KQC1 development

Moat Accidents
It appears that Royal Guard 1 and Royal Guard 2 could have had an accident falling into the moat. This also would have been one of the first introductions to RG2's syrup BO problem.

[VO_MoatA_RG1 SoundNodeWave] Subtitles[0]=(Text="[Humming]")

[VO_MoatB_RG2 SoundNodeWave] Subtitles[0]=(Text="Watch out!")

[VO_MoatC_RG1 SoundNodeWave] Subtitles[0]=(Text="[Gurgling]")

[VO_MoatD_RG2 SoundNodeWave] Subtitles[0]=(Text="I've got you!")

[VO_MoatE_RG1 SoundNodeWave] Subtitles[0]=(Text="You needn't worry.")

[VO_MoatF_RG2 SoundNodeWave] Subtitles[0]=(Text="Nevermind.")

[VO_MoatG_RG1 SoundNodeWave] Subtitles[0]=(Text="You NEED to worry!")

[VO_MoatH_RG1 SoundNodeWave] Subtitles[0]=(Text="Goodbye!")

[VO_MoatI_RG2 SoundNodeWave] Subtitles[0]=(Text="Farewell!")

[VO_MoatK_RG1 SoundNodeWave] Subtitles[0]=(Text="I had a good life!")

[VO_MoatL_RG1 SoundNodeWave] Subtitles[0]=(Text="[Gurgling]")

[VO_MoatM_RG2 SoundNodeWave] Subtitles[0]=(Text="[Gurgling]")

[VO_MoatN_RG1 SoundNodeWave] Subtitles[0]=(Text="[Whistling]")

[VO_MoatO_RG2 SoundNodeWave] Subtitles[0]=(Text="[Whistling]")

[VO_MoatP_RG1 SoundNodeWave] Subtitles[0]=(Text="Is that better, Betsy?")

[VO_MoatQ_RG1 SoundNodeWave] Subtitles[0]=(Text="[Ooomh.]")

[VO_MoatR_RG2 SoundNodeWave] Subtitles[0]=(Text="Distresssss!")

[VO_MoatS_RG2 SoundNodeWave] Subtitles[0]=(Text="[Argh.]")

[VO_MoatT_RG1 SoundNodeWave] Subtitles[0]=(Text="Distresssss!")

[VO_MoatU_RG1 SoundNodeWave] Subtitles[0]=(Text="I can still smell syruuuuupppp!")

[VO_MoatV_RG2 SoundNodeWave] Subtitles[0]=(Text="Hang on, I'm coming for you.")

[VO_MoatW_RG1 SoundNodeWave] Subtitles[0]=(Text="Hold on, I'm coming for you.")

[VO_MoatW_RG2 SoundNodeWave] Subtitles[0]=(Text="I've got ya!")