File:Kolymabeachwrap.png

A map showing the progression of the beach. Notice that many of the elements seen in the background of each screen is shown in close up with each additional screen. For example second row from bottom shows the edge of the grassy area and the start of the beach. Next screen progresses into an area near there. In the distance you can see a small hill with a grey rock next to it, and two palp trees leaning towards the east, and a small set of rocks to the west of the hill. In the next screen that same hill is seen in closeup, the two trees just behind it, and the rocks to the left of it. In the distance from that screen a scarp face can be seen, with a palm tree just to the right of it, leaning to the east (a similar structure appears in the next screen). In that screen one can see a cliff face with two rocks in the water in the distance. The next screen shows that same cliff face a bit closer, but still in the distance (it has a resembalance to Half-Dome, Sierra's logo). The next screen puts the player next to that cliff. Two palm trees can be seen in the distance, that may correspond to the two palm trees in the first grassy area (although the grassy area does not seem to show up in the distance in the previous screen).

One may notice that this has an effect on other geographical locations and landmarks in Kolyma, for example look at the chasm, part of the chasm appears in the far north, and part of the chasm appears to the far south of the land.

Infact, no mater where you split the map (in order to define boundaries), many of the landmarks will be split into half, with one half laying in the north or one half laying in the south. These major landmarks that are split no matter how you configure the map include, the beach, the poison lake, or the chasm.

See the article on Kolyma that splits the beach in half.

These details show that wrapping in the game is not only a game mechanic, but something incorporated physically into the artwork and environment of the game.