Background[]
Graham must find the maze-monster, Dink in order to escape the labyrinth of Level 4. He's not so bad--he won't hurt anyone if they stay far enough away, and he has a fondness for music. Graham could have tried to track him down in his favorite spot in the maze, or used the Tambourine anywhere in the maze and let him find him.
When Graham played the Tambourine, the Blue Beast ran up and took it from him. In return Dink gave him the Hair Pin. While Graham may have thought it a lousy trade, he found that the pin was his key out of the maze. Graham found the Wooden Door that lead from the labyrinth to the interio of Mordack's Castle, and used the Hair Pin to pick the lock, then entered to explore the castle.
Personality and traits[]
Dink spends most of his time in a single corner of the Mordack's Dungeon labyrinth.
Dink has very good ears (they are literally very big and goofy blue ears), and will come to Graham anywhere in the dungeon upon hearing the Tambourine. He has reddish-pink eyes, and large buck teeth.
Titles and nicknames[]
- Blue Beast
See also[]
- Dink (PC and other ports)
Behind the scenes[]
When the Blue Beast shows, play the Tambourine. It will take it and leave a Hairpin.[1]
References[]
- ↑ Nintendo Power