KQ5 deaths

There are many ways to die in KQ5.

Deaths

 * In the desert near the temple, bandits come out of nowhere to kill you quickly (unless you hide behind a nearby rock). You are warned ahead of time that they are on their way (but only a very short time to hide).
 * Typically, Graham can walk six screens in the desert without water, then he dies on the seventh (the narrator gives a warning on the fifth screen). However, Graham will survive the seventh screen if he walked south to his current location (in which case he won't die until he walks on the closer hill of the screen) or if the current screen is an oasis or if he reaches the brushland screens. The temple, the gap in the cliffs (which is itself an oasis), and the bandit camp (which also counts as an oasis) do not contribute to the screen count, and therefore he cannot die of thirst at these locations.
 * In the bandit camp, if you walk in front of the larger tent, you will be killed quickly. The same event occurs whether you do this before or after the bandits plunder the temple.
 * In the cliffs, there is a gap you must cross using protruding steps. One of them will always send you falling to your death, and another about 50% of the time. The stable steps seem to be positioned closer to the waterfall itself while the unstable ones appear further away. However, once Cedric is abducted by the wolf, the first (rightmost) step becomes permanently unstable, preventing Graham from returning to Serenia without Cedric.
 * You will drown in a sinking sailboat if you try using it out at sea without first patching the hole. Cedric will inform you about the hole, but as usual, he does so only when it is far too late to do anything about it. The only way to learn of the hole without drowning is to walk very close to the boat before clicking the Look command on it  (usually this command only gives a generic description for the boat).