KQC2 development

Material specific to the development of King's Quest Chapter II: Rubble Without A Cause. This mostly concerns the cut scenes and puzzle material.

Daily Chores Puzzles
[VO_GCellAfterChoresA_KG SoundNodeWave] Subtitles[0]=(Text="All right, I'm ready for bed.")

[VO_GCellAfterChoresB_KG SoundNodeWave] Subtitles[0]=(Text="I'm getting sleepy. I should head to bed.")

[VO_GCellAfterChoresC_KG SoundNodeWave] Subtitles[0]=(Text="Chores, check. Food stuff, check. Bed time, let's do this.")

[VO_GCellAfterChoresD_KG SoundNodeWave] Subtitles[0]=(Text="Newton, I think we've done good today. I think we should rest up.")

[VO_GCellAfterChoresE_KG SoundNodeWave] Subtitles[0]=(Text="I know, Sally! We were super-productive, but now it's time for bed.")

[VO_GCellAfterChoresF_KG SoundNodeWave] Subtitles[0]=(Text="Don't worry, guys. I won't forget you. We've become great friends, but I really need to get some rest.")

[VO_GCellAfterChoresG_KG SoundNodeWave] Subtitles[0]=(Text="Well, I probably shouldn't keep talking to the newts. I guess I'll go to bed.")

[VO_GCellAfterChoresH_KG SoundNodeWave] Subtitles[0]=(Text="Tomorrow is another day, I guess. No use delaying the inevitable.")

Crumbler Puzzle
[VO_FindCrumbler08_KG SoundNodeWave] Subtitles[0]=(Text="I'll go look for fuel.")

[VO_FindCrumbler09_KG SoundNodeWave] Subtitles[0]=(Text="Is she ready yet?")

[VO_GCastleTicketOut_KG SoundNodeWave] Subtitles[0]=(Text="There. That's our ticket out.")

Extended Bone Puzzle
[VO_FeyAskBone01_KG SoundNodeWave] Subtitles[0]=(Text="Can I have that bone?")

[VO_FeyAskBone03_KG SoundNodeWave] Subtitles[0]=(Text="So, what's the plan?")

Cape Puzzles (holding more than one prisoner in cape) & Double Switch Puzzle
[VO_CallOutSwitch_KG SoundNodeWave] Subtitles[0]=(Text="On the count of three, pull that switch!")

[VO_CallOutThere_KG SoundNodeWave] Subtitles[0]=(Text="There.")

[VO_CallOutTooEarly_KG SoundNodeWave] Subtitles[0]=(Text="Wait, that was too early. Let's try again.")

[VO_CallOutTooSlow_KG SoundNodeWave] Subtitles[0]=(Text="Okay, I was too slow. Again.")

[VO_CapeActNatural_KG SoundNodeWave] Subtitles[0]=(Text="Act natural.")

[VO_CapeBackInThere_KG SoundNodeWave] Subtitles[0]=(Text="All right, back in there.")

[VO_CapeBickering_KG SoundNodeWave] Subtitles[0]=(Text="Guys! Stop bickering.")

[VO_CapeDoFavor_KG SoundNodeWave] Subtitles[0]=(Text="Could you do me a favor?")

[VO_CapeForgiveMe_KG SoundNodeWave] Subtitles[0]=(Text="Forgive me.")

[VO_CapeHideIn_KG SoundNodeWave] Subtitles[0]=(Text="Ummm... here! You can hide in my cape.")

[VO_CapeKnowDrill_KG SoundNodeWave] Subtitles[0]=(Text="You know the drill.")

[VO_CapeNeedYou_KG SoundNodeWave] Subtitles[0]=(Text="I need you.")

[VO_CapeNoTalking_KG SoundNodeWave] Subtitles[0]=(Text="All right. I'm going to let you out, but no talking.")

[VO_CapeNoTime_KG SoundNodeWave] Subtitles[0]=(Text="No time to explain.")

[VO_CapeQuick_KG SoundNodeWave] Subtitles[0]=(Text="Quick! In my cape!")

[VO_CapeQuiet_KG SoundNodeWave] Subtitles[0]=(Text="Quiet.")

[VO_CapeQuietDown_KG SoundNodeWave] Subtitles[0]=(Text="Quiet down, you two.")

[VO_CapeSeriouslyRoomy_KG SoundNodeWave] Subtitles[0]=(Text="Seriously. It's very roomy in there.")

[VO_CapeShh_KG SoundNodeWave] Subtitles[0]=(Text="Shhhh.")

[VO_CapeSoftened_KG SoundNodeWave] Subtitles[0]=(Text="I used fabric softener.")

[VO_CapeTickles_KG SoundNodeWave] Subtitles[0]=(Text="Hey! That tickles.")

[VO_CapeWashed_KG SoundNodeWave] Subtitles[0]=(Text="I washed it yesterday.")

[VO_CapeYouTwoBack_KG SoundNodeWave] Subtitles[0]=(Text="All right, you two. Back in here.")

Gwendolyn
[VO_NarSurroundedYou_GW SoundNodeWave] Subtitles[0]=(Text="But what did you do when you couldn't see what surrounded you?")

Old Graham
[VO_DarkCell05_GG SoundNodeWave] Subtitles[0]=(Text="How big was this place?")

[VO_DarkCell04_GG SoundNodeWave] Subtitles[0]=(Text="I heard a beast groaning to my right.")

[VO_DarkCell03_GG SoundNodeWave] Subtitles[0]=(Text="Bones cracked under my feet.")

[VO_DarkCell02_GG SoundNodeWave] Subtitles[0]=(Text="It was squishy and felt like flesh.")

[VO_DarkCell01_GG SoundNodeWave] Subtitles[0]=(Text="I couldn't see my own hand in front of my face. And I'm not sure I wanted to see anything else down there.")

Old Graham
[VO_DeathRock16_GG SoundNodeWave] Subtitles[0]=(Text="[Sniff] I knew I smelled rubble.")

[VO_DeathRock15_GG SoundNodeWave] Subtitles[0]=(Text="Let's start that part over with a clean slate.")

[VO_DeathRock14_GG SoundNodeWave] Subtitles[0]=(Text="I didn't stop to marble at my surroundings.")

[VO_DeathRock13_GG SoundNodeWave] Subtitles[0]=(Text="[Snores] It seems I rocked myself to sleep!")

[VO_DeathRock12_GG SoundNodeWave] Subtitles[0]=(Text="I surely didn't go that way, I was a rubble.")

[VO_DeathRock11_GG SoundNodeWave] Subtitles[0]=(Text="Those rocks kept bouldering me.")

[VO_DeathRock10_GG SoundNodeWave] Subtitles[0]=(Text="This rocky situation was no fault of my own.")

[VO_DeathRock09_GG SoundNodeWave] Subtitles[0]=(Text="This game of stones was far too violent for my taste.")

[VO_DeathRock08_GG SoundNodeWave] Subtitles[0]=(Text="I know what you're thinking. That I'm out of rock puns, but give me a second to dig some more up.")

[VO_DeathRock07_GG SoundNodeWave] Subtitles[0]=(Text="All I wanted to do was dig myself out of that hole.")

[VO_DeathRock06_GG SoundNodeWave] Subtitles[0]=(Text="Craters gonna crate.")

[VO_DeathRock05_GG SoundNodeWave] Subtitles[0]=(Text="Craters gotta hate.")

[VO_DeathRock04_GG SoundNodeWave] Subtitles[0]=(Text="This part of the tale gets a little bit rocky.")

[VO_DeathRock03_GG SoundNodeWave] Subtitles[0]=(Text="We should stop this story before it erodes even further.")

[VO_DeathRock02_GG SoundNodeWave] Subtitles[0]=(Text="Looked like I was stoned to death.")

[VO_DeathRock01_GG SoundNodeWave] Subtitles[0]=(Text="The goblins' rock armor was slate of the art.")

[VO_DeathRats05_GG SoundNodeWave] Subtitles[0]=(Text="These rats were plaguing me.")

[VO_DeathRats04_GG SoundNodeWave] Subtitles[0]=(Text="Those rats were weapons of mouse destruction.")

[VO_DeathRats03_GG SoundNodeWave] Subtitles[0]=(Text="[Sniff] I smell a rat.")

[VO_DeathRats02_GG SoundNodeWave] Subtitles[0]=(Text="Funny, I usually know a rat when I see em.")

[VO_DeathRats01_GG SoundNodeWave] Subtitles[0]=(Text="Ah, rats!")

[VO_DeathPrison03_GG SoundNodeWave] Subtitles[0]=(Text="Looks like the pen is mightier than... well, me.")

[VO_DeathPrison02_GG SoundNodeWave] Subtitles[0]=(Text="Welp, prison walls are never built to scale.")

[VO_DeathPrison01_GG SoundNodeWave] Subtitles[0]=(Text="Looks like this was no time for a cell-abration.")

[VO_DeathFood_GG SoundNodeWave] Subtitles[0]=(Text="Maybe I shoulda been goblin the food myself.")

[VO_DeathDeadEnd_GG SoundNodeWave] Subtitles[0]=(Text="This seemed to be a dead end.")

Gwendolyn
[VO_DeathA_GW SoundNodeWave] Subtitles[0]=(Text="Well... that will certainly help me sleep well.")

[VO_DeathB_GW SoundNodeWave] Subtitles[0]=(Text="Is that the advice you give to all small children about nightmares?")

[VO_DeathC_GW SoundNodeWave] Subtitles[0]=(Text="Guess I won't be sleeping tonight.")

[VO_DeathD_GW SoundNodeWave] Subtitles[0]=(Text="Fuel, meet Nightmare.")

[VO_DeathE_GW SoundNodeWave] Subtitles[0]=(Text="Hmm... next time I need help sleeping I'll just get warm milk.")

[VO_DeathF_GW SoundNodeWave] Subtitles[0]=(Text="Mr. Springbottom does not approve.")

[VO_DeathG_GW SoundNodeWave] Subtitles[0]=(Text="You are not going to scare me to sleep, if that's what you're thinking.")

[VO_DeathH_GW SoundNodeWave] Subtitles[0]=(Text="I liked your stories better when they were silly and filled with dragons.")

[VO_DeathI_GW SoundNodeWave] Subtitles[0]=(Text="That doesn't even make sense, Grandpa. Your last story seemed more thought-out.")

Young Graham
[VO_ExertDeathFreeze_KG SoundNodeWave] Subtitles[0]=(Text="[Shivering]")

[VO_ExertDeathHotCoalsEx03_KG SoundNodeWave] Subtitles[0]=(Text="Hot hot hot hot hot!")

[VO_ExertDeathLightning_KG SoundNodeWave] Subtitles[0]=(Text="[Shocked]")

Baby Dragon room
[VO_ExBabyDragon_GW SoundNodeWave] Subtitles[0]=(Text="Finally! We get to the good part.")

[VO_ExBabyDragon02_GW SoundNodeWave] Subtitles[0]=(Text="Ahhhh... babies.")

[VO_ExBabyDragon03_GW SoundNodeWave] Subtitles[0]=(Text="Hmmph... goblins ruin everything.")

Slippers room
[VO_GlassSlippers_GG SoundNodeWave] Subtitles[0]=(Text="Glass slippers were piled high to the bottom of the ground.")

[VO_ExShoes_GW SoundNodeWave] Subtitles[0]=(Text="That's even more shoes than my mom has! Whoa!")

Frog cell
[VO_FrogCell_GG SoundNodeWave] Subtitles[0]=(Text="An entire room filled with frogs.")

[VO_ExFrogs_GW SoundNodeWave] Subtitles[0]=(Text="I want to pet them all.")

[VO_ExFrogsALT1_GW SoundNodeWave] Subtitles[0]=(Text="I wanna pet them all!")

[VO_SpinningWheels_GG SoundNodeWave] Subtitles[0]=(Text="What did the goblins need all these spinning wheels for?")

Skip Dialogue (story explanation)
[VO_DiagSkipB01_GG SoundNodeWave] Subtitles[0]=(Text="Well then, my little biscuit, I can skip it if you like.")

[VO_DiagSkipA02_GG SoundNodeWave] Subtitles[0]=(Text="I can skip it if you like.")

[VO_DiagSkipA01_GW SoundNodeWave] Subtitles[0]=(Text="Grandpa, you told me this part already.")

[VO_DiagSkipB02_GW SoundNodeWave] Subtitles[0]=(Text="Grandpa, this part is going on really long.")

Old Graham
[VO_GobForkRoad_GG SoundNodeWave] Subtitles[0]=(Text="Two roads split off from the path. They both looked the same, and I had no idea which to pick. But taking too long to choose was hardly better than choosing nothing.")

[VO_SavingWhisper04_GG SoundNodeWave] Subtitles[0]=(Text="I froze. Paralyzed by the decision. Perhaps I had pulled the final rabbit out of my hat. It was worse than that. I didn't even have a cap anymore.")

King Graham
[VO_CallOutWhisperHere_KG SoundNodeWave] Subtitles[0]=(Text="Whisper! Over here!")

[VO_CallOutWhisperKnow_KG SoundNodeWave] Subtitles[0]=(Text="Whisper! You know what to do.")

[VO_CallOutWhisperThere_KG SoundNodeWave] Subtitles[0]=(Text="Whisper! Over there!")

Gwendolyn
[VO_GartCritiqueBB01_GW SoundNodeWave] Subtitles[0]=(Text="Wow! Grandpa, Whisper was a good choice.")

[VO_GartCritiqueBB03_GW SoundNodeWave] Subtitles[0]=(Text="No way. Whisper can do it!")

Whisper
[VO_ExertDeathYelpEx07_WH SoundNodeWave]

Subtitles[0]=(Text="Bye Feliciaaaa!")

[VO_Planning01_WH SoundNodeWave]

Subtitles[0]=(Text="What's the plan, oh Kingly One?")

[VO_Planning02_WH SoundNodeWave]

Subtitles[0]=(Text="Which way, oh Sparkly Head?")

[VO_Planning03_WH SoundNodeWave]

Subtitles[0]=(Text="What should Whisper do? ...It?")

[VO_Planning04_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper can do it! And all that stuff.")

[VO_Planning05_WH SoundNodeWave]

Subtitles[0]=(Text="I don't think that's a "do it" for Whisper.")

[VO_Planning08_WH SoundNodeWave]

Subtitles[0]=(Text="Settle down, fans!")

[VO_Planning09_WH SoundNodeWave]

Subtitles[0]=(Text="Bye, Felicia! ")

[VO_Planning10_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper can... I mean, we can do it!")

[VO_Planning11_WH SoundNodeWave]

Subtitles[0]=(Text="King Graham! Whisper is in need of assistance!")

[VO_PlanningEx01_WH SoundNodeWave]

Subtitles[0]=(Text="Zap!")

[VO_PlanningEx02_WH SoundNodeWave]

Subtitles[0]=(Text="Kapow!")

[VO_PlanningEx03_WH SoundNodeWave]

Subtitles[0]=(Text="Kapop!")

[VO_PlanningEx04_WH SoundNodeWave]

Subtitles[0]=(Text="Kapoom!")

[VO_PlanningEx10_WH SoundNodeWave]

Subtitles[0]=(Text="Ka-POW!")

[VO_PlanningEx11_WH SoundNodeWave]

Subtitles[0]=(Text="Kaboom!")

[VO_PlanningEx12_WH SoundNodeWave]

Subtitles[0]=(Text="SSSMASH!")

[VO_PlanningEx13_WH SoundNodeWave]

Subtitles[0]=(Text="Zonk!")

[VO_PlanningEx14_WH SoundNodeWave]

Subtitles[0]=(Text="Drop-kick!")

[VO_PlanningEx15_WH SoundNodeWave]

Subtitles[0]=(Text="Boom!")

[VO_PlanningEx17_WH SoundNodeWave]

Subtitles[0]=(Text="Kabango!")

[VO_PlanningEx19_WH SoundNodeWave]

Subtitles[0]=(Text="Home run!")

[VO_PlanningEx22_WH SoundNodeWave]

Subtitles[0]=(Text="Pirouette!")

[VO_PlanningEx23_WH SoundNodeWave]

Subtitles[0]=(Text="Je'te")

[VO_PlanningEx24_WH SoundNodeWave]

Subtitles[0]=(Text="Je'te")

[VO_PlanningEx25_WH SoundNodeWave]

Subtitles[0]=(Text="Goal!")

[VO_QuicksandEx01_WH SoundNodeWave]

Subtitles[0]=(Text="[Struggles] I would [struggles] Whisperrrr!")

[VO_QuicksandEx04_WH SoundNodeWave]

Subtitles[0]=(Text="Sinking. Sinking. Sinking. Sinking. Ahhh.")

[VO_QuicksandEx05_WH SoundNodeWave]

Subtitles[0]=(Text="Sinking. Sinking. Sinking. Sinking.")

[VO_QuicksandEx06_WH SoundNodeWave]

Subtitles[0]=(Text="Sinking.")

[VO_WHABConvoA01_WH SoundNodeWave]

Subtitles[0]=(Text="Behold, my mane of excellence! That's boyfriend material.")

[VO_WHABConvoB01_WH SoundNodeWave]

Subtitles[0]=(Text="Your hero is here. And what were your other two wishes?")

[VO_WHABConvoC02_WH SoundNodeWave]

Subtitles[0]=(Text="Please, call me Walter.")

[VO_WHABConvoD02_WH SoundNodeWave]

Subtitles[0]=(Text="That's easy! I've been running...")

[VO_WHABConvoE01_WH SoundNodeWave]

Subtitles[0]=(Text="So, come here often?")

[VO_WHABConvoE03_WH SoundNodeWave]

Subtitles[0]=(Text="Um, yes?")

[VO_WHABConvoE05_WH SoundNodeWave]

Subtitles[0]=(Text="Oh. Well, me too. So...")

[VO_WHABConvoF01_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper's just so happy to be free! We must celebrate our victory!")

[VO_WHABConvoF03_WH SoundNodeWave]

Subtitles[0]=(Text="Yes, but, we should celebrate the little victories. ")

[VO_WHABConvoF05_WH SoundNodeWave]

Subtitles[0]=(Text="A jumping-up-and-down hug?")

[VO_WHABConvoF07_WH SoundNodeWave]

Subtitles[0]=(Text="Huzzah! Smash and flash, making it happen!")

[VO_WHABConvoF09_WH SoundNodeWave]

Subtitles[0]=(Text="...ly good looking.")

[VO_WHABConvoG02_WH SoundNodeWave]

Subtitles[0]=(Text="But how will our enemy know their doom is coming?")

[VO_WHABConvoG05_WH SoundNodeWave]

Subtitles[0]=(Text="WAIT, a minute! Did you say plan?")

[VO_WHABConvoG07_WH SoundNodeWave]

Subtitles[0]=(Text="You said plan.")

[VO_WHABConvoG09_WH SoundNodeWave]

Subtitles[0]=(Text="You wanna think! You wanna think!")

[VO_WHABConvoG09ALT2 SoundNodeWave]

Subtitles[0]=(Text="You wanna think! You wanna think!")

[VO_WHABConvoG11_WH SoundNodeWave]

Subtitles[0]=(Text="Too late, you already said it.")

[VO_WHABConvoG13_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper shall comply. Think on, brave one.")

[VO_WHABConvoH01_WH SoundNodeWave]

Subtitles[0]=(Text="I don't think anyone knows.")

[VO_WHABConvoH02_WH SoundNodeWave]

Subtitles[0]=(Text="Well, I've got this guy and I've been going to him... for like ever. And, you know, loyalty and stuff.")

[VO_WHABConvoH04_WH SoundNodeWave]

Subtitles[0]=(Text="But, I'm in need of new boots! ")

[VO_WHABConvoH06_WH SoundNodeWave]

Subtitles[0]=(Text="Right... cobblers. Well, uh, I need a new shrimp fork?")

[VO_WHABConvoH08_WH SoundNodeWave]

Subtitles[0]=(Text="They are very complicated.")

[VO_WHABConvoI01_WH SoundNodeWave]

Subtitles[0]=(Text="Thanks, Amaya. We couldn't have done it without you.")

[VO_WHAgreeLoud01_WH SoundNodeWave]

Subtitles[0]=(Text="Got it!")

[VO_WHAgreeLoud02_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper agrees!")

[VO_WHAgreeLoud03_WH SoundNodeWave]

Subtitles[0]=(Text="Lickety split! ")

[VO_WHAgreeLoud04_WH SoundNodeWave]

Subtitles[0]=(Text="On it!")

[VO_WHAgreeQuiet01_WH SoundNodeWave]

Subtitles[0]=(Text="Got it!")

[VO_WHAgreeQuiet02_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper agrees!")

[VO_WHAgreeQuiet03_WH SoundNodeWave]

Subtitles[0]=(Text="Lickety split! ")

[VO_WHAgreeQuiet04_WH SoundNodeWave]

Subtitles[0]=(Text="On it!")

[VO_WHDisagreeLoud01_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper disagrees. ")

[VO_WHDisagreeLoud02_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper can't do it!")

[VO_WHDisagreeLoud03_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper doesn't do scary.")

[VO_WHDisagreeLoud04_WH SoundNodeWave]

Subtitles[0]=(Text="Not one of your better ideas.")

[VO_WHDisagreeQuiet01_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper disagrees. ")

[VO_WHDisagreeQuiet02_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper can't do it!")

[VO_WHDisagreeQuiet03_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper doesn't do scary.")

[VO_WHDisagreeQuiet04_WH SoundNodeWave]

Subtitles[0]=(Text="Not one of your better ideas.")

[VO_WHFork02_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper thinks left is right, and right is wrong.")

[VO_WHFork06_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper could have taken both paths by now. ")

[VO_WHFork08_WH SoundNodeWave]

Subtitles[0]=(Text="Right or left, Graham? Left or right?")

[VO_WHFork09_WH SoundNodeWave]

Subtitles[0]=(Text="Hurry up, Graham. Patience is not a virtue that blessed Whisper.")

[VO_WHFork11_WH SoundNodeWave]

Subtitles[0]=(Text="Meet you at the castle.")

[VO_WHFork13_WH SoundNodeWave]

Subtitles[0]=(Text="That's not kingly language. ")

[VO_WHIdle01_WH SoundNodeWave]

Subtitles[0]=(Text="This might be the only time I'll say this... but don't look at me. You'll have to figure it out.")

[VO_WHIdle02_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper has nothing to add to the conversation.")

[VO_WHIdle03_WH SoundNodeWave]

Subtitles[0]=(Text="You never did answer my mesage about a rematch.")

[VO_WHIdle04_WH SoundNodeWave]

Subtitles[0]=(Text="Whatever happened to your silly squirrel pig?")

[VO_WHIdle05_WH SoundNodeWave]

Subtitles[0]=(Text="Congrats on finally joining the sacred practice of leg day.")

[VO_WHIdle06_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper awaits your command. ")

[VO_WHIdle07_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper is using his whisper voice. ")

[VO_WHIdle08_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper hates the dark and Whisper hates being afraid, but Whisper loves glory. So Whisper is torn.")

[VO_WHIdle09_WH SoundNodeWave]

Subtitles[0]=(Text="Nope. Nope! No. Whisper doesn't do rats.")

[VO_WHQuicksand01_WH SoundNodeWave]

Subtitles[0]=(Text="I'm not going in there, Graham. Sorry.")

[VO_WHQuicksand03_WH SoundNodeWave]

Subtitles[0]=(Text="I suppose I could ask you that same question.")

[VO_WHQuicksand05_WH SoundNodeWave]

Subtitles[0]=(Text="Quicksand! Whisper's mortal enemy. ")

[VO_WHQuicksand06_WH SoundNodeWave]

Subtitles[0]=(Text="It was nice knowing you, Graham. Remember this face.")

[VO_WHQuicksand08_WH SoundNodeWave]

Subtitles[0]=(Text="Graham can do it!")

[VO_WHSaved01_WH SoundNodeWave]

Subtitles[0]=(Text="Graham! It's been far too long! And I see you've earned your mane of excellence. Well, Whisper has, and will continue to be, a fan. ")

[VO_WHSaved03_WH SoundNodeWave]

Subtitles[0]=(Text="Ready for more adventures? ")

[VO_WHSaved04_WH SoundNodeWave]

Subtitles[0]=(Text="Looks like adventure sought out you. Ready for more?")

[VO_WHSaved06_WH SoundNodeWave]

Subtitles[0]=(Text="And... oh, hello. What is a lovely lady like you, doing in a place like this?")

[VO_WHSaved08_WH SoundNodeWave]

Subtitles[0]=(Text="Ohh... I like them cheeky.")

[VO_WHSaved08V2_WH SoundNodeWave]

Subtitles[0]=(Text="Ohh, but of course! I could escape on my own, you know, but now that your here I wouldn't want to take that away from you.")

[VO_WHSaved10V2_WH SoundNodeWave]

Subtitles[0]=(Text="I try. So... about you getting me out of here?")

[VO_WHTakeOrders02_WH SoundNodeWave]

Subtitles[0]=(Text="Whisper is... whispering.")

[VO_WHToGobs01_WH SoundNodeWave]

Subtitles[0]=(Text="Don't fret, little rock Goblins. I will sign all the things.")

[VO_WHToGobs02_WH SoundNodeWave]

Subtitles[0]=(Text="No need to push, you crazy little fans.")

[VO_WHToGobs03_WH SoundNodeWave]

Subtitles[0]=(Text="Who should I make this out to? Rocky Stoneman?")

[VO_WHToGobs04_WH SoundNodeWave]

Subtitles[0]=(Text="Don't crowd! Don't crowd! Okay, crowd! Whisper loves a crowd!")

[VO_WHToGobs05_WH SoundNodeWave]

Subtitles[0]=(Text="Unique individual message for you. And unique individual message for you.")

[VO_WHToGobs06_WH SoundNodeWave]

Subtitles[0]=(Text="Oh yes, I totally remember you from Adventure Con.")

[VO_WHToGobs07_WH SoundNodeWave]

Subtitles[0]=(Text="Oh... I'm sorry, that's Whiffer. People get us confused a lot. All right. I'll sign it anyway.")

[VO_WHToGobs08_WH SoundNodeWave]

Subtitles[0]=(Text="My fan club rocks! ")

[VO_WHToGobs09_WH SoundNodeWave]

Subtitles[0]=(Text="I would love to sign your baby.")

[VO_WHToGobs10_WH SoundNodeWave]

Subtitles[0]=(Text="Fans, right this way. Follow me.")

[VO_WHToGobs11_WH SoundNodeWave]

Subtitles[0]=(Text="Over here, fans. Keep up.")

[VO_WHToGobs12_WH SoundNodeWave]

Subtitles[0]=(Text="Gotta keep up, fans.")

[VO_WHToGobs13_WH SoundNodeWave]

Subtitles[0]=(Text="Can we push the line against this wall?")

[VO_WHToGobs14_WH SoundNodeWave]

Subtitles[0]=(Text="Back up, people!")

[VO_WHToGobs15_WH SoundNodeWave]

Subtitles[0]=(Text="The building has left Whisper.")

King Graham
[VO_ACFork01_KG SoundNodeWave] Subtitles[0]=(Text="Hmm... another fork in the road.")

[VO_ACFork04_KG SoundNodeWave] Subtitles[0]=(Text="Hang on a sec. Let me think this one over.")

[VO_ACFork07_KG SoundNodeWave] Subtitles[0]=(Text="I think we should...")

[VO_ACFork12_KG SoundNodeWave] Subtitles[0]=(Text="Ah. Zards!")

[VO_ACSewing05_KG SoundNodeWave] Subtitles[0]=(Text="We don't have time for perfection, Acorn. Let's go!")

[VO_ACSewing07_KG SoundNodeWave] Subtitles[0]=(Text="Touché.")

[VO_BeanstalkResue02_KG SoundNodeWave] Subtitles[0]=(Text="It's great to see you, Acorn.")

[VO_BeanstalkResue04_KG SoundNodeWave] Subtitles[0]=(Text="I concur.")

[VO_CallOutAcornHere_KG SoundNodeWave] Subtitles[0]=(Text="Acorn! Over here!")

[VO_CallOutAcornKnow_KG SoundNodeWave] Subtitles[0]=(Text="Acorn! You know what to do.")

[VO_CallOutAcornThere_KG SoundNodeWave] Subtitles[0]=(Text="Acorn! Over there!")

Gwendolyn
[VO_GartCritiqueBA01_GW SoundNodeWave] Subtitles[0]=(Text="Wow! Grandpa, Acorn was a good choice.")

[VO_GartCritiqueBA03_GW SoundNodeWave] Subtitles[0]=(Text="No way. Have you even heard of Miss Madeline?")

Acorn
[VO_ACAgreeLoud01_AC SoundNodeWave] Subtitles[0]=(Text="Got it!")

[VO_ACAgreeLoud02_AC SoundNodeWave] Subtitles[0]=(Text="Sounds good!")

[VO_ACAgreeLoud03_AC SoundNodeWave] Subtitles[0]=(Text="Up and at 'em!")

[VO_ACAgreeLoud04_AC SoundNodeWave] Subtitles[0]=(Text="On it!")

[VO_ACAgreeWhisper01_AC SoundNodeWave] Subtitles[0]=(Text="Got it!")

[VO_ACAgreeWhisper02_AC SoundNodeWave] Subtitles[0]=(Text="Sounds good!")

[VO_ACAgreeWhisper03_AC SoundNodeWave] Subtitles[0]=(Text="Up and at 'em!")

[VO_ACAgreeWhisper04_AC SoundNodeWave] Subtitles[0]=(Text="On it!")

[VO_ACBFConvoB01_AC SoundNodeWave] Subtitles[0]=(Text="What does it feel like to carry a baby in your belly?")

[VO_ACBFConvoB03_AC SoundNodeWave] Subtitles[0]=(Text="We should meet up for belly day. How's your Thursday looking?")

[VO_ACBFConvoC02_AC SoundNodeWave] Subtitles[0]=(Text="Who knows. She has trumpet practice tonight.")

[VO_ACBFConvoC04_AC SoundNodeWave] Subtitles[0]=(Text="That was just one time! ")

[VO_ACBFConvoD01_AC SoundNodeWave] Subtitles[0]=(Text="My hands are ghost-stitching. They miss the yarn tangled between my fingers. ")

[VO_ACBFConvoD03_AC SoundNodeWave] Subtitles[0]=(Text="Can you double the chips?")

[VO_ACBFConvoE01_AC SoundNodeWave] Subtitles[0]=(Text="I really appreciate your help back there. It's not often I don't have the strength to handle a situation on my own.")

[VO_ACBFConvoE03_AC SoundNodeWave] Subtitles[0]=(Text="We deserve it.")

[VO_ACBFIntro01_AC SoundNodeWave] Subtitles[0]=(Text="Why, Mrs. Bramble Fey. Always a pleasure.")

[VO_ACBFIntro03_AC SoundNodeWave] Subtitles[0]=(Text="How's the little one doing?")

[VO_ACBFIntro05_AC SoundNodeWave] Subtitles[0]=(Text="Have you found out if it's a boy or girl yet?")

[VO_ACBFIntro07_AC SoundNodeWave] Subtitles[0]=(Text="Well, now I don't know which color to pick for the baby booties. Obviously, I'd never go pink or blue, traditional is blah.")

[VO_ACCHConvoB01_AC SoundNodeWave] Subtitles[0]=(Text="Soooo, I hear your lease is almost up.")

[VO_ACCHConvoB03_AC SoundNodeWave] Subtitles[0]=(Text="Oh, nothing. How old are you again?")

[VO_ACCHConvoB05_AC SoundNodeWave] Subtitles[0]=(Text="Oh, good. I'm a worrier.")

[VO_ACCHConvoC02_AC SoundNodeWave] Subtitles[0]=(Text="Yes?")

[VO_ACCHConvoC04_AC SoundNodeWave] Subtitles[0]=(Text="Absolutely not! Do I look like a Kyle to you?")

[VO_ACCHConvoC05_AC SoundNodeWave] Subtitles[0]=(Text="I hear you are pretty crafty.")

[VO_ACCHConvoC07_AC SoundNodeWave] Subtitles[0]=(Text="Well, Princess Madeline has been pretty itchy lately. I'm guessing fleas.")

[VO_ACCHConvoC09_AC SoundNodeWave] Subtitles[0]=(Text="Eww. Gross.")

[VO_ACCHConvoD01_AC SoundNodeWave] Subtitles[0]=(Text="So I hear there are fantastic retirement communities in Tanalore. I have a brochure back at home.")

[VO_ACCHConvoD03_AC SoundNodeWave] Subtitles[0]=(Text="I just want to be crafty. Like you.")

[VO_ACCHConvoD05_AC SoundNodeWave] Subtitles[0]=(Text="You take that back! I'm an artist.")

[VO_ACCHConvoD07_AC SoundNodeWave] Subtitles[0]=(Text="Well, I would if you'd just retire already.")

[VO_ACCHConvoE02_AC SoundNodeWave] Subtitles[0]=(Text="HUH?")

[VO_ACCHConvoE04_AC SoundNodeWave] Subtitles[0]=(Text="Wait a minute!")

[VO_ACCHConvoE06_AC SoundNodeWave] Subtitles[0]=(Text="I've had enough of you, a shop doesn't make the artist! The art makes the artist!")

[VO_ACCHConvoE08_AC SoundNodeWave] Subtitles[0]=(Text="The bull is in the pen. The bull is in the pen.")

[VO_ACCHConvoF02_AC SoundNodeWave] Subtitles[0]=(Text="I'd love that.")

[VO_ACCHIntro01_AC SoundNodeWave] Subtitles[0]=(Text="Chester.")

[VO_ACCrossRope01_AC SoundNodeWave] Subtitles[0]=(Text="Easy now. Careful. ")

[VO_ACCrossRope02_AC SoundNodeWave] Subtitles[0]=(Text="The stitch is holding.")

[VO_ACDisagreeLoud01_AC SoundNodeWave] Subtitles[0]=(Text="No.")

[VO_ACDisagreeLoud02_AC SoundNodeWave] Subtitles[0]=(Text="I don't think that's a good idea.")

[VO_ACDisagreeLoud03_AC SoundNodeWave] Subtitles[0]=(Text="Hmmm. No bull. Sorry.")

[VO_ACDisagreeLoud04_AC SoundNodeWave] Subtitles[0]=(Text="Nope. Not happening.")

[VO_ACDisagreeWhisper01_AC SoundNodeWave] Subtitles[0]=(Text="No.")

[VO_ACDisagreeWhisper02_AC SoundNodeWave] Subtitles[0]=(Text="I don't think that's a good idea.")

[VO_ACDisagreeWhisper03_AC SoundNodeWave] Subtitles[0]=(Text="Hmmm. No bull. Sorry.")

[VO_ACDisagreeWhisper04_AC SoundNodeWave] Subtitles[0]=(Text="Nope. Not happening.")

[VO_ACFork02_AC SoundNodeWave] Subtitles[0]=(Text="Well, the scenic route looks nice!")

[VO_ACFork06_AC SoundNodeWave] Subtitles[0]=(Text="Charge ahead! ")

[VO_ACFork08_AC SoundNodeWave] Subtitles[0]=(Text="Right or left, Graham? Left or right?")

[VO_ACFork09_AC SoundNodeWave] Subtitles[0]=(Text="This ain't art, just pick one!")

[VO_ACFork11_AC SoundNodeWave] Subtitles[0]=(Text="Meet you at the castle.")

[VO_ACFork13_AC SoundNodeWave] Subtitles[0]=(Text="That's not very kingly language. ")

[VO_ACIdlesA_AC SoundNodeWave] Subtitles[0]=(Text="What's the plan, little buddy?")

[VO_ACIdlesB_AC SoundNodeWave] Subtitles[0]=(Text="Let me know when you're ready.")

[VO_ACIdlesC_AC SoundNodeWave] Subtitles[0]=(Text="I'm glad the Floating Island finally got repaired.")

[VO_ACIdlesD_AC SoundNodeWave] Subtitles[0]=(Text="Don't you think it's time to approve the \"No Squirrel Left Behind Act\"?")

[VO_ACIdlesE_AC SoundNodeWave] Subtitles[0]=(Text="Don't think just cause you're king you can skip belly day.")

[VO_ACIdlesF_AC SoundNodeWave] Subtitles[0]=(Text="Which way?")

[VO_ACIdlesG_AC SoundNodeWave] Subtitles[0]=(Text="I think I can do that. ")

[VO_ACPlanning01_AC SoundNodeWave] Subtitles[0]=(Text="What's the plan?")

[VO_ACPlanning02_AC SoundNodeWave] Subtitles[0]=(Text="What's your plan?")

[VO_ACPlanning03_AC SoundNodeWave] Subtitles[0]=(Text="Which way should we go?")

[VO_ACPlanning04_AC SoundNodeWave] Subtitles[0]=(Text="Your call, string bean.")

[VO_ACPlanning05_AC SoundNodeWave] Subtitles[0]=(Text="Where should I go?")

[VO_ACPlanning06_AC SoundNodeWave] Subtitles[0]=(Text="Where do you want me?")

[VO_ACPlanning07_AC SoundNodeWave] Subtitles[0]=(Text="Granted.")

[VO_ACPlanning08_AC SoundNodeWave] Subtitles[0]=(Text="Sounds easy enough.")

[VO_ACPlanning11_AC SoundNodeWave] Subtitles[0]=(Text="Whoooo! The bull is back, baby!")

[VO_ACPlanning12_AC SoundNodeWave] Subtitles[0]=(Text="Boom! ")

[VO_ACPlanning13_AC SoundNodeWave] Subtitles[0]=(Text="Hold still!")

[VO_ACPlanning14_AC SoundNodeWave] Subtitles[0]=(Text="Acorn could use a little help.")

[VO_ACPlanningEx13_AC SoundNodeWave] Subtitles[0]=(Text="Take this!")

[VO_ACPlanningEx24_AC SoundNodeWave] Subtitles[0]=(Text="[Exert] Get out-! [exert]")

[VO_ACPlanningEx25_AC SoundNodeWave] Subtitles[0]=(Text="Get aw- [exert]")

[VO_ACRopeBreak01_AC SoundNodeWave] Subtitles[0]=(Text="Chester! Hold still!")

[VO_ACRopeBreak02_AC SoundNodeWave] Subtitles[0]=(Text="Bramble! Hold still!")

[VO_ACRopeBreak03_AC SoundNodeWave] Subtitles[0]=(Text="Don't move!")

[VO_ACRopeBreak04_AC SoundNodeWave] Subtitles[0]=(Text="Stop wiggling!")

[VO_ACSeeWheels_AC SoundNodeWave] Subtitles[0]=(Text="The things I could do with treasures like those. ")

[VO_ACSewing01_AC SoundNodeWave] Subtitles[0]=(Text="Let these fingers do the work.")

[VO_ACSewing02_AC SoundNodeWave] Subtitles[0]=(Text="Give me a second, it's not ready yet.")

[VO_ACSewing03_AC SoundNodeWave] Subtitles[0]=(Text="Ugh. These colors aren't working together.")

[VO_ACSewing04_AC SoundNodeWave] Subtitles[0]=(Text="It's just not ready yet. Sorry.")

[VO_ACSewing06_AC SoundNodeWave] Subtitles[0]=(Text="Perhaps you can take your own advice.")

[VO_Beanstalk01_AC SoundNodeWave] Subtitles[0]=(Text="Can we cut this nonsense? You wouldn't want to see this big guy go boom.")

[VO_Beanstalk02_AC SoundNodeWave] Subtitles[0]=(Text="Fee-fi-fo-fum. All right, I said it. Can I get down now?")

[VO_Beanstalk03_AC SoundNodeWave] Subtitles[0]=(Text="All right, fine... Be he alive, or be he dead. I'll grind his bones to make my bread. Ooh, yeah, that's nasty. ")

[VO_Beanstalk04_AC SoundNodeWave] Subtitles[0]=(Text="I wish I had my trapping ropes.")

[VO_Beanstalk05_AC SoundNodeWave] Subtitles[0]=(Text="If you let me down, I'll knit you all sweaters. ")

[VO_Beanstalk06_AC SoundNodeWave] Subtitles[0]=(Text="Come on, fun size, you know you want a sweater. ")

[VO_Beanstalk07_AC SoundNodeWave] Subtitles[0]=(Text="I'm really just a sensitive artist, ya know?")

[VO_Beanstalk08_AC SoundNodeWave] Subtitles[0]=(Text="Wait till Princess Madeline hears about this. Too bad she's at music night.")

[VO_Beanstalk09_AC SoundNodeWave] Subtitles[0]=(Text="You know, your Jack costume could use some work. Do you have any fabric allergies?")

[VO_Beanstalk10_AC SoundNodeWave] Subtitles[0]=(Text="You know, your Jack cosplay could use some work. I know a guy...")

[VO_Beanstalk11_AC SoundNodeWave] Subtitles[0]=(Text="Ya'll are lucky the bull is retired.")

[VO_Beanstalk12_AC SoundNodeWave] Subtitles[0]=(Text="I think I'd rather have a golden harp stolen from me more than my dignity. ")

[VO_Beanstalk13_AC SoundNodeWave] Subtitles[0]=(Text="At least this will make a few good pages for my scrapbooking project.")

[VO_BeanstalkNoGob01_AC SoundNodeWave] Subtitles[0]=(Text="Why did all you shorties get so quiet? I don't like the quiet.")

[VO_BeanstalkNoGob02_AC SoundNodeWave] Subtitles[0]=(Text="Helloooo! Is anyone down there?")

[VO_BeanstalkNoGob03_AC SoundNodeWave] Subtitles[0]=(Text="Princess Madeline, is that you?")

[VO_BeanstalkNoGob04_AC SoundNodeWave] Subtitles[0]=(Text="Somebody, please get me down!")

[VO_BeanstalkResue01_AC SoundNodeWave] Subtitles[0]=(Text="King Graham! Buddy! I am so glad to see you.")

[VO_BeanstalkResue03_AC SoundNodeWave] Subtitles[0]=(Text="It will be an honor to have another adventure with you, Sire.")

Mordon encounter and maze exploration?
Manny has a very small part in chapter 2, but it was originally planned to be much larger. What remains includes finding some photographs of him at the top of the Prisoner Tower. Unfortunately Graham doesn't much comment on the photos, and you can only get a coin. But apparently it seems that the location where you get back stolen 'contraband' was also where Mordon or his goblin parents lived. After that he only appears in three other scenes, one where he is being bossed about by his 'parents?' and forced to move a pipe for Graham, and later being attacked by goblins, and you scare them away with a dragon shadow to which he is grateful and lowers a drawbridge to the Goblin Castle for you. Presumably you would have originally met him while exploring and trying to find a way to escape the castle (likely somewhere between the entrance and the library, as the Baby Swap book is mentioned during their conversations).

The last scene he appears in is set in the Daventry forest with Manny showing up to give the Goblin Pranks book to Mordon and show him Baby Swap chapter, while trying to manipulate Mordon into believing he cannot trust anyone.

It is now known that Manny was swapped with Mordon. Mordon grew up with the Goblins, while Manny grew up with human parents. The parents have not been revealed as of yet, but descriptions of the goblin parents haven been given in Chapter 3.

Most of Mordon's backstory, as well as the specific references to changelings is cut from Chapter 2 (and also does not appear in chapter 3 as well), but can still be read in the script. He would have also had a few lines and interactions with Graham, but these were removed.

The scenes that were cut involved Mordon and Graham meeting each other, having a conversation, and Graham promising to help free Mordon from goblins who were mistreating him. Graham ends up getting separated from Mordon at some point, leaving him behind. They get back together briefly but Mordon discovers that Graham knows about his secret from Goblin Pranks book.

Graham saves Mordon and introduces himself (mordon agrees to show Graham the way through the castle):


 * Graham: Hi... I'm Graham


 * Mordon: Me... Mordon.


 * Graham: You... speak English?")


 * Mordon: Mmmhmm.


 * Graham: You're pretty big for a goblin.


 * Mordon: Follow Mordon.

Mordon gives orders and directions to Graham (and/or vice versa) perhaps to show the way through a KQ5 style maze.


 * Mordon: Mordon know the way.


 * Mordon: Mordon help!")


 * Mordon (if Graham tries to leave): Don't leave! Don't leave!


 * Mordon (if Graham follows order correctly): Got it!")


 * Mordon (tells Graham where to go): Here.


 * Mordon: No. Will not!


 * Mordon: Over here.


 * Mordon: This way.


 * Mordon: Yes!


 * Mordon: Yes. Help.

Graham looks at Mordon's helmeted face.


 * Graham: Wha-?


 * Mordon: Don't Look.


 * Graham: Are you human?


 * Mordon: I am Goblin!


 * Graham: You think you're a goblin!


 * Mordon: Don't look at face.


 * Graham: Okay, okay. Sorry. How... um... hmm. Where are you from?


 * Mordon: Grew up here. Goblins are family. But Goblins hate Mordon's face.


 * Graham: Well, now you are with me. Let's get out of here.

Mordon Abandoned (likely for Graham to go looking through Library without him):
 * Graham: Stay here. I'll be right back.


 * Mordon: You're leaving me? I am always left.


 * Graham: Mordon. Mordon. Calm down. I'm not leaving you. I'll be right back.


 * Mordon: Promise?


 * Graham: I promise.

Mordon Alarmed


 * Mordon: [Freaks out]


 * Mordon: You left me. You promised.


 * Graham: Mor-Mordon. M-Mor-Mordon. I-I was. I was coming back for you, I...


 * Goblins hate Mordon. Humans abandon Mordon. Mordon leaves everyone. Mordon on own. Needs no-one. Wants no-one.

Mordon discovers Graham has (learned the truth about him) from Baby Swap book:


 * Mordon: You knew!


 * Graham: No... no... no. I... I. Oh, boy...


 * Mordon: I AM NOT A MONSTER. I AM NOT A GOBLIN. I AM A HUMAN BEING!

Mordon replies to Graham's comments about the books (3 alternate answers):
 * Alt 1: THAT'S WHY MORDON NOT LIKE OTHERS!


 * Alt 2: A STORY?!


 * Alt 3: NOT A MONSTER. NOT A GOBLIN. HUMAN. HUMAN THAT NO ONE WANTED!

Mordon felt betrayed by Graham, and with a little manipulation by Manny turned that into anger and revenge against the king.

In addition, it was possible to read the chapter in the Goblin Pranks book about baby swap, and history behind it, further explaining how Mordon ended up with the Goblins in the first place (the first two lines in this narration actually does appear in the game).


 * Growing up outside of Daventry, many tales were shared about the world around us. Some real, some legend, and others purely superstition.


 * But with every day I spent in Daventry, it seemed that more of the tales were coming true.


 * I couldn't help but wonder about changelings. The goblins were carelessly compulsive creatures. Nothing would stop them once they decided to bring a story to life. But would they really trade a baby of their own for a human?


 * When a baby cries too much, doesn't sleep, and has an altogether dislikeable disposition, it is not long before the parents wonder what they should do.


 * Many seek assistance from friends and family. Whereas others might seek out the fairies. A trip to the forest is often all it takes. A call out to the creatures within to make them aware that a change is desired.


 * If the creatures agree, they shall swap one of their own to live a human life while they will deal with the difficult child. A relationship that is best for both.


 * Each will be raised by their new families, in lives unexpected and unconventional. Whether they will find their original families again, is up to the changelings themselves.


 * Hmmm... just as I expected. Goblin Prank #573293. The Baby Swap. I had never heard of a child in Daventry going missing before. Perhaps Mordon's parents preferred the company of a goblin.


 * Goblin babies do have the tendency to go to bed on time and rarely cry.