King's Quest V (NES)

King's Quest V was a game for the Nintendo Entertainment System. It is an official King's Quest V adaptation created for the NES system and published by Konami.

Behind the scenes
The game is built upon an original engine (it is not SCI).

The box just refers to the game as King's Quest V, but the subtitle appears in the game itself.

It has different artwork, some of the cutscenes were removed, shortened, or altered. For example in the PC version you could reenter Crispin's house after the introductory video, and he would say a few more things; in the NES version he locks the door directly after the cutscene (the extra things he said were adapted into the intro cutscene.)

Having the stick won't trigger the cat chasing the rat. The shoe is required.

Graham automatically opens the pouch and takes the emeralds.

There are differences in the script in places (such as different town descripions and different descriptions for the oases).

Another example is that Amanda and Austin never appear in the bake house.

The bear appears appears attacking the bee tree even before finding the fish.

The name of the Green Isles has been updated in the script to conform to KQ6, it is named the Land of the Green Isles, rather than the Kingdom of the Green Isles. The crystal doesn't shatter after being used to defeat the serpent dragons, and remains in the inventory.

Herbert doesn't leave the room, until you talk to him (even if you walk out of the room).

The man working on the wagon, Tam Baker is behind the wagon rather than the front of it. The location of the shops in the town are a different order than in the PC version. The cobbler in the left building, the tailor is in the middle building, and the toyshop is in the right building. The town descriptions have been changed to reflect this.

Some areas, like the desert, are slightly smaller than in the PC version. Some of the location names are modified as well; the inn, for example, became North Inn. Some of the puzzles were slightly modified as well&mdash; the PC version had, for example, a different layout for the dungeon maze beneath Mordack's castle, and Dink appeared in one of four rooms. In the NES version, you can shake the tambourine anywhere and he will appear.

Some of the deaths are modified or missing the sea creature is a tentacle, and there is no way to fall off the steps on the beach of Mordack's island. There is no crevasse to fall into in the elf's cave.