Inquisition 2000 (Spring 1997)

Inquisition 2000 was an editorial section in the Spring 1997 issue of Interaction Magazine.

Getting advance info on King's Quest is usually "Mission Impossible" so we hired Chris Williams to pull an inside job.
"The traditional adventure game is dead." At least, that's what my dad says. He thinks it's time to change adventure games at least as much as the gamers themselves have changed over the last few years. It's time to make them "less pretentious. More open-ended, faster paced, and just more fun to play than they have been." After all, he's reasoned, "what's the use of creating these super-serious, overly literary, and downright studious games when the major audience that will play them played a Nintendo or a Sega last year? These folks are used to playing games where the correct answer to any problem might be jumping over something, hitting it with a hammer, or maybe even shooting it with a big bazooka. Why hassle through all the literary pretense when most of today's gamers just want to blow something up."