Game realities

The game realities is the term used (in The King's Quest Companion) for the number of alternate dimensions forming the original King's Quest game series (represented by the King's Quest games in the Other World). It is related to the cyberspace and the Sierra World universe.

The game realities differ from the 'real world' of Daventry, as in that world there was only one choice, and one outcome. But in in the 'game realities' characters can die over and over again, or get past obstacles by different methods.

It is in contrast to the real world of Daventry which represents the physical history of the world.

There are two main game realities discussed in his definition that the original King's Quest I and the SCI remake (although the console versions of KQ1 and KQ5 would also count under this definition). Some call the first universe of 8-bit AGI; The Daventry Zone.

Later on Derek Karlavaegen started to believe that dreams of the 'great dreamer' Roberta Williams which became games, were starting to influence his own universe as well. Allowing of the idea that there maybe a bleed through by the Other World reality, the 'real world' of Daventry, and between the games themselves, each influencing and changing the others.

Graham has traveled between the boundaries of his game universe and other game universes to play card games and board games on several occasions. But he does not believe that world is in a game.