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According to prologue story for Adventure in Serenia (reprinted in the Roberta William's Anthology manual) Harlin somehow regenerated from having been killed and eaten the Wanderer (while he was in the form of a cat). In the distant future, he using the sands of time he turned back time in hopes he could prevent that outcome from happening again. He sent an adventurer into the past who became 'the wanderer' of legend, and history was fulfilled (he had inadvertently created the means of his own defeat).
 
According to prologue story for Adventure in Serenia (reprinted in the Roberta William's Anthology manual) Harlin somehow regenerated from having been killed and eaten the Wanderer (while he was in the form of a cat). In the distant future, he using the sands of time he turned back time in hopes he could prevent that outcome from happening again. He sent an adventurer into the past who became 'the wanderer' of legend, and history was fulfilled (he had inadvertently created the means of his own defeat).
   
This created a classic grandfather paradox with a causal loop ([[wikipedia:predestination paradox|predestination paradox]]). The events only happened once, but on a non-linear order of events spanning time.
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This created a classic grandfather paradox with a causal loop ([[wikipedia:predestination paradox|predestination paradox]] or [[wikipedia:bootstrap paradox]]). The events only happened once, but on a non-linear order of events spanning time.
 
[[Category:Wizards]]
 
[[Category:Wizards]]
 
[[Category:Villains]]
 
[[Category:Villains]]

Revision as of 09:23, 4 June 2012

Harlin
File:Harlin2.PNG

Harlin the Malevolent was an evil wizard of Serenia. He lived in a castle in a land somewhere north of the continent of Serenia in the northern Sea. He was defeated by the legendary indvidiual only known as The Wanderer. In a parodox he was the one created his own demise, for in the future he was the one who found the wanderer in the first place and set him back...

Background

Harlin once kidnapped the fair Princess Priscilla of Serenia, locking her in a tower of his castle (and turned her into a frog). He called on the elements and created deserts and mountains to cross, oceans to sail and chasms to span to prevent others from rescuing the princess.

The princess' father King George IV sent out a proclamation offering half his kingdom for anyone who would save his daughter. Many adventurers challenged the wizard in order to save the princess, but few came close to success. Finally, happy wanderer, a barbarbian, entered the into the village of Serenia. There he heard the proclamation, and decided to journey to Harlin's Castle.

However, Harlin had underestimated the wanderer's resourcefulness. Through logic and luck, he overcame his magical obstacles. He plotted his path meticulously, leaving no avenue unturned, no setting unexamined. He learned the passwords that magically opened paths where none existed. Although Harlin had conjured up all the evil and dangerous creatures within his powers to block his way, the wanderer still he pressed onward. His possessions were few to begin, but he learned quickly to use what he found along his way - sticks and stones, apples and crackers - to defeat harlin's beasts of diversion. Finally, harlin took shelter behind his magic. At last, he believed, the wanderer was defeated. He rested too easily. In the final hours of his search, the wanderer made his way through the corridors of Harlin's castle and solved his magical mysteries. The wizard's spells fell to bravery and cunning, and the fair Princess Priscilla was rescued. The evil wizard was beaten; he turned into a bird, and the warrior turned into a cat, jumped into the air and ate him. But Harlin did not accept defeat forever! His magical powers remained intact - just as strong, just as evil.

Far into the distant future, when history had become legend. He set his plan into motion, using his power to reverse his original defeat. Finding an adventurer, he offered him the challenge (that many had previously failed and only the adventurer had succeeded). When the adventurer accepted, he reversed the sands of time with a single spell sending adventurer back to the time before his defeat, giving him only a few supplies including a knife, a flask of water, a loaf of bread and a blanket. This time Harlin believed he would win. Then the wizard faded into time. The princess appeared before the hero in a vision, offering him a computer and a few words of encouragement and advice, and telling him he was 'the wanderer' of legend. The adventurer entered the village.

The rest is history (and history was fated to repeat). For Harlin had sealed his own fate, as the progenitor of his own destruction. He had set events into motion which would lead to his eventual rejuvenation, discovery of the barbarian who would become the wanderer, and turning back the sands of time.

Behind the scenes

According to prologue story for Adventure in Serenia (reprinted in the Roberta William's Anthology manual) Harlin somehow regenerated from having been killed and eaten the Wanderer (while he was in the form of a cat). In the distant future, he using the sands of time he turned back time in hopes he could prevent that outcome from happening again. He sent an adventurer into the past who became 'the wanderer' of legend, and history was fulfilled (he had inadvertently created the means of his own defeat).

This created a classic grandfather paradox with a causal loop (predestination paradox or wikipedia:bootstrap paradox). The events only happened once, but on a non-linear order of events spanning time.