King's Quest Squidgirl Walkthrough

King's Quest Quest for the Crown;

Guide Info: Story Walkthrough for King's Quest 1: Quest for the Crown for the PC Version: Q Written by SquidGirl Started: April 25, 2001 Released: April 26, 2001 Last Updated: --- Finished: April 26, 2001 (Or so I think)

Contact Info: Email: becky@chronosquid.com AIM: chronosquid ICQ: 91070341 MSN: chronosquid@hotmail.com

Sites where this guide may be found: - http://www.chronosquid.com - http://www.gamefaqs.com

0. Disclaimer 1. Introduction 2. Walkthrough o Chapter 1: Graham Goes A-Questin' (And Nearly Loses A Hand) o Chapter 2: That Probably Hurt Coming Out... o Chapter 3: Graham Is Distracted By Small Shiny Objects o Chapter 4: Starvin' Lumberjacks... Where Are The Pancakes? o Chapter 5: That Boy Sure Does Love His Cheese (But Not Swiss) o Chapter 6: Graham Goes Skinny Dipping (Well, Not Quite) o Chapter 7: Got Water? o Chapter 8: Farmer Graham Is Also A Psychic And A Goat Trainer o Chapter 9: Graham Starts A Garden, And Kicks Some Major Butt o Chapter 10: Graham Finds Another Midget, And Nearly Loses His Stuff o Chapter 11: Graham Hitches A Ride On A Giant Bird, Then Gets Stoned o Chapter 12: Graham Goes Home And Does Something Cool 3. Revision History/Current Mood 4. Copyright/Contact Information 5. Credits/Thanks

Yo. Listen up, foo. This is my King's Quest Story Walkthrough and all that, and I don't want you to steal it. So don't. You can print it out for personal use. But you can't print it out and sell it. You can put it on your site, but you have to ask first. I'll grant you permission. If you do it without permission, I'll contact your host and/or ISP and have your site taken down. So watch it, foo. Anyway, don't put it anywhere without permission, don't take info from it, and don't say you do it. That's pretty much all there is to it.

Hiya, and welcome to my Story Walkthrough for King's Quest 1. Walkthroughs are cool and all that, but sometimes they can just get too dull. So I wrote a story walkthrough! Yay! Anyways, enjoy, don't steal anything, and have a nice read.

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 * Prologue: Eddy Does Some Whacked Up Stuff                |

Once upon a time, there lived a mighty king named Edward the Benevolent. He reigned over the kingdom of Daventry with his wife by his side, but he had no heir.

The kingdom's prosperity was maintained by the presence of three great treasures, known as Merlin's Mirror, the Shield of Achille, and the Chest of Gold.

The Magic Mirror foretold the future, and was extremely valuable, as the King used it to view the weather. This knowledge was used to enhance the harvest, and as a result, Daventry was always well fed, and the excess food was sold to neighboring kingdoms.

The Magic Shield, which was made of titanium and set with precious jewels, made the bearer invincible and granted success to his army. The King led his soldiers into battle with this shield, and Daventry easily fought off any attackers.

The Magic Chest was a simple wooden trunk, but contained within was an unlimited supply of gold. Edward used this to pay his soldiers, and buy whatever materials and such that Daventry could not supply. Even when gold was taken out of it, the Chest would magically refill itself, and Daventry's treasury was always full.

One day, while strolling through the castle gardens mourning their lack of heir, the King and Queen stumbled across a sorcerer. The sorcerer, seemingly eager to enhance the prosperity of the kingdom, offered his services in exchange for the Magic Mirror.

The King and Queen, eager for an heir, consulted the Mirror, and, seeing a sturdy youth wearing a gold crown, determined this to be the son they had always wanted. They gave the sorcerer the Mirror, and he hid it away in his underground lair. Many months passed, but still the Queen was not blessed with a child. The sorcerer disappeared, and the kingdom was left heirless and Mirror-less.

The years wore on, and Daventry was weakened by the loss of their crops. They were forced to buy food from neighboring kingdoms, and a Plague was brought into the kingdom. This plague struck down the Queen, and for many days she was bed-ridden.

On the fourth day of her illness, a dwarf arrived at the castle with a root that he claimed would cure the Queen. Touching it to her lips, the Queen's eyes flickered open, and everyone rejoiced. The King, grateful for the dwarf's services, offered him whatever amount of treasure he might desire. The dwarf requested that he be given the Magic Shield in payment, and the King, his wife not yet out of danger, agreed. The dwarf hid the shield in the earth in the fashion of his kind, and the Queen consumed the root.

The supposedly magical cure, despite its miraculous effects when touched to her lips, did nothing more for the Queen. Her condition worsened, and within a few days, she perished. The kingdom mourned her loss, and that of the Shield, and neighboring countries, hearing of the weakened condition of the army, attacked. Without the Magic Shield, many battles were lost, and the kingdom sank deeper into despair.

The King was lonely without a companion, and often took to riding with his men. On one such trip, they came across a pack of wolves surrounding a tree. At the approach of the armed men, the wolves scurried away, and a young woman descended from the branches of the tree and thanked them profusely for the rescue.

The King, infatuated by the young woman's beauty, took her back to his castle, where she stayed for many a day and night. Eventually, realizing that this was to be his partner in life, Edward proposed to Princess Dahlia, as she was called, and the kingdom rejoiced at the thought of a wedding and, later, an heir.

But, on the night before the wedding, Dahlia stole the keys that hung at Edward's belt, and went into the Royal Treasury. The treasurer, noticing the door ajar, peered in, and witnessed in horror the transformation from the beautiful girl to a wrinkled crone. The witch, cackling madly, stole the Magic Chest and flew off on her broomstick.

The King's heart was broken, and his treasury empty. He could no longer afford to pay his soldiers or buy food for his starving country, and the woman he loved was gone.

The years wore on, and Edward realized that his days were nearing their end. He summoned his closest knight, Sir Graham, and informed him of his troubles. Sending him on a quest to retrieve the three lost treasures, the King promised Graham his throne upon his death. And so Graham set off on a great quest, hoping to return the lost treasures to his country.

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 * Chapter 1: Graham Goes A-Questin' (And Nearly Loses A Hand)       |

Sir Graham, having received summons from King Edward, walked slowly towards Castle Daventry. "I wonder what his highness wants of me," mused the young knight, strolling casually through the short grass. When he reached the castle, he crossed the bridge, avoided the plants growing along the walkway (one mis-step and it was right into the moat with the crocodiles--and death was something Graham felt he was far too young for).

He trudged through the thick red carpet covering the floor of the hallway, and turned the corner, heading towards the throne room of Edward the Benevolent. As he reached the steps, Graham removed his hat and bowed.

"Welcome, my good knight," stated Edward, his eyes sparkling below his heavy white eyebrows. He passed a shaking hand over his face, then looked to his favorite knight.

"Sir Graham, I am an old man. I fear my end is near. I have chosen you to prove yourself worthy of the throne. As you know, our kingdom is weak and poor. I have knowledge of three things that would make our kingdom wealthy and strong. Somewhere within our kingdom, there is a magic mirror which tells the future. There is a magic shield that will protect the bearer from mortal harm. Finally, there is a magic chest that is always filled with gold coins. Go, Sir Graham! Go and bring me back those treasures. If you succeed, you will inherit the throne."

Blinking, Graham stood. Not knowing what else to say, he looked to his king and said, "I shall do my best."

Smiling, Edward dismissed the young man and settled down in his soft throne cushions, muttering imprecations at his weakened body. Graham fought his way through the carpet to the end of the hall, and let himself out.

"Well," thought Graham, the gate shutting behind him, "this is lovely." He walked down the steps, careful not to slip on the wet moss and fall into the moat. Scratching his head, he looked around, wondering where to start. He needed a weapon first of all, he decided.

Looking to the left, he saw a tree, and in the distance, a pond. To the right, he saw a boulder, and a forest. Thinking he might be able to pick up a club or something, he went right.

As he reached the boulder, he stopped to look around. He leaned on the boulder as he bent to remove a pebble from his shoe, and nearly fell over as it began to wobble. Patiently, he sat down upon the ground, removed the pebble, returned his shoe to his foot, and examined the boulder. It was nearly as big as he, but Graham as a strong fellow, and it was on a downhill slope, so he pushed on it until it slid away, revealing a small hole. Reaching inside, he nearly cut himself on a sharp dagger. He carefully removed it, and, hefting it, marveled at its construction.

"My, but this is a fine weapon!" He said to himself, wondering how such a thing came to be buried in the ground under the boulder. He waved it around slightly, getting used to the feel of it, then put it away. The next order of business was food. One cannot travel on an empty stomach, as his father always told him.

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 * Chapter 2: That Probably Hurt Coming Out...               |

Seeing nothing to the south, he turned his toes north, and soon came upon a large tree. Squinting up through the branches, Graham could barely make out what might have been a bird's nest. Noting the rough bark of the oak, our hero grabbed on and scurried up the tree with the speed of a squirrel.

He was right about the nest. Edging along the branches, he peered in, expecting to see a few tiny eggs. Imagine his surprise when he saw a massive egg the color of gold! The knight was a kind-hearted fellow, and had it been what he was expecting, he would have only taken one egg and left the others for the birds. But this...this was too much to pass up on! He lunged out and grabbed the egg, the weight of which surprised him ("This must be solid gold!"), then toppled over backwards out of the tree.

"OOF! Ouch..." He said, hitting the ground with great force. He winced as he stood up, gently rubbing his lower back. Stretching, he cringed at the cracking sounds coming from his spine ("I'll have arthritis before I'm through here,"), then checked on the egg, which was still intact. He debated whether or not to return it (it was, after all, the only egg there), but didn't really feel up to the climb, so instead kept it. Of course, the egg, being made of gold, wasn't exactly suitable for eating, so Graham pocketed it, and walked east, to the castle gardens.

It was far too early for harvesting, but Graham could see a few carrots growing on the western edge that looked ripe. He picked one and chewed on it thoughtfully, then grabbed another one for the road.

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 * Chapter 3: Graham Is Distracted By Small Shiny Objects          |

On a whim, Graham turned north, and as he left the sheltering walls of the garden, he saw a merry little elf skipping around the pond.

"Hello," called Graham. "How goes it, my small friend?"

"Oh, hello!" The elf smiled cheerfully, and handed Graham a ring. "This is for your kind words, good sir. Everyone else I have encountered has ignored me or tried to kill me."

"Why, thank you," said Graham, and slipped it into his pocket, for fear of losing it. "What does it do?"

"It makes you invisible, sir! Just rub it!" The elf squeaked, his shrill voice hurting Graham's ears. He glanced at a small pocket watch, gave a small start, and disappeared with a popping noise.

Graham looked at his own time gauge, the sun, and noting that it was not very far along in the day at all, decided to go north some more, and very soon, nearly tripped over a bowl. He picked it up, and looked at it. Noticing a small word written on the bottom of it, he read it aloud, in his usual fashion. "Fill." As he spoke, the bowl magically filled with a thick stew. Hungrily, and with no thoughts as to witchcraft or curses or even poison, Graham spooned it down, then wiped his mouth with a sleeve.

This bowl, of course, was more useful (not to mention more tasteful) than the carrot, so Graham pocketed it, grinning triumphantly. North seemed to be a good direction for him, so Graham took off that way. He soon came to a river, and on the banks, some pebbles.

Always a sucker for anything shiny, Graham picked out some of the prettier pebbles and put them away. Seeing nothing but more river to the north, he turned south again. When he reached the area where he picked up his bowl, he paused and looked around. Seeing a forest to the left, he changed directions and soon came upon a walnut tree.

"What good fortune," thought Graham, as he scooped up a walnut. Opening it, he tipped the contents into his hand, and found the nut within to be solid gold. "What GREAT fortune!" He thought, not even wondering how it came to be that nearly everything that he would normally consider to be food was now made of gold.

He was tempted to take another walnut, but decided against it, leaving the precious nuts to the other travellers. He smiled to himself ("This quest isn't so bad after all..."), then turned his footsteps once more to the south.

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 * Chapter 4: Starvin' Lumberjacks... Where Are The Pancakes?        |

After a few minutes of walking, he found a door at the bottom of a mountain. Ever the explorer, Graham walked up to it and tried to open it, but it was securely locked, and not even the hardest pulling would budge it. He sighed, slightly disappointed, but then continued on his way.

Very soon, he found himself at the very same area in which he had found the dagger. Looking towards the forest to his right, Graham saw a lake. As the sun would very soon be reaching its pinnacle, and the knight was already sweating profusely, he ran up to the lake and jumped in. He swam around a bit, then paddled over to the other side, where he climbed out and shook himself in a dog-like fashion.

Wiping the water from his eyes, Graham noticed a log and a stump sitting nearby. Curious, he peeked in both, and was pleased to find a small leather pouch in the stump. He pulled it out, and opened it. "Oh! The gods have been good to me today!" He quickly tucked the diamonds he had found back into their pouch, lest he lose any, and put them securely in his pocket.

Laden down with goods and treasure, Graham skipped to the south, where he could see a small log cabin in the distance. When he reached it, he found an axe and a pump in front of it. Try though he might, he could not get the axe out of the stump in which it had been wedged, nor move the pump handle.

Giving up, he walked up to the door and knocked, then walked in. His heart ached as his eyes fell upon the hollow faces of a starving woodcutter and his wife. Deciding instantly what he must do, he took out his bowl, and said the magic word. He then set the full bowl upon the table, and the man's eyes began to shine.

"Thank you, good sir! Please, take my fiddle in thanks!" Graham, seeing no possible use for it in either the hands of the woodcutter or those of his wife, edged around the hole in the floor, and picked it up, then, remembering his music lessons of so long ago, played a lively tune for the couple.

After a bit of socializing, Graham left them to their food, and continued on his journey. South seeming like a good way to go, he took off, passing a lake, and moving towards another house.

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 * Chapter 5: That Boy Sure Does Love His Cheese (But Not Swiss)      |

Getting close to it, Graham could smell baking gingerbread, and his mouth began to water. He began to run, and very soon found out that the house itself was made of gingerbread!

Unable to control himself, the knight set upon the house ravenously, but had taken no more than a small bite (but it was by far the best taste he had ever been fortunate enough to experience), when he heard a screeching voice from within.

"Nibble, nibble, little mouse. Who's that nibbling at my house?"

Recognizing that immediately as the chant of a wicked crone, Graham scurried off and hid behind a tree. Within a minute, he saw her run out of the house, leap upon a broom, and fly off. He stole up to the house, and took another bite out of it. His hunger satisfied for the time being, he opened the door and went into the house, thinking perhaps he could find something useful within.

The first stop was the witch's bedroom. Glancing in, Graham could see a piece of paper sitting on the nightstand. He picked it up, and just as he began to read it, he heard the door open and close.

His instincts told him to run, but, as there was nowhere to go to, he instead dropped to the floor and crawled over to the doorway. Peering out, he saw the silhouette of the witch against a fire. Siezing this opportunity, Graham ran stealthily out and pushed her. She fell forward, and very soon was nothing but harmless ashes. Graham wiped his hands on his pants, then noticed a cupboard out of the corner of his eye. He walked up to it, and, hoping it wasn't locked, tugged gently. It yielded to his efforts, and within, he found a piece of swiss cheese.

Graham was never much of a swiss man himself, always preferring sharp cheddar, but took it anyway, figuring he could always give it to another starving traveller somewhere if need be. He then left (taking a final bite out of the house while doing so), and pointed his face to the west, away from the sun which was nearing its peak and would very soon be overhead.

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 * Chapter 6: Graham Goes Skinny Dipping (Well, Not Quite)         |

After quite a bit of walking, Graham stumbled into a clover patch. Bending down out of childish habit, he scanned the ground for a four-leaved clover, and was pleased to find one rather quickly. He tucked it into his buttonhole for good luck, then straightened up.

"Well," mused our hero, "it's really about time for me to stop idling about in the clover." He sighed, and decided that it was about time to go find the Magic Mirror. Remembering something in the old tales about sorcerers hiding their treasures underground, Graham headed to the only outlet to the underworld that he knew of: The old well.

As he walked south, a sparkling apparition appeared before his eyes. "Good Sir Graham, I am your fairy godmother," stated the beautiful woman. She sprinkled him with powder as Graham wondered if it was illegal to marry your godmother. Before he could ask, she vanished, but he felt somehow protected against anything evil.

With his thoughts on the fairy, he walked east, hands in his pockets as he whistled a tune. He stopped for a bit and watched a goat in his pen, then was reminded of more urgent matters, and ran off to the well, which was fortunately only a short way past the goat pen.

Graham thought the rope would be easier to climb without the bucket in his way, so he hacked through the tough cord with his trusty dagger, grabbed the bucket before it could fall, and turned the crank as far as he could.

That done, he tightened his belt, checked his pockets, and climbed over the edge of the well. He grabbed onto the rope, and within a minute was sliding down, burning his palms and losing control. He hit the water with a mighty splash, and, after floundering around a bit, managed to regain his composure, and began to tread water.

Hoping to find something at the bottom, our hero did a surface dive (never a more graceful diver than Sir Graham has there been), and found himself in an empty pool. Seeing nothing but broken bottles and empty cans, Graham made to go back up, then saw a hole in the wall. Without returning to the surface for a breath, Graham swam down, then wormed his way into the hole, and burst out into scorching heat.

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 * Chapter 7: Got Water?                          |

"Yowch!" Shouted Graham, hopping from foot to foot on the hot stone. Glancing up in order to find the source of this heat, Graham found himself face-to-face with a large, fire-breathing dragon. Whipping out his bucket, he turned to fill it with water from the pool, but discovered it to already be so from his swim.

Almost without thinking, Graham ran up to the dragon and threw the bucket of water into its face. With steam rising from its nostrils, the dragon shoved a boulder out of the way and ran off into a cave, leaving Graham free to take the Mirror, which had been hidden behind the dragon.

"That was almost too easy," thought Graham, looking into the mirror and seeing what he supposed would be the events that would occur in a few days. He saw himself being crowned (he smiled at this), among other minor things.

With mirror in hand, Graham swam back out through the well, jumped out of the water with the agility of a dolphin, and somehow managed to climb back out.

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 * Chapter 8: Farmer Graham Is Also A Psychic And A Goat Trainer      |

Strolling over to the goat pen he'd passed earlier, the noble knight leaned on the fence and looked in. A billy goat was wandering around within, and no owner was in sight. Figuring a companion would be nice on his lonely journey, Graham opened the gate and stepped in, making sure to close it again behind it.

He walked up to the goat (which meandered over to the over side of the enclosure as he approached), followed it around for a bit, then showed him his carrot (the vegetable, you perverts!). The goat began to follow him. Graham opened the gate and walked out, goat in tow.

The companions wandered east, past the well and the area where Graham had met his godmother, then turned north. They reached a bridge spanning the raging river, and Graham started to cross it.

As he approached the center, an incredibly ugly personage appeared and grunted a warning of sorts. The goat, having a natural hatred for trolls, charged him, knocking him into the rapid river. The goat, satisfied for the time being wandered off, never to be seen again. Graham shrugged and crossed the bridge.

When he got to the other side, much like the fabled chicken, he encountered a short little bearded man with a cane. He ambled up to him and said hello.

"Hello, hello! My name is--no, guess! If you do, I'll give you something special! If you don't, I'll still give you something special! But not quite as special as what you'd get if you'd guessed correctly! Unless of course you guess incorrectly but pronounce it wrong! Then I'd give you the specialer of the special prizes! Of course, that wouldn't be right, because you didn't guess my name!" After 5 minutes more of such talk, Graham interrupted the jolly fellow.

Reminded of a storybook character his dear old mum had told him about when he was a wee lad, Graham guessed Rumplestiltskin. The gnome laughed, shook his head, and said gleefully, "Two more guesses!"

Graham put his hands in his pockets, chewed his lip, and leaned against a tree. He felt a piece of soggy paper in his pocket, and pulled it out. It was the note he had taken from the witch's house. "Sometimes it is wise to think backwards," it said in smudged lettering.

The knight put it away, and asked if Nikstlitselpmur was the proper answer. It wasn't. The gnome's eyes glinted as he grinned, and Graham sat down with a box of crayons and tried to figure out what the note meant.

After about an hour of this, he decided to try a backwards alphabet. The result? Ifnkovhgroghprm. The gnome looked furious, jumping up and down in his fury. Suddenly, he disappeared in a puff of smoke, and Graham was left alone. Where the midget had been standing seconds before, there were 5 small beans. Graham picked them up, then skipped off to the east.

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 * Chapter 9: Graham Starts A Garden, And Kicks Some Major Butt       |

Tiring quickly of the strenuous activity of skipping, Graham stopped in a patch of flowers and sat down to rest. Poking at the damp earth and choosing not to have gas when he returned to the king, he planted the beans he'd gotten from Ifnkovhgroghprm in the ground, and was knocked off of his feet as a beanstalk sprouted out of the ground at a magnificent rate.

Graham craned his neck, but he couldn't see the top of it. It seemed to go through the clouds. Being the adventurous chap that he was, he tightened his bootlaces, spit on his hands, and began climbing.

Three hours, twelve falls, and several bruises later, Graham reached the top of the beanstalk. By the time he was twenty feet up, he had been holding onto the stalk for dear life, as a fall would break his neck and kill him. Not something Graham was prepared to do. He carefully stepped off the stalk, onto the cloud-covered land.

Stepping gingerly along lest he fall off the cliff, he made his way over to the east, where he could see some trees, and a tall figure. He stepped into the visual range of the giant, and was immediately chased. He ducked away, hiding behind a tree, and soon lost him.

Creeping along around the trees and trying to avoid the violent giant, Graham managed to find a slingshot hidden in the crotch of a tree. He loaded it with one of his shiny pebbles, then bravely ran up to the giant. The giant raised the trunk he was carrying and tried to bash a dent into Graham's head, but before he could, Graham popped him with a pebble. He fell like a rock, and Graham strode over to his fallen enemy. He opened the chest, and was surprised to find it full of gold.

Correctly assuming it was the lost Chest of Gold, he pocketed it. How, I know not. After all, it was a massive wooden box filled with gold. However, Graham's a husky lad, so I guess he managed somehow... He also probably had a strong belt.

With the Chest in his possession, it was time to head down the mountain, so Graham looked around. The idea of climbing down the beanstalk didn't exactly have him bouncing in his britches, so he opted to attempt to go down through the cave he could see in the east. And so off he went to explore the great unknown.

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 * Chapter 10: Graham Finds Another Midget, And Nearly Loses His Stuff   |

Midgets certainly are common in the land of Daventry. As Graham was making his way down the steep and slippery stairs he found within the cave, a bearded dwarf appeared out of nowhere and tried to get all of Graham's cool stuff out of his pockets. Graham leapt down the stairs three at a time, nearly breaking his ankles (and neck), but making it safely to the bottom.

Once there, he ran around in circles with the dwarf in tow for nearly five minutes, then made a dash for the door, which magically disappeared. He ran out, followed by the hairy midget, who immediately retreated to the cool darkness of the cave when the blinding sun showed its face.

The door reappeared, and Graham recognized his location to be that of the area in which he had tried to pull the door open, but to no avail. He did a dance of joy, having found two of the three lost treasures, then went off to find the third.

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 * Chapter 11: Graham Hitches A Ride On A Giant Bird, Then Gets Stoned   |

After wandering around Daventry for awhile, Graham found himself to be outside another cave. As he was debating whether or not to go in, a giant Condor swept down upon him, knocking off his hat and ruffling his hair. He put the hat back on, and glared up at the bird, which stared back.

As the bird passed overhead once more, Graham jumped up and grabbed onto its talons. With a screech of rage, the Condor took off for its nest, taking along the rather frightened Graham. As they neared the Daventry border, Graham let go of the bird, and fell to the ground with a resounding "THUMP!"

Nursing a sore rear end, Graham hobbled around the area. He noticed a rather large hole in the ground, and a colorful mushroom as well. He picked the mushroom, then jumped down the hole, bruising his bum once more. He stood up, brushed himself off, and limped over to a passageway leading into the rock.

Rubbing his posterior, he followed the dark passageway to its end... where he was stopped by a giant rat blocking a door. Thinking quickly, he whipped out the swiss cheese and threw it at the rat. The rat gulped it down, then scampered off, leaving Graham free to enter the door.

Almost at once, he was set upon by two more midgets, who backed off when they spotted Graham's clover. Assuming the latest set of undersized inviduals were leprechauns, the knight nodded to them, then walked out into a large room.

This room was filled with leprechauns of all sizes, and Graham, as a giant (to them, anyway), intimidated them. Ignoring the clover, they started to approach him with menacing looks in their eyes. He whipped out his fiddle, and started playing a merry little ditty his father had taught him.

Graham was an extremely talented fellow. He was strong and agile, a five star diver, a master musician, a champion climber, a goat tamer, a gardener, a crayon artist, a psychic, and he made a mean omelette. The leprechauns were suckers for good music, and danced themselves away.

When they were all gone, Graham ran over to the throne previously occupied by what must have been the leprechaun king. He picked up the scepter, as well as the shiny shield beside it. Feeling infinitely stronger, Graham took the Shield of Achilles and followed the dancing leprechauns.

Except Graham had one slight handicap. The leprechauns had danced their way out through a tiny hole in the rock, and Graham could barely fit a hand through there. Sitting down to think, he pulled out the mushroom. Slightly depressed, he nibbled on it, and finding it to be quite tasty, ate the entire thing. His head spun, colors flashed, and suddenly everything seemed huge, including the hole. He went through.

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 * Chapter 12: Graham Goes Home And Does Something Cool           |

Shortly following his escape, Graham's cool magic mushroom lost its effect (he was greatly disappointed), and he decided it was time to head back to the castle. So off he went.

Upon arrival, he returned to King Edward, bowed, and showed him the treasures. Edward announced his successor to the kingdom, then had a heart attack and died. The kingdom mourned his loss, and Graham was made king.

He rescued the land from famine and poverty, paid the soldiers, fed his subjects, and was generally a good guy. The End.

Version Q, 4/26/01 - Everything's new. Enjoy! And have a nice day!

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I'm cheerful. Send me stuff!

This document � 2001 SquidGirl

This document was written exclusively for use on the internet. It is not intended to be used in any way that is profitable for anyone other than the author. It is not to be reproduced in any way without express written permission from the author.

The information found within the document is, to the best of the abilities and knowledge of the author, 100% accurate. However, the possibility exists that inaccurate information may be found within. Any errors (human, computer, or otherwise) should be reported to the author.

If you would like to use this document on/in your web site, magazine, or other published work, please contact the author and obtain permission before doing so.

If you have an error to report, please contact the author.

King's Quest, KQ, King Graham, and all events and titles are trademarks of Sierra Online, Inc. The author makes no claim to the creation of these.

More information on copyright laws can be found at the copyright section of the official Library of Congress web site. (http://www.loc.gov/copyright).

Currently, you can find this document at the following sites: - http://www.chronosquid.com - http://www.gamefaqs.com

If you have found this document anywhere else or are at some other site that foolishly forgot to remove the copyright information, contact the author.

Contact the author if: - You want to report an error. I'm not perfect, my computer isn't perfect, and chances are, my proofreading isn't perfect. So if I did, said, wrote, or anything else something wrong, do be kind enough to drop me      a line about it.

- You've seen this document anywhere other than the sites listed above. This is the one surefire way to get on my good side...

- You want to ask a question that IS NOT FOUND IN THE GUIDE.

- You want to praise the author and/or offer tokens of high monetary value. I have an Amazon wishlist, if you're interested...

- You want to flame the author for absolutely no reason other than the sick pleasure it gives you. So far, only one person has taken me      up on this offer. Where are the rest of you? I know you want to...

- You found something that the author missed and you want to tell her about it. This only works if It's in a part of the game covered by the guide.

- You want to worship the author and build a shrine for her. (Hey, why      not? I might as well let people do this, since they seem to want to       anyway...What, you want to use me for a human sacrifice? AAAAAahhh!)

- You want to make a suggestion that you feel will help make the author, the world, and/or this guide a better person, place, and/or thing. I      probably won't take it, though...I don't think the same way the rest of you do.

- Your pants are on fire and you want to borrow a fire extinguisher.

- You're a really cool person who knows how to spell and speak relatively decent English (or Russian or Spanish) and you want to be my friend.

- You speak perfect English and perfect any-other-language and want to      translate this sucka for me. Perfection isn't really a requirement, merely a preference. As long as you're fluent, I'm cool with it.

DO NOT Contact the author if: - You want to use this on your website. For now, I'm keeping this on a few sites. When it gets bigger, I'll spread it around a bit. But for now, just a few.

- You want to help the author with the guide. Yes, I appreciate the thought, but unless I missed something major, like a boss battle or      something, I really don't need (or want) your assistance. It's      annoying to open your inbox and find 15 emails from people wanting to       help and 5 more with people who have already assumed their help is       wanted and have therefore sent poorly spaced and atrociously spelled partial walkthroughs for parts of the game that are either covered already or I haven't reached yet. When I'm ready to accept help from the rest of you, I'll ask.

- She has a headache. Stupid emails (and even moderately intelligent ones) make headaches worse, which leads to mean emails and flaming. Don't do      it. It's a big, big, no no. And remember, the mood is posted up there, so you might want to check it before emailing me. I generally keep the same mood for a few days, unless something extreme happens, but if it      does, chances are, I won't be checking my email, anyway.

- You have nothing intelligent to say. "I finished the game before you.      Nyah." is not intelligent, and I'll have to delete it. Sorry.

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If you have reason to contact me for anything other than those circumstances stated on the allowed list, your email will be read, laughed at, and deleted. Or maybe just deleted. The same actions will be taken if you ask a question that is answered within the guide. And don't be surprised if I don't reply to you immediately. I get lots of email every day, and I try to answer all of it, but things sometimes get out of hand.

If you contact me with something from the no-no list, I'll probably reply and call you a dirty name that you won't want to repeat to the younguns (Lord of the Flies!), then be generally surly and mean to you until I forget about your entire existence. Then I'll just treat you like everyone else, until you make me mad again.

Author: SquidGirl (becky@chronosquid.com)

Inspiration: Lotsa people.

Thanks to: Roberta Williams and everyone else at Sierra CJayC

____             _     _  ____ _      _               / ___|  __ _ _   _(_) __| |/ ___(_)_ __| |               \___  / _` | | | | |/ _` | |  _| | '__| |                ___) | (_| | |_| | | (_| | |_| | | |  | |               |____/ \__, |\__,_|_|\__,_|\____|_|_|  |_|                         |_|                            becky@chronosquid.com

This document � 2001 SquidGirl