KQ8 Enemy List/BarrenMonsters

[Monsters] classType=KQMonsterManager


 * ***** DO NOT EDIT THIS FILE OUTSIDE OF EXCEL *****
 * ***** SAVE THIS FILE AS TEXT(OS/2 or MS-DOS) *****


 * Copy this line to create a default monster:
 * monsterX=	monsterName	monsterType		@	@	@	@	???	???	-1	0		@	@	@	@	@	@	@	@

numMonsters=69


 * monsterX=	name	type	team	xtraHealth	xtraDamage	xtraProtect	xtraExp	locX	locY	locZ	dirZ	dependents	movement	invHold	invDrop	chaseMode	alarmRadius	birthDelay	attackDist	attackDelay

monster0=	pyrod1	pyrod	@	20	@	1	@	116065	54251	-1	0	@	loop 3 116065 54251 -1 110951 57416 -1 108163 41429 -1	@	@	@	@	@	@	1.5 monster1=	pyrod2	pyrod	@	20	@	1	@	130748	57554	-1	0	@	loop 2 130748 57554 -1 145876 56239 -1 	@	@	@	@	@	@	1.5 monster2=	pyrod3	pyrod	@	20	@	1	@	145681	71253	-1	0	@	loop 3 145681 71253 -1 133704 71908 -1 144841 37286 -1 	@	@	@	@	@	@	1.5 monster3=	pyrod4	pyrod	@	20	@	1	@	158394	72560	-1	0	@	loop 3 158394 72560 -1 158188 83643 -1 169733 83837 -1 	@	@	@	@	@	@	1.5 monster4=	pyrod5	pyrod	@	20	@	1	@	146864	99936	-1	0	@	loop 2 146864 99936 -1 153668 100226 -1 	@	@	@	@	@	@	1.5 monster5=	pyrod6	pyrod	@	20	@	1	@	153536	102283	-1	0	@	loop 2 153536 102283 -1 154249 112235 -1 	@	@	@	@	@	@	1.5 monster6=	pyrod7	pyrod	@	20	@	1	@	157586	112271	-1	0	@	loop 2 157586 112271 -1 157792 132837 -1 	@	@	@	@	@	@	1.5 monster7=	pyrod8	pyrod	@	20	@	1	@	126982	155083	-1	0	@	loop 2 126982 155083 -1 113112 152967 -1 	@	@	@	@	@	@	1.5 monster9=	pyrod11	pyrod	@	20	@	1	@	59365	137546	-1	0	@	loop 2 59365 137546 -1 51623 136989 -1 	@	@	@	@	@	@	1.5 monster10=	pyrod12	pyrod	@	20	@	1	@	51001	128988	-1	0	@	loop 2 51001 128988 -1 43384 128893 -1 	@	@	@	@	@	@	1.5 monster11=	pyrod13	pyrod	@	20	@	1	@	43279	123887	-1	0	@	loop 2 43279 123887 -1 42939 104518 -1 	@	@	@	@	@	@	1.5 monster13=	pyrod17	pyrod	@	20	@	1	@	30051	110453	-1	0	@	none	@	@	@	@	@	@	1.5 monster14=	pyrod18	pyrod	@	20	@	1	@	100494	104346	-1	0	@	none	@	@	@	@	@	@	1.5 monster15=	pyrod19	pyrod	@	20	@	1	@	38572	104046	-1	0	@	none	@	@	@	@	@	@	1.5 monster16=	pyrod20	pyrod	@	20	@	1	@	39260	91914	-1	0	@	none	@	@	@	@	@	@	1.5 monster17=	pyrod21	pyrod	@	20	@	1	@	50088	82967	-1	0	@	none	@	@	@	@	@	@	1.5 monster18=	ant1	ant	@	20	@	1	@	167105	102868	-1	0	@	random	@	INVITEM_crystal	@	3000	@	1000	1.5 monster19=	ant2	ant	@	20	@	1	@	183929	89918	-1	0	@	random	@	INVITEM_crystal	@	3000	@	1000	1.5 monster20=	ant3	ant2	@	20	@	1	@	182369	88428	-1	0	@	random	@	INVITEM_crystal	chase 3000 6000	@	@	1000	1.5 monster21=	ant4	ant2	@	20	@	1	@	180222	83314	-1	0	@	random	@	INVITEM_crystal	chase 3000 6000	@	@	1000	1.5 monster22=	ant5	ant2	@	20	@	1	@	167514	100876	-1	0	@	random	@	INVITEM_crystal	chase 3000 6000	@	@	1000	1.5 monster23=	ant6	ant2	@	60	@	1	@	180886	90117	-1	0	@	random	@	INVITEM_crystal	chase 3000 6000	@	@	1000	1.5 monster24=	ant7	ant2	@	20	@	1	@	167700	100500	-1	0	@	random	@	INVITEM_crystal	chase 3000 6000	@	@	1000	1.5 monster25=	ant8	ant2	@	20	@	1	@	182000	88000	-1	0	@	random	@	INVITEM_crystal	chase 3000 6000	@	@	1000	1.5 monster26=	ant9	ant2	@	20	@	1	@	181000	84000	-1	0	@	random	@	INVITEM_crystal	chase 3000 6000	@	@	1000	0.5 monster27=	ant10	ant2	@	60	@	1	@	153421	63765	-1	0	@	random	@	INVITEM_crystal	chase 3000 6000	@	@	1000	1.5 monster28=	ant11	ant2	@	20	@	1	@	155453	53954	-1	0	@	random	@	INVITEM_crystal	chase 3000 6000	@	@	1000	0.5 monster29=	ant12	ant2	@	20	@	1	@	147325	82216	-1	0	@	random	@	INVITEM_crystal	chase 3000 6000	@	@	1000	1.5 monster30=	ant13	ant2	@	20	@	1	@	106999	92454	-1	0	@	random	@	INVITEM_crystal	chase 3000 6000	@	@	1000	0.5 monster31=	ant14	ant	@	60	@	1	@	84365	108855	-1	0	@	random	@	INVITEM_crystal	@	3000	@	1000	1.5 monster32=	ant15	ant2	@	20	@	1	@	86994	114929	-1	0	@	random	@	INVITEM_crystal	chase 3000 10000	8000	@	1000	0.5 monster33=	ant16	ant2	@	20	@	1	@	95242	123066	-1	0	@	random	@	INVITEM_crystal	chase 3000 10000	8000	@	1000	0.5 monster34=	ant17	ant2	@	60	@	1	@	55483	115969	-1	0	@	random	@	INVITEM_crystal	chase 3000 10000	8000	@	1000	1.5 monster35=	ant18	ant2	@	20	@	1	@	57891	156222	-1	0	@	random	@	INVITEM_crystal	chase 3000 10000	8000	@	1000	0.5 monster36=	ant19	ant2	@	20	@	1	@	60430	161978	-1	0	@	random	@	INVITEM_crystal	chase 3000 10000	8000	@	1000	1.5 monster37=	ant20	ant2	@	20	@	1	@	65252	159000	-1	0	@	random	@	INVITEM_crystal	chase 3000 10000	8000	@	1000	0.5 monster38=	ant21	ant2	@	60	@	1	@	102817	178732	-1	0	@	random	@	INVITEM_crystal	chase 3000 10000	8000	@	1000	0.5 monster39=	ant22	ant2	@	20	@	1	@	117326	178186	-1	0	@	random	@	INVITEM_crystal	chase 3000 10000	8000	@	1000	1.5 monster40=	ant23	ant2	@	60	@	1	@	142887	171641	-1	0	@	random	@	INVITEM_crystal	chase 3000 10000	8000	@	1000	0.5 monster41=	Henchman	brnhenchtype	@	2000	100	1	50000	26800	36000	3023	0	@	none	@	"INVITEM_strength,INVITEM_invulnerable,INVITEM_sacredwater"	guard	@	@	@	0.5 monster42=	hidwarf	dwarfham	@	800	75	1	@	27891	19409	3010	1.46	@	none	@	"INVITEM_sacredwater,INVITEM_WarHammer"	chase 3000 10000	5000	@	@	@ monster43=	eledwarf1	dwarfbow	@	700	@	1	@	22495	34877	3040	3	@	none	@	"INVITEM_FlameBow,INVITEM_sacredwater,INVITEM_sacredwater"	guard	15000	@	15000	@ monster44=	eledwarf2	dwarfham	@	700	75	1	@	15462	35803	3040	0	@	none	@	"INVITEM_WarHammer,INVITEM_sacredwater"	chase 3000 10000	5000	@	@	@ monster45=	walkdwarf1	dwarfbow	@	500	@	1	@	43171	47479	2600	2.8	@	none	@	"INVITEM_FlameBow,INVITEM_sacredwater"	guard	15000	@	15000	@ monster46=	walkdwarf2	dwarfbow	@	500	@	1	@	24754	45098	2600	1.3	@	none	@	INVITEM_FlameBow	guard	15000	@	15000	@ monster47=	entdwarf1	dwarfbow	@	400	@	1	@	44281	68091	-1	3	@	none	@	"INVITEM_FlameBow,INVITEM_sacredwater,INVITEM_SilverCoins(75)"	guard	15000	@	15000	1.2 monster48=	entdwarf2	dwarfbow	@	400	@	1	@	41916	68058	-1	3	@	none	@	"INVITEM_FlameBow,INVITEM_sacredwater,INVITEM_SilverCoins(125)"	guard	15000	@	15000	@ monster49=	vulture1	vulture	@	20	@	1	@	161222	95469	-1	0	@	loop 4 161222 95469 -1 110410 145136 -1 148999 158541 -1 157973 125476 -1	@	@	@	@	@	@	@ monster50=	vulture2	vulture	@	20	@	1	@	154459	58382	-1	0	@	loop 4 154459 58382 -1 152412 23426 -1 120232 30749 -1 127391 65075 -1	@	@	@	@	@	@	@ monster51=	vulture3	vulture	@	20	@	1	@	44431	80579	-1	0	@	loop 4 44431 80579 -1 32500 117005 -1 53262 144185 -1 56687 100232 -1	@	@	@	@	@	@	@ monster52=	vulture4	vulture	@	20	@	1	@	115009	143444	-1	0	@	loop 4 115009 143444 -1 109579 189405 -1 138126 183028 -1 148999 156753 -1	@	@	@	@	@	@	@ monster53=	vulture5	vulture	@	20	@	1	@	159002	203449	-1	0	@	loop 4 159002 203449 -1 191919 223616 -1 186690 262204 -1 165152 221096 -1	@	@	@	@	@	@	@ monster54=	pyrod22	pyrod	@	20	@	1	@	182230	227154	-1	0	@	none	@	@	@	@	@	@	1.5 monster55=	pyrod23	pyrod	@	20	@	1	@	188490	217790	-1	0	@	none	@	@	@	@	@	@	1.5 monster56=	pyrod24	pyrod	@	20	@	1	@	178266	210821	-1	0	@	none	@	@	@	@	@	@	1.5 monster57=	pyrod25	pyrod	@	20	@	1	@	150864	197582	-1	0	@	none	@	@	@	@	@	@	1.5 monster58=	pyrod26	pyrod	@	20	@	1	@	199009	227642	-1	0	@	none	@	@	@	@	@	@	1.5 monster59=	pyrod27	pyrod	@	20	@	1	@	200374	236643	-1	0	@	none	@	@	@	@	@	@	1.5 monster60=	pyrod28	pyrod	@	20	@	1	@	197760	243623	-1	0	@	none	@	@	@	@	@	@	1.5 monster61=	pyrod29	pyrod	@	20	@	1	@	196226	233975	-1	0	@	none	@	@	@	@	@	@	1.5 monster62=	pyrod30	pyrod	@	20	@	1	@	187014	231621	-1	0	@	none	@	@	@	@	@	@	1.5 monster63=	pyrod31	pyrod	@	20	@	1	@	181383	232021	-1	0	@	none	@	@	@	@	@	@	1.5 monster64=	pyrod32	pyrod	@	20	@	1	@	171927	224007	-1	0	@	none	@	@	@	@	@	@	1.5 monster65=	pyrod33	pyrod	@	20	@	1	@	165396	202908	-1	0	@	none	@	@	@	@	@	@	1.5 monster66=	pyrod34	pyrod	@	20	@	1	@	148634	203269	-1	0	@	none	@	@	@	@	@	@	1.5 monster67=	pyrod35	pyrod	@	20	@	1	@	145981	199495	-1	0	@	none	@	@	@	@	@	@	1.5 monster68=	pyrod36	pyrod	@	20	@	1	@	141569	199022	-1	0	@	none	@	@	@	@	@	@	1.5
 * monster8=	pyrod9	pyrod	@	20	@	1	@	109288	150030	-1	0	@	loop 3 109288 150030 -1 93139 152180 -1 96957 161030 -1 	@	@	@	@	@	@	1.5
 * monster8=	pyrod10	pyrod	@	20	@	1	@	79285	150390	-1	0	@	loop 3 79285 150390 -1 72017 143112 -1 73130 153080 -1 	@	@	@	@	@	@	1.5
 * monster12=	pyrod14	pyrod	@	20	@	1	@	90046	151524	-1	0	@	none	@	@	@	@	@	@	1.5
 * monster12=	pyrod15	pyrod	@	20	@	1	@	104679	162493	-1	0	@	none	@	@	@	@	@	@	1.5
 * monster15=	pyrod16	pyrod	@	20	@	1	@	94197	151768	-1	0	@	none	@	@	@	@	@	@	1.5
 * Behind secret door
 * Elevator room
 * On interior walkway
 * Guarding entrance