Shamir Shamazel

camontrch botrocde basricdomolo catrmo bocvarba letovare Alhazred's genie in KQ VI. Shamir Shamazel was used by Alhazred to steal each of the isle's most precious treasures, and then had the genie create rumors that each island was involved in the other's thefts.

He was a shape shifter and used that ability to either try to trick Alexander into killing himself, or spy on Alexander. He took on the forms of an old man, a swimming boy, a snake, a weasel, a raven, a middle-aged gardener, an old woman, lady Celeste, and even Cassima. He can be recognized by the golden glint in his eye regardless of his shape. He's easily intoxicated by mints.

Alexander, with the help of Jollo, was able to switch the genie bottles and Alexander was able to become his new master. Shamir thanked Balhalla that he had a new master as he didn't like Alhazred. In turn, they were able to begin restoring peace between the isles. At Cassima's command he was able to right many of the wrongs Alhazred had done to her people. Shamir repaired the ferry, and reestablished communication between the islands. With his help, the Royal Family of Daventry, and Derek Karlavaegen were transported to the Green Isles to attend Alexander's wedding.

Shamir's other fates
Should the player take the short path of KQ VI, Alexander had no contact with Jollo and wasn't able to get him the replica of Shamir's lamp. To defeat Shamir, Alexander uses a set of peppermint leaves he found on the Isle of the Sacred Mountain. Shamir's Dazzle Ball spell is spun out of control and kills Shamir.

Shamir Shamazel in Unofficial Games
In King's Quest 3 +, Alexander sees Shamir in the old man disguise taking mints from the shop keeper's counter, and then leaving. Upon looking at the man he has the weird feeling that perhaps he hasn't seen the man for the last time.