Dracula

Count Dracula is a vampire - a supernatural being of great strength, and immortal as long as is able to drink the blood of humans at regular intervals. He is seen in official KQ2, he lives in his castle located on an island in the Poisoned Lake.

Background
Count Dracula, lord of vampyres, is well known in the legends of Daventry, legends brought over by some of the human folk from the Other World. Never had it been mentioned, however, that the Prince of the Night had, himself, withdrawn to the World of Daventry. His castle was brought over placed on an island in the center of the Poisonous Lake in the Kingdom of Kolyma. Dracula became the leader of the vampyres of Kolyma, being the lord of vampyres. Dracula and his vampyres hunted Kolyma's land at night. They all lived in the castle with the ghouls and ghosts there. The vampyres as a group rule the dark from the castle. The Monks sheltered the occasional traveler to protect them from the undead. Due to several factors the Children of the Night are isolated, and not likely escape Kolyma. Rumors speak that Dracula had an interest in the women of Kolyma. One story suggests that once poor women dropped pieces of the Sapphire Jewels as she was flown to his castle, where the poor victim joined the count's Legion of the Undead (explaining how the Sapphire Tiara ended up in Dracula's Castle). He apparently also had romantic liason with Grandma who obtained one of his cloaks and his ruby ring.

Sometime later, when Graham made his to Kolyma, he learned about the count from kindly Brother Fragola, a monk of the Monastery of the Blessed Wilbury, who gave him a silver cross to protect him from the vampire lord. After helping Grandma he also obtained a Count Dracula's cloak and ruby ring. From Pegasus he obtained a magic sugar cube to protect from the poisonous brambles on Dracula's island. Graham later made his way over to Dracula's island. By impersonating the Count, Graham gained the help of the The Boatman, and made it past the guardian ghosts. When Graham entered the castle, Dracula immediately attempted to kill the king, however, he was protected by the cross that the monks had given him. Dracula changed into a bat, and quickly retreated to his coffin down in the basement of the castle.

Graham made his way to the basement and opened the coffin where Dracula lay sleeping. Using the stake and mallet he found earlier, Graham put an end to the evil Count. The vampire disintegrated into a pile of dust. A Silver Key that unlocked a chest that held the Sapphire Tiara was left behind in the Count's ashes. Under the count's Satin Pillow Graham found the second of three magic gold keys, that opened up the Magical Doorway. While Graham defeated Dracula he didn't believe that he had defeated him for good, as true evil cannot be destroyed.

Surprisingly despite having been turned into ash by King Graham, Dracula (or at least another vampire like him) attended Graham's wedding to Queen Valanice at the Monastery of the Blessed Wilbury in Kolyma. The vampires continued to prey on victims in western Kolyma.

Derek Karlavaegen believes that Dracula is not supernatural at all, but that he is one of the last survivors - if not the final survivor - of the lizard folk who ruled the earth for millions of years before humanity. According to Derek, both the chameleon and the bat are degenerate descendents of that particular line of beings, and this accounts for Dracula's apparent ability to change shape and to fly. The lizardfolk may be poisoned by silver. Dracula may have fled from the sight of Graham's silver cross for the very reason that it was silver may have poisonous and its touch could kill him.

Behind the scenes
Dracula first appeared in an 1897 novel of the same name by Bram Stoker, and the count has been reborn often in places and films. Some say that Dracula was based on a madman by the name of Vlad the Impaler who murdered thousands in terrible ways and drank the blood of some of his victims. In popular culture the character of Dracula has appeared in more than 200 films, a number second only to Sherlock Holmes, (and several hundred more that have vampires as their subject).

Dracula is one of the more significant characters in King's Quest II, and is connected to many of the other characters in the game directly and indirectly. The monk refers to him as an evil force, and gives you the silver cross as protection. The Pegasus gives you a magical sugar cube that will protect you from the brambles of Dracula's island. The ghoul ferryman and the ghosts on Dracula's island can be tricked into thinking Graham is their master, Dracula. The ghosts guard the castle for their master. Grandma has a mysterious connection to the Dracula, having his cloak and ring (with the engravings C.D.) He is connected to the final door and the key, and is also the only villain in the game that can be killed (for points and to get the last Sapphire Jewels).

Although the symbol of this character is a Black Cloak, it is not an official indication of his membership in Society of the Black Cloak.

Dracula (unofficial)
Dracula is part of the backstory for the unofficial The Silver Lining, see Dracula (unofficial).

In the unofficial KQ2 (AGDI) this character was altered and replaced with the benevolent Caldaur.