Puzzle statistics

This article compares the number of puzzles included in each game with the rest of the games of the series. Puzzles may include number of inventory items and their uses (this may require a detailed breakdown of certain items which may have more than one use), and noting if the alternate solution leads to less points, or lesser ending.

King's Quest I AGI
KQ1 has about 24 inventory items with a few that are more or less useless except for alternate solutions that lead to fewer total points by the end of the game. KQ1AGI has the infamous Ring of Invisibility is used leads to less points when it wears off or is lost), many of the items are simply collectables, see treasure hunt. The dagger, pebbles, and slingshot is never used if going for full points.

The various lesser treasures are simply collectables. The three main treasures act more as a key to unlock the final ending sequence, but are not used. See treasure hunt.


 * Total Number of Inventory Items needed optimum points = 24
 * Total Number of Inventory Items which are 'collectables' =
 * Total Number of Inventory Items needed for optimum puzzle solutions =
 * Total Number of Inventory Items/puzzles missable (least solution) =

King's Quest I SCI
Similar to the KQ1 AGI, with certain items moved, and certain puzzles changed. The ring can be used for a solution, as long as the ring is removed before it wears off or lost (assuring no point loss).
 * Total Number of Inventory Items needed for optimum points = 24
 * Total Number of Inventory Items which are 'collectables' =
 * Total Number of Inventory Items needed for optimum puzzle solutions =
 * Total Number of Inventory Items/puzzles missable (least solution) =

King's Quest 2
There is about 35 inalventory items in KQ2, with many that are 'red herrings'/alternate solutions (lesser points) many that are simply collectables.
 * Total Number of Inventory Items needed for optimum points = 35
 * Total Number of Inventory Items which are 'collectables' =
 * Total Number of Inventory Items needed for optimum puzzle solutions =
 * Total Number of Inventory Items/puzzles missable (least solution) =

King's Quest 3
KQ3 has about 50 items but a good portion are used for spell ingredients (discussed in the manual) there are only a handful of inventory items actually used for standard adventure puzzles (most puzzles are solved through spells whose purpose are explained in the manual) so of the KQ adventures it actually has fewer traditional puzzles (and fewer alternate solutions), one item is a collectable with no purpose other than points (collecting it is a puzzle in itself).
 * Total Number of Inventory Items needed for optimum points = 35
 * Total Number of Inventory Items needed for Spells =
 * Total Number of Inventory Items used for traditional puzzles =
 * Total Number of Inventory Items which are 'collectables' = 1 (Treasure Chest)
 * Total Number of Inventory Items needed for optimum puzzle solutions
 * Total Number of Inventory Items/puzzles missable (least solution) =

King's Quest 4
KQ4 has roughly 39 items and most are used for puzzles, with few alternate solutions.
 * Total Number of Inventory Items needed for optimum points = 39
 * Total Number of Inventory Items needed for optimum puzzle solutions =
 * Total Number of Inventory Items/puzzles missable (least solution) =

King's Quest 5
KQ5 has about 38 inventory items, and most are used to solve puzzles, a couple of items are used twice.
 * Total Number of Inventory Items needed for optimum points = 38
 * Total Number of Inventory Items needed for optimum puzzle solutions = 38
 * Total Number of Inventory Items missable (least solution) =

King's Quest 6
KQ6 has about 68 items total. However not all will be seen in a single play through as there are two paths through the game), depending on what is collected some never show up (two alternate maiden's hair items), and some are never used (or maybe used for more than one purpose).
 * Total Number of Inventory Items in the game =
 * Total Number of Inventory Items needed for optimum points =
 * Total Number of Inventory used on Long Path (optimal points) =
 * Total Number of Items that will not be found in a single game (alternate item choice) =
 * Total Number of Inventory items/puzzles missable Long Path =
 * Total Number of Inventory used on Short Path (highest points) =
 * Total Number of Inventory items/puzzles missable Short Path =

King's Quest 7
KQ7 has over 80 inventory items, most are used for puzzles, but not all are collected through the same game (certain alternate solutions or choices will lead to a different item collected).
 * Total Number of Inventory Items Total =
 * Total Number of Inventory Items found in a single game =
 * Total Number of Items that will not be found in a single game (alternate item choice) =

King's Quest 8
Mask of Eternity has about as many inventory items and inventory puzzles as the later KQ games (about 2-3 times as many as the earliest games), with additional physics based puzzles that utilize weapons or rope and grapnel. However, combat tends to divide the gameplay up between puzzle time. One does not simply take item to give or use with a nother character, but must fight their way to find the item, and sometimes fight there way to give it to the person that wants it. However usually once an area is clear of enemies, there is no respawning of new enemies (the remains of the dead remain on screen).

KQ8 has about 60 inventory items most of which are used for puzzles (although a few are used for spell ingredients in the KQ3 style), 9 of the weapons are also used for puzzle solutions, and 1 consumable that is used to solve puzzles too. In addition there are special items with multiple uses in the expanded inventory such as the Rope and Grapnel and coins which get their own sections in the interface (coins in earlier games were usually located in the regular inventory), which get used several times for various puzzles and points. There are roughly 70-90 puzzles altogether between these various types of inventory and puzzles.

So after a final count the number of puzzles of KQ8 is roughly the same as KQ7, probably about 10 more than KQ6, and double or tripple the first five games of the series.


 * Total Number of Inventory Items in the game = 60
 * Total Number of Weapon Inventory (Puzzle Solution Weapons) =
 * Total Number of Weapon Inventory Items (non-puzzle items, may be collected through a puzzle) =
 * Total Number of Armor Pieces (non-puzzle items, may be collected through a puzzle) =
 * Total Number of Inventory Items needed for optimum points =
 * Total Number of Inventory Items used for Spells =
 * Total Number of Money Puzzles =
 * Total Number of Rope and Hook puzzles =