King's Quest II: Romancing the Throne SCI (unofficial)

ABOUT  King's Quest II SCI is a fan project created solely by MusicallyInspired (Brandon Blume) to recreate King's Quest II in Sierra's SCI0 engine, the same engine that games like Space Quest III, King's Quest IV, and Police Quest II were made in; EGA 16-colour dithered graphics with parser interface and mouse support. This is possible by using Bryan Provinciano's SCI Studio 3 and troflip's SCI Companion 2.1.0.5. It will follow the same artistic style and fleshing-out that Sierra's King's Quest I SCI remake received. Some scenes will be redesigned from scratch while others will be recreations of the original AGI scenes. The game will not contain any additional story changes like AGD Interactive's King's Quest II+ remake did, but will contain additional extended cutscenes for the introduction and epilogue that King's Quest I SCI had.  This project is being created for the people who love the old parser system (as well as 16-colour graphics) and were not satisfied with the AGS remake by AGD Interactive which contained a hefty amount of additional material not found in the original game. Basically it's a 1:1 remake in the way that Sierra themselves would have made it.  SCREENSHOTS 

SOUNDTRACK  KQ2SCI will contain a completely new soundtrack written from scratch designed for the Roland MT-32 Synthesizer Module (like all Sierra games were), but will also support Adlib, Tandy 3-Voice, and PC Speaker sounds as well. The soundtrack will be converted to SCI0's sound format for in-game playback through a program called Soundbox. A digital MT-32 soundtrack will be available for download separately on the game's website but, due to the obvious limitations of the SCI0 engine, will not be able to be used as a digital music pack in-game. Likewise, neither will there be a voice pack since the version of the SCI0 engine used does not currently support digital sound effects/voices.  INSTALLATION  In order to play this remake once it's completed you'll need either (in order of recommendation) and old computer running Windows ME or earlier (though MS-DOS is preferred), DOSBox, or FreeSCI.  LINKS<BR> <BR> The SCI Programming Community - Where current SCI-ers reside. Many tutorials, tools, and other game resources available!<BR> <BR> SCI Companion - Troflip's SCI game-creating tool inspired by SCI Studio. Includes extra features that SCI Studio never had like a bitmap-to-picture converter!<BR> <BR> BriPro.com - The Website of Brian Provinciano, creator of SCI Studio<BR> <BR> The FreeSCI Project - An open-source Linux/Win32 port of the SCI engine<BR> <BR> DOSBox - An x86 emulator with full Adlib/Sound Blaster compatibility as well as a stock-full of other useful features