KQ4AGI transcript

Logic.000

 * 1) message 1 "\n     King's Quest IV\n\n   Ver 2.0       7/27/88   \n"
 * 2) message 2 "Not now! Only one golden egg per day."
 * 3) message 3 "\"Cluck, cluck.\""
 * 4) message 4 "Your pucker isn't working right now."
 * 5) message 5 "How can you do that?"
 * 6) message 6 "Using what?"
 * 7) message 8 "You don't need "
 * 8) message 9 "Just do that yourself."
 * 9) message 10 "What would you do with it?"
 * 10) message 11 "There is nothing to dig for here."
 * 11) message 12 ""
 * 12) message 13 "You have the skeleton key and the gold key. Be more specific."
 * 13) message 14 " "
 * 14) message 15 "You attempt to look through the glass eye, but it doesn't help you at all."
 * 15) message 16 "You don't want to do that!"
 * 16) message 17 "You are NOT a murderous girl, Rosella!"
 * 17) message 18 "You have better things to do than that!"
 * 18) message 19 "You open the bag, look in, and see many shiny gold coins."
 * 19) message 20 "New room:"
 * 20) message 21 "%m8to close it."
 * 21) message 22 "Contained within the book are all the wonderful plays of William Shakespeare."
 * 22) message 23 "You already did that!"
 * 23) message 24 "You were raised better than that!"
 * 24) message 25 "%m8to open it."
 * 25) message 26 "There is no liquid in the bottle."
 * 26) message 27 "There is not anyone here who would be impressed with your music."
 * 27) message 28 "Mmmmm! Before you know it, you've eaten the whole thing. A feeling of vitality courses through your body."
 * 28) message 29 "\"Hello.\""
 * 29) message 30 "%m8to move it."
 * 30) message 31 "There's no one nearby."
 * 31) message 32 "Many diamonds sparkle from within the pouch."
 * 32) message 33 "%m16 Some diamonds may get lost."
 * 33) message 34 "This is strictly organ music."
 * 34) message 35 "You miss!"
 * 35) message 36 "You're not close enough."
 * 36) message 37 "You already have it."
 * 37) message 38 "You don't have it."
 * 38) message 39 "Ok."
 * 39) message 40 "An old song is written on the sheet music."
 * 40) message 41 "Locals missed!"
 * 41) message 42 "Everybody missed!"
 * 42) message 43 "What a wonderful fragrance!"
 * 43) message 44 "You can't wear it."
 * 44) message 45 "Thanks for playing\n\"King's Quest IV.\"\n\n   Better luck\n     next time."
 * 45) message 46 "Since you're dead%m74"
 * 46) message 47 "\"'Bye.\""
 * 47) message 48 "\"You're welcome.\""
 * 48) message 49 "There's no answer."
 * 49) message 50 "What's a "
 * 50) message 51 "%m50%w1?"
 * 51) message 52 "%m50%w2?"
 * 52) message 53 "%m50%w3?"
 * 53) message 54 "%m50%w4?"
 * 54) message 55 "%m50%w5?"
 * 55) message 56 "%m50%w6?"
 * 56) message 57 "%m50%w7?"
 * 57) message 58 "%m50%w8?"
 * 58) message 59 "Now, don't you feel silly?"
 * 59) message 60 "TWEEEEEET!"
 * 60) message 61 "Opening the locket reveals the handsome face of a dashing young man."
 * 61) message 64 "Not in front of the game players!"
 * 62) message 65 "No arrows left."
 * 63) message 66 "You shoot an arrow into the air..."
 * 64) message 67 "It doesn't look interesting."
 * 65) message 68 "You see nothing special."
 * 66) message 69 "It's just as it appears."
 * 67) message 70 "It's of no use."
 * 68) message 71 "%m8it."
 * 69) message 72 "There's no reason to take it."
 * 70) message 73 "Not here."
 * 71) message 74 "...\n\nall you can do is restore a saved game or start over."
 * 72) message 75 "Since you're Edgar's wife%m74"
 * 73) message 78 "You can't do that now. Try again elsewhere."
 * 74) message 79 "%m8to do that."
 * 75) message 81 "Fastest%m85"
 * 76) message 82 "Fast%m85"
 * 77) message 83 "Normal%m85"
 * 78) message 84 "Slow%m85"
 * 79) message 85 " speed."
 * 80) message 87 "Now?!"
 * 81) message 89 "Go where?"
 * 82) message 94 "It's beginning to get dark."
 * 83) message 95 "Why do that?"
 * 84) message 97 "Using a flint attached to the lantern, you light it."
 * 85) message 98 "You extinquish the oil lantern."
 * 86) message 100 "Nothing happens."
 * 87) message 102 "The magic talisman glows with power. Unfortunately, only fairies can know its secrets."
 * 88) message 105 "You don't have one."
 * 89) message 106 "Roberta Williams-designer, John Hamilton and Chris Hoyt-programmers, Jeff Stephenson and Bob Heitman-system developers."

Logic.001

 * 1) message 2 "A narrow strip of beach borders a vast ocean, which stretches off to the west. A pretty green meadow, dotted with bunches of wildflowers, goes to the east."
 * 2) message 3 "A flowery meadow stretches to the east."
 * 3) message 4 "You tentatively taste the water. YUCK!!   This water's too salty!"
 * 4) message 5 "You see a river in the distance to the north."

Logic.002

 * 1) message 1 "You are surrounded by beautiful wildflowers in this luscious meadowland."
 * 2) message 2 "Pan gratefully accepts your gift of the lute and in return he gives you his flute. Happy now, he dances away with the lute."
 * 3) message 3 "You begin to play a catchy tune upon the lute, attracting Pan's attention. Curiously, he comes over to you and watches you play."
 * 4) message 4 "You have already attracted Pan's attention."
 * 5) message 5 "There is nobody here who would be interested in your lute music."
 * 6) message 7 "You can't get Pan's attention."
 * 7) message 8 "There is nobody here."
 * 8) message 16 "Pan would not be interested in it."
 * 9) message 20 "You see a river in the distance to the north."

Logic.003

 * 1) message 1 "The beautiful pool, with its elegant marble columns, has a wonderful setting in these woods. The water looks so cool and inviting; you're almost tempted to jump in and swim around."
 * 2) message 2 "The beautiful pool is lined with tall marble columns. Its crystal clear water looks very inviting."
 * 3) message 3 "You have no reason to carry water."
 * 4) message 4 "You drink some of the pool water. At least it quenches your thirst."
 * 5) message 5 "You see nothing of importance."
 * 6) message 6 "You see a bow and two arrows on the ground."
 * 7) message 7 "Oh, oh! You've startled Cupid!  He quickly jumps out of the pool and flies away in fear."
 * 8) message 8 "Just enter the water."
 * 9) message 9 "Just do that yourself."
 * 10) message 10 "The water is too shallow to swim here."
 * 11) message 11 "There are steps at the north end of the pool."
 * 12) message 12 "The marble columns flank the pretty pool."
 * 13) message 13 "You don't see a bow."
 * 14) message 14 "You have to be in the pool first."

Logic.004

 * 1) message 1 "You see a large thatched-roof house surrounded by forest; and it looks very formidable! It might be wise to use caution here."
 * 2) message 2 "You peek through the window, but can make out no details."
 * 3) message 3 "This is a heavy wooden door."
 * 4) message 4 "You can't. It's locked and you don't have the key."
 * 5) message 5 "You cautiously tap at the door, but are greeted only with vicious barking from the other side."
 * 6) message 7 "That's vandalism!"
 * 7) message 8 "You could never do that."
 * 8) message 9 "The windows do not open."
 * 9) message 10 "The door is already unlocked."
 * 10) message 11 "You cautiously tap at the door. \"JUST A MINUTE! I'M COMIN'!\" a loud woman's voice yells.  With a jerk, the door opens to reveal...oh no!...the ogress!!"
 * 11) message 12 "This is a large, crudely built, thatched-roof house. This place makes you feel uneasy."
 * 12) message 13 "Poor thing."
 * 13) message 14 "Are you KIDDING?!"
 * 14) message 15 "There is no need, the door is open."

Logic.005

 * 1) message 1 "This is a creepy place! You have found a grove of very odd (and scary-looking) trees.  A thick forest surrounds the grove."
 * 2) message 2 "This is a large, crudely built, thatched-roof house. This place makes you feel uneasy."
 * 3) message 3 "You peek through the window, but can make out no details."
 * 4) message 5 "The trees tremble at your might, and are frightened by your axe. They will not bother you further."
 * 5) message 6 "That's vandalism!"
 * 6) message 7 "Well, looks like you're all wrapped up!"
 * 7) message 8 "Too late!"
 * 8) message 9 "That's not necessary anymore."
 * 9) message 10 "You don't see a door from here."
 * 10) message 11 "How would you go about doing that?"

Logic.006

 * 1) message 1 "A cave, bearing a slight resemblance to a skull, juts out from the craggy mountainside. Huge rocks block your exit to the north, and you're  completely surrounded by those grabby trees!  Nice situation, huh?"
 * 2) message 2 "The rocky skull cave juts out from the base of the steep mountainside. Smoke rises lazily from a large crack in the cave's (forehead?)."
 * 3) message 3 "You try to peer into the dark cave but can make out no details."
 * 4) message 4 "Large boulders block your way to the north."
 * 5) message 5 "The rocks are too large to climb over."
 * 6) message 6 "You see nothing interesting on the ground."
 * 7) message 7 "In spite of these dreary surroundings, the sky is quite nice and blue."
 * 8) message 8 "It's easy to see by the light of a full moon."
 * 9) message 9 "Even grass doesn't grow here."
 * 10) message 10 "There are not many bushes or shrubs here."
 * 11) message 11 "Not many plants grow here; only those awful trees!"
 * 12) message 12 "What flower, in it's right mind, would grow here!"
 * 13) message 13 "There are no flowers here!"
 * 14) message 14 "Those are vicious looking trees, aren't they?"
 * 15) message 15 "You've GOT to be KIDDING!!"
 * 16) message 16 "That would be impossible for you to do."
 * 17) message 17 "The night sky is lovely."
 * 18) message 18 "Billowy clouds float serenely in the blue sky."
 * 19) message 19 "It's easy to see by the light of a full moon."

Logic.007

 * 1) message 1 "A poor fisherman's shanty adorns this part of the coastline. A pier stretches, from the house, out into the ocean to the west.  You see a pretty meadowland off to the east."
 * 2) message 2 "The fisherman's shack looks badly in need of repair, as the sun, wind, and salt spray have taken their toll. From the house, an old pier leads out into the ocean."
 * 3) message 3 "You peek through the window, but can make out no details."
 * 4) message 4 "This is a plain wooden door."
 * 5) message 5 "That's vandalism!"
 * 6) message 6 "The windows do not open."
 * 7) message 7 "You could never do that."
 * 8) message 8 "The door is already unlocked."
 * 9) message 9 "You assertively knock on the shanty door. A woman's voice answers, \"Jest come on in!\""
 * 10) message 10 "You can't. It's locked and you don't have the key."
 * 11) message 11 "You assertively knock on the shanty door. From inside, a man's voice calls out, \"D'ya know what TIME it is?!  GO AWAY!!\""
 * 12) message 12 "The old worn pier juts out into the ocean from the weather-beaten house."
 * 13) message 13 "There is only ocean under the pier."
 * 14) message 14 "A pretty meadow leads eastward from here."
 * 15) message 15 "The door is already open."
 * 16) message 16 "You see a grizzled old fisherman on the pier. Apparently, he isn't having any luck today."
 * 17) message 17 "You say a few words to the old fisherman. However, he must have other things on his mind as he seems to ignore you."

Logic.008

 * 1) message 1 "A beautiful green meadow, dotted with wildflowers, serves as the fisherman's spacious back yard. The flowers' sweet scent fills the air."
 * 2) message 2 "You see the back of an old shack."
 * 3) message 3 "You peek through the window, but can make out no details."
 * 4) message 4 "You can't see the door from here."
 * 5) message 5 "That's vandalism!"
 * 6) message 6 "The windows do not open."
 * 7) message 7 "Pan gratefully accepts your gift of the lute and in return he gives you his flute. Happy now, he dances away with the lute."
 * 8) message 8 "There is nobody here."
 * 9) message 9 "You begin to play a catchy tune upon the lute, attracting Pan's attention. Curiously, he comes over to you and watches you play."
 * 10) message 10 "You have already attracted Pan's attention."
 * 11) message 11 "There is nobody here who would be interested in your lute music."
 * 12) message 12 "You can't get Pan's attention."
 * 13) message 16 "Pan would not be interested in it."

Logic.009

 * 1) message 1 "You have entered a shady wooded area, with birds calling from the many trees. You notice a pool in the distance to the north."
 * 2) message 2 "It's too far in the distance to see it clearly."
 * 3) message 3 "Pan gratefully accepts your gift of the lute and in return he gives you his flute. Happy now, he dances away with the lute."
 * 4) message 4 "You are not close enough"
 * 5) message 5 "You begin to play a catchy tune upon the lute, attracting Pan's attention. Curiously, he comes over to you and watches you play."
 * 6) message 6 "It is too difficult to climb rocks while wearing that dress."
 * 7) message 7 "There are rocks here and there."
 * 8) message 8 "You have already attracted Pan's attention."
 * 9) message 9 "There is nobody here who would be interested in your lute music."
 * 10) message 10 "You can't get Pan's attention."
 * 11) message 11 "There is nobody here."
 * 12) message 16 "Pan would not be interested in it."
 * 13) message 31 "The two cute squirrels are chewing on nuts."
 * 14) message 32 "The squirrels are too busy to talk."
 * 15) message 33 "You can't reach the squirrels and they're not going to come down."
 * 16) message 34 "The squirrels won't let you have their nuts."

Logic.010

 * 1) message 1 "A thick forest of pine trees surrounds you. You see a house in the distance to the north."
 * 2) message 2 "It's too far in the distance to see it clearly."

Logic.011

 * 1) message 1 "This place gives you the willies! The trees around here are very strange; almost human-like.  A dense forest surrounds this odd grove of trees."
 * 2) message 3 "The trees tremble at your might, and are frightened by your axe. They will not bother you further."
 * 3) message 4 "This is how TREES play pick up sticks."
 * 4) message 5 "Too late!"
 * 5) message 6 "That's not necessary anymore."
 * 6) message 7 "How would you go about doing that?"

Logic.012

 * 1) message 1 "You have come upon a bizarre group of scary human-like trees. A thick forest of pine trees surrounds this strange group. Steep mountains block your way to the east."
 * 2) message 3 "The trees tremble at your might, and are frightened by your axe. They will not bother you further."
 * 3) message 4 "I guess its twig city for you, Rosella."
 * 4) message 5 "Too late."
 * 5) message 6 "That's not necessary anymore."
 * 6) message 7 "How would you go about doing that?"

Logic.013

 * 1) message 1 "A sparkling white-sand%m6"
 * 2) message 2 "A green meadowland, dotted with clumps of wildflowers, leads eastward."
 * 3) message 3 "The minstrel gratefully accepts your offer and gives you his lute."
 * 4) message 4 "You hand the Book of Shakespeare to the minstrel. Curiously, he opens it and begins to read aloud; first hesitantly, then with increased forcefulness as he begins to get into it."
 * 5) message 5 "You see a shabby little house with a pier in the distance."
 * 6) message 6 " beach edges a vast blue ocean. Turning to the east, you see a lush flowery meadow."
 * 7) message 7 "A%m6"
 * 8) message 8 "Suddenly, he stops and looks at you. \"This is wonderful!\" he exclaims. \"This gives me a new lease on life! No longer am I a mere minstrel...now I will become a famous ACTOR!  TO BE OR NOT TO BE.  How's that?\"  He then gives you his lute, bids you farewell,  and wanders off to stardom."
 * 9) message 16 "The minstrel looks at your offering with mild interest, but politely declines."

Logic.014

 * 1) message 1 "The scent of wildflowers fills the air in the lovely green meadow."
 * 2) message 2 "You see a green meadowland, dotted with clumps of wildflowers."
 * 3) message 3 "The minstrel gratefully accepts your offer and gives you his lute."
 * 4) message 4 "You hand the Book of Shakespeare to the minstrel. Curiously, he opens it and begins to read aloud; first hesitantly, then with increased forcefulness as he begins to get into it."
 * 5) message 5 "A noble tree once stood here."
 * 6) message 6 "Suddenly, he stops and looks at you. \"This is wonderful!\" he exclaims. \"This gives me a new lease on life! No longer am I a mere minstrel...now I will become a famous ACTOR!  TO BE OR NOT TO BE.  How's that?\"  He then gives you his lute, bids you farewell,  and wanders off to stardom."
 * 7) message 16 "The minstrel looks at your offering with mild interest, but politely declines."

Logic.015

 * 1) message 1 "Numerous water lilies float serenely upon the lovely little pond nestled in these woods."
 * 2) message 2 "Atop one of the bigger lily pads, you notice a rather large frog...wearing a little gold crown!"
 * 3) message 3 "This is a very pretty little pond. Floating upon it are many beautiful water lilies."
 * 4) message 4 "You spy a large frog sitting on top of a big lily pad, and YES!...it's wearing a little gold crown!"
 * 5) message 5 "Just enter it."
 * 6) message 6 "You have no reason to carry water."
 * 7) message 7 "You bend down and drink a bit of the pond water. Well, it's not wonderful, but it satisfies your thirst."
 * 8) message 8 "The large frog stares back at you with big bulging eyes."
 * 9) message 9 "You're too far away from it."
 * 10) message 10 "Ribbit! Ribbit!"
 * 11) message 11 "It's a nice little gold crown."
 * 12) message 12 "Oops! You scared away the frog!"
 * 13) message 13 "The water is too murky to see anything!"
 * 14) message 14 "You can't see the frog."
 * 15) message 15 "Squinching up your nose in disgust, you catch the large frog and hold it in your hand. It stares at you with its big bulgy eyes, and wobbles its throat."
 * 16) message 16 "Many water lilies float upon this little pond."
 * 17) message 17 "Atop one large lily pad, sits a big frog."
 * 18) message 18 "You have no need for a lily pad."
 * 19) message 19 "You \"accidentally\" drop the golden ball into the pond. From atop a lily pad, a large green frog leaps into the water, and disappears from view.  A moment later, the frog emerges with...YES!...your lost ball in its mouth!  It seems as if the frog is kindly returning your gold ball to you."
 * 20) message 20 "Suddenly, the little green frog changes into a handsome prince!"
 * 21) message 21 "\"Who are you?\" the prince demands. \"I thought you were supposed to be a princess?!  Why, you're nothing more than a PEASANT girl!\"  You blanch a bit at that remark, but say nothing."
 * 22) message 22 "\"Well, ta ta,\" he says. \"I'm off.  Here, you may keep THIS!\"  To your surprise, he tosses the little golden crown to you as he takes his leave. Good riddance, you think."
 * 23) message 23 "The water is too murky to see the bottom."
 * 24) message 24 "The water is too shallow."
 * 25) message 25 "Well, what else did you expect from a frog?"
 * 26) message 26 "Wait until you're on land."
 * 27) message 27 "Well, wasn't that fun!"
 * 28) message 28 "Your hands are full right now."
 * 29) message 29 "Aren't they pretty?"
 * 30) message 30 "You don't have the frog."
 * 31) message 31 "You see the frog."
 * 32) message 32 "You see the gold ball."
 * 33) message 33 "You have no way of catching any fish."
 * 34) message 34 "This is not a good place to fish."
 * 35) message 35 "Flowers lie here and there along the pond."

Logic.016

 * 1) message 1 "This run-down gloomy cemetery gives you the creeps! Many of the old tombstones have fallen over, and the entire place is overgrown with grass and weeds."
 * 2) message 2 "The ground is too hard here."
 * 3) message 3 "You have nothing to dig with."
 * 4) message 4 "You don't know what to dig for...yet."
 * 5) message 5 "Oops! Your shovel has broken and is no longer of any use."
 * 6) message 6 "An old rotting tree adds appropriate charm to the decrepit cemetery."
 * 7) message 7 "There is nothing of importance in the old tree."
 * 8) message 8 "The power of the scarab makes the zombie bid a hasty retreat."
 * 9) message 9 "To wander forever is now your fate."
 * 10) message 10 "There is nothing in the hole."