KGBGC transcript

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0	%s 1	Quit King Graham? 2	Memory Fragmented 3	%3d%3d%2d%2d%2d%2d%s%s%s%s 4

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0	King Graham's Board Game Challenge Team: Director: Bill Davis Producers: Tammy Dargan Tony Caudill Software Supervisor: J. Mark Hood 1	King Graham's Board Game Challenge Team: (Con't)	Lead Programmer: Thaddeus M. Pritchard Quality Assurance: Mike Brosius Special thanks to: Randy MacNeill 2	Original Board Game Challenge Team: Executive Producer: Ken Williams Creative Director: Bill Davis Director/Producer: Stuart Moulder Game Designers: Marti McKenn Bridget McKenna 3	Original Board Game Challenge Team: (Con't)	Art Designer: Jay Friedmann Lead Programmer: Warren Schwader Composer: Rob Atesalp 4	Original Board Game Challenge Team: (Con't)	Animators: Nathan Larsen, Marc Hudgins, Terrance C. Falls, Michael Hutchinson, Richard Powell 5	Original Board Game Challenge Team: (Con't)	Background Artist: Maurice Morgan Programmers: Michael Brock, Tom DeSalvo, John Harrell, Charles "Chip" Kerchner, Kim Bowdish Music Director: Mark Seibert 6	Original Board Game Challenge Team: (Con't)	System Development: Jeff Stephenson, Dan Foy, Larry Scott, J. Mark Hood, Mark Wilden, Christopher Smith, Ken Koch Sound Effects: Rob Atesalp Quality Assurance: Dan Woolard

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0	Player 1 1	Player 2 2	Player 3 3	Player 4 4	Enter your name: 5	OK 6	Player 1, Enter your name: 7	Player 2, Enter your name: 8	Player 3, Enter your name: 9	Player 4, Enter your name: 10	The Icon Bar is not available at this time. 11	You must select between %d and %d Players. 12	You must select %d Players. 13	At least one human player must play. 14	Select the number of players that will play and the type of players that they will be, and also the color of their playing pieces. The button colors match the playing pieces. 15	Also, you may choose the placement of the players on the Pachisi board. Player 1 is in the upper left corner, and the rest follow in a clockwise manner. 16	From 2 to 4 players of any combination may play as long as there is at least 1 human player selected. 17	Select the type of players that will play, and also the color of their playing pieces. The button colors match the playing pieces. 18	The player playing with the black pieces (or green pieces if playing with the frogs) always goes first. The computer's pieces are always at the top of the screen. 19	2 players of any combination may play as long as there is at least 1 human player selected. 20	Select the type of players that will play, and also the color of their playing pieces. The button colors match the playing pieces. 21	Player 1's inner table is always at the bottom right of the screen. Player 2's inner table is always at the top right of the screen. 22	2 players of any combination may play as long as there is at least 1 human player selected. 23	Select the type of players that will play. In Yacht, Player 1 always plays first, then player 2, ect. 24	1 to 4 players of any combination may play as long as there is at least 1 human player selected. 25	You must select more players 26	Select an opponent from above. 27	That would make too many players. 28	There is nobody here. 29	Select a game to play? 30	Replay the current game? 31	This button has no function except while in a game. 32	This slider will adjust the speed of the game's Text. 33	This slider will adjust the sound volume. 34	GAMES BUTTON - This Button will restart the game (after verification) so that you can select a new game to play. 35	QUIT BUTTON - This button will allow you to quit the game after first verifying that you really, really, reeeealy do indeed want to quit. 36	REPLAY BUTTON - This button will allow you to replay the same particular game that you are playing now, over again from the start. 37	ABOUT BUTTON - By pressing this button you can determine which version of the game that you are playing, and see who the many people are who created it are. 38	HELP BUTTON - This is the button that you pressed to get help on other things. By placing this cursor on an item on the Control Panel and pressing the button, you will get a brief explanation of what each button or slider is for. 39	OK BUTTON - Pressing this button will put away the Game Control Panel and return you to whatever you were doing. 40	M. Goose 41	Roger 42	Rosella 43	Graham 44	Laura 45	Larry 46	Patty 47	Jones 48	Sonny 49	Adavis 50	Lillian 51	Mr. Big 52	Arnoid 53	Vohaul 54	Baba Yaga 55	Mordack 56	Lolotte 57	Sheriff 58	Mother Goose 59	%s 60	BEGINNER 61	AVERAGE 62	EXPERT 63	Yes 64	No

98.tex (b)
0	Player 1 1	Player 2 2	Player 3 3	Player 4 4	Enter your name: 5	OK 6	Player 1, Enter your name: 7	Player 2, Enter your name: 8	Player 3, Enter your name: 9	Player 4, Enter your name: 10	The Icon Bar is not available at this time. 11	You must select between %d and %d Players. 12	You must select %d Players. 13	At least one human player must play. 14	Select the number of players that will play and the type of players that they will be, and also the color of their playing pieces. The button colors match the playing pieces. 15	Also, you may choose the placement of the players on the Pachisi board. Player 1 is in the upper left corner, and the rest follow in a clockwise manner. 16	From 2 to 4 players of any combination may play as long as there is at least 1 human player selected. 17	Select the type of players that will play, and also the color of their playing pieces. The button colors match the playing pieces. 18	The player playing with the black pieces (or green pieces if playing with the frogs) always goes first. The computer's pieces are always at the top of the screen. 19	2 players of any combination may play as long as there is at least 1 human player selected. 20	Select the type of players that will play, and also the color of their playing pieces. The button colors match the playing pieces. 21	Player 1's inner table is always at the bottom right of the screen. Player 2's inner table is always at the top right of the screen. 22	2 players of any combination may play as long as there is at least 1 human player selected. 23	Select the type of players that will play. In Yacht, Player 1 always plays first, then player 2, ect. 24	1 to 4 players of any combination may play as long as there is at least 1 human player selected. 25	You must select more players 26	Select an opponent from above. 27	That would make too many players. 28	There is nobody here. 29	Select a game to play? 30	Replay the current game? 31	This button has no function except while in a game. 32	This slider will adjust the speed of the game's Text. 33	This slider will adjust the sound volume. 34	GAMES BUTTON - This Button will restart HOYLE 3 (after verification) so that you can select a new game to play. 35	QUIT BUTTON - This button will allow you to quit HOYLE 3 after first verifying that you really, really, reeeealy do indeed want to quit. 36	REPLAY BUTTON - This button will allow you to replay the same particular game that you are playing now, over again from the start. 37	ABOUT BUTTON - By pressing this button you can determine which version of HOYLE 3 that you are playing, and see who the many people are who created HOYLE 3. 38	HELP BUTTON - This is the button that you pressed to get help on other things. By placing this cursor on an item on the Control Panel and pressing the button, you will get a brief explanation of what each button or slider is for. 39	OK BUTTON - Pressing this button will put away the Game Control Panel and return you to whatever you were doing. 40	M. Goose 41	Roger 42	Rosella 43	Graham 44	Laura 45	Larry 46	Patty 47	Jones 48	Sonny 49	Adavis 50	Lillian 51	Mr. Big 52	Arnoid 53	Vohaul 54	Baba Yaga 55	Mordack 56	Lolotte 57	Sheriff 58	Mother Goose 59	%s 60	BEGINNER 61	AVERAGE 62	EXPERT 63	Yes 64	No

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0	This icon is for the Game Control Panel. It will let you Select a new game, Quit, Replay the current game, Set text speed, Adjust the Volume, and tell you who made the game what it is today. 1	This icon is for setting options of the individual games. 2	This icon reports the current score of the current game. 3	This icon has the rules for each game. To read the rules of a particular game, go to that game first and then choose this Icon. 4	This icon is the help icon. By choosing this icon and pointing the special cursor on another icon, you will get a description of what the icon is for. 5	Quit? 6	Yes 7	No 8	Options are displayed for each game after entering the game. 9	You must be in a game to show the score. 10	You must be in a game to read Rules.

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0	This icon is for the Game Control Panel. It will let you Select a new game, Quit, Replay the current game, Set text speed, Adjust the Volume, and tell you who made Hoyle 3 what it is today. 1	This icon is for setting options of the individual games. 2	This icon reports the current score of the current game. 3	This icon has the rules for each game. To read the rules of a particular game, go to that game first and then choose this Icon. 4	This icon is the help icon. By choosing this icon and pointing the special cursor on another icon, you will get a description of what the icon is for. 5	Quit HOYLE 3? 6	Yes 7	No 8	Options are displayed for each game after entering the game. 9	You must be in a game to show the score. 10	You must be in a game to read Rules.

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0	Graham

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0	Clear this dialog box by pressing the "OK" button.

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0	%s moves first 1	Congratulations %s. You win! 2	Jump Again? 3	You must jump one piece at a time. 4	Jump Again 5	Resign game? 6	Request Draw? 7	SCORECARD  %=10s %=9s 8	Wins           %=3d       %=3d 9	Losses         %=3d       %=3d 10	Draws          %=3d       %=3d 11	HELP BUTTON - This is the button that you pressed to get help on other things. By placing this cursor on an item on the Control Panel and pressing the button, you will get a brief explanation of what each button is for. 12	OK BUTTON - Pressing this button will return you to whatever you were doing. 13	This button will allow you to set whether or not a player must make a jump if there is a jump. Computer opponents always play `Must Jump On'. 14	The Must Jump option must stay ON since there is a computer opponent playing. 15	Select this button when you wish to request a draw from your opponent. 16	Yes 17	No 18	Y 19	N 20	Select this button when you want to resign the current game. 21	Regular Checkers Pieces will be used if you press this button. 22	Frog Pieces will be used if you press this button. 23	Checkers is an ancient game of strategy where opponents try to capture all of the other players' pieces or render them immobile. 24	Each player has 12 checkers (called pawns) which may only move forward on the diagonals. When a pawn advances to the opponent's back row, that pawn becomes a King and may now move backwards on the diagonals as well as forward. 25	Pieces may move to empty squares only. All pieces move only 1 space at a time unless you can make a jump (a capture), in which case you may move two spaces to the empty space just beyond the opponent's piece. Pieces which are jumped are removed from the board. 26	After a jump, if there is another jump that can be made by the same piece that did the jumping, the player must also jump the next piece and so on until there are no more jumps. 27	It is not allowable to continue a jump in which a pawn was made into a King. The move stops at the king row. 28	If a piece CAN make a jump, then the piece MUST make a jump. If there is more than one jump that can be made, the player may choose which jump to make. 29	If at any time, a player is blocked so that he cannot make any move (a stalemate), then the player who cannot move loses the game. 30	Next 31	  Cancel 32	Prev 33	Cancel

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0	This option is only available in the original Hoyles III Game. To pick up a copy of Hoyles III, call Sierra On-Line at (209) 683-4468. 1	%3d%d%d

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0	%d 1	Die 1 2	Die 2 3	Current Player : 4	Graham 5	                   Backgammon 6	Show generated moves?

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0	Clear this dialog box by pressing the "OK" button. 1	This option is only available in the original Hoyles III Game. To pick up a copy of Hoyles III, call Sierra On-Line at (209) 683-4468.

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0	Which doubles do you want? 1	%s wins the dice roll. 2	SCORECARD   %10s   %10s 3	4	Total Points %10d  %10d 5	Games Won   %10d   %10d 6	Gammons     %10d   %10d 7	Backgammons %10d   %10d 8	Pip Count   %10d   %10d 9	%s, do you accept the double? 10	%s, do you want to Double? 11	%s won the game 12	I won the game 13	You won the game 14	plus a 15	backgammon 16	gammon 17	for a total of %d 18	point 19	points 20	. 21	I have no possible moves and must pass. 22	You must use your entire roll since you are able to do so. 23	You have %d stones on the bar which must be removed first. 24	%s has no possible moves and must pass. 25	%s, you have no possible moves and must pass. 26	 Yes 27	 No 28	HELP BUTTON - This is the button that you pressed to get help on other things. By placing this cursor on an item on the Control Panel and pressing the button, you will get a brief explanation of what each button is for. 29	OK BUTTON - Pressing this button will return you to whatever you were doing. 30	In the original Hoyles III game, if this button is set to the ON position, two human Players may play Acey Deucey. Computer opponents do not play Acey Deucey. 31	In the original Hoyles III game, you could select which Backgammon board that you wanted to play on. 32	Allows using Doubling cube or not. 33	Acey Deucey may not be played with computer opponents playing. 34	Acey Deucey rules will take effect at the beginning of the next game. 35	Backgammon rules will take effect at the beginning of the next game. 36	The object of Backgammon is to be the first to move all one's pieces `Home'. One player moves his pieces in a clockwise direction and the other player moves his pieces in a counterclockwise direction. Pieces may never move backwards. 37	The first player is decided by a roll of the dice. In subsequent games, the loser of the previous game plays first. 38	Pieces advance from one point to another corresponding to the numbers on the dice. One piece may move twice (or up to 4 times in the case of doublets), or different pieces may be moved for each of the dice. 39	Whenever a player rolls Doubles on the dice, then twice the number of pieces may be moved. Thus from one to four pieces can be moved when doubles are rolled. 40	Pieces may not land on a point which has two or more opponent's pieces, thus that point is Blocked. Pieces may however jump over blocked points. There is no limit to the number of your pieces that can occupy a single point. 41	When one of your pieces lands on a point which has only one opponent's piece on it (called a Blot), then that Blot is `Hit' and sent to the `Bar' and must be reentered in the quadrant of the board furthest away from your `Home'. 42	No other piece may be moved while any of your pieces are on the `Bar'. A player must play all possible dice if he can. When this is not possible, the player must play as much of his turn as possible and passes the rest of his turn. 43	If only one number on the dice can be played but not both, then the higher of the two numbers must be played. 44	All of your pieces must be in the quadrant of the board closest to `Home' before actually moving any piece from the board into your `Home' container. 45	Pieces are not forced `Home' but may be moved elsewhere if they can. Pieces do not have to land `Home' by exact count, but in that case, the piece furthest away from `Home' possible must be moved. 46	The player who removes all his pieces first wins one game. Then, if the opponent has not removed any pieces you score 1 additional game point for `Gammon'. 47	 Additionally, if your opponent still has any piece either on the `Bar' or in your `Home' quadrant, you win 1 more additional game point for `BackGammon'. 48	Doubling Cube: The use of the doubling cube is optional. At the start of each turn a player may `Double' the stakes of the game by calling a `Double'. 49	The opponent then may decide to accept the doubled stakes of the game and play on or may decline the doubled stakes and accept the loss of the game immediately at the previous stakes. 50	The Doubled stakes applies also to Gammons and Backgammons. In Hoyle 3, players may continue redoubling until the stakes are at 64 times normal. 51	If a Double is accepted, the Doubling Cube is under the control of the player who accepted the Double, and only he may offer the next `Double' in that game if and when it is desired. 52	A Player scores a Gammon when he has removed all of his pieces from the board before his opponent has removed any of his pieces. Gammons are worth 2 X game points. 53	A Player scores Backgammon when all of his pieces are removed before his opponent has removed any AND while his opponent still has a piece on the Bar or in your Inner Table. Backgammons are worth 3 X game points.

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0		Hoyle's Volume 3 Version %s 1	Executive Producer: Ken Williams Creative Director: Bill Davis Director & Producer: Stuart Moulder Game Designer: Bridget McKenna Art Designer: Jay Allan Friedmann Lead Programmer: Warren Schwader Composer: Rob Atesalp 2	Animators: Nathan Larsen Marc Hudgins Terrence Falls Michael Hutchinson Richard Powell 3	Background Artists: Jay Allan Friedmann Maurice Morgan 4	Additional Programmers: Michael Brock Thomas Michael DeSalvo John Harrell Charles `Chip' Kerchner III Kim Bowdish 5	Music Director: Mark Seibert Sound Effects: Rob Atesalp Quality Assurance: Dan Woolard 6	Development System: Jeff Stephenson, Larry Scott, Robert E. Heitman, Dan Foy, J. Mark Hood, Eric Hart, Mark Wilden, Randy Moss, Chris Smith, Terry McHenry, Ken Koch, John Rettig John Crane, Steven Coallier 7	Hoyle's Volume 3 is only one chapter... the fun never ends with these great Sierra titles: 8	Hoyle's Volume 1 - A Collection of 6 great card games, including Hearts, Gin Rummy, Cribbage, and more. A must for true Hoyle afficionados. 9	We shall pause now for a Solitairy Moment... Hoyle's Volume 2 - A Myriad of 28 completely different Solitaire card games, including 2 originals by the game's designer Warren Schwader. 10	To order one or more of these great family games from Sierra, call Sierra at %s 11	(209) 683-4468 12	No Version

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0	King Graham's Board Game Challenge Team: Director: Bill Davis Producers: Tammy Dargan Tony Caudill Software Supervisor: J. Mark Hood 1	King Graham's Board Game Challenge Team: (Con't)	Lead Programmer: Thaddeus M. Pritchard Quality Assurance: Mike Brosius Special thanks to: Randy MacNeill 2	Original Board Game Challenge Team: Executive Producer: Ken Williams Creative Director: Bill Davis Director/Producer: Stuart Moulder Game Designers: Marti McKenn Bridget McKenna 3	Original Board Game Challenge Team: (Con't)	Art Designer: Jay Friedmann Lead Programmer: Warren Schwader Composer: Rob Atesalp 4	Original Board Game Challenge Team: (Con't)	Animators: Nathan Larsen, Marc Hudgins, Terrance C. Falls, Michael Hutchinson, Richard Powell 5	Original Board Game Challenge Team: (Con't)	Background Artist: Maurice Morgan Programmers: Michael Brock, Tom DeSalvo, John Harrell, Charles "Chip" Kerchner, Kim Bowdish Music Director: Mark Seibert 6	Original Board Game Challenge Team: (Con't)	System Development: Jeff Stephenson, Dan Foy, Larry Scott, J. Mark Hood, Mark Wilden, Christopher Smith, Ken Koch Sound Effects: Rob Atesalp Quality Assurance: Dan Woolard 7	Select difficulty level... 8	9	Player 1 10	Other great products: This is just one of the five "Nick's Pick's Budget Games" available. If you are interested in learning more about the other Sierra family of fine software products, call us at 800 326-6654 (or 209 683-4468 outside the United States). 11	Other great products: (Con't) ...More fun and games. Good King Graham is not only a good king, he's a darn good game opponent. Imagine what fun an entire collection of parlor games would be for you and your family. The Hoyle Book of Games series offers dozens of board and card games with multiple skill levels that keeps them ever challenging. 12	Other great products: (Con't) If you have the courage into the world of the King's Quest series. All the episodes have consistent themes of wholesome game adventure that have challenged adults for almost a decade. This award-winning series has been proclaimed "...the best-selling family computer game series of all time." 13	Play Backgammon by clicking on the playing pieces and dragging them to the desired position onscreen. To roll dice, click on the dice on the left hand side of the screen. To double, click on the doubling cube (when the doubling option is turned to ON). Backgammon Options: Doubling cube - ON/OFF If the Doubling Cube option is set to ON, players will have the option to double the game stakes at the beginning at their turn. 14	Play Checkers by clicking on the playing pieces and dragging them to the desired squares. 15	Using the Keyboard: To position the on-screen cursor using a keyboard, use the "Direction" (arrow) keys on your numeric keypad. You can quickly press and release the direction keys, to move the cursor one increment at a time or press and hold down the keys, releasing them when the cursor reaches the desired screen location. To move the cursor in even smaller increments, hold down the "Shift" key while using the "Direction" keys. 16	Once you reach the desired location, press the "Enter" or "Return" key to select or implement. To activate the "Control Bar", press the "Escape" (Esc) key. Use the "Direction" and "Enter" (or "Return") keys to move the cursor and select, as described previously. Once the "Control Bar" is activated, the "Tab" key can also be used to cycle the cursor through the different selection buttons, from left to right. (This method for moving the cursor can also be used in many of the requester windows). Press "Escape" a second time to close the "Control Bar". 17	Moving the cursor to the extreme top of the screen (or pressing the "Esc" key) will bring up the control bar. Moving the cursor away from the top of the screen (or pressing the "Esc" key a second time) will put it away.

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0	If you wish, we will call the game a draw. 1	I agree. We will call the game a draw. 2	With your agreement, I declare the game a draw. 3	I'm afraid I cannot agree to a draw at this time. 4	I cannot agree to a draw. 5	I'm sorry, but I cannot agree to call this game a draw. 6	That piece is not a king yet. 7	You can't move that piece backwards. 8	You've mistaken that piece for a king. 9	I'm afraid you can't move to that square. 10	We're not using those squares in the game. 11	That square can't be played on. 12	The move you're trying is invalid. 13	You won't be able to move there. 14	That's not a legal move. 15	I think that's one of mine. 16	I believe you're trying to play one of my pieces. 17	The other pieces are yours. 18	You may go first. 19	The first move is yours. 20	You will play first. 21	You must make a jump if one is possible. 22	The rules state that if you CAN make a jump, you MUST make it. 23	There is a jump possible for you, so you must make it. 24	Now you're a king! 25	You're a king! 26	You're a king! Good for you! 27	Now I'm a king! 28	I'm a king! 29	Hurrah! I'm a king! 30	What an extraordinary move! 31	I was not expecting such a masterful move! 32	I can see I must be more careful when playing you. 33	You played an excellent game and won fairly. Perhaps we can play again. 34	Even though I didn't win, I enjoyed the game tremendously. 35	You are indeed a royal opponent. Will you permit me another chance to win? 36	You played well, but I won this time. Perhaps next time it will be you. 37	I won this game, but you'll surely win the next! 38	I do love to win, but I'm willing to give you another chance.

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0	It seems I have rolled high. 1	As I rolled high, I will play first. 2	I will take the first play. 3	Since your roll was higher, you should take the first play. 4	You must go first, as you had the high roll. 5	As yours was the higher roll, you will go first. 6	It's not time to roll the dice yet. 7	You should wait until it's time to roll the dice. 8	You really can't roll the dice just yet. 9	I don't believe you can make that play at this time. 10	The rules do not allow for the play you seem to be trying. 11	The play you are attempting is invalid. 12	This seems to be a good time to double. 13	I believe I'll call for a double now. 14	I'm doing so well, I'd like to call for a double! 15	I have no choice but to accept your double. 16	I suppose I'll have to accept your double. 17	I accept your double. 18	I'm very sorry, but I cannot double at this time. I will resign. 19	I'm in no position to accept your double. I concede the game to you. 20	I can't accept that double. It looks like you've won this game. 21	I'm afraid you can't double now -- the next double is mine. 22	I believe you doubled last time, so you can't double now. 23	I must be the next one to double. 24	We can only double at the start of a turn. 25	It's not time to double now. 26	You'll have to wait until the start of your next turn to double. 27	We can't double this game again, you know. 28	We appear to have doubled as much as we can. 29	This game really can't be doubled again. 30	If you can only use one die, use the larger one. 31	The rules say you have to use the larger die. 32	You should use the highest die, if you can only use one. 33	That man is off the board. 34	That man is out of play now. 35	You've already borne that man off. 36	I'm afraid you have a man on the bar still. 37	You won't be able to move until you've got that man off the bar. 38	You really can't move while you have a man on the bar. 39	I think you ought to roll the dice first. 40	It would be best to roll the dice first. 41	You really should roll the dice first. 42	Excuse me, but that's my man. 43	You can't play that one, you know - it's mine. 44	Perhaps you should try moving one of your own men. 45	I'm afraid I'm going to have to pass. 46	It appears I'll have to pass this turn. 47	I have no choice but to pass. 48	It looks like you're going to have to pass. 49	I'm sorry, but you'll have to pass. 50	You're going to have to pass this time. 51	I was careless to leave that man open. 52	I can see I'm going to need all my luck against you. 53	Ah, you've got me this time -- I shall have to be more careful in the future. 54	I had to take that man, you see -- he was in the open. 55	I hope this won't set you back too far, but I had to do that. 56	You should be more careful about leaving a man open like that. 57	I'm afraid you can't begin bearing off just yet. 58	You really shouldn't begin bearing off until all your men are in your home court. 59	You seem to be getting ahead of yourself -- you can't begin to bear off yet. 60	By all means, roll again! 61	Don't forget you can roll again. 62	You have another roll coming.