KQ5CD transcript

Aud files
4.aud; Delicious, mouthwatering custard pies lining the tables and countertop attract Graham's eyes...and nose!

7.aud; "The little boy looks all dressed up for some special occasion."

8.aud; "The lady appears to be a real hurry as she walks briskly past Graham."

10.aud; "The cat doesn't look very friendly at all."

13.aud; "Graham has already eaten a pie and is not interested in anymore."

16.aud; "Only the baker brothers are allowed in the kitchen."

17.aud; "He appears to be in too much of a hurry to talk to Graham."

18.aud; "She seems to be in too much of a hurry to talk to Graham."

22.aud; "The cat is much too lazy to care about it."

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0 Your score: 1 %d out of %d possible. 2 Creative Consultant 3 William D. Skirvin 4 Artists 5 Ernie Chan Douglas Herring Jeff Crowe William D. Skirvin Maurice F. Morgan Vasken Nokhoudian Barry T. Smith 6 Cindy Walker Deena Krutak Dana Dean Roger Hardy, Jr. Deanna Yhalkee Jim Larsen Cheryl Loyd 7 Gerald Moore Cheryl Sweeney Eric Kasner Richard Powell Phyllis Cucchiara Terrence Falls 8 Daryle Smith Jerry Jessurun Frances Powell Hector Martinez Richard D. Zeigler-Martin 9 Programmed by: 10 Dan Carver Chris Carr Chris Hoyt Doug Oldfield Carlos Escobar Oliver Brelsford 11 Music Director 12 Mark Seibert 13 Development System 14 Robert E. Heitman Jeff Stephenson Dan Foy Larry Scott J. Mark Hood Eric Hart Mark Wilden Chris Smith 15 Terry McHenry Chad Bye Ken Koch John Rettig John Crane Steven Coallier Randy Moss 16 Additional Musicians

Sound Effects 17 Rob Atesalp Chris Braymen

Orpheus Hanley 18 Voice Talent 19 Narrator - Art Lewicki King Graham - Josh Mandel Cedric - Richard Aronson Crispin - Leonard "Ray" Bergeron Mordack - Andy Hoyos Princess Cassima - Dianah Pressley Prince Alexander - Barry T. Smith Princess Alicia - Diana Wilson 20 Willow Tree - Diana Wilson Prince Herbert - Gregory James Thomas Gnome - Gregory James Thomas Queen Beetrice - Dianah Pressley King Antony - Dan Long Amanda - Roberta Williams Gypsy Man - Ken Allen Fortune Teller - Sara Long 21 Toymaker - Leonard "Ray" Bergeron Toymaker's Son - Barry T. Smith Toymaker's Granddaughter - Kristen Hoyos Austin - Kevin Orcutt Boy in Town -Kevin Orcutt Tailor - D.J. Williams Shoemaker - Dan Long Shoemaker's Wife - Sarah Long 22 Woman in Town - Roberta Williams Man in Town - Barry T. Smith Baker - Dick Roberts Bakers Brother - Dick Roberts Witch - Sarah Long Elf - Nancy Zdenek Innkeeper - Leonard "Ray" Bergeron Innkeeper's Pal - Josh Mandel 23 Eagle - Barry T. Smith Queen Icebella - Lori Ann Cole Sir Greywolf - Frederick Gott Hermit - Bill Davis Harpy - Roberta Williams Harpy - Nancy Zdenek Harpy - Barbara Eicker Harpy - Josh Mandel 24 Rocky, The Rock Creature - Barry T. Smith Dink - Barry T. Smith Irate Customer in Tailor Shop - Guruka Singh Khalsa Bandit Leader - Stuart Moulder The Genie - Mark Seibert The Rat - Roberta Williams The Snake - Mark Seibert The Cat, Manannan - Guruka Singh Khalsa 25 Princess Rosella - Diana Wilson Singing Willow Tree - Debbie Seibert Singing Ants - Mark Seibert 26 Special Thanks To 27 J. Mark Hood 28 Quality Assurance 29 John Ratcliffe

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0 Cedric keeps his eye on Graham while perched on a nearby tree branch. 1 Cedric keeps an eye on Graham near the town bakehouse. 2 Cedric waits for Graham in a nearby tree. 3 Cedric perches nervously on a tree limb at the edge of a gloomy forest. 4 Cedric eyes Graham impatiently from the gnomes' roof. 5 Not being much of a honey eater, Cedric shows little interest in the beehive. 6 Cedric perches safely on a scrubby bush above the anthill and watches the activity below. 7 Cedric perches upon the "Swarthy Hog Inn" sign. 8 Even Cedric looks cold as he watches Graham traverse the icy path. 9 Shivering with the cold, Cedric seems to be a bit befuddled, and not much help. 10 Shivering with the cold, Cedric seems to be a bit befuddled, and not much help. 11 Shivering with the cold, Cedric looks more than ready to leave these frozen reaches behind. 12 Cedric looks relieved to be out of those cold mountains. 13 Cedric looks with wonder at the beautiful beach. 14 Cedric seems as curious about this place as Graham. 15 Cedric looks frightened at the sight of the stone serpents. 16 Cedric looks more and more frightened the closer he and Graham get to the bizarre castle. 17 Cedric perches nervously as he surveys the surrounding area. 18 Cedric waits impatiently for Graham.

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0 WAIT The WAIT cursor will appear on the screen anytime that the game is at a stage where it will not respond to any of your commands. During this time you will not be able to move Graham nor will you have access to the icon bar. 1 HOLD The HOLD cursor will appear on the screen anytime that Graham is not under your control, but the game will still respond to other commands that don't involve moving Graham. The icon bar and most of its functions will still be available to you during this time. 2 WALK The WALK cursor will move Graham to any location that he is able to reach. 3 LOOK Choose LOOK when you want Graham to look at something onscreen. 4 ACTION Choose ACTION when you want Graham to perform an action on an object (Example: getting a drink from a pond, jumping onto a rock, etc.) 5 TALK Choose TALK when you want to initiate a conversation between Graham and another game character. 6 ITEM Choose ITEM when you want Graham to use that item in the game. An image of the most recently selected inventory item will appear inside the frame. 7 INVENTORY Choose INVENTORY when you want to see and select from the items you are currently carrying. 8 CONTROLS Choose CONTROLS when you want to adjust Graham's walking speed, the sound volume, and/or the game detail level. Also choose this if you would like to save your current game, restore a previous game, quit playing, or restart from the beginning. 9 INFORMATION Choose INFORMATION when you would like to know what each individual cursor does. When you click this button, click again on the icon bar, and you will receive a description.

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0 "See how the path goes to the east up into the mountains? That's the route to Mordack's castle." 1 "If you follow the path to the south over the next rise you'll come to the town." 2 "See the road there? Back to the east is the town." 3 "You'll find a run-down inn if you follow the road to the west." 4 "If you walk to the south you'll run into the town bakehouse." 5 "There's nothing but a dark, scary forest to the north." 6 "Back to the east is Crispin's house." 7 "That's a dark, creepy forest that we ALL avoid! I've heard you can get lost in there; and maybe run into an evil old WITCH!" 8 "Oh, Graham, that dog looks mean!" 9 "Back down the road to the east you'll run into the bakehouse." 10 "There's nothing to the west but endless desert." 11 "I've never been here before, but I think this is the way over the mountains." 12 "Let's go, Graham! I'm cold and I want to get out of here!" 13 "Isn't this a funny house, Graham? What kind of person would live in a place like this?"

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0 inv0 1 It is a tiny brass key. 2 Mmmmmm. The custard pie looks delicious! 3 This is a large golden needle. 4 It is a common silver coin. 5 Whew! This smelly old fish is disgusting! 6 This is an old, tarnished brass bottle. 7 The jeweled staff is obviously the work of an expert craftsman. 8 The worn old shoe is cracked and dry from the desert sun. 9 The small heart is made of pure gold. 10 It is a small harp of beautifully carved mahogany. 11 It is a shiny gold coin. 12 The craftsmanship of the marionette is superb. 13 inv13 14 inv14 15 This appears to be a small, intricately-constructed spinning wheel. 16 It appears to be an average stick of wood. 17 Honey drips at the edges of the honeycomb chunk. 18 Graham carries a softened lump of beeswax. 19 inv19 20 A good strong rope is a handy item to have! 21 The brilliant crystal shard feels smooth in Graham's hands. 22 A cobbler would normally use this small hammer to make shoes. 23 Graham can almost hear the ocean inside the spiral shell of the conch. 24 The bag is full of round, dried peas. 25 It is a lovely golden locket on a delicate chain. 26 This fine cloak is thick and warm. 27 The amulet is attached to a soft leather thong. 28 The old wand doesn't seem to have any vitality left in it. 29 This is a small, well-crafted sled. 30 The heavy iron bar is a bit rusted from being out in the weather. 31 This is a rusted old fishhook. 32 Green mold covers the small piece of cheese. 33 This is the finest pair of shoes Graham has ever seen, although a bit small for his feet. 34 It is an ordinary tambourine. 35 Mordack's wand glows brightly with restrained power. 36 The hairpin is made of a carved piece of bone with a sharp metal clip attached to it. 37 Whew! This smelly old cat fish is disgusting! 38 inv38 39 inv39 40 inv40 41 inv41

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0 King's Quest V 1 King's Quest V

by Roberta Williams

Version: %s

(c) 1990 Sierra On-Line, Inc. 2 If you enjoyed the saga of King Graham in King's Quest V - Absence Makes the Heart Go Yonder, we're sure we can entice you to try out its illustrious predecessors. 3 King's Quest I - Quest for the Crown

In this game, Sir Graham is introduced and you can help him become King of Daventry by finding the realm's three lost treasures. 4 King's Quest II - Romancing the Throne

Graham has been King of Daventry for several years now and the realm is doing well. However, King Graham is lonely and needs a wife. No one will do but a lovely girl, Valanice, locked away in a quartz tower. If he can rescue her she will become queen. 5 King's Quest III - To Heir is Human

Twenty years have passed and King Graham and Queen Valanice have twin, teenaged children, Alexander and Rosella. Unfortunately, Alexander, as a baby, was stolen unnoticed from his crib one night. Help the boy find his way home to Daventry again. 6 King's Quest IV - Perils of Rosella

Prince Alexander has returned home and all seems well again. However, as things are prone to go, King Graham suffers a major heart attack and hovers near death. It's up to his daughter, Princess Rosella, to go in search of a magical fruit that will restore her father to perfect health again. 7 You might be interested in learning of other Sierra games by designer Roberta Williams. They are: 8 Mixed-Up Mother Goose

This is a delightful adventure game written just for young children between the ages of 4 and 9. Your child will see him or herself onscreen and can help eighteen of Mother Goose's rhymes find their missing pieces. When a rhyme is completed your child will watch the rhyme "come to life" in rich animation and delightful songs. 9 The Colonel's Bequest

As a seeming departure (but not really, since her first game was a murder mystery) from her perceived role as a fantasy game designer, Roberta has come up with a real gem of a "who-done-it." This is a real period piece set in the bayous of Louisiana in the "Roaring Twenties." Become Laura Bow and help her solve the secrets of the Misty Acres Plantation. 10 To order one or more of these games simply call Sierra On-Line at %s