Kolyma

KQ2
The land that Graham travels to in order to find Valanice, his queen. There, he meets a Monk, Little Red Riding Hood, Grandma, Big Bad Wolf, a mermaid, King Neptune, Count Dracula, a fairy, an Antique Dealer and a genie.

The map of World of Daventry in King's Quest Companion shows its location as being southeast of the kingdom of Daventry and directly south of Land of the Green Isles in the Southern Sea.

Derek Karlvaegen has said that a great strangeness folds the western side of Kolyma back upon itself to both the north and south, forever bringing travelers back to where they started. He mentions that vampyres hunt this land at night, with ghouls and ghosts as their grim companions. They rule the dark from the castle on the island in the middle of a poisonous lake. The Monks will shelter the occasional traveler to protect them from the undead. Because of the danger of the undead most folk live on the eastern shores of Kolyma beyond the chasm and the mountain. With the only passage between the mountains being the Magic Door which will send people elsewhere if they don't have the proper key. The western shore is guarded by the King of the Sea. These various barriers have, with only occasional exceptions kept the Children of the Night Isolated.

KQ2 (AGDI)
In the unofficial King's quest II VGA, Dracula is changed to Count Caldaur, the genie and the Fairy are not present, and Red Riding Hood is named Anastasia (but nicknamed "possum".)

The surface of Kolyma is larger in KQ2 than it is in the remake. Several locations are missing in the remake and many areas are located in different locations than they originally were. The swampy moat around Dracula's castle was altered into an endless swamp in the remake. The map of Kolyma was made up of 49 screens in the original and 37 screens (not counting the entire swamp) in the remake. In this version of Kolyma the undead while still ruling western Kolyma are not dangerous, infact they are benevolent rulers of the land. The danger actually comes from the Monastery, for the monks are evil werewolves who terrorize the land, and the "great strangeness" doesn't exist.