[0]=(Text="Got ya! I shall call you Newton.")

[VO_GCellCapNewt02_KG SoundNodeWave] Subtitles[0]=(Text="Ooooooh.")

[VO_GCellCapNewt03_KG SoundNodeWave] Subtitles[0]=(Text="I just want to go to bed.")

[VO_GCellDarkCell01_KG SoundNodeWave] Subtitles[0]=(Text="[Heavy breathing] I'm fine. I'm fine.")

[VO_GCellDarkCell02_KG SoundNodeWave] Subtitles[0]=(Text="What was that?!")

[VO_GCellDarkCell03_KG SoundNodeWave] Subtitles[0]=(Text="Nice kitty... I really hope you're just a kitty.")

[VO_GCellDarkCell04_KG SoundNodeWave] Subtitles[0]=(Text="[Sniff] Oh. Yuck. It can't be as bad as it smells.")

[VO_GCellDarkCell05_KG SoundNodeWave] Subtitles[0]=(Text="Hello? Is someone there?")

[VO_GCellDarkCell08_KG SoundNodeWave] Subtitles[0]=(Text="Ouch. Pokey!")

[VO_GCellDarkCellEx14_KG SoundNodeWave] Subtitles[0]=(Text="Ow!")

[VO_GCellDarkCellEx21_KG SoundNodeWave] Subtitles[0]=(Text="Oh!")

[VO_GCellDarkCellEx22_KG SoundNodeWave] Subtitles[0]=(Text="D'ow!")

[VO_GCellDarkCellEx23_KG SoundNodeWave] Subtitles[0]=(Text="Ow!")

[VO_GCellDarkCellEx24_KG SoundNodeWave] Subtitles[0]=(Text="Ow, my knee!")

[VO_GCellEatDoubFood_KG SoundNodeWave] Subtitles[0]=(Text="Wow. I feel great. I don't think I'll need to eat again for awhile.")

[VO_GCellEatMeatA_KG SoundNodeWave] Subtitles[0]=(Text="Hmm... I feel a little stronger.")

[VO_GCellEatMeatB_KG SoundNodeWave] Subtitles[0]=(Text="My full strength is back.")

[VO_GCellEatPoisonSweety_KG SoundNodeWave] Subtitles[0]=(Text="[Gagging] Oh, oh, oh... it burns... it burns. Why did I eat that? Oh, but it hurts so good.")

[VO_GCellEatSweety_KG SoundNodeWave] Subtitles[0]=(Text="I guess I deserve a treat too.")

[VO_GCellExFloorPorridgeA_KG SoundNodeWave] Subtitles[0]=(Text="That porridge is too cold.")

[VO_GCellExFloorPorridgeB_KG SoundNodeWave] Subtitles[0]=(Text="That porridge is much too cold.")

[VO_GCellExFloorPorridgeC_KG SoundNodeWave] Subtitles[0]=(Text="I stand by my assessment. It is too cold to eat.")

[VO_GCellExFloorPorridgeD_KG SoundNodeWave] Subtitles[0]=(Text="I have my limits.")

[VO_GCellExMirrorIntroA_KG SoundNodeWave] Subtitles[0]=(Text="[Sigh] Long live the king.")

[VO_GCellExMirrorIntroB_KG SoundNodeWave] Subtitles[0]=(Text="Who was kidnapped...")

[VO_GCellExMirrorIntroC_KG SoundNodeWave] Subtitles[0]=(Text="[Yawn] I'm exhausted.")

[VO_GCellExMirrorIntroD_KG SoundNodeWave] Subtitles[0]=(Text="I should try to get some rest.")

[VO_GCellExMirrorIntroE_KG SoundNodeWave] Subtitles[0]=(Text="Look at this face. It's meant for not prison.")

[VO_GCellExMirrorLevel1_KG SoundNodeWave] Subtitles[0]=(Text="I'm feeling pretty weak today.")

[VO_GCellExMirrorLevel2_KG SoundNodeWave] Subtitles[0]=(Text="I look okay, but I could feel better.")

[VO_GCellExMirrorLevel3_KG SoundNodeWave] Subtitles[0]=(Text="Well, this is as good as I'm going to feel down here.")

[VO_GCellExTableA_KG SoundNodeWave] Subtitles[0]=(Text="I guess I should try to eat something.")

[VO_GCellExTableB_KG SoundNodeWave] Subtitles[0]=(Text="I am feeling pretty weak.")

[VO_GCellExTableC_KG SoundNodeWave] Subtitles[0]=(Text="At least I can keep some dignity by dining at a table.")

[VO_GCellFullHealth_KG SoundNodeWave] Subtitles[0]=(Text="I'm still feeling good. This should go to the others.")

[VO_GCellGrahamEatA_KG SoundNodeWave] Subtitles[0]=(Text="That wasn't bad. I actually feel a bit stronger.")

[VO_GCellGrahamEatB_KG SoundNodeWave] Subtitles[0]=(Text="Mmm... just right. I actually feel a bit stronger.")

[VO_GCellGrahamEatC_KG SoundNodeWave] Subtitles[0]=(Text="There we are, just right! Mmm. I even feel stronger.")

[VO_GCellGrahamEatD_KG SoundNodeWave] Subtitles[0]=(Text="That was the pick-me-up I needed!")

[VO_GCellGrahamEatE_KG SoundNodeWave] Subtitles[0]=(Text="I think I can muster up some strength now.")

[VO_GCellGrahamEatF_KG SoundNodeWave] Subtitles[0]=(Text="I can feel my strength returning.")

[VO_GCellGrahamEatG_KG SoundNodeWave] Subtitles[0]=(Text="I feel energized!")

[VO_GCellGrahamEatH_KG SoundNodeWave] Subtitles[0]=(Text="I think I could slay an ice orc after that!")

[VO_GCellNightNewts_KG SoundNodeWave] Subtitles[0]=(Text="Ahhh... good night, Newton. And good night, Sally. Good night, Finn. Sleep tight, Leapy. Good night, Fuego. Sweet dreams, Freckles.")

[VO_GCellNoPorridge_KG SoundNodeWave] Subtitles[0]=(Text="Hmmm... no more porridge?")

[VO_GCellPorridge_KG SoundNodeWave] Subtitles[0]=(Text="Eww! It's squishy and cold.")

[VO_GCellPullRustSwitchA_KG SoundNodeWave] Subtitles[0]=(Text="Great. It's rusted shut.")

[VO_GCellPullRustSwitchB_KG SoundNodeWave] Subtitles[0]=(Text="It won't budge.")

[VO_GCellPullRustSwitchC_KG SoundNodeWave] Subtitles[0]=(Text="Maybe if I try it from here.")

[VO_GCellPullRustSwitchD_KG SoundNodeWave] Subtitles[0]=(Text="Why did I skip arm day?")

[VO_GCellPullRustSwitchE_KG SoundNodeWave] Subtitles[0]=(Text="Maybe if I just... nope!")

[VO_GCellPullRustSwitchF_KG SoundNodeWave] Subtitles[0]=(Text="Okay. Need a new plan.")

[VO_GCellPullSwitchStrongA_KG SoundNodeWave] Subtitles[0]=(Text="Finally.")

[VO_GCellPullSwitchStrongB_KG SoundNodeWave] Subtitles[0]=(Text="Amaya would be proud.")

[VO_GCellPullSwitchStrongC_KG SoundNodeWave] Subtitles[0]=(Text="I know I'm talking out loud, but it's oddly calming. Studies show this is a perfectly normal coping mechanism.")

[VO_GCellPullSwitchStrongD_KG SoundNodeWave] Subtitles[0]=(Text="Good thing I'm such a great conversationalist. I know, right?")

[VO_GCellPullSwitchStrongE_KG SoundNodeWave] Subtitles[0]=(Text="Yep! I've got this king thing under control. I'm going to be fine.")

[VO_GCellStr1Try2_KG SoundNodeWave] Subtitles[0]=(Text="Just a bit more strength, and I'll be able to do it.")

[VO_GCellStr1Try3_KG SoundNodeWave] Subtitles[0]=(Text="I'll need all my strength back for that.")

[VO_GCellStr2Try3_KG SoundNodeWave] Subtitles[0]=(Text="Almost. A little stronger and I can do it.")

[VO_GCellTakeBucket_KG SoundNodeWave] Subtitles[0]=(Text="This better not be the chamber pot.")

[VO_GCellTurnWheel_KG SoundNodeWave] Subtitles[0]=(Text="Is that... porridge?")

[VO_GCellTurnWheelNoBucketA_KG SoundNodeWave] Subtitles[0]=(Text="Food? Oh wait! No. No no no no. Not down there. Aww.")

[VO_GCellTurnWheelNoBucketB_KG SoundNodeWave] Subtitles[0]=(Text="I've done it! No I haven't. Come back, food!")

[VO_GetChair_KG SoundNodeWave] Subtitles[0]=(Text="This looks like an excellent hiding place.")

[VO_GetChunder_KG SoundNodeWave] Subtitles[0]=(Text="Yuck! Chunder-blossom. It stinks!")

[VO_GetHatBack01_KG SoundNodeWave] Subtitles[0]=(Text="Hey...")

[VO_GetHatBack02_KG SoundNodeWave] Subtitles[0]=(Text="I'll be taking this.")

[VO_GobEndspeechA_KG SoundNodeWave] Subtitles[0]=(Text="Enough! They're only stories! Can't you just enjoy them for what they are? You've missed the point entirely. Is this how you want your story to be remembered?")

[VO_GobMMBuyYes01_KG SoundNodeWave] Subtitles[0]=(Text="I'll take it.")

[VO_GobMMBuyYes02_KG SoundNodeWave] Subtitles[0]=(Text="Never-mind.")

[VO_GobMMBuyYes03_KG SoundNodeWave] Subtitles[0]=(Text="Lemme think about it some more.")

[VO_GobMMBuyYes04_KG SoundNodeWave] Subtitles[0]=(Text="Later.")

[VO_GobMMBuyYes05_KG SoundNodeWave] Subtitles[0]=(Text="Not interested.")

[VO_GobMMBuyYes06_KG SoundNodeWave] Subtitles[0]=(Text="How much?")

[VO_GobMMBuyYes07_KG SoundNodeWave] Subtitles[0]=(Text="Uhhh. No.")

[VO_GobMMHaveAskAngry01_KG SoundNodeWave] Subtitles[0]=(Text="So, I just have to ask...")

[VO_GobMMHaveAskHappy0_KG SoundNodeWave] Subtitles[0]=(Text="So, I just have to ask...")

[VO_GobMMHaveAskHappyA1_KG SoundNodeWave] Subtitles[0]=(Text="Why do you pretend your goats are unicorns?")

[VO_GobMMHaveAskHappyB1_KG SoundNodeWave] Subtitles[0]=(Text="Where did you and Mr. Fancycakes meet?")

[VO_GobMMHaveAskHappyC1_KG SoundNodeWave] Subtitles[0]=(Text="What's a squaddlenog?")

[VO_GobMMHaveAskHappyD1_KG SoundNodeWave] Subtitles[0]=(Text="Ooh. So how many years have you been procuring?")

[VO_GobMMHaveAskHappyE1_KG SoundNodeWave] Subtitles[0]=(Text="Why don't you ever wear pants?")

[VO_GobMMHaveAskHappyF1_KG SoundNodeWave] Subtitles[0]=(Text="My dogs are barking from all this running, you got anything for me?")

[VO_GobMMHaveAskHappyG1_KG SoundNodeWave] Subtitles[0]=(Text="Why don't you know the other one's name?")

[VO_GobMMHowHolding01_KG SoundNodeWave] Subtitles[0]=(Text="How are you holding up?")

[VO_GobMMHowsBiz01_KG SoundNodeWave] Subtitles[0]=(Text="How's business treating you?")

[VO_GobMMIntroAngry02_KG SoundNodeWave] Subtitles[0]=(Text="But you stole my money...")

[VO_GobMMSeeMerchA_KG SoundNodeWave] Subtitles[0]=(Text="Can I see the merchandise?")

[VO_GobMMSeeMerchB_KG SoundNodeWave] Subtitles[0]=(Text="Let me see the goods.")

[VO_GobMMSeeMerchC_KG SoundNodeWave] Subtitles[0]=(Text="What's good today?")

[VO_GobMMSeeMerchD_KG SoundNodeWave] Subtitles[0]=(Text="Can I see your wares?")

[VO_GobMMSoldOut02_KG SoundNodeWave] Subtitles[0]=(Text="Do you have anything else?")

[VO_GobMMWhereUnicorn01_KG SoundNodeWave] Subtitles[0]=(Text="Where are the majestic unicorns?")

[VO_GobRatFeedA_KG SoundNodeWave] Subtitles[0]=(Text="Dinner is served.")

[VO_GobRatFeedB_KG SoundNodeWave] Subtitles[0]=(Text="Would ya like a treat?")

[VO_GobTellStory01_KG SoundNodeWave] Subtitles[0]=(Text="Wait... ummm... how about a new story?")

[VO_GobTellStory03_KG SoundNodeWave] Subtitles[0]=(Text="Uh... once upon a time, there lived a, uh, heh...")

[VO_GobTellStory04_KG SoundNodeWave] Subtitles[0]=(Text="Lemme see what I got here...")

[VO_GobTellStory05Brave_KG SoundNodeWave] Subtitles[0]=(Text="There lived a brave little goblin, who loved adventures.")

[VO_GobTellStory05Fast_KG SoundNodeWave] Subtitles[0]=(Text="There lived a fast little goblin, who loved adventures.")

[VO_GobTellStory05Loving_KG SoundNodeWave] Subtitles[0]=(Text="There lived a sweet little goblin, who loved adventures.")

[VO_GobTellStory05Strong_KG SoundNodeWave] Subtitles[0]=(Text="There lived a strong little goblin, who loved adventures.")

[VO_GobTellStory05Wise_KG SoundNodeWave] Subtitles[0]=(Text="There lived a wise little goblin, who loved adventures.")

[VO_GobTellStory06He_KG SoundNodeWave] Subtitles[0]=(Text="Even in his young age, stories of the goblin's quests had spread around the land.")

[VO_GobTellStory06She_KG SoundNodeWave] Subtitles[0]=(Text="Even in her young age, stories of the goblin's quests had spread around the land.")

[VO_GobTellStory07He_KG SoundNodeWave] Subtitles[0]=(Text="Like the time he...")

[VO_GobTellStory07She_KG SoundNodeWave] Subtitles[0]=(Text="Like the time she...")

[VO_GobTellStory08BearHug_KG SoundNodeWave] Subtitles[0]=(Text="... Bear-hugged a basilisk.")

[VO_GobTellStory08JumpKick_KG SoundNodeWave] Subtitles[0]=(Text="... Jump-kicked an evil serpent lord.")

[VO_GobTellStory08OutSmart_KG SoundNodeWave] Subtitles[0]=(Text="... Outsmarted a quizzical griffin.")

[VO_GobTellStory09He_KG SoundNodeWave] Subtitles[0]=(Text="In fact, his adventures were so legendary, the goblins decided to make him king.")

[VO_GobTellStory09She_KG SoundNodeWave] Subtitles[0]=(Text="In fact, her adventures were so legendary, the goblins decided to make her king.")

[VO_GobTellStory10He_KG SoundNodeWave] Subtitles[0]=(Text="But the goblin adventurer was out of his element, and overwhelmed with the work it took to run a successful kingdom.")

[VO_GobTellStory10She_KG SoundNodeWave] Subtitles[0]=(Text="But the goblin adventurer was out of her element, and overwhelmed with the work it took to run a successful kingdom.")

[VO_GobTellStory11He_KG SoundNodeWave] Subtitles[0]=(Text="His friends offered their...")

[VO_GobTellStory11She_KG SoundNodeWave] Subtitles[0]=(Text="Her friends offered their...")

[VO_GobTellStory12Heart_KG SoundNodeWave] Subtitles[0]=(Text="Heart...")

[VO_GobTellStory12Strength_KG SoundNodeWave] Subtitles[0]=(Text="Strength...")

[VO_GobTellStory12Wisdom_KG SoundNodeWave] Subtitles[0]=(Text="Wisdom...")

[VO_GobTellStory13He_KG SoundNodeWave] Subtitles[0]=(Text="But it wasn't enough. He was afraid he would never live up to the king who came before. It got so bad that the goblin gave up.")

[VO_GobTellStory13She_KG SoundNodeWave] Subtitles[0]=(Text="But it wasn't enough. She was afraid she would never live up to the king who came before. It got so bad that the goblin gave up.")

[VO_GobTellStory14He_KG SoundNodeWave] Subtitles[0]=(Text="But when packing up his things to run away from the castle, the goblin found...")

[VO_GobTellStory14She_KG SoundNodeWave] Subtitles[0]=(Text="But when packing up her things to run away from the castle, the goblin found...")

[VO_GobTellStory16_KG SoundNodeWave] Subtitles[0]=(Text="No, that doesn't make sense, hold on...")

[VO_GobTellStory17_KG SoundNodeWave] Subtitles[0]=(Text="Not quite that...")

[VO_GobTellStory18_KG SoundNodeWave] Subtitles[0]=(Text="Hmmm... nope. Where is it?")

[VO_GobTellStory19He_KG SoundNodeWave] Subtitles[0]=(Text="He found...")

[VO_GobTellStory19She_KG SoundNodeWave] Subtitles[0]=(Text="She found...")

[VO_GobTellStory20He_KG SoundNodeWave] Subtitles[0]=(Text="His old adventurer cap.")

[VO_GobTellStory20She_KG SoundNodeWave] Subtitles[0]=(Text="Her old adventurer cap.")

[VO_GobTellStory21He_KG SoundNodeWave] Subtitles[0]=(Text="And the goblin realized that he wasn't just here to continue the previous legacy, he was here to create his own.")

[VO_GobTellStory21She_KG SoundNodeWave] Subtitles[0]=(Text="And the goblin realized that she wasn't here just to continue the previous legacy. She was here to create her own.")

[VO_GobTellStory22_KG SoundNodeWave] Subtitles[0]=(Text="One filled with...")

[VO_GobTellStory23Brave_KG SoundNodeWave] Subtitles[0]=(Text="Bravery, and the best group of friends you could ever ask for.")

[VO_GobTellStory23Comp_KG SoundNodeWave] Subtitles[0]=(Text="Compassion, and the best group of friends you could ever ask for.")

[VO_GobTellStory23Wisdom_KG SoundNodeWave] Subtitles[0]=(Text="Wisdom, and the best group of friends you could ever ask for.")

[VO_GobTellStoryHmmTryAgain_KG SoundNodeWave] Subtitles[0]=(Text="Hmm, let me try that again.")

[VO_GobTellStoryThereLived_KG SoundNodeWave] Subtitles[0]=(Text="There lived a...")

[VO_GobTellStoryVoila_KG SoundNodeWave] Subtitles[0]=(Text="Ta da! Uh, oh...")

[VO_GobTellStoryWaitAMinute_KG SoundNodeWave] Subtitles[0]=(Text="No, that can't be right... wait a minute here.")

[VO_GuardsTrapThank07_KG SoundNodeWave] Subtitles[0]=(Text="Whaddya say we stay down here and definitely, do not have a choco ice-cream party in the throne room?")

[VO_HatchetConsumed_KG SoundNodeWave] Subtitles[0]=(Text="Well, it was fun while it lasted.")

[VO_HellosAcorn_KG SoundNodeWave] Subtitles[0]=(Text="Acorn.")

[VO_HellosAmaya_KG SoundNodeWave] Subtitles[0]=(Text="Amaya.")

[VO_HellosBramble_KG SoundNodeWave] Subtitles[0]=(Text="Bramble.")

[VO_HellosChester_KG SoundNodeWave] Subtitles[0]=(Text="Chester.")

[VO_HellosHiAhem_KG SoundNodeWave] Subtitles[0]=(Text="Hiii... ahem... greetings.")

[VO_HellosHobblepots_KG SoundNodeWave] Subtitles[0]=(Text="Hobblepots.")

[VO_HellosMuriel_KG SoundNodeWave] Subtitles[0]=(Text="Muriel. ")

[VO_HellosProceed_KG SoundNodeWave] Subtitles[0]=(Text="Proceed.")

[VO_HellosSalutations_KG SoundNodeWave] Subtitles[0]=(Text="Salutations.")

[VO_HellosSirAcorn_KG SoundNodeWave] Subtitles[0]=(Text="Sir Acorn.")

[VO_HellosSirWhisper_KG SoundNodeWave] Subtitles[0]=(Text="Sir Whisper.")

[VO_HellosWente_KG SoundNodeWave] Subtitles[0]=(Text="Wente.")

[VO_HellosWhisper_KG SoundNodeWave] Subtitles[0]=(Text="Whisper.")

[VO_Hob1stFood05_KG SoundNodeWave] Subtitles[0]=(Text="Huh?")

[VO_Hob1stFood08_KG SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="A potion? ") Subtitles[1]=(Text="Are you... are you... ",Time=1.860000) Subtitles[2]=(Text="Is it for teleportation at random? ",Time=6.460000) Subtitles[3]=(Text="Does it summon a storm that follows you? ",Time=8.260000) Subtitles[4]=(Text="Will it make you transform into a ca-... ",Time=9.860001) Subtitles[5]=(Text="Ahem, apologies. Been working on that. ",Time=15.100000) Subtitles[6]=(Text="Cat. Will this potion make you turn into a clawed feline?",Time=18.000000)

[VO_HobAskBone01_KG SoundNodeWave] Subtitles[0]=(Text="Can I have that bone?")

[VO_HobAskNut01_KG SoundNodeWave] Subtitles[0]=(Text="Is that a choco nut? ")

[VO_HobAskStump01_KG SoundNodeWave] Subtitles[0]=(Text="What's that stump for?")

[VO_HobAskStump03_KG SoundNodeWave] Subtitles[0]=(Text="Crafty.")

[VO_HobAskTree01_KG SoundNodeWave] Subtitles[0]=(Text="What is this cell made out of?")

[VO_HobAskWeird01_KG SoundNodeWave] Subtitles[0]=(Text="Is this a prison or a museum?")

[VO_HobAskWeird03_KG SoundNodeWave] Subtitles[0]=(Text="What's the plan?")

[VO_HobBringKey06_KG SoundNodeWave] Subtitles[0]=(Text="Uhh... guys...")

[VO_HobGiveHatchet02_KG SoundNodeWave] Subtitles[0]=(Text="Apologies.")

[VO_HobHowFeeling_KG SoundNodeWave] Subtitles[0]=(Text="How are you feeling?")

[VO_HobIntro07_KG SoundNodeWave] Subtitles[0]=(Text="Don't you mean... how I can help you?")

[VO_HobIntro10_KG SoundNodeWave] Subtitles[0]=(Text="I wish.")

[VO_HobLookCell01_KG SoundNodeWave] Subtitles[0]=(Text="Can I take a look around your cell?")

[VO_HobSaveAcorn02_KG SoundNodeWave] Subtitles[0]=(Text="Ugh...")

[VO_HobSaveAcorn05_KG SoundNodeWave] Subtitles[0]=(Text="I can't. I'm done. I have pulled the final rabbit out of my hat. Actually, it's worse than that. I don't even have a cap any more!")

[VO_IntroExHorn01_KG SoundNodeWave] Subtitles[0]=(Text="My hat looks fine without horns.")

[VO_IntroExHorn02_KG SoundNodeWave] Subtitles[0]=(Text="Hmm... looks like Pillare called in sick again.")

[VO_MakeBombA_KG SoundNodeWave] Subtitles[0]=(Text="Mmm... this tastes delicious.")

[VO_MakeBombB_KG SoundNodeWave] Subtitles[0]=(Text="I need to find a light for this fuse.")

[VO_MakeBombC_KG SoundNodeWave] Subtitles[0]=(Text="I'll need a way to set the bomb on fire.")

[VO_MakePotionA_KG SoundNodeWave] Subtitles[0]=(Text="All right. Let's give this a shot.")

[VO_MakePotionChesterWrong_KG SoundNodeWave] Subtitles[0]=(Text="Hmm... I bet Chester wrote the ingredients wrong. This is certainly not going to kill any plants.")

[VO_MakePotionGoodA_KG SoundNodeWave] Subtitles[0]=(Text="This smells delicious.")

[VO_MakePotionGoodB_KG SoundNodeWave] Subtitles[0]=(Text="Hmm... just as I expected. Delectable!")

[VO_MakePotionNoExper_KG SoundNodeWave] Subtitles[0]=(Text="This is no time to experiment.")

[VO_MakePotionNotIng_KG SoundNodeWave] Subtitles[0]=(Text="That's not an ingredient of the weed killer potion.")

[VO_MakePotionNotYet_KG SoundNodeWave] Subtitles[0]=(Text="That shouldn't go in there yet.")

[VO_MakePotionReadFirst_KG SoundNodeWave] Subtitles[0]=(Text="I should probably read that spell book before I just dump stuff in here.")

[VO_MakePotionWrongIngA_KG SoundNodeWave] Subtitles[0]=(Text="It looks like the weed killer potion is already brewing. I should probably finish that first.")

[VO_MakePotionWrongIngB_KG SoundNodeWave] Subtitles[0]=(Text="It smells like death.")

[VO_MapFound_KG SoundNodeWave] Subtitles[0]=(Text="Ohh, a magic map! Ahem, I mean... oh, how fortuitous.")

[VO_MapLost_KG SoundNodeWave] Subtitles[0]=(Text="Real adventurers don't need maps anyway.")

[VO_MMAskFreeItem_KG SoundNodeWave] Subtitles[0]=(Text="So where's my free item?")

[VO_MMGetKissed_KG SoundNodeWave] Subtitles[0]=(Text="Of course!")

[VO_MorAbandon01_KG SoundNodeWave] Subtitles[0]=(Text="Stay here. I'll be right back.")

[VO_MorAbandon04_KG SoundNodeWave] Subtitles[0]=(Text="Mordon. Mordon. Calm down. I'm not leaving you. I'll be right back.")

[VO_MorAbandon06_KG SoundNodeWave] Subtitles[0]=(Text="I promise.")

[VO_MorAlarm04_KG SoundNodeWave] Subtitles[0]=(Text="Mor-Mordon. M-Mor-Mordon. I-I was. I was coming back for you, I... ")

[VO_MorBook02_KG SoundNodeWave] Subtitles[0]=(Text="No... no... no. I... I. Oh, boy...")

[VO_MorHelmet01_KG SoundNodeWave] Subtitles[0]=(Text="Wha-?")

[VO_MorHelmet03_KG SoundNodeWave] Subtitles[0]=(Text="Are you human?")

[VO_MorHelmet05_KG SoundNodeWave] Subtitles[0]=(Text="You think you're a goblin!")

[VO_MorHelmet07_KG SoundNodeWave] Subtitles[0]=(Text="Okay, okay. Sorry. How... um... hmm. Where are you from?")

[VO_MorHelmet09_KG SoundNodeWave] Subtitles[0]=(Text="Well, now you are with me. Let's get out of here.")

[VO_MorSave01_KG SoundNodeWave] Subtitles[0]=(Text="Hi... I'm Graham.")

[VO_MorSave03_KG SoundNodeWave] Subtitles[0]=(Text="You... speak English?")

[VO_MorSave05_KG SoundNodeWave] Subtitles[0]=(Text="You're pretty big for a goblin.")

[VO_NeedLockpickA_KG SoundNodeWave] Subtitles[0]=(Text="It's locked. I bet it could be picked open.")

[VO_NeedLockpickB_KG SoundNodeWave] Subtitles[0]=(Text="Locked shut. Too bad I don't have a lock pick.")

[VO_NeedSmallKey_KG SoundNodeWave] Subtitles[0]=(Text="It's locked. Perhaps I can find a small key to open it.")

[VO_NotAGoodTime_KG SoundNodeWave] Subtitles[0]=(Text="Now's not a good time for that.")

[VO_NotInThePlan_KG SoundNodeWave] Subtitles[0]=(Text="I don't think that's in the plan for now.")

[VO_OlfieIntro02_KG SoundNodeWave] Subtitles[0]=(Text="Hey, Olfie.")

[VO_OlfieIntro06_KG SoundNodeWave] Subtitles[0]=(Text="Thanks, Olfie. I needed a break. Approving addendums is not exactly the adventure I was trained for.")

[VO_OlfieIntro08_KG SoundNodeWave] Subtitles[0]=(Text="I guess I was born at the right time. I'm just lucky.")

[VO_OlfieIntro10_KG SoundNodeWave] Subtitles[0]=(Text="None of that matters now. The throne leaves me little time for questing. I'm just trying to be half the king that...")

[VO_OlfieIntro12_KG SoundNodeWave] Subtitles[0]=(Text="Well, when you have a legacy like that, people tend to forgive your final years.")

[VO_PossWin_KG SoundNodeWave] Subtitles[0]=(Text="No! Tonight is the night. I'm not putting everyone through any more suffering.")

[VO_RatSleeping_KG SoundNodeWave] Subtitles[0]=(Text="I don't think he'll be a bother any more.")

[VO_SavingWhisper02_KG SoundNodeWave] Subtitles[0]=(Text="Ugh...")

[VO_TakeKeyGrab_KG SoundNodeWave] Subtitles[0]=(Text="Grab that key!")

[VO_TakeKeyNow_KG SoundNodeWave] Subtitles[0]=(Text="Now!")

[VO_TakeKeyRun_KG SoundNodeWave] Subtitles[0]=(Text="Run for it!")

[VO_Teaser2MyHat_KG SoundNodeWave] Subtitles[0]=(Text="My hat!")

[VO_Teaser2NotDownThere_KG SoundNodeWave] Subtitles[0]=(Text="No. No! Not down there!")

[VO_Teaser2NotSure_KG SoundNodeWave] Subtitles[0]=(Text="I'm not sure I like this!")

[VO_TeaserReleaseMe_KG SoundNodeWave] Subtitles[0]=(Text="Release me! At once!")

[VO_ThroneAnx02_KG SoundNodeWave] Subtitles[0]=(Text="I...")

[VO_ThroneAnx04A_KG SoundNodeWave] Subtitles[0]=(Text="It's good.")

[VO_ThroneAnx04B_KG SoundNodeWave] Subtitles[0]=(Text="It's wonderful.")

[VO_ThroneAnx04C_KG SoundNodeWave] Subtitles[0]=(Text="I approve.")

[VO_ThroneAnx04D_KG SoundNodeWave] Subtitles[0]=(Text="It's fantastic.")

[VO_ThroneAnx06_KG SoundNodeWave] Subtitles[0]=(Text="Wait? What?")

[VO_ThroneAnx07_KG SoundNodeWave] Subtitles[0]=(Text="I'm not sure I like this...")

[VO_ThroneAnx09_KG SoundNodeWave] Subtitles[0]=(Text="Uh... I... um...")

[VO_ThroneAnx11_KG SoundNodeWave] Subtitles[0]=(Text="I'm not....")

[VO_ThroneAnx14A_KG SoundNodeWave] Subtitles[0]=(Text="No. No. Acorn. And no. ")

[VO_ThroneAnx14B_KG SoundNodeWave] Subtitles[0]=(Text="Not tonight. Let's reschedule. Whisper. And... never again!")

[VO_ThroneAnx14C_KG SoundNodeWave] Subtitles[0]=(Text="I'll deal with the goblins myself. And to the rest of you, NO!")

[VO_ThroneAnx14D_KG SoundNodeWave] Subtitles[0]=(Text="Two nopes. Is Mr. Fancycakes available? And nope.")

[VO_ThroneAnx18_KG SoundNodeWave] Subtitles[0]=(Text="Re-...")

[VO_ThroneAnx20_KG SoundNodeWave] Subtitles[0]=(Text="Addendum Nu-...")

[VO_ThroneAnx22_KG SoundNodeWave] Subtitles[0]=(Text="I thin-...")

[VO_ThroneAnx27_KG SoundNodeWave] Subtitles[0]=(Text="DISSSSTREEEEEEESSSSSSSSSS!")

[VO_ThroneAnx28_KG SoundNodeWave] Subtitles[0]=(Text="ENOUGH! OUT! EVERYONE! I need a moment.")

[VO_ThroneAnx32_KG SoundNodeWave] Subtitles[0]=(Text="I'm sorry. I'm going to get some air.")

[VO_ThroneAnx34A_KG SoundNodeWave] Subtitles[0]=(Text="That's fine. I'm going to visit the Hobblepots. Maybe they have a calming potion in stock.")

[VO_ThroneAnx34B_KG SoundNodeWave] Subtitles[0]=(Text="That's fine. I'm going to visit Wente. His custard pie always calms me down.")

[VO_ThroneAnx34C_KG SoundNodeWave] Subtitles[0]=(Text="That's fine. I'm going to visit Amaya, and let off some steam with the Crumbler.")

[VO_ThroneColor02_KG SoundNodeWave] Subtitles[0]=(Text="[Clears throat] You have my attention. Proceed.")

[VO_ThroneColorA01_KG SoundNodeWave] Subtitles[0]=(Text="Uh... Scarlet Sunset. It's the obvious winner. That other uniform just isn't doing it for me.")

[VO_ThroneColorB01_KG SoundNodeWave] Subtitles[0]=(Text="Um... Crimson Colada. For certain. I know the material is more expensive, but the quality speaks for itself.")

[VO_ThroneExArmor01_KG SoundNodeWave] Subtitles[0]=(Text="It's time to call it a knight.")

[VO_ThroneExArmor02_KG SoundNodeWave] Subtitles[0]=(Text="Armor never suited me.")

[VO_ThroneExArmor03_KG SoundNodeWave] Subtitles[0]=(Text="[Sighs]")

[VO_ThroneExBucket_KG SoundNodeWave] Subtitles[0]=(Text="Had to cut budgets somewhere.")

[VO_ThroneExMirror_KG SoundNodeWave] Subtitles[0]=(Text="Hmm... I'm not sure if this hat fits me.")

[VO_ThroneExThrone02_KG SoundNodeWave] Subtitles[0]=(Text="[Heavy breathing]")

[VO_ThroneExThrone_KG SoundNodeWave] Subtitles[0]=(Text="That chair is not as comfortable as it looks.")

[VO_ThroneFoot02_KG SoundNodeWave] Subtitles[0]=(Text="Eight, six, seven, five, three, oh...?")

[VO_ThroneFoot02ALT_KG SoundNodeWave] Subtitles[0]=(Text="Eight, six, seven, five, three, oh...?")

[VO_ThroneFoot04_KG SoundNodeWave] Subtitles[0]=(Text="Yes... um... of course...")

[VO_ThroneFoot05A01_KG SoundNodeWave] Subtitles[0]=(Text="Let's start with light touch. I wouldn't want to be rubbed the wrong way.")

[VO_ThroneFoot05B01_KG SoundNodeWave] Subtitles[0]=(Text="Deep tissue. That is, if you're up for the feet of strength.")

[VO_ThroneFoot05C01_KG SoundNodeWave] Subtitles[0]=(Text="Sole heeling, let's start off on the right foot.")

[VO_ThroneFoot07_KG SoundNodeWave] Subtitles[0]=(Text="[Inhales] This is definitely better.")

[VO_ThroneGobs02_KG SoundNodeWave] Subtitles[0]=(Text="Hmm... well...")

[VO_ThroneGobs03A01_KG SoundNodeWave] Subtitles[0]=(Text="[Yawns] Let's set up traps along the castle border, then lure them in. You know, sneak attack!")

[VO_ThroneGobs03B01_KG SoundNodeWave] Subtitles[0]=(Text="[Yawns] Let's seek an audience with their king. Negotiate some common ground. A starshroom pie should do the trick.")

[VO_ThroneGobs03C01_KG SoundNodeWave] Subtitles[0]=(Text="[Yawns] Send in the guards. Force them back underground. And don't forget your swords this time.")

[VO_TryFeedHighHe_KG SoundNodeWave] Subtitles[0]=(Text="Hmm... doesn't look like he needs more food today.")

[VO_TryFeedHighShe_KG SoundNodeWave] Subtitles[0]=(Text="Hmm... doesn't look like she needs more food today.")

[VO_TryFeedHighThey_KG SoundNodeWave] Subtitles[0]=(Text="They don't look like they need more food today.")

[VO_TryPoisonTownA_KG SoundNodeWave] Subtitles[0]=(Text="That would be amusing... but I'd have to deal with the mess.")

[VO_TryPoisonTownB_KG SoundNodeWave] Subtitles[0]=(Text="Not a good idea, Graham. Pull yourself together.")

[VO_WaitGrowA_KG SoundNodeWave] Subtitles[0]=(Text="Hmm. I should check back tomorrow.")

[VO_WaitGrowB_KG SoundNodeWave] Subtitles[0]=(Text="I wonder how much it will have grown tomorrow.")

[VO_WaitGrowC_KG SoundNodeWave] Subtitles[0]=(Text="It's not quite tall enough to climb yet. I should check back tomorrow.")

[VO_WarnLockdown_KG SoundNodeWave] Subtitles[0]=(Text="Hmm, I better be sure. If I do this now, the prison might go into lockdown.")

[VO_WeaponGuardNoEscA_KG SoundNodeWave] Subtitles[0]=(Text="Probably best to have an escape route before I start taking out guards.")

[VO_WeaponGuardNoEscB_KG SoundNodeWave] Subtitles[0]=(Text="I should probably have an escape planned before I take out this guard.")

[VO_WeaponGuardNotSuff_KG SoundNodeWave] Subtitles[0]=(Text="This weapon isn't sufficient enough to take on the whole horde.")

[VO_WeaponGuardTooMany_KG SoundNodeWave] Subtitles[0]=(Text="There are too many of them. It would never work.")

[VO_WHFork01_KG SoundNodeWave] Subtitles[0]=(Text="Hmm... another fork in the road.")

[VO_WHFork04_KG SoundNodeWave] Subtitles[0]=(Text="Hang on a sec. Let me think this one over.")

[VO_WHFork07_KG SoundNodeWave] Subtitles[0]=(Text="I think we should...")

[VO_WHFork12_KG SoundNodeWave] Subtitles[0]=(Text="Ah. Zards!")

[VO_WHQuicksand02_KG SoundNodeWave] Subtitles[0]=(Text="But, what are you so afraid of?")

[VO_WHQuicksand04_KG SoundNodeWave] Subtitles[0]=(Text="Let's go together.")

[VO_WHSaved02_KG SoundNodeWave] Subtitles[0]=(Text="It's good to see you too, Whisper.")

[VO_WHSaved05_KG SoundNodeWave] Subtitles[0]=(Text="Always.")

[VO_WHTakeOrders01_KG SoundNodeWave] Subtitles[0]=(Text="Don't be careless, Whisper.")

[VO_WhyTheyWouldWant_KG SoundNodeWave] Subtitles[0]=(Text="I'm not sure why they would want that.")


VO_E2_Kyle_WAV.int[]

[VO_ExertInhaleQuickEx07_KY SoundNodeWave] Subtitles[0]=(Text="Oh my!")

[VO_GuardsTrapThank_KY SoundNodeWave] Subtitles[0]=(Text="We knew you had the goods.")

[VO_ThroneAnx33_KY SoundNodeWave] Subtitles[0]=(Text="But, sire, it's pouring outside.")

[VO_ThroneGiveHatKY01_KY SoundNodeWave] Subtitles[0]=(Text="Oh, your old hat.")

[VO_ThroneTalkKYLA02_KY SoundNodeWave] Subtitles[0]=(Text="By the way, we love the new uniforms. Red is such a comfortable color.")

[VO_ThroneTalkKYLA04_KY SoundNodeWave] Subtitles[0]=(Text="Don't let the other guards get you down. You are doing a great job!")


VO_E2_Larry_WAV.int[]

[VO_ExertDistress_LA SoundNodeWave] Subtitles[0]=(Text="Ouch, ouch... distress, distres, distress, distress!")

[VO_ExertDistressEx01_LA SoundNodeWave] Subtitles[0]=(Text="Ouch!")

[VO_ExertDistressEx02_LA SoundNodeWave] Subtitles[0]=(Text="Ouch!")

[VO_ExertDistressEx03_LA SoundNodeWave] Subtitles[0]=(Text="Ouch!")

[VO_ExertDistressEx04_LA SoundNodeWave] Subtitles[0]=(Text="Ouch!")

[VO_ExertDistressEx09_LA SoundNodeWave] Subtitles[0]=(Text="Distress!")

[VO_ExertDistressEx10_LA SoundNodeWave] Subtitles[0]=(Text="Distress!")

[VO_ExertDistressEx11_LA SoundNodeWave] Subtitles[0]=(Text="Distress!")

[VO_ExertDistressEx12_LA SoundNodeWave] Subtitles[0]=(Text="Distress!")

[VO_ExertDistressEx13_LA SoundNodeWave] Subtitles[0]=(Text="Distress!")

[VO_ExertDistressEx14_LA SoundNodeWave] Subtitles[0]=(Text="Distress!")

[VO_ExertDistressEx15_LA SoundNodeWave] Subtitles[0]=(Text="Distress!")

[VO_ExertGaspEx06_LA SoundNodeWave] Subtitles[0]=(Text="Blimey!")

[VO_ExertGaspEx08_LA SoundNodeWave] Subtitles[0]=(Text="Agh! For...")

[VO_ExertGaspEx10_LA SoundNodeWave] Subtitles[0]=(Text="Blimey!")

[VO_ExertGaspEx11_LA SoundNodeWave] Subtitles[0]=(Text="Blimey!")

[VO_GuardsTrapCall_LA SoundNodeWave] Subtitles[0]=(Text="Graham. Over here!")

[VO_GuardsTrapThank_LA SoundNodeWave] Subtitles[0]=(Text="We weren't worried.")

[VO_ThroneAnx35_LA SoundNodeWave] Subtitles[0]=(Text="As you wish, Your Majesty.")

[VO_ThroneGiveHatKY02_LA SoundNodeWave] Subtitles[0]=(Text="We loved that hat.")

[VO_ThroneTalkKYLA01_LA SoundNodeWave] Subtitles[0]=(Text="Graham, you got the goods. You just need to relax.")

[VO_ThroneTalkKYLA03_LA SoundNodeWave] Subtitles[0]=(Text="Careful out there in the rain.")


VO_E2_Library_WAV.int[]

VO_E2_Manny_WAV.int[]

[VO_MannyMeetMord_MA SoundNodeWave] Subtitles[0]=(Text="You look like you could use a friend.")

[VO_MannyStory01_MA SoundNodeWave] Subtitles[0]=(Text="Once, in a town just like the one you're imagining, there was a beautiful castle that stood high on a hill.")

[VO_MannyStory02_MA SoundNodeWave] Subtitles[0]=(Text="All were welcome here. Well, everyone except for the pests.")

[VO_MannyStory03_MA SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="The townspeople cried out to their king,") Subtitles[1]=(Text="\"We must be rid of these rats!",Time=2.450000) Subtitles[2]=(Text="They are scaring our children and stealing our cheese. ",Time=4.600000) Subtitles[3]=(Text="One even ate a baby!\" ",Time=9.100000) Subtitles[4]=(Text="The town had become very unpleasant, indeed.",Time=12.300000)

[VO_MannyStory04_MA SoundNodeWave] Subtitles[0]=(Text="Every morning, gold coins clanged through the water well, carrying wishes for a better town. But the rats remained.")

[VO_MannyStory05_MA SoundNodeWave] Subtitles[0]=(Text="The King, in his finite wisdom, had also been casting wishes, for he desperately needed a plan.")

[VO_MannyStory06_MA SoundNodeWave] Subtitles[0]=(Text="As wishes would have it, a wandering piper appeared at the castle gates.")

[VO_MannyStory07_MA SoundNodeWave] Subtitles[0]=(Text="The piper offered to expel the rats from the kingdom if the town would overthrow their moronic liege.")

[VO_MannyStory08_MA SoundNodeWave] Subtitles[0]=(Text="\"Hear hear!\" they cried out, \"Our throne is but a seat for a hat rack! Rid us of these pests and the throne is where you'll rest!\"")

[VO_MannyStory09_MA SoundNodeWave] Subtitles[0]=(Text="The stranger pulled out a small flute and played a pleasing melody. The music summoned the rats out of hiding, and they danced on the head of the King.")

[VO_MannyStory10_MA SoundNodeWave] Subtitles[0]=(Text="The King shrieked a high pitched squeal, but the piper continued his song. The rats were led back to the wooded forest where they belonged.")

[VO_MannyStory11_MA SoundNodeWave] Subtitles[0]=(Text="The piper returned to the castle to claim his reward... but his knock echoed throughout the halls, and no-one let him in.")

[VO_MannyStory12_MA SoundNodeWave] Subtitles[0]=(Text="He raised his pipe, and a new melody was played. He watched the drawbridge lower, and a mesmerized kingdom pranced to his side.")

[VO_MannyStory13_MA SoundNodeWave] Subtitles[0]=(Text="With a few simple notes and a turn on the heel, the stranger led them from the castle... to the deep, dark caverns below.")

[VO_MannyStory14_MA SoundNodeWave] Subtitles[0]=(Text="The throne is now empty. And the well doesn't clang any more.")


VO_E2_Merchant_WAV.int[]

[VO_GobMMAskTool_MM SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="Yes, I recovered that, no thanks to you, and it is not for sale. ") Subtitles[1]=(Text="It has a bit of sentimental value for me. ",Time=3.150000) Subtitles[2]=(Text="Worth more than money. Sorry, boy.",Time=5.300000)

[VO_GobMMAskSuperFood_MM SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="The last bowl of porridge.. spruced up with branberries. ") Subtitles[1]=(Text="Did you know this superfruit packs two whole days of nutrition into just one serving?",Time=4.200000)

[VO_GobMMBuy01_MM SoundNodeWave] Subtitles[0]=(Text="You got yourself a deal.")

[VO_GobMMBuy02_MM SoundNodeWave] Subtitles[0]=(Text="Sold! To the boy in the sparkling turban.")

[VO_GobMMBuy03_MM SoundNodeWave] Subtitles[0]=(Text="Enjoy!")

[VO_GobMMAskSticks_MM SoundNodeWave] Subtitles[0]=(Text="Metal-eating sticks from my trip to the Orient! Rare, exotic, moderately priced.")

[VO_GobMMBuy04_MM SoundNodeWave] Subtitles[0]=(Text="For the great service I gave you, I factored in a little extra price.")

[VO_GobMMIntroAngry04_MM SoundNodeWave] Subtitles[0]=(Text="Everything is DOUBLE the PRICE.")

[VO_GobMMIntroHappy01_MM SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="Welcome to commissary, I... ") Subtitles[1]=(Text="weeeeeeell, if it isn't... boy! What a sight for sore eyes you are! ",Time=1.210000) Subtitles[2]=(Text="I was on my rescue mission and got caught up by these flying rocks! ",Time=8.000000) Subtitles[3]=(Text="Even these shorts weren't able to outrun those barbarians! ",Time=11.250000) Subtitles[4]=(Text="Between the two of us, these rock-heads can't understand a quality deal the way you can. ",Time=14.250000) Subtitles[5]=(Text="Speaking of which, in honor of your apparent aristocratic acquisition, ",Time=19.500000) Subtitles[6]=(Text="I am prepared to offer a free item for TODAY ONLY. ",Time=23.500000) Subtitles[7]=(Text="Better yet, I'll discount some previously under-counted prices! ",Time=26.250000) Subtitles[8]=(Text="Now, I'm sure that crown came with some moolah. ",Time=29.200000) Subtitles[9]=(Text="Let's make a deal, baby! You won't regret it!",Time=32.000000)

[VO_GobMMIntroAngry04ALT_MM SoundNodeWave] Subtitles[0]=(Text="Selected items are HALF PRICE! Times four.")

[VO_GobMMAskCure_MM SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="Oooh, stay back, don't want to disturb it. Never disturb perfection. ") Subtitles[1]=(Text="This little baby is a cure-all... a pick-me-up when you're feeling down...",Time=3.700000) Subtitles[2]=(Text=" a mixin' for fixin' everything from your jowls to your bowels.",Time=6.800000)

[VO_GobMMBye01_MM SoundNodeWave] Subtitles[0]=(Text="Pasta la vista, ya meatball!")

[VO_GobMMBye02_MM SoundNodeWave] Subtitles[0]=(Text="Ouch-revoir!")

[VO_GobMMBye03_MM SoundNodeWave] Subtitles[0]=(Text="A-dew!")

[VO_GobMMBuy06_MM SoundNodeWave] Subtitles[0]=(Text="Sold to the highest bidder.")

[VO_GobMMPrice01_MM SoundNodeWave] Subtitles[0]=(Text="One shiny gold coin.")

[VO_GobMMIntroHappy02_MM SoundNodeWave] Subtitles[0]=(Text="This one's on the house... for a pocket-full of riches.")

[VO_GobMMNeedMoney03_MM SoundNodeWave] Subtitles[0]=(Text="Boy, you just don't have enough.")

[VO_GobMMNeedMoney02_MM SoundNodeWave] Subtitles[0]=(Text="Come and see me when your pockets are full of more riches.")

[VO_GobMMNeedMoney01_MM SoundNodeWave] Subtitles[0]=(Text="Come back when you have more money. I can tell by the distinct lack of jingle in your pocket.")

[VO_GobMMBuy05_MM SoundNodeWave] Subtitles[0]=(Text="You pay more for the ambience.")

[VO_GobMMBye04_MM SoundNodeWave] Subtitles[0]=(Text="Gluten-tag!")

[VO_GobMMBye05_MM SoundNodeWave] Subtitles[0]=(Text="Bye, bye. And hopefully buy more.")

[VO_GobMMCost01_MM SoundNodeWave] Subtitles[0]=(Text="Yes, and for you it only costs one shiny gold coin.")

[VO_GobMMCost02_MM SoundNodeWave] Subtitles[0]=(Text="Yes, and for you it costs only two shiny gold coins.")

[VO_GobMMCost03_MM SoundNodeWave] Subtitles[0]=(Text="Yes, and for you it costs only three shiny gold coins.")

[VO_GobMMEscape_MM SoundNodeWave] Subtitles[0]=(Text="In here, step lively. Don't forget to tip your driver.")

[VO_GobMMEscapeFancy_MM SoundNodeWave] Subtitles[0]=(Text="All right, Mr Fancycakes. Arrivabearache!")

[VO_GobMMGiveContra_MM SoundNodeWave] Subtitles[0]=(Text="I can't get caught with that. Get that outta here.")

[VO_GobMMGiveCure_MM SoundNodeWave] Subtitles[0]=(Text="No returns, refunds, or exchanges.")

[VO_GobMMGiveFancy01_MM SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="... Mr. Fancycakes! Oh... do my peepers deceive me? ") Subtitles[1]=(Text="Oh, that's a good boy. ",Time=5.130000) Subtitles[2]=(Text="I... I... ooh, sorry to leave you hanging there, boy...",Time=7.200000) Subtitles[3]=(Text="but I have been sitting here thinking of the appropriate way to express my gratitude. ",Time=11.000000) Subtitles[4]=(Text="As you know, it is exceedingly rare for me to be at a loss for words, so this is a bit of foreign territory for me.",Time=14.000000) Subtitles[5]=(Text="I just wanna say tha... than... than-k... ",Time=19.000000) Subtitles[6]=(Text="Here we go. Thank you, Graham.",Time=25.300001)

[VO_GobMMGiveFancy02_MM SoundNodeWave] Subtitles[0]=(Text="Since you brought my best friend back to me, I want you to have this. You're a champ, a prince. Heck! You're a king!")

[VO_GobMMGiveFood_MM SoundNodeWave] Subtitles[0]=(Text="No thanks, boy. My body is a temple. Which is why I'm excluded from tariffs.")

[VO_GobMMGiveGen_MM SoundNodeWave] Subtitles[0]=(Text="Sorry, boy, but I only accept two kinds of currencies: shiny and gold.")

[VO_GobMMPrice02_MM SoundNodeWave] Subtitles[0]=(Text="Two shiny gold coins.")

[VO_GobMMHaveAskHappyB2_MM SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="You don't just meet Mr. Fancycakes, you are awed by Mr. Fancycakes. ") Subtitles[1]=(Text="I found myself awed on the Eastern mountains of Serenia while I was out in search of squaddlenogs.",Time=4.950000)

[VO_GobMMGiveHerbs_MM SoundNodeWave] Subtitles[0]=(Text="Those are neither rare or miraculous.")

[VO_GobMMHaveAskAngry07_MM SoundNodeWave] Subtitles[0]=(Text="Don't keep doing you, boy!")

[VO_GobMMHaveAskHappyC2_MM SoundNodeWave] Subtitles[0]=(Text="I dunno. Do you know where I can get one?")

[VO_GobMMHaveAskHappyD2_MM SoundNodeWave] Subtitles[0]=(Text="When you're in my business, it's not about the years, it's about the pockets you've... ha, I mean, the lives you touch.")

[VO_GobMMHaveAskHappyE2_MM SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="No one likes to be constricted when they're adventuring, m'boy. ") Subtitles[1]=(Text="Gotta be able to get in and out of every situation. ",Time=2.710000) Subtitles[2]=(Text="Except this one, I suppose... but that's what I've got you for, right? Riiight?",Time=5.400000)

[VO_GobMMGiveKey_MM SoundNodeWave] Subtitles[0]=(Text="How did you get that? You're not supposed to have that.")

[VO_GobMMGiveMoney_MM SoundNodeWave] Subtitles[0]=(Text="What are ya buying?")

[VO_GobMMGiveMuffin_MM SoundNodeWave] Subtitles[0]=(Text="Muffins don't go in this temple... but sweetycakes do.")

[VO_GobMMWhereUnicorn03_MM SoundNodeWave] Subtitles[0]=(Text="I haven't seen him since I've been down here. They must have him locked up in maximum security.")

[VO_GobMMGiveOther_MM SoundNodeWave] Subtitles[0]=(Text="All sales are final.")

[VO_GobMMGivePowFood2_MM SoundNodeWave] Subtitles[0]=(Text="No thanks, I am using this opportunity to go on the shut-your-mouth-and-eat-air diet. Shutting!")

[VO_GobMMHaveAskHappyA2_MM SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="Pretend, m'boy? PRETEND?! They are actual, bona fide, actual unicorns, not goats. ") Subtitles[1]=(Text="OK, ya caught me. They're goats, but don't say that too loudly or they'll be bridge treats.",Time=6.350000)

[VO_GobMMGivePowFood_MM SoundNodeWave] Subtitles[0]=(Text="Thanks, but no thanks. I'm using this opportunity to go on a three-day cleanse.")

[VO_GobMMGiveSticks_MM SoundNodeWave] Subtitles[0]=(Text="Feeding sticks from the Orient.")

[VO_GobMMGiveSticksAlt_MM SoundNodeWave] Subtitles[0]=(Text="Feeding sticks from the faraway East.")

[VO_GobMMHaveAskAngry02_MM SoundNodeWave] Subtitles[0]=(Text="I'm sorry, I don't speak Jitterbug.")

[VO_GobMMHaveAskAngry03_MM SoundNodeWave] Subtitles[0]=(Text="No soul, no heart, no service!")

[VO_GobMMHaveAskAngry04_MM SoundNodeWave] Subtitles[0]=(Text="Yeah, sorry, but our forgiveness department is closed!")

[VO_GobMMHaveAskAngry05_MM SoundNodeWave] Subtitles[0]=(Text="Don't get loud with me, boy. I'll call the Goblins!")

[VO_GobMMPrice03_MM SoundNodeWave] Subtitles[0]=(Text="Three shiny gold coins.")

[VO_GobMMHaveAskAngry06_MM SoundNodeWave] Subtitles[0]=(Text="Why don't you ask yourself to reflect on your life's decisions.")

[VO_GobMMHaveAskHappyF2_MM SoundNodeWave] Subtitles[0]=(Text="One guy, ONE GUY asked for a magic map. But, he was the only one, so I never keep it in stock.")

[VO_GobMMHello01_MM SoundNodeWave] Subtitles[0]=(Text="WHOLE-AH!")

[VO_GobMMHello04_MM SoundNodeWave] Subtitles[0]=(Text="Jamba!")

[VO_GobMMHaveAskHappyG2_MM SoundNodeWave] Subtitles[0]=(Text="Who?")

[VO_GobMMHello03_MM SoundNodeWave] Subtitles[0]=(Text="Knee how!")

[VO_GobMMHello02_MM SoundNodeWave] Subtitles[0]=(Text="Jamaste!")

[VO_GobMMHello05_MM SoundNodeWave] Subtitles[0]=(Text="Alo-hi!")

[VO_GobMMHello06_MM SoundNodeWave] Subtitles[0]=(Text="Shamaazle!")

[VO_GobMMIdleFancy07_MM SoundNodeWave] Subtitles[0]=(Text="I'm running out of stock here, Mr. Fancycakes. We might need to start charging people for pets again.")

[VO_GobMMIdleFancy06_MM SoundNodeWave] Subtitles[0]=(Text="What do you think of this as a title: The Lost Unicorn. It's about a unicorn, but he's lost!")

[VO_GobMMIdleFancy03_MM SoundNodeWave] Subtitles[0]=(Text="They sedated you, didn't they? Otherwise we'd all be out of here by now. ")

[VO_GobMMIdleFancy05_MM SoundNodeWave] Subtitles[0]=(Text="You didn't eat the Other One did you? Naughty Mr. Fancycakes. Oh well, survival of the fittest.")

[VO_GobMMIdleFancy02_MM SoundNodeWave] Subtitles[0]=(Text="These two eyes will never let you out of my sight again. And hopefully your one eye will never let me out of your sight again.")

[VO_GobMMIdleAlone09_MM SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="I am so sorry for all the bad things I did. ") Subtitles[1]=(Text="From here on in, I'm going to be an honest merchant, not a swindle in sight.",Time=2.910000) Subtitles[2]=(Text="Yup! Once I'm outta here, totally honest.",Time=6.150000)

[VO_GobMMHello07_MM SoundNodeWave] Subtitles[0]=(Text="Donjourney-o!")

[VO_GobMMHowHolding02_MM SoundNodeWave] Subtitles[0]=(Text="These suspenders are helping.")

[VO_GobMMIdleAlone04_MM SoundNodeWave] Subtitles[0]=(Text="I've got a business to run, even if we never get out of this place.")

[VO_GobMMIdleAlone05_MM SoundNodeWave] Subtitles[0]=(Text="Oh, Mr. Fancycakes, I hope you're using your teeth magic.")

[VO_GobMMHowsBiz02_MM SoundNodeWave] Subtitles[0]=(Text="It's quite hard to find rare and miraculous ingredients in this cell, but I am making do.")

[VO_GobMMIdleAlone01_MM SoundNodeWave] Subtitles[0]=(Text="All these wares aren't doing me any good sitting around in here. Come on, boy, let's make a deal.")

[VO_GobMMIdleAlone03_MM SoundNodeWave] Subtitles[0]=(Text="Holy majeezus, have you seen the addendums and paperwork needed to start a business in Daventry? Ooh, you could build your shop out of 'em!")

[VO_GobMMIdleAlone02_MM SoundNodeWave] Subtitles[0]=(Text="I'm here to help you, lad. I'm not running a charity, though. Tariff code issues.")

[VO_GobMMIdleAlone07_MM SoundNodeWave] Subtitles[0]=(Text="Maybe I should've treated the Other One better but I just don't trust the way he looks at me.")

[VO_GobMMIdleAlone06_MM SoundNodeWave] Subtitles[0]=(Text="Did you know that unicorns have teleportation abilities? That's what makes them so majestic... and so mischievous. They're mischievestic.")

[VO_GobMMIdleAlone08_MM SoundNodeWave] Subtitles[0]=(Text="When I get out of here, I'm going to procure all the procurables in this place and Mr. Fancycakes will run the test lab. ")

[VO_GobMMIdleFancy04_MM SoundNodeWave] Subtitles[0]=(Text="[Sniff] Pee-yew! Was that you, Mr. Fancycakes? OK, it was probably me. You wouldn't do that. ")

[VO_GobMMIdleAlone12_MM SoundNodeWave] Subtitles[0]=(Text="You know, if you're ever ready to sell that cape, let me know. I want to make it into a pair of red, illustrious shorts!")

[VO_GobMMIdleAlone13_MM SoundNodeWave] Subtitles[0]=(Text="1: Buy, 2: Talk, 3: Move along. We don't have infinite options here, OK?!")

[VO_GobMMPrice04_MM SoundNodeWave] Subtitles[0]=(Text="Four shiny gold coins.")

[VO_GobMMIdleAlone14_MM SoundNodeWave] Subtitles[0]=(Text="As much as I like seeing your face, you might want to see who else is looking for a hero... lanky heroes are a thing now.")

[VO_GobMMIdleFancy01_MM SoundNodeWave] Subtitles[0]=(Text="I'm so glad you're back, Mr. Fancycakes. Other One... well, we'll find him later.")

[VO_GobMMWhereUnicorn02_MM SoundNodeWave] Subtitles[0]=(Text="That is a very painful subject, boy. Can we keep it to business, please?!")

[VO_GobMMIdleFancy10_MM SoundNodeWave] Subtitles[0]=(Text="Do you miss the Other One? Ha! Me neither. He had the shifty eyes.")

[VO_GobMMIdleFancy11_MM SoundNodeWave] Subtitles[0]=(Text="Will you be my pillow tonight, Mr. Fancycakes? I need a nice soft place to hang my turban.")

[VO_GobMMIdleFancy08_MM SoundNodeWave] Subtitles[0]=(Text="Hmm, should we start a designer eye patch line, Mr. Fancycakes? Daventry seems to have a lot of one-eyed beasts.")

[VO_GobMMIntroAngry03_MM SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="ANNNNNNND ANOTHER THING! ") Subtitles[1]=(Text="I know what you're thinking. ",Time=1.460000) Subtitles[2]=(Text="Yes, I do look crooked behind these bars, ",Time=2.620000) Subtitles[3]=(Text="but the only thing criminal around here are these prices. ",Time=5.030000) Subtitles[4]=(Text="And today only, I have a special deal just for booshwashers like you... ",Time=7.470000)

[VO_GobMMInterested_MM SoundNodeWave] Subtitles[0]=(Text="Are you interested?")

[VO_GobMMPrice05_MM SoundNodeWave] Subtitles[0]=(Text="Five shiny gold coins.")

[VO_GobMMPrice06_MM SoundNodeWave] Subtitles[0]=(Text="Six shiny gold coins.")

[VO_GobMMSoldOut03_MM SoundNodeWave] Subtitles[0]=(Text="Where would I keep anything else? You've got it all, boy, it's all my best stuff. You should be honored.")

[VO_GobMMSoldOut_MM SoundNodeWave] Subtitles[0]=(Text="There ain't no wares nowheres, we are sold out. And nothing like a hard days work.")

[VO_GobMMIdleFancy09_MM SoundNodeWave] Subtitles[0]=(Text="No, Mr. Fancycakes, you cannot run any experiments right now. Proximity is too close and I like the way my eyebrows grew back.")

[VO_GobMMIntroAngry01_MM SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="Welcome to commissary, may I... ") Subtitles[1]=(Text="Oh! Hey! Look what the yarblesnoofs drug in. ",Time=1.930000) Subtitles[2]=(Text="Serves you right, boy. You could have saved me, ",Time=4.230000) Subtitles[3]=(Text="but now you're trapped here in the kingdom of the flying rocks just like the rest of us! ",Time=6.730000) Subtitles[4]=(Text="Well audiosas, kid! You can take that silky cape and feathered ha... ",Time=10.000000) Subtitles[5]=(Text="Heeeeyy, is that a crown on your gourd? ",Time=14.280000) Subtitles[6]=(Text="Are you kidding me? King Edward gave the throne to a spineless jitterbug? ",Time=16.790001) Subtitles[7]=(Text="He never would have abandoned me. ",Time=20.920000) Subtitles[8]=(Text="I was down, kid, and you punched me right in the majesticles. ",Time=22.859999) Subtitles[9]=(Text="Ugh... I have no words!",Time=26.359999)

[VO_GobMMIdleAlone10_MM SoundNodeWave] Subtitles[0]=(Text="Ohh, I should partner up with one of these goblins. Imagine the roadside pilfering we could do. We could start a wheel repair shop!")

[VO_GobMMIdleAlone11_MM SoundNodeWave] Subtitles[0]=(Text="You keep doing you as long as it means getting me out of this cell. Otherwise, stop doing you and be the guy who gets me outta here.")


VO_E2_Mordon_WAV.int[]

[VO_MorAbandon02_MO SoundNodeWave] Subtitles[0]=(Text="You're leaving me? I am always left.")

[VO_MorAbandon03_MO SoundNodeWave] Subtitles[0]=(Text="No one wants Mordon.")

[VO_MorAbandon05_MO SoundNodeWave] Subtitles[0]=(Text="Promise?")

[VO_MorAlarm01_MO SoundNodeWave] Subtitles[0]=(Text="[Freaks out]")

[VO_MorAlarm03_MO SoundNodeWave] Subtitles[0]=(Text="You left me. You promised.")

[VO_MorAlarm05_MO SoundNodeWave] Subtitles[0]=(Text="Goblins hate Mordon. Humans abandon Mordon. Mordon leaves everyone.")

[VO_MorAlarm06_MO SoundNodeWave] Subtitles[0]=(Text="Mordon on own. Needs no-one. Wants no-one.")

[VO_MorBook01_MO SoundNodeWave] Subtitles[0]=(Text="You knew!")

[VO_MorBook03_MO SoundNodeWave] Subtitles[0]=(Text="I AM NOT A MONSTER. I AM NOT A GOBLIN. I AM A HUMAN BEING! ")

[VO_MorBook03Alt01_MO SoundNodeWave] Subtitles[0]=(Text="THAT'S WHY MORDON NOT LIKE OTHERS!")

[VO_MorBook03Alt02_MO SoundNodeWave] Subtitles[0]=(Text="A STORY?!")

[VO_MorBook03Alt03_MO SoundNodeWave] Subtitles[0]=(Text="NOT A MONSTER. NOT A GOBLIN. HUMAN. HUMAN THAT NO ONE WANTED! ")

[VO_MorHelmet02_MO SoundNodeWave] Subtitles[0]=(Text="Don't look.")

[VO_MorHelmet04_MO SoundNodeWave] Subtitles[0]=(Text="I am Goblin!")

[VO_MorHelmet06_MO SoundNodeWave] Subtitles[0]=(Text="Don't look at face.")

[VO_MorHelmet08_MO SoundNodeWave] Subtitles[0]=(Text="Grew up here. Goblins are family. But Goblins hate Mordon's face.")

[VO_MorOrderDontLeave_MO SoundNodeWave] Subtitles[0]=(Text="Don't leave! Don't leave!")

[VO_MorOrderGotIt_MO SoundNodeWave] Subtitles[0]=(Text="Got it!")

[VO_MorOrderHere_MO SoundNodeWave] Subtitles[0]=(Text="Here.")

[VO_MorOrderKnowWay_MO SoundNodeWave] Subtitles[0]=(Text="Mordon know the way.")

[VO_MorOrderMorHelp_MO SoundNodeWave] Subtitles[0]=(Text="Mordon help!")

[VO_MorOrderNo_MO SoundNodeWave] Subtitles[0]=(Text="No. Will not!")

[VO_MorOrderOverHere_MO SoundNodeWave] Subtitles[0]=(Text="Over here.")

[VO_MorOrderThisWay_MO SoundNodeWave] Subtitles[0]=(Text="This way.")

[VO_MorOrderYes_MO SoundNodeWave] Subtitles[0]=(Text="Yes!")

[VO_MorOrderYesHelp_MO SoundNodeWave] Subtitles[0]=(Text="Yes. Help.")

[VO_MorSave02_MO SoundNodeWave] Subtitles[0]=(Text="Me... Mordon.")

[VO_MorSave04_MO SoundNodeWave] Subtitles[0]=(Text="Mmmhmm.")

[VO_MorSave06_MO SoundNodeWave] Subtitles[0]=(Text="Follow Mordon.")


VO_E2_Muriel_WAV.int[]

[VO_ExertMmmEx02_MH SoundNodeWave] Subtitles[0]=(Text="Mmm, mmm, that's good. Mmm.")

[VO_Hob1stFood01_MH SoundNodeWave] Subtitles[0]=(Text="Oh, delicious. Mmm, this is so good! Here you go, dear.")

[VO_Hob1stFood03_MH SoundNodeWave] Subtitles[0]=(Text="Thank you, King.")

[VO_Hob1stFood06_MH SoundNodeWave] Subtitles[0]=(Text="I thought you said you felt better.")

[VO_Hob1stFood09_MH SoundNodeWave] Subtitles[0]=(Text="It's nothing special, just weed killer. We think we can rot away these roots to escape.")

[VO_HobAskBone02_MH SoundNodeWave] Subtitles[0]=(Text="Sure. Here you are.")

[VO_HobAskNut02_MH SoundNodeWave] Subtitles[0]=(Text="We wish. Whatever it was, it's rotted and hollowed.")

[VO_HobAskStump02_MH SoundNodeWave] Subtitles[0]=(Text="We dug out a hole in it for a makeshift cauldron.")

[VO_HobAskTree02_MH SoundNodeWave] Subtitles[0]=(Text="Looks like the roots of a tree.")

[VO_HobAskWeird02_MH SoundNodeWave] Subtitles[0]=(Text="Someone needs to have an intervention with these goblin hoarders.")

[VO_HobAskWeird02B_MH SoundNodeWave] Subtitles[0]=(Text="We're collectors, dear! There's a difference.")

[VO_HobBringKey01_MH SoundNodeWave] Subtitles[0]=(Text="Oh, hello... nice, rocky buddies. Come in. Share our delicious soup.")

[VO_HobBringKey02_MH SoundNodeWave] Subtitles[0]=(Text="Some for you, and some for you...")

[VO_HobBringKey03_MH SoundNodeWave] Subtitles[0]=(Text="I'll call you Stoney, and you Marbles. You can be Sandy.")

[VO_HobBringKey05_MH SoundNodeWave] Subtitles[0]=(Text="I'm scaring myself.")

[VO_HobBringKey08_MH SoundNodeWave] Subtitles[0]=(Text="You guys go. My new friends will protect me.")

[VO_HobBringKey10_MH SoundNodeWave] Subtitles[0]=(Text="Go! I'll be waiting right here for you. I want to make sure the other prisoners get fed.")

[VO_HobBringKey12_MH SoundNodeWave] Subtitles[0]=(Text="Get outta here!")

[VO_HobByeHighA_MH SoundNodeWave] Subtitles[0]=(Text="Bye.")

[VO_HobByeHighB_MH SoundNodeWave] Subtitles[0]=(Text="Long live the King.")

[VO_HobByeHighC_MH SoundNodeWave] Subtitles[0]=(Text="God speed.")

[VO_HobByeHighD_MH SoundNodeWave] Subtitles[0]=(Text="Tip of the hat.")

[VO_HobByeLowA_MH SoundNodeWave] Subtitles[0]=(Text="Bye-bye.")

[VO_HobByeLowB_MH SoundNodeWave] Subtitles[0]=(Text="Yeeesh.")

[VO_HobByeLowC_MH SoundNodeWave] Subtitles[0]=(Text="Good day.")

[VO_HobByeLowD_MH SoundNodeWave] Subtitles[0]=(Text="Yuh-huh.")

[VO_HobByeMidA_MH SoundNodeWave] Subtitles[0]=(Text="Bye.")

[VO_HobByeMidB_MH SoundNodeWave] Subtitles[0]=(Text="Visit us again soon.")

[VO_HobByeMidC_MH SoundNodeWave] Subtitles[0]=(Text="Goodnight, Sire.")

[VO_HobByeMidD_MH SoundNodeWave] Subtitles[0]=(Text="Until next time.")

[VO_HobCovHere_MH SoundNodeWave] Subtitles[0]=(Text="Here.")

[VO_HobCovHereYouGo_MH SoundNodeWave] Subtitles[0]=(Text="Here you go.")

[VO_HobCovIGuess_MH SoundNodeWave] Subtitles[0]=(Text="I guess.")

[VO_HobCovSeeWhyNot_MH SoundNodeWave] Subtitles[0]=(Text="I don't see why not.")

[VO_HobCovThanks_MH SoundNodeWave] Subtitles[0]=(Text="Thanks.")

[VO_HobCovThankYou_MH SoundNodeWave] Subtitles[0]=(Text="Thank you.")

[VO_HobEyeFly01_MH SoundNodeWave] Subtitles[0]=(Text="All right, stand back!")

[VO_HobEyeFly04_MH SoundNodeWave] Subtitles[0]=(Text="Hey, I'm sick of you!")

[VO_HobEyeFly04ALT_MH SoundNodeWave] Subtitles[0]=(Text="Hey, I'm sick of you!")

[VO_HobEyeFly05_MH SoundNodeWave] Subtitles[0]=(Text="How can a whole horde of creatures be so dumb? Who raised you?! Your species is capable of deeper thoughts, and that's a fact! ")

[VO_HobEyeFly06_MH SoundNodeWave] Subtitles[0]=(Text="That's it! I'm at my wit's end with these little sadists. We're taking them out!")

[VO_HobEyeFly08_MH SoundNodeWave] Subtitles[0]=(Text="No! My mind is made up. We are building a bone bomb. It's the smartest thing we can do.")

[VO_HobEyeFly10_MH SoundNodeWave] Subtitles[0]=(Text="Graham, you know the drill. Find us a handful of powdered bone and we will blast these rocks back to the stone age.")

[VO_HobGenBetterA_MH SoundNodeWave] Subtitles[0]=(Text="That makes me feel better.")

[VO_HobGenBetterB_MH SoundNodeWave] Subtitles[0]=(Text="Feel better already.")

[VO_HobGenBetterC_MH SoundNodeWave] Subtitles[0]=(Text="I think I'll move to the chair.")

[VO_HobGenBetterD_MH SoundNodeWave] Subtitles[0]=(Text="Makes me want to stand.")

[VO_HobGenBetterE_MH SoundNodeWave] Subtitles[0]=(Text="Better.")

[VO_HobGenBetterF_MH SoundNodeWave] Subtitles[0]=(Text="I feel restored.")

[VO_HobGiveBoneAfterPowAsk_MH SoundNodeWave] Subtitles[0]=(Text="You'll need to find a way to powderize that.")

[VO_HobGiveBonePrePowAsk_MH SoundNodeWave] Subtitles[0]=(Text="There's no more meat on that. You keep it.")

[VO_HobGiveChunder_MH SoundNodeWave] Subtitles[0]=(Text="The last time Chester ate one of those... well, have you heard of the Rubenstern fiasco?")

[VO_HobGiveCureNotSick01_MH SoundNodeWave] Subtitles[0]=(Text="That won't cure what ails Chester.")

[VO_HobGiveCureSick01_MH SoundNodeWave] Subtitles[0]=(Text="Aw... thanks, boy.")

[VO_HobGiveCureSick03_MH SoundNodeWave] Subtitles[0]=(Text="Why do you insist on torturing your stomach?")

[VO_HobGiveDoubFood01_MH SoundNodeWave] Subtitles[0]=(Text="Ohh... how fancy. Is this the last bowl of porridge? Looks like enough to last us two days, and not one giant snack. Right, Chester?")

[VO_HobGiveDoubFoodFed02_MH SoundNodeWave] Subtitles[0]=(Text="Good boy, Chester.")

[VO_HobGiveFancy_MH SoundNodeWave] Subtitles[0]=(Text="Oh! Did he grant you the divine rights to be king?")

[VO_HobGiveFoodA01_MH SoundNodeWave] Subtitles[0]=(Text="I don't know where you got this, but thanks.")

[VO_HobGiveFoodB01_MH SoundNodeWave] Subtitles[0]=(Text="What type of animal do you think this is?")

[VO_HobGiveFoodC02_MH SoundNodeWave] Subtitles[0]=(Text="Chester Hobblepot! You share with your wife.")

[VO_HobGiveFoodC04_MH SoundNodeWave] Subtitles[0]=(Text="We're the same size.")

[VO_HobGiveFoodD01_MH SoundNodeWave] Subtitles[0]=(Text="Bless you, King.")

[VO_HobGiveFoodE02_MH SoundNodeWave] Subtitles[0]=(Text="You licked the walls clean on our first day in here.")

[VO_HobGiveFoodFed02_MH SoundNodeWave] Subtitles[0]=(Text="I don't even know who you are anymore.")

[VO_HobGiveHatchet01_MH SoundNodeWave] Subtitles[0]=(Text="Well, it was worth a shot.")

[VO_HobGiveKeyPreClear_MH SoundNodeWave] Subtitles[0]=(Text="If you find a way to distract the guards, that might be a better idea.")

[VO_HobGiveMoney_MH SoundNodeWave] Subtitles[0]=(Text="If you get us out of here, we'd be happy to take your money for some useless junk... I mean, maaagic.")

[VO_HobGivePoisonSweety01_MH SoundNodeWave] Subtitles[0]=(Text="This tastes funny!")

[VO_HobGivePoisonSweety03_MH SoundNodeWave] Subtitles[0]=(Text="I don't feel so...")

[VO_HobGiveSticks01_MH SoundNodeWave] Subtitles[0]=(Text="Chester doesn't bother with utensils anymore.")

[VO_HobGiveSweetyFed01_MH SoundNodeWave] Subtitles[0]=(Text="We already ate today. Someone else could use that.")

[VO_HobGiveSweetyFull01_MH SoundNodeWave] Subtitles[0]=(Text="Oh that should be put to better use. There are plenty of hungry mouths to feed in this prison.")

[VO_HobGiveSweetyHigh01_MH SoundNodeWave] Subtitles[0]=(Text="We should be good for tomorrow with this. Thanks.")

[VO_HobGiveSweetyLow01_MH SoundNodeWave] Subtitles[0]=(Text="What? For us? Here, Chester, take a bite.")

[VO_HobGiveSweetyLow03_MH SoundNodeWave] Subtitles[0]=(Text="Thanks, and if my taste buds are not deceiving me, tell Wente thanks as well.")

[VO_HobGiveSweetyMid01_MH SoundNodeWave] Subtitles[0]=(Text="From Wente? Wow! I feel like a 78-year-old again!")

[VO_HobGiveSweetyMid03_MH SoundNodeWave] Subtitles[0]=(Text="But it hasn't stopped you from trying.")

[VO_HobGiveWood01_MH SoundNodeWave] Subtitles[0]=(Text="You should keep that. Chester might try to eat it.")

[VO_HobGiveWrench_MH SoundNodeWave] Subtitles[0]=(Text="Oh... careful. Don't let the guards see you with that.")

[VO_HobGreetHighA_MH SoundNodeWave] Subtitles[0]=(Text="Hello.")

[VO_HobGreetHighB_MH SoundNodeWave] Subtitles[0]=(Text="Yes, Your Majesty?")

[VO_HobGreetHighC_MH SoundNodeWave] Subtitles[0]=(Text="King Graham?")

[VO_HobGreetHighD_MH SoundNodeWave] Subtitles[0]=(Text="Sire?")

[VO_HobGreetLowA_MH SoundNodeWave] Subtitles[0]=(Text="What do you want, King Boy?")

[VO_HobGreetLowB_MH SoundNodeWave] Subtitles[0]=(Text="What?")

[VO_HobGreetLowC_MH SoundNodeWave] Subtitles[0]=(Text="Yes.")

[VO_HobGreetLowD_MH SoundNodeWave] Subtitles[0]=(Text="Make it quick.")

[VO_HobGreetMidA_MH SoundNodeWave] Subtitles[0]=(Text="Yes, King Edwar-... Graham.")

[VO_HobGreetMidB_MH SoundNodeWave] Subtitles[0]=(Text="Hello.")

[VO_HobGreetMidC_MH SoundNodeWave] Subtitles[0]=(Text="Can you help us?")

[VO_HobGreetMidD_MH SoundNodeWave] Subtitles[0]=(Text="Mmmhmm.")

[VO_HobGrndCallA02_MH SoundNodeWave] Subtitles[0]=(Text="We are too weak to move.")

[VO_HobGrndCallB01_MH SoundNodeWave] Subtitles[0]=(Text="It won't be long now.")

[VO_HobGrndCallB03_MH SoundNodeWave] Subtitles[0]=(Text="Does he have his judging face on?")

[VO_HobGrndCallC01_MH SoundNodeWave] Subtitles[0]=(Text="Zzzzzz... zzzzz... zzzzzzz")

[VO_HobGrndCallD01_MH SoundNodeWave] Subtitles[0]=(Text="Bring us some food, before it's too late.")

[VO_HobGrndCallF01_MH SoundNodeWave] Subtitles[0]=(Text="I'm too hungry to go to sleep. But I'm too tired to eat.")

[VO_HobGrndCallTryA01_MH SoundNodeWave] Subtitles[0]=(Text="I'm sorry, Your Majesty, but I am too weak to make it to you.")

[VO_HobGrndCallTryC01_MH SoundNodeWave] Subtitles[0]=(Text="I can't even raise my hand to grab that.")

[VO_HobGrndCallTryE01_MH SoundNodeWave] Subtitles[0]=(Text="My legs are too shaky. I might drop that.")

[VO_HobHealthHighStay_MH SoundNodeWave] Subtitles[0]=(Text="I feel great! Oh, I think that meal will last me for quite a while. Thanks, King Graham!")

[VO_HobHealthHightoHighA_MH SoundNodeWave] Subtitles[0]=(Text="I'm feeling good today, but make sure we get some food tomorrow.")

[VO_HobHealthHightoHighB_MH SoundNodeWave] Subtitles[0]=(Text="I feel good today. You think you can sneak me a bite so I feel this good tomorrow?")

[VO_HobHealthHightoMid01_MH SoundNodeWave] Subtitles[0]=(Text="Worse than yesterday, as you can probably tell.")

[VO_HobHealthLowtoMid_MH SoundNodeWave] Subtitles[0]=(Text="Thank you for sparing us, Your Highness.")

[VO_HobHealthMidtoHigh_MH SoundNodeWave] Subtitles[0]=(Text="Just about as well as I could be, considering the circumstances.")

[VO_HobHealthMidtoLow_MH SoundNodeWave] Subtitles[0]=(Text="Is that a joke? For a king, you're not very in-touch with your subject's demands.")

[VO_HobHealthMidtoMidA_MH SoundNodeWave] Subtitles[0]=(Text="I'm OK right now, but I feel a turn for the worse coming on.")

[VO_HobHealthMidtoMidB_MH SoundNodeWave] Subtitles[0]=(Text="I could be feeling better.")

[VO_HobIdleHighA01_MH SoundNodeWave] Subtitles[0]=(Text="I think he's doing a great job.")

[VO_HobIdleHighA03_MH SoundNodeWave] Subtitles[0]=(Text="Uneasy lies the head that wears the crown.")

[VO_HobIdleHighA05_MH SoundNodeWave] Subtitles[0]=(Text="You need to give that dream up, Chester. And what did you bribe Royal Guard #2 with to put that on the agenda?")

[VO_HobIdleHighA07_MH SoundNodeWave] Subtitles[0]=(Text="There is no potion in the world strong enough to cover that smell!")

[VO_HobIdleHighB01_MH SoundNodeWave] Subtitles[0]=(Text="We should go back to Tanalore when we get out of here. Wouldn't that be nice, Chester?")

[VO_HobIdleHighB03_MH SoundNodeWave] Subtitles[0]=(Text="Yes, it was.")

[VO_HobIdleHighC01_MH SoundNodeWave] Subtitles[0]=(Text="Do you think Graham will be telling his grandchildren about this adventure?")

[VO_HobIdleHighC03_MH SoundNodeWave] Subtitles[0]=(Text="Children love all types of stories, so long as they're good. It's the adults that wish stories were told in a particular manner.")

[VO_HobIdleHighC05_MH SoundNodeWave] Subtitles[0]=(Text="My point exactly.")

[VO_HobIdleLowA01_MH SoundNodeWave] Subtitles[0]=(Text="Is it wrong that this is the most relaxed I've been in years?")

[VO_HobIdleLowA03_MH SoundNodeWave] Subtitles[0]=(Text="Kinda makes you wonder why we worked so hard.")

[VO_HobIdleLowB01_MH SoundNodeWave] Subtitles[0]=(Text="I suppose I should just take a nap. Start practicing for the long sleep.")

[VO_HobIdleLowD01_MH SoundNodeWave] Subtitles[0]=(Text="I did say I wanted to go on a vacation and just lay about.")

[VO_HobIdleLowD03_MH SoundNodeWave] Subtitles[0]=(Text="I suppose this is one way to accomplish those things.")

[VO_HobIdleLowE01_MH SoundNodeWave] Subtitles[0]=(Text="I miss our son.")

[VO_HobIdleLowF01_MH SoundNodeWave] Subtitles[0]=(Text="[Humming] It's OK, Chester, Hmmm, it's all right, it's OK, we're gonna be fine. Oh Chester, oh Chester. Oh Chester, just think of all the things we've gone through. We're gonna get out of this, we're gonna get out. We'll get you a frog leg, I know you'd love that.")

[VO_HobIdleMidA01_MH SoundNodeWave] Subtitles[0]=(Text="We really should move the store around once we're back. It's impossible to get out from behind the tables.")

[VO_HobIdleMidA03_MH SoundNodeWave] Subtitles[0]=(Text="It could be nice to take a stroll around the store.")

[VO_HobIdleMidB02_MH SoundNodeWave] Subtitles[0]=(Text="What do you mean?")

[VO_HobIdleMidB04_MH SoundNodeWave] Subtitles[0]=(Text="Maybe Wente should give everyone a hug.")

[VO_HobIdleMidC01_MH SoundNodeWave] Subtitles[0]=(Text="Good thing I put on our new powdered deodorant. I wouldn't want to mess with this bouquet of scents down here.")

[VO_HobIdleMidD01_MH SoundNodeWave] Subtitles[0]=(Text="Even though I'm able to sit up does not mean I'm healthy. My stomach grumbles all the same.")

[VO_HobIdleMidE01_MH SoundNodeWave] Subtitles[0]=(Text="I can't wait to try out our stump cauldron. Hopefully we'll have the strength soon to give it a test.")

[VO_HobIntro02_MH SoundNodeWave] Subtitles[0]=(Text="He's not a boy anymore, Chester. He's a king.")

[VO_HobIntro03_MH SoundNodeWave] Subtitles[0]=(Text="And a wonderfully wise king at that.")

[VO_HobIntro05_MH SoundNodeWave] Subtitles[0]=(Text="Ohhh, it does!")

[VO_HobIntro08_MH SoundNodeWave] Subtitles[0]=(Text="Oh, forgive Chester. His blood sugar is low.")

[VO_HobIntro11_MH SoundNodeWave] Subtitles[0]=(Text="Well, if you find some, let us know. We were working on something special to make these roots wilt away, but Chester can't remember the ingredients.")

[VO_HobIntro13_MH SoundNodeWave] Subtitles[0]=(Text="Oh, you'd better hurry. Chester gets a little weird when he hasn't eaten.")

[VO_HobLookCell02_MH SoundNodeWave] Subtitles[0]=(Text="I don't see why not?")

[VO_HobLookCell04_MH SoundNodeWave] Subtitles[0]=(Text="Give us some food, then we'll talk.")

[VO_HobLowHealthIdleA02_MH SoundNodeWave] Subtitles[0]=(Text="What was that? Your stomach?")

[VO_HobLowHealthIdleA04_MH SoundNodeWave] Subtitles[0]=(Text="Wouldn't be the first time.")

[VO_HobNeedFlyEye_MH SoundNodeWave] Subtitles[0]=(Text="Bring us the eye of a fly. We'll whip up some weed killer to eat away at these roots, and then escape.")

[VO_HobNeedFood_MH SoundNodeWave] Subtitles[0]=(Text="Plan on bringing us food before we dole out any wisdom.")

[VO_HobNeedKey_MH SoundNodeWave] Subtitles[0]=(Text="Our path to escape is clear. Find us a key and we will break out of here.")

[VO_HobNeedKeyV2_MH SoundNodeWave] Subtitles[0]=(Text="Get us to full health, though. We won't make the journey in this state.")

[VO_HobNeedKeyV2Short_MH SoundNodeWave] Subtitles[0]=(Text="Get us to full health, and find us a key.")

[VO_HobNeedPowBone_MH SoundNodeWave] Subtitles[0]=(Text="Bring us a handful of powdered bone. We will brew up a bone bomb, and show these goblins what happens when the wise become bold.")

[VO_HobNoPassOutA01_MH SoundNodeWave] Subtitles[0]=(Text="You're lucky I'm old and stubborn. 'Cause I'm going to be gripping onto this life until you bring me some food. I ain't dying on an empty stomach, King Boy.")

[VO_HobPowBone01_MH SoundNodeWave] Subtitles[0]=(Text="Ooh, the powdered bone! Let's get brewing.")

[VO_HobPowBone02Low02_MH SoundNodeWave] Subtitles[0]=(Text="All right. All right, Chester.")

[VO_HobPowBone04_MH SoundNodeWave] Subtitles[0]=(Text="This should work.")

[VO_HobPowBone05_MH SoundNodeWave] Subtitles[0]=(Text="Stand back, Your Majesty!")

[VO_HobPowBone06_MH SoundNodeWave] Subtitles[0]=(Text="A dud! Chester, are you kidding me?")

[VO_HobPowBone09_MH SoundNodeWave] Subtitles[0]=(Text="But... but... ah well, you're right. Scoot over, let me have a taste.")

[VO_HobPowBone10_MH SoundNodeWave] Subtitles[0]=(Text="Oh, just one more. Oh, delicious!")

[VO_HobSickIdleA02_MH SoundNodeWave] Subtitles[0]=(Text="Oh, it hurts. Oh, my stomach, ow.")

[VO_HobSickIdleB01_MH SoundNodeWave] Subtitles[0]=(Text="I think that sweetycake was spoiled. Has Wente lost his touch?")

[VO_HobSickIdleC01_MH SoundNodeWave] Subtitles[0]=(Text="I feel like I just ate a toenail sausage.")

[VO_HobSickIdleD01_MH SoundNodeWave] Subtitles[0]=(Text="I'm sick. I'm sick, I'm sick. I'm sick. I'm sick. I'm sick.")

[VO_HobTasteIdleA01_MH SoundNodeWave] Subtitles[0]=(Text="I don't know if I have ever tasted something so good.")

[VO_HobTasteIdleC01_MH SoundNodeWave] Subtitles[0]=(Text="Mmm... yumm... mmm. Ah!")

[VO_HobTasteIdleD01_MH SoundNodeWave] Subtitles[0]=(Text="Ahhh... my stomach cramps are gone.")

[VO_HobTasteIdleD03_MH SoundNodeWave] Subtitles[0]=(Text="I miss that bug.")

[VO_HobTasteIdleE02_MH SoundNodeWave] Subtitles[0]=(Text="Hey... friend. Would you like a taste?")

[VO_HobTasteIdleE03_MH SoundNodeWave] Subtitles[0]=(Text="If you open this door, you can have all you want.")

[VO_HobTasteIdleF01_MH SoundNodeWave] Subtitles[0]=(Text="We are friends. Friends are we. Come in dear fr-friends and share this soup.")

[VO_HobYesPassOutA01_MH SoundNodeWave] Subtitles[0]=(Text="I'm not sure I'll make it another day.")

[VO_HobIdleLowF01_Ex01_MH SoundNodeWave] Subtitles[0]=(Text="It's OK, Chester.")

[VO_HobIdleLowF01_Ex02_MH SoundNodeWave] Subtitles[0]=(Text="It's all right, it's OK. We're gonna be fine.")

[VO_HobIdleLowF01_Ex03_MH SoundNodeWave] Subtitles[0]=(Text="[Humming]")

[VO_HobIdleLowF01_Ex04_MH SoundNodeWave] Subtitles[0]=(Text="Oh, Chester. Oh, Chester.")

[VO_HobIdleLowF01_Ex05_MH SoundNodeWave] Subtitles[0]=(Text="Oh, oh, Chester.")

[VO_HobIdleLowF01_Ex06_MH SoundNodeWave] Subtitles[0]=(Text="[Humming]")

[VO_HobIdleLowF01_Ex07_MH SoundNodeWave] Subtitles[0]=(Text="Oh, we're gonna get out of this, Chester, we're gonna get out. We'll get you a frog leg, I know you'd love that.")

[VO_HobIdleLowF01_Ex08_MH SoundNodeWave] Subtitles[0]=(Text="Oh, Chester, just think of all the things we've gone through.")

VO_E2_Olfie_WAV.int[]

VO_OlfieIntro01Bandi_OL SoundNodeWave] Subtitles[0]=(Text="King Bandicoot!")

[VO_OlfieIntro01Bee_OL SoundNodeWave] Subtitles[0]=(Text="King Honeybee!")

[VO_OlfieIntro01Goosey_OL SoundNodeWave] Subtitles[0]=(Text="King Goosey!")

[VO_OlfieIntro03_OL SoundNodeWave] Subtitles[0]=(Text="Hey! Heh. Ah, things are good. Oh... you look a little under the weather. Here.")

[VO_OlfieIntro05_OL SoundNodeWave] Subtitles[0]=(Text="Olfie wouldn't want your new shiny hat to get rusted.")

[VO_OlfieIntro07_OL SoundNodeWave] Subtitles[0]=(Text="But, King Eddo chose you! Many, many people wanted that hat. Pillare applied, like, seventeen times.")

[VO_OlfieIntro09_OL SoundNodeWave] bManualWordWrap=False bSingleLine=True Subtitles[0]=(Text="Luck?! Ha, ha... but... 'member when you recovered all the stolen treasures,") Subtitles[1]=(Text="and 'member how you solved that impossible riddle? ",Time=6.700000) Subtitles[2]=(Text="Ohh, oh, oh, and that giant beanstalk you scaled? Was that luck? ",Time=10.400000) Subtitles[3]=(Text="Huh? Think not!",Time=15.000000)

[VO_OlfieIntro11_OL SoundNodeWave] Subtitles[0]=(Text="King Eddo wasn't perfect, little buddy. Daventry was a mess when you got it, Olfie's back scars remember.")

[VO_OlfieIntro13Bandi_OL SoundNodeWave] Subtitles[0]=(Text="Come on, lil' Bandi,")

[VO_OlfieIntro13Bee_OL SoundNodeWave] Subtitles[0]=(Text="Come on, lil' Bee,")

[VO_OlfieIntro13Goosey_OL SoundNodeWave] Subtitles[0]=(Text="Come on, lil' Goosey,")

[VO_OlfieIntro14_OL SoundNodeWave] Subtitles[0]=(Text="I'll walk you into town.")


VO_E2_RoyalGuard1_WAV.int[]

[VO_GuardsTrapCall_RG1 SoundNodeWave] Subtitles[0]=(Text="Distress!")

[VO_GuardsTrapThank02_RG1 SoundNodeWave] Subtitles[0]=(Text="All hail, King Graham.")

[VO_GuardsTrapThank04_RG1 SoundNodeWave] Subtitles[0]=(Text="No, I told YOU he'd save us!")

[VO_GuardsTrapThank06_RG1 SoundNodeWave] Subtitles[0]=(Text="You know, I'm not even sure anymore.")

[VO_GuardsTrapThank08_RG1 SoundNodeWave] Subtitles[0]=(Text="Well... that is the WORST idea I've ever heard.")

[VO_ThroneAnx01_RG1 SoundNodeWave] Subtitles[0]=(Text="Now then, what your thoughts on Proclamation 741?")

[VO_ThroneAnx05_RG1 SoundNodeWave] Subtitles[0]=(Text="You heard him, Guards. Proclamation 741 passes. Wednesdays are now officially Opposite Day.")

[VO_ThroneAnx08_RG1 SoundNodeWave] Subtitles[0]=(Text="Sire, Kyle and Larry would like to know if they can host their music night in the Throne Room.")

[VO_ThroneAnx15_RG1 SoundNodeWave] Subtitles[0]=(Text="OPPOSITE DAY!")

[VO_ThroneAnx17_RG1 SoundNodeWave] Subtitles[0]=(Text="Which color did you like again?")

[VO_ThroneAnx24_RG1 SoundNodeWave] Subtitles[0]=(Text="There's been slight problem with dinner. Care to re-order?")

[VO_ThroneAnx26_RG1 SoundNodeWave] Subtitles[0]=(Text="Do you smell syrup?")

[VO_ThroneAnx30_RG1 SoundNodeWave] Subtitles[0]=(Text="His problem is that he's not King Edward.")

[VO_ThroneAnx31_RG1 SoundNodeWave] Subtitles[0]=(Text="There's not even bees in here.")

[VO_ThroneColor03_RG1 SoundNodeWave] Subtitles[0]=(Text="Yes, well, our new uniforms came in, and Addendum 90210 grants you the executive power over costuming. Which colors do you prefer? Scarlet Sunset, or... Crimson Colada?")

[VO_ThroneColorA02_RG1 SoundNodeWave] Subtitles[0]=(Text="Splendid choice, Your Majesty. Told you, Number Two. ")

[VO_ThroneColorB03_RG1 SoundNodeWave] Subtitles[0]=(Text="[Groans]")

[VO_ThroneFoot06_RG1 SoundNodeWave] Subtitles[0]=(Text="Hilarious. Your key decisions are already shaping the kingdom for the better. Yay.")

[VO_ThroneIntro_RG1 SoundNodeWave] Subtitles[0]=(Text="Hup hup hup hup hup hup!")


VO_E2_RoyalGuard2_WAV.int[]

[VO_ExertLaughsEx03_RG2 SoundNodeWave] Subtitles[0]=(Text="Oh ho, yeah.")

[VO_ExertLaughsEx06_RG2 SoundNodeWave] Subtitles[0]=(Text="Ho ho ho ho ho, yeah.")

[VO_ExertLaughsEx07_RG2 SoundNodeWave] Subtitles[0]=(Text="Ah, I'm laughing over here!")

[VO_ExertLaughsEx08_RG2 SoundNodeWave] Subtitles[0]=(Text="Ah ha, I'm laughing over here!")

[VO_GuardsTrapCall_RG2 SoundNodeWave] Subtitles[0]=(Text="Help us, King!")

[VO_GuardsTrapThank01_RG2 SoundNodeWave] Subtitles[0]=(Text="Thank the shining stars.")

[VO_GuardsTrapThank03_RG2 SoundNodeWave] Subtitles[0]=(Text="Told you he'd save us.")

[VO_GuardsTrapThank05_RG2 SoundNodeWave] Subtitles[0]=(Text="I think it was me, actually.")

[VO_GuardsTrapThank09_RG2 SoundNodeWave] Subtitles[0]=(Text="I love Opposite Day... I mean hate. I hate Opposite Day.")

[VO_ThroneAnx03_RG2 SoundNodeWave] Subtitles[0]=(Text="How's this pressure, Your Majesty?")

[VO_ThroneAnx10_RG2 SoundNodeWave] Subtitles[0]=(Text="Miss Madeline and her court wish to seek an audience with you.")

[VO_ThroneAnx13_RG2 SoundNodeWave] Subtitles[0]=(Text="Can I wear your crown?")

[VO_ThroneAnx15_RG2 SoundNodeWave] Subtitles[0]=(Text="OPPOSITE DAY!")

[VO_ThroneAnx16_RG2 SoundNodeWave] Subtitles[0]=(Text="Yes means no, and no means yes!")

[VO_ThroneAnx19_RG2 SoundNodeWave] Subtitles[0]=(Text="Which addendum should we enact next?")

[VO_ThroneAnx23_RG2 SoundNodeWave] Subtitles[0]=(Text="Are we observing Ice Cream for Breakfast Day this year?")

[VO_ThroneAnx29_RG2 SoundNodeWave] Subtitles[0]=(Text="Don't know what his problem is.")

[VO_ThroneAnx31_RG2 SoundNodeWave] Subtitles[0]=(Text="There's not even bees in here.")

[VO_ThroneColor01_RG2 SoundNodeWave] Subtitles[0]=(Text="Pockets... er Sir Gra-, ahem... King Graham, we have some important addendums that need addressing.")

[VO_ThroneColorA03_RG2 SoundNodeWave] Subtitles[0]=(Text="[Groans]")

[VO_ThroneColorB02_RG2 SoundNodeWave] Subtitles[0]=(Text="Splendid choice, Your Majesty. Told you, Number One.")

[VO_ThroneFoot01_RG2 SoundNodeWave] Subtitles[0]=(Text="Next item, how would you like to handle Daventry Decree 867530?")

[VO_ThroneFoot03_RG2 SoundNodeWave] Subtitles[0]=(Text="Your daily foot rub. How would you like it handled?")

[VO_ThroneIntro_RG2 SoundNodeWave] Subtitles[0]=(Text="Hup hup hup hup hup hup!")


VO_E2_RoyalGuard3_WAV.int[]

[VO_ExertBreatheHeavyEx03_RG3 SoundNodeWave] Subtitles[0]=(Text="Oh dear!")

[VO_ExertChucklesEx04_RG3 SoundNodeWave] Subtitles[0]=(Text="Oh, I say!")

[VO_HallwayTalk01_RG3 SoundNodeWave] Subtitles[0]=(Text="Thanks for hiring me, Sire. I am proud to be your Royal Guard #3.")

[VO_HallwayTalk02_RG3 SoundNodeWave] Subtitles[0]=(Text="I am glad to join the ranks of Royal Guard #1 and Royal Guard Number... well... Royal Guard #1.")

[VO_HallwayTalk03_RG3 SoundNodeWave] Subtitles[0]=(Text="I am so glad you enacted Opposite Day... I mean... I am so mad you did not enact Opposite Day.")

[VO_HallwayTalk04_RG3 SoundNodeWave] Subtitles[0]=(Text="Things got a little weird back there, Sire. I do apologize.")

[VO_HallwayTalk05_RG3 SoundNodeWave] Subtitles[0]=(Text="Tip of the hat to you, Sire.")

[VO_HallwayTalk06_RG3 SoundNodeWave] Subtitles[0]=(Text="I never knew King Edward, but you seem to be doing just swell!")

[VO_HallwayTalk07_RG3 SoundNodeWave] Subtitles[0]=(Text="Are you excited about the official leg day next week? Ooh, I can't wait.")

[VO_HallwayTalk08_RG3 SoundNodeWave] Subtitles[0]=(Text="You just keep doing you, Sire.")

[VO_HallwayTalk09_RG3 SoundNodeWave] Subtitles[0]=(Text="I'm going to visit Wente. I hear his pastries are scrumptious!")

[VO_HallwayTalk10_RG3 SoundNodeWave] Subtitles[0]=(Text="Oh, dear. You'd think with the name of Guard #2 you'd smell like something entirely different. But no... it's syrup.")

[VO_ThroneAnx12_RG3 SoundNodeWave] Subtitles[0]=(Text="Who should we send in first to deal with the goblins?")

[VO_ThroneAnx15_RG3 SoundNodeWave] Subtitles[0]=(Text="OPPOSITE DAY!")

[VO_ThroneAnx21_RG3 SoundNodeWave] Subtitles[0]=(Text="Our goblin strategy seems to be failing.")

[VO_ThroneAnx25_RG3 SoundNodeWave] Subtitles[0]=(Text="The Trolls have requested the Royal Steeds wear socks as well.")

[VO_ThroneGobs01_RG3 SoundNodeWave] Subtitles[0]=(Text="Sire, we've recovered all the stolen beds. However, goblin sightings are on the rise again. The horde seems to be surfacing in the Northwest. How would you like to proceed?")

[VO_ThroneGobs04_RG3 SoundNodeWave] Subtitles[0]=(Text="Excellent strategy, Sire. I'll see to it at once.")

[VO_ThroneIntro_RG3 SoundNodeWave] Subtitles[0]=(Text="Hup hup hup hup hup hup!")

[VO_ThroneTalkRG3_RG3 SoundNodeWave] Subtitles[0]=(Text="Splendid to have you back, King Graham.")


VO_E2_Wente_WAV.int[]

[VO_FeyBFNotCure01_WF SoundNodeWave] Subtitles[0]=(Text="Graham, about Bramble... do you know why she is sick?")

[VO_FeyBFNotCure03_WF SoundNodeWave] Subtitles[0]=(Text="No, Graham, um... she's pregnant. We're expecting!")

[VO_FeyBFNotCure05_WF SoundNodeWave] Subtitles[0]=(Text="Congratulate me after you bring us medicine.")

[VO_FeyCook01_WF SoundNodeWave] Subtitles[0]=(Text="Cupcake, do you feel like cooking today?")

[VO_FeyDoingBetter_WF SoundNodeWave] Subtitles[0]=(Text="She's doing better, thanks to you.")

[VO_FeyEscapeA01_WF SoundNodeWave] Subtitles[0]=(Text="Oh, great idea, Bramble. That's thinking from the heart. Perhaps the guards would take a loving bribe and let us out of here.")

[VO_FeyEscapeA02_WF SoundNodeWave] Subtitles[0]=(Text="Oh, I think this can all be solved with a little pie. And in the absence of pie, these prison sweetycakes should work wonders for goblin relations. ")

[VO_FeyEscapeA03_WF SoundNodeWave] Subtitles[0]=(Text="Well, hello, little friends! Who would like to sample these treats?")

[VO_FeyEscapeA04_WF SoundNodeWave] Subtitles[0]=(Text="Get 'em while they're hot!")

[VO_FeyEscapeA05_WF SoundNodeWave] Subtitles[0]=(Text="Nobody has ever turned down my sweetycakes before.")

[VO_FeyEscapeA06_WF SoundNodeWave] Subtitles[0]=(Text="Mmm, mmm! Look, I'm eating it. It's good.")

[VO_FeyEscapeA07_WF SoundNodeWave] Subtitles[0]=(Text="Ah, kindness isn't exactly killing them.")

[VO_FeyEscapeA08_WF SoundNodeWave] Subtitles[0]=(Text="Graham, I have a new plan. Compassion for my wife outweighs compassion for my enemies. Find me some chunder-blossoms, please. They tend to grow in this region.")

[VO_FeyEscapeA10_WF SoundNodeWave] Subtitles[0]=(Text="Well, we'll mix it in with the sweetycakes. It'll twist those goblin stomachs into quite a pretzel.")

[VO_FeyEscapeA12_WF SoundNodeWave] Subtitles[0]=(Text="Desperate times call for desperate measuring cups.")

[VO_FeyEscapeB01_WF SoundNodeWave] Subtitles[0]=(Text="Heya, little gremlins. I thought you might like our second batch better. Added some special ingredients just for you.")

[VO_FeyEscapeB02_WF SoundNodeWave] Subtitles[0]=(Text="What? Uh... mmm! Yum, yum, ooh, what a treat!")

[VO_FeyEscapeB03_WF SoundNodeWave] Subtitles[0]=(Text="What! You dare to spit out my delicious treats?!")

[VO_FeyEscapeB04_WF SoundNodeWave] Subtitles[0]=(Text="Take that! And that!")

[VO_FeyEscapeB04B_WF SoundNodeWave] Subtitles[0]=(Text="Oh, why you! Take that! And that! And one of these! And that one too! Ooh! And don't forget this! Ugh. And that! And that! And this! And those! And these! Ugh, take all of it!")

[VO_FeyEscapeB05_WF SoundNodeWave] Subtitles[0]=(Text="Sorry if our conversation has gotten stale!")

[VO_FeyEscapeB06_WF SoundNodeWave] Subtitles[0]=(Text="Ooh, you little jerks... you jerk bum faces!")

[VO_FeyEscapeB07_WF SoundNodeWave] Subtitles[0]=(Text="Zaaaaaaaaaarrrrrrrddddsss!")

[VO_FeyEscapeB08_WF SoundNodeWave] Subtitles[0]=(Text="[Grunts]")

[VO_FeyEscapeB09_WF SoundNodeWave] Subtitles[0]=(Text="Okay. Well... lovely day.")

[VO_FeyEscapeB12_WF SoundNodeWave] Subtitles[0]=(Text="You guys better go. I'll stay and make sure the other prisoners are fed.")

[VO_FeyEscapeB16_WF SoundNodeWave] Subtitles[0]=(Text="You're welcome, my little sugarcube.")

[VO_FeyFedNo_WF SoundNodeWave] Subtitles[0]=(Text="She's taken a turn for the worse, I'm afraid.")

[VO_FeyFedRaisins_WF SoundNodeWave] Subtitles[0]=(Text="Still not quite right as raisins, but she's hanging in there.")

[VO_FeyFedYes_WF SoundNodeWave] Subtitles[0]=(Text="Well, she's better than yesterday. Thanks, Graham.")

[VO_FeyFullHealth_WF SoundNodeWave] Subtitles[0]=(Text="She feels crepe! And my delicious puns are back.")

[VO_FeyGiveChunder01_WF SoundNodeWave] Subtitles[0]=(Text="Uh-huh. This is perfect. Those goblins turned our world upside down. And we will do the same with their stomachs. Would you do the honors, please?")

[VO_FeyGiveCureA01_WF SoundNodeWave] Subtitles[0]=(Text="Oh, Little Boo, our king has brought you some nectar of the gods.")

[VO_FeyGiveCureA02_WF SoundNodeWave] Subtitles[0]=(Text="How do you feel now?")

[VO_FeyGiveCureA04_WF SoundNodeWave] Subtitles[0]=(Text="Very kindhearted of you, Graham. Our family thanks you.")

[VO_FeyGiveCureA06_WF SoundNodeWave] Subtitles[0]=(Text="Well, there's a furnace back there. Graham, do you think you could bring us some wood?")

[VO_FeyGiveWood_WF SoundNodeWave] Subtitles[0]=(Text="Ah, this should do the trick. Bramble, it's dough time.")

[VO_FeyHighFedNo01_WF SoundNodeWave] Subtitles[0]=(Text="We're still doing well, but the rumbles have returned. Bramble and I should be OK, but let's not make this a long-term thing.")

[VO_FeyHighFedYes01_WF SoundNodeWave] Subtitles[0]=(Text="Hello, Graham! We're actually doing quite well down here. Our tums are as round as ever. Thank you for showing such compassion to a couple of lovebirds.")

[VO_FeyIdleA_WF SoundNodeWave] Subtitles[0]=(Text="I've got a lovely bunch of stupid rocks.")

[VO_FeyIdleB_WF SoundNodeWave] Subtitles[0]=(Text="Bakers just happen to be in the cell with a furnace. Coincidence?")

[VO_FeyIdleC_WF SoundNodeWave] Subtitles[0]=(Text="Well, we happen to be excellent cooks. Maybe we can find a way to stretch the dough.")

[VO_FeyIdleD01_WF SoundNodeWave] Subtitles[0]=(Text="Bramble, sweet potato. It's going to be okay. I'll get us out of here.")

[VO_FeyIdleE_WF SoundNodeWave] Subtitles[0]=(Text="We're barley holding on here, Graham. Could you help us out?")

[VO_FeyIdleF_WF SoundNodeWave] Subtitles[0]=(Text="I can't believe they stopped feeding my poor Bramble. These hands knead something to wring.")

[VO_FeyIdleG01_WF SoundNodeWave] Subtitles[0]=(Text="Ha! I get it. It's a honeymoon cause you finally see your honey's moon!")

[VO_FeyIntro02_WF SoundNodeWave] Subtitles[0]=(Text="Graham! Is that you?")

[VO_FeyIntro03_WF SoundNodeWave] Subtitles[0]=(Text="I hope you're here to set us free.")

[VO_FeyIntro03Fave_WF SoundNodeWave] Subtitles[0]=(Text="Ho ho, my my, our favorite sprout has blossomed into quite the king bean. We are ready to be rescued, friend!")

[VO_FeyIntro06_WF SoundNodeWave] Subtitles[0]=(Text="I'm not sure. No one is sure. The last thing I remember is whipping up a pickled ice-cream cake for Bramble.")

[VO_FeyIntro08_WF SoundNodeWave] Subtitles[0]=(Text="You get your rest, Honey Muffin. I'll try to keep it down.")

[VO_FeyIntro09_WF SoundNodeWave] Subtitles[0]=(Text="Graham. Bramble, she's not doing well. She's sick, needs medicine. The porridge was sustaining her, but they stopped feeding us.")

[VO_FeyIntro11_WF SoundNodeWave] Subtitles[0]=(Text="Wonderful. Just great! Are they trying to starve us out?! I swear, if I get my hands on those little pieces of...")

[VO_FeyIntro13_WF SoundNodeWave] Subtitles[0]=(Text="Oh, I'm sorry, Buttercup. Go back to sleep. It's just, a fellow could lose his compassion down here, ya know? If you find any medicine, could you bring it to us?")

[VO_FeyIntro15_WF SoundNodeWave] Subtitles[0]=(Text="Naw, there's enough love on these bones to last quite a while, thank you.")

[VO_FeyLowFedNo_WF SoundNodeWave] Subtitles[0]=(Text="We're in a very bad place, Graham. I'm scared for her. If I had the strength I'd rip these bars apart just to steal her a nibble. Please help her.")

[VO_FeyLowFedYes_WF SoundNodeWave] Subtitles[0]=(Text="I thought you were just going to leave us here. Even with our extra little bun. I'm glad you're still a compassionate fellow.")

[VO_FeyMidFedNo01_WF SoundNodeWave] Subtitles[0]=(Text="Things are a little rough for Bramble. I'm desperate here, Graham, don't help me. Help her.")

[VO_FeyMidFedYes01_WF SoundNodeWave] Subtitles[0]=(Text="Oh, she's on the rise, thanks to you. When I'm outta here, I'll give you a hug. It's the yeast I can do.")

[VO_FeyRest01_WF SoundNodeWave] Subtitles[0]=(Text="Lay your head down, Bramble. You need rest.")

[VO_FeyRest02_WF SoundNodeWave] Subtitles[0]=(Text="That's great, Nutmeg.")

[VO_FeyRest03_WF SoundNodeWave] Subtitles[0]=(Text="Aw, take it easy now.")

[VO_FeyRest04_WF SoundNodeWave] Subtitles[0]=(Text="It's true. I'm a worrier.")

[VO_FeyStillSick_WF SoundNodeWave] Subtitles[0]=(Text="Still sick. The food is sustaining her but she needs medicine.")

[VO_FeyWarn01_WF SoundNodeWave] Subtitles[0]=(Text="I'm not sure she'll make it another day.")

[VO_FeyWarn02_WF SoundNodeWave] Subtitles[0]=(Text="She hasn't got much left in her.")

[VO_FeyWhatNeedChun_WF SoundNodeWave] Subtitles[0]=(Text="Sneak me some chunder-blossom. Let's trick these goblins into submission. ")

[VO_FeyWhatNeedMed_WF SoundNodeWave] Subtitles[0]=(Text="Bring us some medicine, please.")

[VO_FeyWhatNeedWood_WF SoundNodeWave] Subtitles[0]=(Text="Some wood for that furnace would be nice.")

[VO_GiveBone01_WF SoundNodeWave] Subtitles[0]=(Text="Hmm... don't torture us, Graham.")

[VO_GiveBone02_WF SoundNodeWave] Subtitles[0]=(Text="Uh, here! There's no more meat on it.")

[VO_GiveDoubBowl_WF SoundNodeWave] Subtitles[0]=(Text="Oh, bless you. This should keep her nourished for a couple of days.")

[VO_GiveFancy_WF SoundNodeWave] Subtitles[0]=(Text="Ohhhh... the only fancy cake that ever got away from us.")

[VO_GiveMoney_WF SoundNodeWave] Subtitles[0]=(Text="I have no use for gold down here. Unless that's chocolate. Is it chocolate?")

[VO_GiveMuffin_WF SoundNodeWave] Subtitles[0]=(Text="I've had enough of those, thank you.")

[VO_GivePoisMuffin_WF SoundNodeWave] Subtitles[0]=(Text="Nice try, Graham. My stomach has already turned enough at the sight of those monsters.")

[VO_GiveSticks_WF SoundNodeWave] Subtitles[0]=(Text="No utensils required at this bakery.")

[VO_GiveWoodAlt02_WF SoundNodeWave] Subtitles[0]=(Text="Hmm... I think we have the ingredients to whip up a batch of prison sweetycakes. These guards are probably tired and hungry just like the rest of us. If we show them kindness, I am sure they will return the favor.")

[VO_GiveWoodAlt04_WF SoundNodeWave] Subtitles[0]=(Text="Graham, I hate to ask, but can you bring us some wood for that furnace so we can get cooking?")


VO_E2_Whisper_WAV.int[]

[VO_ExertDeathYelpEx07_WH SoundNodeWave]


Subtitles[0]=(Text="Bye Feliciaaaa!")


[VO_Planning01_WH SoundNodeWave]


Subtitles[0]=(Text="What's the plan, oh Kingly One?")


[VO_Planning02_WH SoundNodeWave]


Subtitles[0]=(Text="Which way, oh Sparkly Head?")


[VO_Planning03_WH SoundNodeWave]


Subtitles[0]=(Text="What should Whisper do? ...It?")


[VO_Planning04_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper can do it! And all that stuff.")


[VO_Planning05_WH SoundNodeWave]


Subtitles[0]=(Text="I don't think that's a "do it" for Whisper.")


[VO_Planning08_WH SoundNodeWave]


Subtitles[0]=(Text="Settle down, fans!")


[VO_Planning09_WH SoundNodeWave]


Subtitles[0]=(Text="Bye, Felicia! ")


[VO_Planning10_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper can... I mean, we can do it!")


[VO_Planning11_WH SoundNodeWave]


Subtitles[0]=(Text="King Graham! Whisper is in need of assistance!")


[VO_PlanningEx01_WH SoundNodeWave]


Subtitles[0]=(Text="Zap!")


[VO_PlanningEx02_WH SoundNodeWave]


Subtitles[0]=(Text="Kapow!")


[VO_PlanningEx03_WH SoundNodeWave]


Subtitles[0]=(Text="Kapop!")


[VO_PlanningEx04_WH SoundNodeWave]


Subtitles[0]=(Text="Kapoom!")


[VO_PlanningEx10_WH SoundNodeWave]


Subtitles[0]=(Text="Ka-POW!")


[VO_PlanningEx11_WH SoundNodeWave]


Subtitles[0]=(Text="Kaboom!")


[VO_PlanningEx12_WH SoundNodeWave]


Subtitles[0]=(Text="SSSMASH!")


[VO_PlanningEx13_WH SoundNodeWave]


Subtitles[0]=(Text="Zonk!")


[VO_PlanningEx14_WH SoundNodeWave]


Subtitles[0]=(Text="Drop-kick!")


[VO_PlanningEx15_WH SoundNodeWave]


Subtitles[0]=(Text="Boom!")


[VO_PlanningEx17_WH SoundNodeWave]


Subtitles[0]=(Text="Kabango!")


[VO_PlanningEx19_WH SoundNodeWave]


Subtitles[0]=(Text="Home run!")


[VO_PlanningEx22_WH SoundNodeWave]


Subtitles[0]=(Text="Pirouette!")


[VO_PlanningEx23_WH SoundNodeWave]


Subtitles[0]=(Text="Je'te")


[VO_PlanningEx24_WH SoundNodeWave]


Subtitles[0]=(Text="Je'te")


[VO_PlanningEx25_WH SoundNodeWave]


Subtitles[0]=(Text="Goal!")


[VO_QuicksandEx01_WH SoundNodeWave]


Subtitles[0]=(Text="[Struggles] I would [struggles] Whisperrrr!")


[VO_QuicksandEx04_WH SoundNodeWave]


Subtitles[0]=(Text="Sinking. Sinking. Sinking. Sinking. Ahhh.")


[VO_QuicksandEx05_WH SoundNodeWave]


Subtitles[0]=(Text="Sinking. Sinking. Sinking. Sinking.")


[VO_QuicksandEx06_WH SoundNodeWave]


Subtitles[0]=(Text="Sinking.")


[VO_WHABConvoA01_WH SoundNodeWave]


Subtitles[0]=(Text="Behold, my mane of excellence! That's boyfriend material.")


[VO_WHABConvoB01_WH SoundNodeWave]


Subtitles[0]=(Text="Your hero is here. And what were your other two wishes?")


[VO_WHABConvoC02_WH SoundNodeWave]


Subtitles[0]=(Text="Please, call me Walter.")


[VO_WHABConvoD02_WH SoundNodeWave]


Subtitles[0]=(Text="That's easy! I've been running...")


[VO_WHABConvoE01_WH SoundNodeWave]


Subtitles[0]=(Text="So, come here often?")


[VO_WHABConvoE03_WH SoundNodeWave]


Subtitles[0]=(Text="Um, yes?")


[VO_WHABConvoE05_WH SoundNodeWave]


Subtitles[0]=(Text="Oh. Well, me too. So...")


[VO_WHABConvoF01_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper's just so happy to be free! We must celebrate our victory!")


[VO_WHABConvoF03_WH SoundNodeWave]


Subtitles[0]=(Text="Yes, but, we should celebrate the little victories. ")


[VO_WHABConvoF05_WH SoundNodeWave]


Subtitles[0]=(Text="A jumping-up-and-down hug?")


[VO_WHABConvoF07_WH SoundNodeWave]


Subtitles[0]=(Text="Huzzah! Smash and flash, making it happen!")


[VO_WHABConvoF09_WH SoundNodeWave]


Subtitles[0]=(Text="...ly good looking.")


[VO_WHABConvoG02_WH SoundNodeWave]


Subtitles[0]=(Text="But how will our enemy know their doom is coming?")


[VO_WHABConvoG05_WH SoundNodeWave]


Subtitles[0]=(Text="WAIT, a minute! Did you say plan?")


[VO_WHABConvoG07_WH SoundNodeWave]


Subtitles[0]=(Text="You said plan.")


[VO_WHABConvoG09_WH SoundNodeWave]


Subtitles[0]=(Text="You wanna think! You wanna think!")


[VO_WHABConvoG09ALT2 SoundNodeWave]


Subtitles[0]=(Text="You wanna think! You wanna think!")


[VO_WHABConvoG11_WH SoundNodeWave]


Subtitles[0]=(Text="Too late, you already said it.")


[VO_WHABConvoG13_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper shall comply. Think on, brave one.")


[VO_WHABConvoH01_WH SoundNodeWave]


Subtitles[0]=(Text="I don't think anyone knows.")


[VO_WHABConvoH02_WH SoundNodeWave]


Subtitles[0]=(Text="Well, I've got this guy and I've been going to him... for like ever. And, you know, loyalty and stuff.")


[VO_WHABConvoH04_WH SoundNodeWave]


Subtitles[0]=(Text="But, I'm in need of new boots! ")


[VO_WHABConvoH06_WH SoundNodeWave]


Subtitles[0]=(Text="Right... cobblers. Well, uh, I need a new shrimp fork?")


[VO_WHABConvoH08_WH SoundNodeWave]


Subtitles[0]=(Text="They are very complicated.")


[VO_WHABConvoI01_WH SoundNodeWave]


Subtitles[0]=(Text="Thanks, Amaya. We couldn't have done it without you.")


[VO_WHAgreeLoud01_WH SoundNodeWave]


Subtitles[0]=(Text="Got it!")


[VO_WHAgreeLoud02_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper agrees!")


[VO_WHAgreeLoud03_WH SoundNodeWave]


Subtitles[0]=(Text="Lickety split! ")


[VO_WHAgreeLoud04_WH SoundNodeWave]


Subtitles[0]=(Text="On it!")


[VO_WHAgreeQuiet01_WH SoundNodeWave]


Subtitles[0]=(Text="Got it!")


[VO_WHAgreeQuiet02_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper agrees!")


[VO_WHAgreeQuiet03_WH SoundNodeWave]


Subtitles[0]=(Text="Lickety split! ")


[VO_WHAgreeQuiet04_WH SoundNodeWave]


Subtitles[0]=(Text="On it!")


[VO_WHDisagreeLoud01_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper disagrees. ")


[VO_WHDisagreeLoud02_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper can't do it!")


[VO_WHDisagreeLoud03_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper doesn't do scary.")


[VO_WHDisagreeLoud04_WH SoundNodeWave]


Subtitles[0]=(Text="Not one of your better ideas.")


[VO_WHDisagreeQuiet01_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper disagrees. ")


[VO_WHDisagreeQuiet02_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper can't do it!")


[VO_WHDisagreeQuiet03_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper doesn't do scary.")


[VO_WHDisagreeQuiet04_WH SoundNodeWave]


Subtitles[0]=(Text="Not one of your better ideas.")


[VO_WHFork02_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper thinks left is right, and right is wrong.")


[VO_WHFork06_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper could have taken both paths by now. ")


[VO_WHFork08_WH SoundNodeWave]


Subtitles[0]=(Text="Right or left, Graham? Left or right?")


[VO_WHFork09_WH SoundNodeWave]


Subtitles[0]=(Text="Hurry up, Graham. Patience is not a virtue that blessed Whisper.")


[VO_WHFork11_WH SoundNodeWave]


Subtitles[0]=(Text="Meet you at the castle.")


[VO_WHFork13_WH SoundNodeWave]


Subtitles[0]=(Text="That's not kingly language. ")


[VO_WHIdle01_WH SoundNodeWave]


Subtitles[0]=(Text="This might be the only time I'll say this... but don't look at me. You'll have to figure it out.")


[VO_WHIdle02_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper has nothing to add to the conversation.")


[VO_WHIdle03_WH SoundNodeWave]


Subtitles[0]=(Text="You never did answer my mesage about a rematch.")


[VO_WHIdle04_WH SoundNodeWave]


Subtitles[0]=(Text="Whatever happened to your silly squirrel pig?")


[VO_WHIdle05_WH SoundNodeWave]


Subtitles[0]=(Text="Congrats on finally joining the sacred practice of leg day.")


[VO_WHIdle06_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper awaits your command. ")


[VO_WHIdle07_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper is using his whisper voice. ")


[VO_WHIdle08_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper hates the dark and Whisper hates being afraid, but Whisper loves glory. So Whisper is torn.")


[VO_WHIdle09_WH SoundNodeWave]


Subtitles[0]=(Text="Nope. Nope! No. Whisper doesn't do rats.")


[VO_WHQuicksand01_WH SoundNodeWave]


Subtitles[0]=(Text="I'm not going in there, Graham. Sorry.")


[VO_WHQuicksand03_WH SoundNodeWave]


Subtitles[0]=(Text="I suppose I could ask you that same question.")


[VO_WHQuicksand05_WH SoundNodeWave]


Subtitles[0]=(Text="Quicksand! Whisper's mortal enemy. ")


[VO_WHQuicksand06_WH SoundNodeWave]


Subtitles[0]=(Text="It was nice knowing you, Graham. Remember this face.")


[VO_WHQuicksand08_WH SoundNodeWave]


Subtitles[0]=(Text="Graham can do it!")


[VO_WHSaved01_WH SoundNodeWave]


Subtitles[0]=(Text="Graham! It's been far too long! And I see you've earned your mane of excellence. Well, Whisper has, and will continue to be, a fan. ")


[VO_WHSaved03_WH SoundNodeWave]


Subtitles[0]=(Text="Ready for more adventures? ")


[VO_WHSaved04_WH SoundNodeWave]


Subtitles[0]=(Text="Looks like adventure sought out you. Ready for more?")


[VO_WHSaved06_WH SoundNodeWave]


Subtitles[0]=(Text="And... oh, hello. What is a lovely lady like you, doing in a place like this?")


[VO_WHSaved08_WH SoundNodeWave]


Subtitles[0]=(Text="Ohh... I like them cheeky.")


[VO_WHSaved08V2_WH SoundNodeWave]


Subtitles[0]=(Text="Ohh, but of course! I could escape on my own, you know, but now that your here I wouldn't want to take that away from you.")


[VO_WHSaved10V2_WH SoundNodeWave]


Subtitles[0]=(Text="I try. So... about you getting me out of here?")


[VO_WHTakeOrders02_WH SoundNodeWave]


Subtitles[0]=(Text="Whisper is... whispering.")


[VO_WHToGobs01_WH SoundNodeWave]


Subtitles[0]=(Text="Don't fret, little rock Goblins. I will sign all the things.")


[VO_WHToGobs02_WH SoundNodeWave]


Subtitles[0]=(Text="No need to push, you crazy little fans.")


[VO_WHToGobs03_WH SoundNodeWave]


Subtitles[0]=(Text="Who should I make this out to? Rocky Stoneman?")


[VO_WHToGobs04_WH SoundNodeWave]


Subtitles[0]=(Text="Don't crowd! Don't crowd! Okay, crowd! Whisper loves a crowd!")


[VO_WHToGobs05_WH SoundNodeWave]


Subtitles[0]=(Text="Unique individual message for you. And unique individual message for you.")


[VO_WHToGobs06_WH SoundNodeWave]


Subtitles[0]=(Text="Oh yes, I totally remember you from Adventure Con.")


[VO_WHToGobs07_WH SoundNodeWave]


Subtitles[0]=(Text="Oh... I'm sorry, that's Whiffer. People get us confused a lot. All right. I'll sign it anyway.")


[VO_WHToGobs08_WH SoundNodeWave]


Subtitles[0]=(Text="My fan club rocks! ")


[VO_WHToGobs09_WH SoundNodeWave]


Subtitles[0]=(Text="I would love to sign your baby.")


[VO_WHToGobs10_WH SoundNodeWave]


Subtitles[0]=(Text="Fans, right this way. Follow me.")


[VO_WHToGobs11_WH SoundNodeWave]


Subtitles[0]=(Text="Over here, fans. Keep up.")


[VO_WHToGobs12_WH SoundNodeWave]


Subtitles[0]=(Text="Gotta keep up, fans.")


[VO_WHToGobs13_WH SoundNodeWave]


Subtitles[0]=(Text="Can we push the line against this wall?")


[VO_WHToGobs14_WH SoundNodeWave]


Subtitles[0]=(Text="Back up, people!")


[VO_WHToGobs15_WH SoundNodeWave]


Subtitles[0]=(Text="The building has left Whisper.")



 

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