Dimension

Dimensions and pocket universes are the parallel universes and dimensions of the Multiverse.

Background
Quantem theory allows for these "pocket universes" to have their own unique sets of the laws of science and nature. Another theory states that the universe is not made up of individual particles, like atoms or electrons, but instead composed of strings--strange things that are long, but not high or wide, and have other dimension. This theory only makes scientific sense, however, if the universe has more than the four dimensions to which most are accustomed to; 26 dimensions is one number given. The reason that people do not see the extra dimensions is that they're folded up on themselves, but they are there, nonetheless. These could be pocket universes. Daventry may be one of these pocket universes.

Daventry is said to exist on one of these pocket universes, separated from twentieth century earth (perhaps even in Earth's past through a time warp), but connected via wormholes, and other methods often by magic. It was peopled by people from Earth. The world has its own history, that has developed on its own, but has been influenced by those who withdrew into the realm, or by dreamers from the Other World who are able to change it with their minds. The greatest of these dreamers was the great sorceress Roberta Williams. It is said that her dreams started to change the world, and its history. Perhaps creating more alternate dimensions split from the original. It is generally said that travel between Other World and Daventry is one way, though there are ways for people to communicate back to the original world.

The realities of the multiverse include the real world and the various computer game realities.

Dimensions

 * All dimensions make up the Multiverse
 * Cyberspace and and the 'game realities'
 * These are the 'electronic' realms of the multiverse' made up of digital 1s and 0s. It is one way that individual from between universes can communicate with each other, or how other realities may be formed (outside of 'magic' or 'dreams').

The first is a nebulous realm that overlaps and extends throughout realities of the 'multiverse', and can allow communication, and sometimes travel between the realms (as such it may be the binding concept of the latter, and allows them to exist as 'realities' as well in their own pockets within cyberspace).

The latter contains the idea that the games exist in their own 'realities' outside of the reality of actual history which was recorded in the The King's Quest companion (one of the Companion's few allusions to there being alternate and parallel King's Quest universes). For a better understanding the original King's Quest 1 for example was closer to the 'truth' of the primary King's Quest world, than the remake was. Somewhere along the lines of King's Quest 7 the 'game realities' and 'real world of Daventry' may have started to merge (although this is not confirmed, or simply Derek Karlavaegen was left out of the loop of Rosella's romance plans). Depending on the 'game reality' there is sometimes cross overs with other games of the Sierra universe (the Sierra World as Leisure Suit Larry called it). See Hoyle I, Police Quest, Space Quest, etc.

Sometimes the 'game realities' and 'real world realities' (Earth, Daventry Prime, etc) overlap.
 * Earth (aka Other World)
 * This is the primary world. Daventry took place here long ago, when the creatures of myth walked the world. This is also the world where Roberta Williams centuries later created the first games based on the kingdom, and Peter Spear would later receive letters from the past/parallel universe telling the 'true history' of Daventry. Perhaps Daventry was created by traveling back in time into Earth's history and creating a pocket universe within Earth's own universe (hidden from much of the world, but coexisting with the world as well).


 * Daventry prime (Daventry Zone)
 * The Real world daventry seen through King's Quest I AGI to KQ8 with some variant alternate timelines, the games (Game realities) are based on an 'actual history' Roberta dreamed about (with some changes made to the game), but Roberta would begin to change the universe directly through dreams by KQ7. So this could be divided into two minor variants, that of Companion's universe ("real world"), and that of the game's universe (the original KQ1 'game reality') but they are interconnected in some ways. One to three years passes between KQ1 and KQ2, and 1 to several years between the wedding and the children's birth depending on the timelines (or were there more than one wedding). In this universe the pebbles are found near the Dangerous River, woodcutter's wife is hungry but still in general health, and Dahlia was pushed into an oven. The last treasure collected was the Chest of Gold. This world may 'co-exist' on Earth, but at a different point in time (and possibly protected within a pocket universe on the world).
 * There maybe some slight alternate differences between 1984 King's Quest and the later King's Quest: Quest for the Crown rereleases. For example the Sorcerer and Enchanter being two separate characters (in 1984/1985 KQ1 and KQ2 respectively) or the same character (1987 reissue editions) (see also The Official Book of King's Quest series and The King's Quest Companion series the former went with two separate characters, while the latter went with a single character). These versions can essentially be seen as 'a' and 'b' histories.
 * KQ1 for Sega is more or less a mirror universe of the original KQ1. It is almost the same, but some puzzles actually occur in reverse of what they did in original Some characters and puzzles were also changed, and items added for no apparent reason. KQ5 for NES is almost a mirrored universe version of KQ5 for that matter as well. With minor and major changes to details, and certain puzzles.
 * Hoyle I (and presumably Hoyle 3 and 4) more or less fits into this universe.

The licensed novels more or less fit (as long one assumes only a few details were taken from or overlap wih the SCI remake, but not the puzzle changes, character changes, or order of the treasures, the novels do also make reference to details from the classic versions, and not just the changes from the remake, and the novels seem to make one or two references to the Companion as well.)
 * Was Graham sacrificing maidens to a dragon for 17-18 long years, or only a few?


 * Daventry 2
 * A parallel timeline seen in King's Quest I SCI, Official Book of King's Quest 3rd Edition, and the three licensed novels, but largely irrelevant dead end as it saw no direct game continuation. The remake changed certain events, locations and sequences (in particular it exists apart from the Daventry seen in KQ2 and KQ3). Derek Karlevaegen did not consider this to be representative of his version of the universe as he knew it. However, Book of KQ 3rd Edition, somewhat attempted to merge it with original series (including KQ2 and KQ3) with a series of artwork in the book (but no explanation to the differences between the Door into Mountain in both versions: Stairs or Platforms). The three King's Quest novels partially reference this version in regards to the moat monsters, and general descriptions of Castle Daventry's layout (i.e. court yard), but also make references to elements from the original KQ1 as well (as far as general elements of the castle layout). In this universe the pebbles were found near a lake, the woodcutter's wife was sick and near to death, and Dahlia was pushed into a cauldron. The last treasure collected was a shield.
 * In this timeline only a few maidens were apparently sacrificed, and only a few short years before KQ3.


 * Daventry 3/Odd Daventry (A-C)
 * This timeline remixes and remagines almost everything known about King's Quest, and is largely not compatible with the older material, infact the older material themselves are to be considered 'legend', 'fairy tale' or fictional accounts of events, while the new stuff 'replaces' it and tells the real events for this universe. This timeline contains yet another alternate encounter with the dragon in the Forest Well, the Well Dragon (including a new backstory in place of the old one, and will influence future events). It also gives Graham a completely different backstory. He grew outside of Daventry, rather than inside. It shifts Graham's wedding, location and details surrounding the events of KQ2 in an entirely new direction.
 * There are many different versions of this timeline based on Graham's decisions (many which focus on Bravery, Wisdom, and Compassion, this will have an affect on many characters including Graham, and others). See TOG universe, and KQ9 timeline for more information.


 * Dimension of Death
 * The underworld below Daventry, and beyond.


 * Black Abyss
 * Other World (Earth)
 * Realm of Eldritch
 * Realm of the Dead
 * Enchanted Isles
 * Location of a tower that is both miles and dimensions away.


 * Tamir
 * King Graham falls deathly ill and his daughter, the beautiful Rosella must journey to another world in search of the cure. Note: According to KQC, Tamir is also part of Tanalore, which includes a city that touches all realities of creation (thus the whole region may exist as both part of and outside the world of Daventry, similar to Isle of the Dead).

Merged Daventry/Shared universe
An interpretation that more or less merges elements from the originals, the KQ1 remake, and more or less considers all to be part of a 'merged/mixed/shared canon' from different authors perspectives ('artistic license'). This is the sort of the route that the Official Book of King's Quest and the three licensed novels exist in: a sort of merged timeline that shares elements of both original KQ1 and its remake at least in certain landscape and location descriptions. For examplethere is an inclusion of 'moat monsters' in the novels, but some of the castle hallway descriptions appear to be in reference to the version that appears in the original AGI KQ1 (Floating Castle references aspects of the remake's throne room, while the other two make references that are more inspired by the hallways of the original game). This appears to be the general view of the developers of the newest game (that all previous games are intended to have 'happened' and are part of the canon, though they do reimagine a few details of the first game (making elements of the the previous universe incompatible).

Reimagined/Rebooted Universe
King's Quest: Adventures of Graham appears to be a bit different than a standard shared/merged universe, as it has and is attempting to completley retell certain stories from a different perspective, and different set of characters than the original stories.. Where as the original games are considered 'myths, legend and fairy tales'  of a sort, but what occurs or is mentinoed in the new series is 'what really happened'. The new series takes elements from older games, both versions of KQ1, the Companions, and reimagines them, and blends them with new or reimagined material.

Other differences
Other differences alluded to but likely intended to be within the same universe (or at least cannot be tied directly to the KQ1SCI version of the universe) include;
 * Versions of KQ2 where Graham is said to have snuck into Hagatha's cave while the witch was inside, and others where she wasn't around.
 * Did Graham's marriage take place one or three years (or several) after KQ1 (was there two marriages?) and even two locations of marriage, in the Monastery in Kolyma or in a chapel in Daventry.
 * Was the birth of the children one year after the wedding or two.
 * Was Alexander kidnapped one year or six months after his birth? Was he kidnapped by Lake Maylie or within his nursery?
 * Did the Dragon begin to attack Daventry soon after Alexander's kidnapping? Or did it occur much later after See No Weevil.
 * Did Cedric stay behind or actually follow Graham into desert, forest, etc.
 * Was Tamir on a continent in Daventry or in a parallel world? Was Enchanted Isles in the world of Daventry or in another dimension?
 * Does KQ6 take place six months or one year after KQ5?
 * Did Graham go on three great adventures in his life (The Royal Family: A Celebration), or four (the novels), or many (KQ9, the new series refers to his earliest adventure before KQ1, and his 'First Quest' and his last in his 90s as his 'Fifth Quest')?
 * A universe where Alexander's ship is named The Valanice and a universe where its named Johannes Bey.
 * Does KQ1 on Sega, or the KQ5 on NES represent their own pocket universes as well, or simply alternate portrayals of KQ1 and KQ5 events (with only a few minor differences)? Similar to KQ1SCI remake?
 * Did Graham already know his future and the fate of his children and family due to the magic mirror (KQ1SCI ending), or did his future adventures and his family's come upon him unawares (blackened magic mirror, he knew nothing for many years)?

KQ1
There are number of alternate versions of KQ1 AGI including the King's Quest Classic versions from 1984, or the later reissues known as King's Quest: Quest for the Crown, as well as the Sega version. While most of the AGI versions share the same puzzles, there a number of minor differences. One such is that Sorcerer and Enchanter of KQ1 was clearly intended to be a different character originally, and reissues they are the same character sharing the same sprite. Another minor difference is that the ogre's artwork is more defined in earlier editions, that alligators look to be related to dragons. The King's Appeal sets up a slightly different history for the Three Treasures than later manual did. In this case rather than being stolen from the King, he instead wanted treasures lost a long time before to be known.

In addition there alto many different alternate solutions and ways to get past good guys and bad guys. This wiki assumes that KQ1 with full points (or only the minor loss of points from using the magic ring) is the true history of KQ1.

KQ1 SCI remake
In KQ1SCI, in the game's epilogue it states;


 * And thus ended Sir Graham's great quest for the lost treasures of Daventry. Despite the loss of their beloved King Edward, the people of Daventry grew happy and prosperous and flourished for years to come. And whenever King Graham looked into his magic mirror, he saw visions of adventures yet to come...for him, for his children, and for Daventry, the land he loved so much.

Which strangely suggests that Daventry was successful and avoided the dragon for many years (but that Graham would have had to have known about those future events). It can be argued to be somewhat alternate/reboot of the universe to the original King's Quest continuity in some ways (as it diverges from the KQ1-3 and KQC continuity in someways), though the novels and Official Book of King's Quest at least seem to follow it (appear to be set in the same version of the universe based on a few descriptions of the castle, though there is a kind of blending of some of the original universes details in some of the descriptions, and a few King's Quest Companion references as well). That taken into account may suggest that the novels followed the KQ1SCI account as far as 'prosperous' kingdom for most of the years, up to the events of the three-headed dragon (while original timeline would suggest the Dragon showed up much earlier in history, after Alexander's kidnapping). Though The Floating Castle mentions Alexander's escape from Manannan, it never mentions the rescue of Rosella from the dragon.

On the other hand, the epilogue could imply another alternate history in which the dragon never really attacked Daventry, and Daventry was quite prosperous. For Graham saw his children's adventurers long before they were born; yet if he had seen that his son would be kidnapped, or that his kingdom was to be overun by a dragon, why didn't he prepare to try to prevent those events from happening?; unless he knew that his kingdom would be destroyed unless he let Alexander be kidnapped, and be trained with the knowledge that would allow him to defeat the dragon. Did he allow earlier sacrifices (only 3-4 girls), and giving up Rosella, knowing it would delay the Dragon long enough for Alexander to return? He would have had to known she would survive, and find the magic fruit (otherwise he might have died to his inevitable heart attack). This however messes with the fact that the mirror was darkened according to KQ3 (and KQ4 manual), and clearly he wasn't able to glean any information from it about his son's kidnapping, the upcoming Dragon, or even his attempted sacrifice of his daughter. He was so depressed he was about to give up, and let the Dragon destroy the last parts of the kingdom as it states in KQ3.

KQ4
The good ending and full points is the 'real history' but its possible that the bad endings in which Rosella marries Edgar, or Graham dies could represent parallel universes. Could the AGI and SCI versions each represent slightly different universes as well?

KQ5
There are a number of different versions of KQ5 including both the EGA and VGA floppies, CD-Rom, and NES versions (and even some of the ports like Amiga). There are minor differences sometimes in plot descriptions and characterizations between the different floppy and CD-rom versions. There are location differences and some puzzle differences in the NES version. Perhaps indicating slightly different universes.

KQ6
King's Quest 6 allows for a number of alternate solutions and two main endings. This wiki assumes that version corresponding to full points, and which Jollo survived, and the Islands reunited is the main timeline (as followed by the King's Quest Companion). But it is possible that alternative main ending also represents an alternate dimension. Perhaps the Amiga version also represents a slightly different universe as well.

KQ7
There a number of alternate puzzles, and item choices or item locations which could represent slightly different universes. Although the general story is the same for all. The novelization/strategy guide represents the 'true' events.

Behind the scenes
The idea of a Multiverse is established in the King's Quest Companion series, it does not exist in the original games, where instead Daventry is said to be part of Earth's past many centuries ago.

Although idea of the Multiverse gives the idea of alternate dimensions, it doesn't really specifically support the idea of "parallel characters" (with one exception in a discussion between Real world and Game realities). The general intent appears to be that an individual exists in a single form in one world (but can move between worlds), as such there is only one version of an individual across the entire multiverse. As such KQ1 remake is ignored as being more of an embellishment of actual events ('just a retelling'), or at the most both are 'game realities' (about as close to support of their being more than one parallel dimension).

The Official Book of King's Quest (3rd Edition) on the other hand does seem to suggest that the KQ1 Remake is an actual world (or replaced the original world), with its own history.Thus it is somewhat alternative to the ideas of the King's Quest Companion, for it to also be 'correct' would suggest there are alternate and parallel Daventries as well. The Official Book also implies that a 'merged-canon' exists, the 3rd edition shows elements of the remake and originals of KQ2 and KQ3. In addition the three spin-off novels also utilizes elements of both original and the remake suggesting that there is at least a merged-universe of the two (or that they take place as sequels to the remake's universe). However, there was supposed to be a King's Quest II and III remakes as well, but never happened, which likely would have affected the 4th edition had it been written (with their information superseding the previous).

A pocket universe is slightly different than a universe in that it is usually a small pocket inside (or outside but near) of a normal universe. In narrative, pocket universes are fixed naturally or artificially-created universes that exist within the bounds of another universe. The term pocket universe is derived from its illustration in the actual universe where it is usually portrayed as an orb which would fit in a pocket.

In the Companion's terms its unclear if Daventry is treated as a true pocket universe (existing within another universe) or a full dimension/parallel universe. But it does describe there being some kind of overlap between Daventry and the Other World ("earth") as such that one could perceive either via dreams or by catching elements of Daventry in their peripheral vision (just out of normal human sight).

The original Space Quest refers to the realm in which Daventry takes place as the Daventry Zone. And Leisure Suit Larry refers to the whole extent of all the games in the series as existing within the Sierra World.

In the second and 3rd edition of the Companion, the author calls the changes in the KQ1 remake's story 'creative license'. The 2nd edition (and 3rd edition with some slight edits to reflect chapter number changes) added a explanation as to why the author never bothered to adapt order of events as told in the KQ1 remake, but rather left the version of the story as shown in the original KQ1. Explaining that the original story was the true history of Daventry, and it would be wrong for him to be a revisionist historian.


 * In improving the look and sound of the game, however, Sierra decided to make a few changes in the game itself. Not many, just enough to make a few tough problems more logical and a little easier to solve. Thus, in the SCI Version only, the gnome's name problem can be answered in more than one way, the condor doesn't appear until late in the game, and the pebbles by the river find a more visible home by a lake. These, and the fine tuning of other sequences, changed the game slightly. It's called "creative license"...


 * This book covers both versions of King's Quest 1 game. However, the changes in the game do not, and cannot reflect what actually did happen to Graham as he quested to save Daventry and win its throne. Anyone with an older or non-IBM/compatible KQ1 can play the game along with the narrative in Chapter 2 and win through to the end. This is no longer completely true for folks with the new version.


 * It has been strongly suggested to me that I "rewrite" that particular court chronicle to reflect the game's changes. I have not. To do so would be to rewrite history, and thus reduce Graham's adventurings to a mere fiction. To do so would be to deny the reality of Daventry, something I am not prepared to do at this time.


 * The other reason for my decision to leave the KQ1 narrative the same as it appeared in the first edition of this book is a more practical one. The vast majority of KQ1 players have the original version--King's Quest Classic, so to speak. To modify the words of that nameless court scribe would be a disservice to those game players, as well as a misrepresentation of apparent facts. For the sake of verisimilitude, my editors and I have decided to leave the narrative the same as it was sent to me.


 * However, all of the changes to KQ1 have been included in Chapter 11, "The Easy Way Out." That chapter reflects both "game realities," the old and the new, and can be confidently used by all King's Quest players. No matter which version of KQ1 you have, we've got you covered.