King's Quest II: Romancing the Stones

King's Quest II+: Romancing the Stones is the remake-expansion of King's Quest II, made by AGDI fan company. Like the previous KQ I remake, it represents the classic game, using VGA graphics and icon-driven interface.

Because the game tried to keep the high sophistication and realism of the later games, the original scenario was 'fleshed out', a background was developed, and some elements were added in order to improve realism and continuity with the sequels. For these reasons, since the game did evolve beyond the scope of a simple remake, its title has the plus "+" symbol, and the 3 magic keys became 3 magic stones, bringing the spoofy title 'Romancing the Throne' closer to its original, the 1984 movie title 'Romancing the Stone'.

Stones introduced many new concepts, like the Kolyma town in Kolyma, where some additional riddles must be solved. The roles of Red Riding Hood (there known as Possum), Alucard, as well as the monks, have been expanded, and connected together with a backstory concerning a secret brotherhood. This is also the case with Hagatha and the library woman, who is presented here with a sinister past, unlike her simple innocent role of the original game.

Notable are references to Graham's past and also future, showing his dilemmas and thoughts during KQ III, while his infant boy had been lost, his daughter abducted and Daventry was ravaged by the three-headed Dragon. Notable is the appearance of Connor, where the two characters establish a connection for a first time: Graham decides to knight him, and perhaps make him his heir.

The concept of the Father is introduced for a first time, which is supposedly spanning through the whole 'official' series. He appears to be above Hagatha and other evil wizards, and the archnemesis of Graham, but his role is not revealed in full. Future releases maybe will shed some light on this character, which is probably to be connected to major events and characters of the 'canonical' parts of the series.