King's Quest Omnipedia

West Tamir[]

Characters you may encounter here:

1. Pan Pan is a satyr, who is half-man and half-goat. Occasionally you will observe him dancing around while playing his flute. It's obvious that Pan loves music: but he isn't necessarily attached to his flute. He's open to new options.  2. Cupid I'm sure you're all aware of who Cupid is. Cupid carries an object that is of interest to you. Wait until he's preoccupied. then take the object. (It will be used for a very good cause.)

3. The Fisherman and his Wife You will meet a poor couple who eke out a meager living from the sea. It wouldn't hurt to help them out...a gift. perhaps. Being basically good people, in return, they will help you out.  4. Wandering Minstrel A wandering minstrel is a musician who travels from place to place and plays music for people. In this case, we have a minstrel who plays the lute. You'll notice that he is not al good musician, though. Perhaps he'd like to take up a new line of work?  5. A Green Frog You'll notice a lovely pond filled with lily pads. Atop one of the lily pads is a large frog. The frog has something you want..but you have to catch him first! If you find a gold ball. you can use that to help you catch the frog.  6. The Unicorn You'll occasionally see a beautiful unicorn in the meadow As might be expected, this unicorn is afraid of strangers and will run at your approach. Eventually you will have to catch the unicorn; but you've got to keep him from running away first!

East Tamir[]

Characters you may encounter here: 1. The Ogre and Ogress These are nasty characters. Avoid them at all costs. They will do nothing to help you. And "beware of the dog" when you enter their house!  2. The Seven Dwarfs The Seven Dwarfs won't help you until you do something nice for them, first. Until you do that, they could be very grouchy fellows.  3. The Robin and the Worm You will encounter a robin pulling on a worm. You want that  4. Lolotte's Goons These are disagreeable creatures, to say the least. They do the dirty work for Lolotte, the bad fairy. However, to solve the game you need to see Lolotte, so you can't really avoid them (at least until the end of the game).  5. The Three, One-eyed Witches These three ladies inhabit a dreary skull cave which is guarded by the trees of the scary forest. The witches have something you need, but it's not what you think it is. And don't give in too easily to them.

6. The Zombies You'd better avoid the zombies. If you're not careful, you could end up like them!  7. The Mummy The mummy won't harm you. He won't help you either. Basically, he's just there for effect.  8. The Scary Forest You will encounter human-like trees in the scary forest. If you go too close to one, it'll grab you with its long limbs and squeeze the living daylights out of you.

Out In the Ocean[]

Characters you may encounter here:

1. A Shark This is one guy you want to avoid at all costs! He does you no good at all! It's best to always save your game before venturing into the ocean.  2. The Whale The whale will not show up until Lolotte has asked you to bring her the unicorn. Once she has done this, the whale will appear randomly. You want to get swallowed by the whale, but not until you have the right items.  3. The Peacock The peacock lives on Genesta's Island. Actually, you can do nothing with the peacock, itself, but there is a related item on the island that you can find.

4. Genesta's Fairy Helpers The little fairies also live on Genesta's Island. They protect and care for their queen, Genesta. You can do nothing with them as they are just part of the story.  5. The Good Fairy, Genesta Genesta lives in a beautiful, ivory palace which is located on an exotic island off the mainland of Tamir. As she is sick and dying through most of the game, all you can do for her is to retrieve her stolen talisman from Lolotte.

6. A Dolphin You will find yourself on a desert island after you have escaped the whale. The dolphin will rescue you and take you back to Tamir after you have dealt with the pelican.  7. A Pelican The pelican lives on the desert island. As this is a hungry pelican, he would sure appreciate some seafood. You will get a reward for your efforts, and this reward will summon the dolphin.

Tamir House[]

Characters you may encounter here:

1. Baby Ghost This is a poor, little baby who you find crying in the nursery. The baby wants something. That "something" is located in the cemetery  2. Miser Ghost You discover a ghost of a miserly old man roaming through the house, moaning and dragging chains. As with the baby ghost, he is looking for something that is buried in the cemetery  3. Lady Ghost A sad, lady ghost weeps in an upstairs bedroom. You would like to help her, but how? Look in the cemetery for an item that would make her feel better.  4. Lord of the Manor Ghost As with the miser ghost, this ghost wanders about the house, moaning. He also seems to have lost something. Look for that "something" in the cemetery.  5. Little Boy Ghost This is a cute ghost of a little boy. He is a mischievous little ghost, but he is also the most important ghost as he will lead you to an important discovery. However you can't do anything with that discovery until you find something of his in the cemetery.

Troll Cave and Swamp[]

Characters you may encounter here:

1. Troll This is not a nice guy at all! He inhabits the cave which is behind the waterfall. Unfortunately, you must go through this cave to reach the magic fruit. You want to avoid him.

2. Cobra You will find the cobra on a small island in the swamp. The tree that grows the magic fruit is also on the island. The cobra protects the magic fruit. You need to "disable" the cobra to be able to get the fruit.

Lolotte's Castle[]

Characters you may encounter here:

1. Lolotte Lolotte, the bad fairy, is the direct adversary of Genesta, the good fairy. S intends to thwart you in your plans, but unknown to her, you have benefactor within her own ranks! You need to do her bidding until the ve end of the game.

2. Edgar Edgar is Lolotte's kind, but ugly son. He is very shy and quiet, but has strong, inner strength of his own. He likes you (Rosella) very much, a may even offer some help.

3. Lolotte's Goons These are horrible-looking, half-men, half-bat-like creatures that help carry out Lolotte's evil plans. You can't avoid them throughout most of the game, but at the end you can…..and should! 4. Lolotte's

4. Lolotte’s Raven The raven is merely an accessory to the story. You can do nothing with it, and it won't help, or hinder you. (You never know, though. It may be spying for Lolotte.)