KQ8 Enemy List/Temple3Monsters

[Monsters] classType=KQMonsterManager


 * ***** DO NOT EDIT THIS FILE OUTSIDE OF EXCEL *****
 * ***** SAVE THIS FILE AS TEXT(OS/2 or MS-DOS) *****


 * Copy this line to create a default monster:
 * monsterX=	monsterName	monsterType		@	@	@	@	???	???	-1	0	@	@	@	@	@	@	@	@	@

numMonsters=5


 * monsterX=	name	type	team	xtraHealth	xtraDamage	xtraProtect	xtraExp	locX	locY	locZ	dirZ	dependents	movement	invHold	invDrop	chaseMode	alarmRadius	birthDelay	attackDist	attackDelay

monster0=	zombie1	"Zombie2(red88.bmp,zomblue.bmp)"	@	2000	250	35	15000	124287	103391	3562	0.23	@	@	@	INVITEM_sacredwater	chase 4000 7000	7000	@	2000	1 monster1=	zombie2	"Zombie2(red88.bmp,zomblue.bmp)"	@	2000	250	35	15000	123597	96382	3562	3.1	@	@	@	INVITEM_sacredwater	chase 4000 7000	7000	@	2000	1.2 monster2=	skelhamr1	skelhamr	@	2500	400	50	50000	130118	100149	3562	-1.6	@	@	@	INVITEM_elixeroflife	chase 4000 7000	7000	@	2000	@ monster3=	skelblue1	"skelblue(skeltn23.bmp,skelblue.bmp)"	@	2000	200	35	20000	128685	103625	3562	-1.4	@	@	@	INVITEM_sacredwater	guard	@	@	@	1.5 monster4=	skelblue2	"skelblue(skeltn23.bmp,skelblue.bmp)"	@	2000	200	35	20000	128553	96375	3562	-2.45	@	@	@	INVITEM_sacredwater	guard	@	@	@	1.1
 * monster0=	henchbow1	henchbow	@	@	@	@	@	128357	100000	3562	1.57	@	@	@	@	@	@	@	@	@
 * monster1=	henchspear1	hencspr2	@	@	@	@	@	128357	99000	3562	1.57	@	@	@	@	@	@	@	@	@
 * monster2=	henchspear2	hencspr1	@	@	@	@	@	128357	98000	3562	1.57	@	@	@	@	@	@	@	@	@
 * monster6=	shadowmon1	shadmon	@	@	@	@	@	128357	103000	3562	1.57	@	@	@	@	@	@	@	@	@
 * Main room in front of chalice