These introductory tales came along with each of the original game's packages.
According to Josh Mandel, the documentation was usually written and published by individuals in the marketing and documentation department and rarely had any direct input by the developers themselves. As such most of these stories may not even been directly connected to Roberta Williams or other story writers of the series, but instead inspired and based on details found in the games. This may explain why Hagatha was made out to be more important in the manual for KQ2, than she appears in the game for example.
Marketing also made the boxes, apparently with little input from the developers as well.
This is course not always the case, as some of the manuals were written by Roberta Williams apparently, and Jane Jensen helped with the documentation for King's Quest 6.
The Wizard and the Princess[]
- Wizard and the Princess Prologue (box and flap prologues)
- Adventure_in_Serenia_Manual
King's Quest I[]

- The King's Appeal (IBM PCjr)
- King's Quest prologue (2nd manual)
King's Quest II[]
King's Quest III[]
King's Quest IV[]
This is the legend of King's Quest...
King's Quest V[]
King's Quest VI[]
Guidebook to the Land of the Green Isles
King's Quest VII[]
- Backstories and Legends
- Back of the box
King's Quest: Mask of Eternity[]
- The Tale (KQ8 website)
- Summaries (KQ8)
- The Lands
- The Monsters